Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for SpectralMeat

Real Name SpectralMeat   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname SpectralMeat
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage None given.
Signed On Sep 4, 2002, 23:39
Total Comments 5760 (Guru)
User ID 14225
 
User comment history
< Newer [ 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 ] Older >


News Comments > TITAN X Available
8. Re: TITAN X Available Mar 17, 2015, 20:41 SpectralMeat
 
HorrorScope wrote on Mar 17, 2015, 20:32:
SpectralMeat wrote on Mar 17, 2015, 20:13:
I wonder how many of these will you need to run the Valve VR headset.

I know you are kidding, but that will be able to handle a 1440P headset with no problem and Valves isn't 1440P. For some reason I feel this is a better built card than its predecessor and could see owning one (though I almost assuredly wont), I would have never owned the original titan. If I had trice the disposable income I wouldn't think twice, there is totally a market there though and they should sell.
2x1080p displays that has to run 90-120fps each
The interview I've watched with one of the engineers said that you will need a pretty beefy pc to run the headset.
I still wouldn't buy the titan for that much money though
 
Avatar 14225
 
Steam: SpectralMeat
Reply Quote Edit Delete Report
 
News Comments > TITAN X Available
4. Re: TITAN X Available Mar 17, 2015, 20:13 SpectralMeat
 
I wonder how many of these will you need to run the Valve VR headset.  
Avatar 14225
 
Steam: SpectralMeat
Reply Quote Edit Delete Report
 
News Comments > Ship Ahoy - Battlefield Hardline
18. Re: Ship Ahoy - Battlefield Hardline Mar 17, 2015, 17:27 SpectralMeat
 
Slick wrote on Mar 17, 2015, 17:25:
are there any BN guilds in any games that people here actually play on?
Cities Skyline worst ever majors guild
 
Avatar 14225
 
Steam: SpectralMeat
Reply Quote Edit Delete Report
 
News Comments > Cities: Skylines Soars
98. Re: Cities: Skylines Soars Mar 17, 2015, 12:58 SpectralMeat
 
you do not need industry, offices satisfies the need for industry and they do not pollute, also less traffic vs regular industry  
Avatar 14225
 
Steam: SpectralMeat
Reply Quote Edit Delete Report
 
News Comments > Ship Ahoy - Battlefield Hardline
7. Re: Ship Ahoy - Battlefield Hardline Mar 17, 2015, 12:39 SpectralMeat
 
Fantaz wrote on Mar 17, 2015, 11:59:
i think the game was released prematurely.

right now seems to be getting blasted in reviews.
but they said it would be different this time
 
Avatar 14225
 
Steam: SpectralMeat
Reply Quote Edit Delete Report
 
News Comments > Cities: Skylines Soars
96. Re: Cities: Skylines Soars Mar 17, 2015, 12:34 SpectralMeat
 
I am still on my first one  
Avatar 14225
 
Steam: SpectralMeat
Reply Quote Edit Delete Report
 
News Comments > Ship Ahoy - Battlefield Hardline
3. Re: Ship Ahoy - Battlefield Hardline Mar 17, 2015, 11:06 SpectralMeat
 
Dacron wrote on Mar 17, 2015, 10:55:
and that no 1 vehicle can dominate the map.
Are you sure about that?
 
Avatar 14225
 
Steam: SpectralMeat
Reply Quote Edit Delete Report
 
News Comments > Cities: Skylines Soars
91. Re: Cities: Skylines Soars Mar 17, 2015, 09:57 SpectralMeat
 
Verno wrote on Mar 17, 2015, 09:54:
Ok after reading most of this thread for feedback I am totally picking this up, thanks for all of the info fellas
You won't be disappointed. The game is awesome
 
Avatar 14225
 
Steam: SpectralMeat
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Video
56. Re: Star Citizen Video Mar 17, 2015, 09:28 SpectralMeat
 
Vio wrote on Mar 17, 2015, 09:24:
are we still locked down to a square room over some scenery?
yes
 
Avatar 14225
 
Steam: SpectralMeat
Reply Quote Edit Delete Report
 
News Comments > Cities: Skylines Soars
88. Re: Cities: Skylines Soars Mar 17, 2015, 06:40 SpectralMeat
 
Thanks for those tips guys. I kinda fucked up my city pretty good last night while trying to fix the traffic jam situation downtown. I think I've gone a bit overboard with the one way streets, turn them into 2 ways doesn't help just makes them even more jammed up.
I am around 35k-40k population. I am thinking of starting over.
 
Avatar 14225
 
Steam: SpectralMeat
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Video
53. Re: Star Citizen Video Mar 17, 2015, 06:34 SpectralMeat
 
CJ_Parker wrote on Mar 17, 2015, 05:20:
That was me and if you read my posts closely then you will notice that I was talking about alpha passes. Backers past a certain point do not have automatic alpha access on their accounts but only beta access. If those backers want to play an alpha status module like Arena Commander or the upcoming FPS module then they have to buy a separate alpha access pass ($5 for Arena Commander).
I wasn't aware of that either until yesterday, found out about it on a totally different website/discussion.
 
Avatar 14225
 
Steam: SpectralMeat
Reply Quote Edit Delete Report
 
News Comments > Cities: Skylines Soars
83. Re: Cities: Skylines Soars Mar 16, 2015, 17:27 SpectralMeat
 
Former SimCity artist is modding buildings into Cities: Skylines
I really hope the shit bags at EA seeing this.
 
Avatar 14225
 
Steam: SpectralMeat
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Video
28. Re: removed Mar 16, 2015, 15:23 SpectralMeat
 
Another Star Citizen thread another meltdown. The internet will implode when this game ships  
Avatar 14225
 
Steam: SpectralMeat
Reply Quote Edit Delete Report
 
News Comments > Cities: Skylines Soars
80. Re: Cities: Skylines Soars Mar 16, 2015, 13:37 SpectralMeat
 
Dacron wrote on Mar 16, 2015, 13:07:
Try designing roundabouts and other road works in the asset editor. Makes it a breeze compared to in game.

I use a very small, 3 lane 1 way round about, with 4 way streets on exit. Much smaller than the 'small' roundabout and much more effective. No lights either, just stop signs to enter. If I create in game instead of editor, if I am off by a slight bit I might end up with lights.

I didn't make this, but it is the same - http://steamcommunity.com/sharedfiles/filedetails/?id=406778341

If I try to create different ones in game instead of editor, traffic lights everywhere, even inside the roundabouts which kills the purpose.
Exactly what I needed, thanks
 
Avatar 14225
 
Steam: SpectralMeat
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Video
23. Re: Star Citizen Video Mar 16, 2015, 12:14 SpectralMeat
 
commonperson wrote on Mar 16, 2015, 11:50:
SpectralMeat wrote on Mar 16, 2015, 09:03:
I wonder how much those ships are going to cost in game.

That's something I've been really wondering. They say every ship will be able to be purchased in game but if it's prohibitively expensive that may not be worth it (though if there are ways to make big space bucks may be okay). These are the details that are going to make the difference for me with regards to the game. I'm sitting on my space bucks until there's more stuff to buy (go 25,000). May poke around the store this weekend but I'm curious when they are going to share these numbers.
Probably not until it's closer to release. We'll also need to know how much money we can make with certain activities like trading or piracy etc. Otherwise prices of the ships alone won't say much.
 
Avatar 14225
 
Steam: SpectralMeat
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Video
1. Re: Star Citizen Video Mar 16, 2015, 09:03 SpectralMeat
 
I wonder how much those ships are going to cost in game.  
Avatar 14225
 
Steam: SpectralMeat
Reply Quote Edit Delete Report
 
News Comments > Two Free Evolve Maps Coming
21. Re: Two Free Evolve Maps Coming Mar 15, 2015, 12:55 SpectralMeat
 
jdreyer wrote on Mar 14, 2015, 20:39:
MajorD wrote on Mar 13, 2015, 19:14:
SimplyMonk wrote on Mar 13, 2015, 18:53:
Accurate.

That is classic and beautifully hits true on so many points. Thanks for sharing.

Fuck that's the tenth time I've watched some iteration of that guy, and I'm still bursting into stitches. So funny.
Yep I think that video will take over the Hitler ones in no time
 
Avatar 14225
 
Steam: SpectralMeat
Reply Quote Edit Delete Report
 
News Comments > Cities: Skylines Soars
69. Re: Cities: Skylines Soars Mar 15, 2015, 12:54 SpectralMeat
 
Yep current players and peak today.
http://store.steampowered.com/stats/
 
Avatar 14225
 
Steam: SpectralMeat
Reply Quote Edit Delete Report
 
News Comments > Cities: Skylines Soars
54. Re: Cities: Skylines Soars Mar 14, 2015, 07:08 SpectralMeat
 
Baristan wrote on Mar 14, 2015, 05:29:
What kind of processor do those of you who experience no slowdowns at 50k+ cities have? ...can't believe it's been 6 years since my last cpu upgrade.
No frame rate issues here, i5-2500k
 
Avatar 14225
 
Steam: SpectralMeat
Reply Quote Edit Delete Report
 
News Comments > Cities: Skylines Soars
33. Re: Cities: Skylines Soars Mar 13, 2015, 22:53 SpectralMeat
 
LgFriess wrote on Mar 13, 2015, 20:19:
SpectralMeat wrote on Mar 13, 2015, 19:35:
Mashiki Amiketo wrote on Mar 13, 2015, 18:33:
So I take it that this is a "buy it" game? I looked at it a couple of times, but haven't been sure on grabbing it.
If you like city builder games, just buy this one, it won't disappoint.
Check out GMG they have a deal going on

Thanks for the heads up!
Your welcome.
 
Avatar 14225
 
Steam: SpectralMeat
Reply Quote Edit Delete Report
 
5760 Comments. 288 pages. Viewing page 12.
< Newer [ 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 ] Older >


footer

Blue's News logo