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Real Name SpectralMeat   
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Nickname SpectralMeat
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Signed On Sep 4, 2002, 23:39
Total Comments 4847 (Master)
User ID 14225
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
293. Re: Spaceship Ahoy - Elite: Dangerous Dec 22, 2014, 13:04 SpectralMeat
 
I am hunting at a nav point and the pirates are ranging from 200 credits (lol) to 40-50,000 anacondas. Some are in transport ships too like Lakon 6, but this morning I was fighting Asps, and Federal dropships, cobras.
I don't have a bounty scanner so I usually don't know the bounty until I pop the guy, but I don't let anyone live that has a bounty.
 
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News Comments > Star Citizen Arena Commander Version 1.0 Released
53. Re: Star Citizen Arena Commander Version 1.0 Released Dec 22, 2014, 12:01 SpectralMeat
 
Flatline wrote on Dec 22, 2014, 11:36:
In other words, for a game that hasn't been released yet they're already making ships "obsolete". And that's a fat load of bullshit.
Yep, that's how it is, and who knows the package you upgrade to today for the extra $45 may end up being obsolete by the time the game actually comes out.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
291. Re: Spaceship Ahoy - Elite: Dangerous Dec 22, 2014, 11:50 SpectralMeat
 
Flatline wrote on Dec 22, 2014, 11:47:
Has anyone else managed to invoke aggro from the system security ships even without racking up a wanted status?

I was pirate hunting last night (holy crap every other ship I was fighting was worth 40k or more, I found one with a bounty of over 75,000 credits) and at the nav point eventually I guess the system security folks didn't like that I was doing their job better than them and they opened up on me. You can't defend yourself, as that racks up bounty on you. Best you can do is jump out of instance and jump back in, and that resets the hostility of the system ships.

Weird and frustrating. I guess there's a no loitering law?
I did post about this a while back.
Yeah they do get pissed at you. If you ignore them they will stop shooting at you but do not shoot back.
Other npc ships also get aggroed if you steal their kills. They won't fire at you, at least none of them fired at me yet but they become red and they keep on scanning you.
Warp in and out works too to reset
At least they've fixed the dang kill stealing issues that was frustrating. I got a pirate down to 2% hull and the cops finished him off and I got no bounty.
Now it works the other way around. I can nearly kill someone and if the cops finish him off I will still get the bounty.

If you go to an Anarchy system you won't have these issues anymore although everyone can start attacking you at ones.
 
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News Comments > Star Citizen Arena Commander Version 1.0 Released
43. Re: Star Citizen Arena Commander Version 1.0 Released Dec 22, 2014, 09:36 SpectralMeat
 
So how long does a game development usually take? 3 years?
Just looked up SC is in development since 2011!
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
288. Re: Spaceship Ahoy - Elite: Dangerous Dec 22, 2014, 09:16 SpectralMeat
 
Lorcin wrote on Dec 22, 2014, 09:14:
(I'm not wanted anywhere - ask my wife)
 
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News Comments > Star Citizen Arena Commander Version 1.0 Released
36. Re: Star Citizen Arena Commander Version 1.0 Released Dec 22, 2014, 08:08 SpectralMeat
 
So I started up SC after a long break. It told me there are 37 patches to apply. 10 minutes later patching failed. Closed it, went back to play ED.  
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News Comments > Spaceship Ahoy - Elite: Dangerous
286. Re: Spaceship Ahoy - Elite: Dangerous Dec 22, 2014, 08:04 SpectralMeat
 
yuastnav wrote on Dec 22, 2014, 06:50:
Weirdest thing just happened. So I relocated close to Alioth since I want to get into that system and I took on an Anaconda kill mission.
Worst case scenario happened whereas I had to kill it in an anarchy system.
So I've been making a few passes and basically getting my ass kicked when all of a sudden it stopped shooting.
In the end it just sat in front of me and let me kill it. Weird.
I am having this happening with Sidewinders.
The system I am in now I kill pirates at the Nav point. After I kill a few a couple of Sidewinders or Eagles jump in and attack me all at the same time.
After I kill the first one the rest stop attacking and stops moving or shooting just sit there and let me kill them.
Not sure if I should report this as a bug because I am liking it lol
 
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News Comments > Respawn on Titanfall on Origin vs. Steam
11. Re: Respawn on Titanfall on Origin vs. Steam Dec 19, 2014, 22:04 SpectralMeat
 
Funny how he says we should not make the same decision again.
I don't think he can make any decisions. He does what the publisher tells him to do. If his next game will be funded and published by EA he can make all kinds of decisions it will still be an Origin only game, and won't be sold on Steam.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
257. Re: Spaceship Ahoy - Elite: Dangerous Dec 19, 2014, 21:58 SpectralMeat
 
Vall Forran wrote on Dec 19, 2014, 19:36:
Ever notice how your sights start randomly spiraling around? Chaff.

Ahh so that's what that was. I was wondering why my guns did that.
I thought maybe my evasive manuevering got them sick or something.

Also I was reasing the latest newsletter and saw they added the option to turn off those planetary rings for better ......... Wait for it. .......... IMMERSION !!!!!
 
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News Comments > Morning Consolidation
6. Re: Morning Consolidation Dec 19, 2014, 16:28 SpectralMeat
 
HoSpanky wrote on Dec 19, 2014, 16:22:
Neither of the consoles has the muscle for VR. Oculus Rift is sitting at 75fps/1080p and still isn't considered good enough for commercial release.

The worst part is when the console version sucks, the generally ignorant population will assume the pc version is just as nauseating and won't bother with it. I constantly, still, run into people who think consoles are WAY more powerful than a pc, because they saw a game run on their friend's shitty $400 laptop and it was terrible.
Yeah some people are just to ignorant to even waste any energy on them to explain why PC gaming is better. Let them think whatever they want, or whatever Pachter tells them as "facts"
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
239. Re: Spaceship Ahoy - Elite: Dangerous Dec 19, 2014, 16:24 SpectralMeat
 
yuastnav wrote on Dec 19, 2014, 16:17:
I didn't really find the Anaconda mission in singleplayer. Do you have to do the others before you can do this one?
At the time when I did it (beta 1) yes I've had to do the previous ones in order to "unlock" that one.
It was an anaconda and 2 or 3 smaller ships together.
If I remember correctly I've had 2 wingmen with me.
We were flying in Sidewinders.
I am not sure if that is still in the game or not, it was when I first got it.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
237. Re: Spaceship Ahoy - Elite: Dangerous Dec 19, 2014, 16:16 SpectralMeat
 
Pretty good ship comparison chart here: http://elite-dangerous.wikia.com/wiki/Ships  
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News Comments > Spaceship Ahoy - Elite: Dangerous
235. Re: Spaceship Ahoy - Elite: Dangerous Dec 19, 2014, 15:39 SpectralMeat
 
Lorcin wrote on Dec 19, 2014, 15:21:
This time I'm sticking with my viper with 0 cargo space :)
I was thinking of doing the same with my Viper.
Currently running it without fuel scoop so that I can have the docking computer.
Not that I've had any issues docking myself but this is so much more convenient and sometimes quicker too.

The Cobra however is a better ship imo
Hence the cost of almost 3X the Viper
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
231. Re: Spaceship Ahoy - Elite: Dangerous Dec 19, 2014, 13:38 SpectralMeat
 
Good to know thanks for the info Vall  
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News Comments > Spaceship Ahoy - Elite: Dangerous
229. Re: Spaceship Ahoy - Elite: Dangerous Dec 19, 2014, 12:49 SpectralMeat
 
Flying around last night scanning people in super cruise I saw a guy called Chris Roberts flying a Sidewinder with a wanted status.

Speaking of Chris Roberts
From the latest Elite Dangerous newsletter:

Greetings Citizens

I would like to congratulate David Braben and the entire team at Frontier Developments on this weekís launch of Elite: Dangerous. I have been a supporter of the Elite reboot since day one, and am thrilled to see it become a reality. Iím looking forward to taking a little bit of time off of Star Citizen during the holidays and firing up the finished version of E:D.

I know that many Star Citizen backers imagine there to be an intense competition between our game and Elite, but nothing could be further from the truth. David and I promoted each otherís projects during our respective crowd funding periods because we both believe that the world is better off with more PC games and even better off with more space games. In the nineties there was plenty of room for multiple Space Sims and there is no reason that still canít be the case now! Iíve always maintained that we arenít a success if we just make a game; part of the reason that I came back from film was to build a game in a genre I loved and hopefully remind people how amazing it is to lose yourself in another universe, adventuring amongst the stars. So rather than be worried about Elite or No Manís Sky, I welcome them. Itís been a long time coming but Space Sims are finally getting the love they deserve. And whatís been more amazing is that itís been a grass roots movement. It hasnít been driven by a big publisher seeking to pad their profits but by gamers and developers that love the genre and wanted to return to the kind of games that captured their imagination when they were younger.

Star Citizen is taking a different path from Elite, and I strongly believe each game will have a distinct feelÖ and both can exist and flourishÖ but Iíd like to think that both projects have benefited from each otherís public development! I would encourage anyone who loves space sims to take a look at Elite: Dangerous. The team at Frontier has done incredible work, and thereís a fascinating universe for pilots to explore. I have fond memories of playing the original Elite on my BBC Micro many years agoÖ and Iím very pleased that a new generation of gamers will get to have exactly that experience today.

ó Chris Roberts

This comment was edited on Dec 19, 2014, 12:54.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
227. Re: Spaceship Ahoy - Elite: Dangerous Dec 19, 2014, 10:48 SpectralMeat
 
I don't remember seeing cargo racks bigger than 4 either.
Yeah the Type 6 maybe a better way to go, but I'd still try mining first to see if it's worth the investment.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
225. Re: Spaceship Ahoy - Elite: Dangerous Dec 19, 2014, 09:59 SpectralMeat
 
I think I will get a hauler and set it up for mining. Mining with the Cobra just seems so wrong lol
I wanted to get a hauler to run transport missions anyways to take a bit of a brake from the combat.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
223. Re: Spaceship Ahoy - Elite: Dangerous Dec 19, 2014, 09:10 SpectralMeat
 
Check your standings with factions and try to find stations controlled by those factions you have higher standings with. You will be offered a lot more and higher paying jobs there.
With that said the missions on the market constantly changing. If you do not see any missions you like go to your outfitting page or wait a few minutes and check it again. I think the missions refresh like every few minutes.

I am making money by nav points killing pirates. Not many missions can beat making nearly 100,000CR per hour.
Of course you need some luck and pay for ship repairs sometimes but still, far more profitable than missions in early game.

Ones my Viper is all upgraded I will probably do some missions and discovering, but I love the system I am in at the moment.
The nav point is pretty much right next to the station with outfitting and ship yard
 
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News Comments > Game Reviews
19. Re: Game Reviews Dec 19, 2014, 08:15 SpectralMeat
 
InBlack wrote on Dec 19, 2014, 02:17:
Last night RL got in the way of another session with Elite. Tonight Im hanging out with my girlfriend, which is nice but still...Oh damn you Real Life! Damn You!!! *shakes fist in air*
lol
I know the feeling, my weekend is going to be like that.
I am already thinking about what to cancel so I can play
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
221. Re: Spaceship Ahoy - Elite: Dangerous Dec 19, 2014, 08:13 SpectralMeat
 
Oh I also figured out why the cops and some "clean" ships become red as I blast away pirates.
Kill stealing apparently piss them off!

There was a pirate the cops were shooting up and I got in killed him and got the bounty. The cops were yellow before then turned to red after I killed the pirate. A minute later a cop started shooting at me but I ignored it. After a few shots he stopped, but stayed red.

Sure but if the cops steal my kill I can't do nothing but sit there and curse lol
 
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4847 Comments. 243 pages. Viewing page 1.
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