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Real Name SpectralMeat   
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Nickname SpectralMeat
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Signed On Sep 4, 2002, 23:39
Total Comments 5893 (Guru)
User ID 14225
 
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News Comments > Cities: Skylines Soars
91. Re: Cities: Skylines Soars Mar 17, 2015, 09:57 SpectralMeat
 
Verno wrote on Mar 17, 2015, 09:54:
Ok after reading most of this thread for feedback I am totally picking this up, thanks for all of the info fellas
You won't be disappointed. The game is awesome
 
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News Comments > Star Citizen Video
56. Re: Star Citizen Video Mar 17, 2015, 09:28 SpectralMeat
 
Vio wrote on Mar 17, 2015, 09:24:
are we still locked down to a square room over some scenery?
yes
 
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News Comments > Cities: Skylines Soars
88. Re: Cities: Skylines Soars Mar 17, 2015, 06:40 SpectralMeat
 
Thanks for those tips guys. I kinda fucked up my city pretty good last night while trying to fix the traffic jam situation downtown. I think I've gone a bit overboard with the one way streets, turn them into 2 ways doesn't help just makes them even more jammed up.
I am around 35k-40k population. I am thinking of starting over.
 
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News Comments > Star Citizen Video
53. Re: Star Citizen Video Mar 17, 2015, 06:34 SpectralMeat
 
CJ_Parker wrote on Mar 17, 2015, 05:20:
That was me and if you read my posts closely then you will notice that I was talking about alpha passes. Backers past a certain point do not have automatic alpha access on their accounts but only beta access. If those backers want to play an alpha status module like Arena Commander or the upcoming FPS module then they have to buy a separate alpha access pass ($5 for Arena Commander).
I wasn't aware of that either until yesterday, found out about it on a totally different website/discussion.
 
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News Comments > Cities: Skylines Soars
83. Re: Cities: Skylines Soars Mar 16, 2015, 17:27 SpectralMeat
 
Former SimCity artist is modding buildings into Cities: Skylines
I really hope the shit bags at EA seeing this.
 
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News Comments > Star Citizen Video
28. Re: removed Mar 16, 2015, 15:23 SpectralMeat
 
Another Star Citizen thread another meltdown. The internet will implode when this game ships  
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News Comments > Cities: Skylines Soars
80. Re: Cities: Skylines Soars Mar 16, 2015, 13:37 SpectralMeat
 
Dacron wrote on Mar 16, 2015, 13:07:
Try designing roundabouts and other road works in the asset editor. Makes it a breeze compared to in game.

I use a very small, 3 lane 1 way round about, with 4 way streets on exit. Much smaller than the 'small' roundabout and much more effective. No lights either, just stop signs to enter. If I create in game instead of editor, if I am off by a slight bit I might end up with lights.

I didn't make this, but it is the same - http://steamcommunity.com/sharedfiles/filedetails/?id=406778341

If I try to create different ones in game instead of editor, traffic lights everywhere, even inside the roundabouts which kills the purpose.
Exactly what I needed, thanks
 
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News Comments > Star Citizen Video
23. Re: Star Citizen Video Mar 16, 2015, 12:14 SpectralMeat
 
commonperson wrote on Mar 16, 2015, 11:50:
SpectralMeat wrote on Mar 16, 2015, 09:03:
I wonder how much those ships are going to cost in game.

That's something I've been really wondering. They say every ship will be able to be purchased in game but if it's prohibitively expensive that may not be worth it (though if there are ways to make big space bucks may be okay). These are the details that are going to make the difference for me with regards to the game. I'm sitting on my space bucks until there's more stuff to buy (go 25,000). May poke around the store this weekend but I'm curious when they are going to share these numbers.
Probably not until it's closer to release. We'll also need to know how much money we can make with certain activities like trading or piracy etc. Otherwise prices of the ships alone won't say much.
 
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News Comments > Star Citizen Video
1. Re: Star Citizen Video Mar 16, 2015, 09:03 SpectralMeat
 
I wonder how much those ships are going to cost in game.  
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News Comments > Two Free Evolve Maps Coming
21. Re: Two Free Evolve Maps Coming Mar 15, 2015, 12:55 SpectralMeat
 
jdreyer wrote on Mar 14, 2015, 20:39:
MajorD wrote on Mar 13, 2015, 19:14:
SimplyMonk wrote on Mar 13, 2015, 18:53:
Accurate.

That is classic and beautifully hits true on so many points. Thanks for sharing.

Fuck that's the tenth time I've watched some iteration of that guy, and I'm still bursting into stitches. So funny.
Yep I think that video will take over the Hitler ones in no time
 
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News Comments > Cities: Skylines Soars
69. Re: Cities: Skylines Soars Mar 15, 2015, 12:54 SpectralMeat
 
Yep current players and peak today.
http://store.steampowered.com/stats/
 
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News Comments > Cities: Skylines Soars
54. Re: Cities: Skylines Soars Mar 14, 2015, 07:08 SpectralMeat
 
Baristan wrote on Mar 14, 2015, 05:29:
What kind of processor do those of you who experience no slowdowns at 50k+ cities have? ...can't believe it's been 6 years since my last cpu upgrade.
No frame rate issues here, i5-2500k
 
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News Comments > Cities: Skylines Soars
33. Re: Cities: Skylines Soars Mar 13, 2015, 22:53 SpectralMeat
 
LgFriess wrote on Mar 13, 2015, 20:19:
SpectralMeat wrote on Mar 13, 2015, 19:35:
Mashiki Amiketo wrote on Mar 13, 2015, 18:33:
So I take it that this is a "buy it" game? I looked at it a couple of times, but haven't been sure on grabbing it.
If you like city builder games, just buy this one, it won't disappoint.
Check out GMG they have a deal going on

Thanks for the heads up!
Your welcome.
 
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News Comments > Cities: Skylines Soars
22. Re: Cities: Skylines Soars Mar 13, 2015, 19:35 SpectralMeat
 
Mashiki Amiketo wrote on Mar 13, 2015, 18:33:
So I take it that this is a "buy it" game? I looked at it a couple of times, but haven't been sure on grabbing it.
If you like city builder games, just buy this one, it won't disappoint.
Check out GMG they have a deal going on
 
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News Comments > Cities: Skylines Soars
12. Re: Cities: Skylines Soars Mar 13, 2015, 17:21 SpectralMeat
 
ASeven wrote on Mar 13, 2015, 17:17:
But Creston... you can't be having fun, you're not using the power of the cloud to power the game!!!
Cities Skyline doesn't require fart clouds to power the Ai
 
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News Comments > Cities: Skylines Soars
4. Re: Cities: Skylines Soars Mar 13, 2015, 16:48 SpectralMeat
 
Cities: Skylines mod completely recreates GTAV's Los Santos  
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News Comments > Cities: Skylines Soars
2. Re: Cities: Skylines Soars Mar 13, 2015, 16:47 SpectralMeat
 
ViRGE wrote on Mar 13, 2015, 16:46:
Holy cow. Colossal Order is just an itty bitty studio. 250K copies in 24 hours is huge for those guys. Well done.
Yep they are like 9 people or something. Good for them, well deserved. The game is awesome!
 
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News Comments > Starship Ahoy - Sid Meier's Starships
8. Re: Starship Ahoy - Sid Meier's Starships Mar 13, 2015, 15:41 SpectralMeat
 
verybad1 wrote on Mar 13, 2015, 15:27:
Downloading Skylines right now also...

For the GTA fans out there

Cities: Skylines mod completely recreates GTAV's Los Santos
 
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News Comments > Star Citizen is Huge
114. Re: Star Citizen is Huge Mar 13, 2015, 14:10 SpectralMeat
 
jdreyer wrote on Mar 13, 2015, 13:38:
Well, if you're worried about that there's something you can do about it.
Heh no I am good, not that worried
But I've bookmarked the page just in case
 
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News Comments > Rainbow Six Siege Closed Alpha
14. Re: Rainbow Six Siege Closed Alpha Mar 13, 2015, 14:08 SpectralMeat
 
jdreyer wrote on Mar 13, 2015, 14:03:
So, that's good news.
indeed, I enjoy playing games like CS and Insurgency against bots, I'd hate to see this one MP only
 
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5893 Comments. 295 pages. Viewing page 19.
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