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Real Name SpectralMeat   
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Nickname SpectralMeat
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Signed On Sep 4, 2002, 23:39
Total Comments 4691 (Master)
User ID 14225
 
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News Comments > Project CARS Pre-purchases
8. Re: Project CARS Pre-purchases Nov 22, 2014, 09:09 SpectralMeat
 
Cutter wrote on Nov 21, 2014, 18:14:
Set a reminder on your PC so that Gary Numan's Cars starts playing on repeat on that day so you'll remember...if you're not too busy dancing to it instead.
 
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News Comments > Assassin's Creed Unity Crash Workaround
12. Re: Assassin's Creed Unity Crash Workaround Nov 21, 2014, 14:44 SpectralMeat
 
verybad1 wrote on Nov 21, 2014, 14:42:
LittleMe wrote on Nov 21, 2014, 13:50:
Another issue with both Unity and DA:I is the non PC versions of the game you need a potato to play.

Well I DO have a potato, I just don't want to play in the first place. Guess that's another way around this crash problem.
Yes that is the best workaround ever.
 
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News Comments > Elite: Dangerous Refund Policy
152. Re: Elite: Dangerous Refund Policy Nov 21, 2014, 11:48 SpectralMeat
 
Ventura wrote on Nov 21, 2014, 06:05:
bigspender wrote on Nov 20, 2014, 20:58:
i have obviouosly missed something here - people are freaking out because the game has single player that will occasionally sync with an online world to keep it dynamic?

Occasionally sync? Man, if you're going to post about the topic, at least do your homework.

What the new Elite's solo mode is closer to is basically playing WoW but being able to turn all other players off in the options. There's nothing "occasionally" about it, every time you so much as let a fart rip in your craft, the game phones home to tell the server.
Yep so you can get some air freshener ads pop up at the next space station when you dock.
Sounds pretty awesome to me.
 
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News Comments > Elite: Dangerous Refund Policy
107. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 16:24 SpectralMeat
 
jdreyer wrote on Nov 20, 2014, 16:18:
Beamer wrote on Nov 20, 2014, 14:30:
claiming they will.)

What happened here?
They promised a giant space game.
One bullet point was offline single player play.
They delivered a giant space game with online single player play.

So what? I don't ask that emotionally, as I fully get why people want refunds. I ask that legally. So what?
You can still play your space sim, which is the key part of the contract.
You can still play it single player.
You just can't play it offline.
This doesn't seem material, as what you really backed was a giant space sim.
And there just aren't damages. You can't quantify it. Every single person downloading it will be able to play it. Some, such as yourself, will just have outages, but how do you quantify outages as damages? It's an inconvenience, not a total block. It's a hassle. And, for a game many will play for hundreds of hours, not being able to play for some hours is hardly anything. If you take the $50, divide it across total hours played to get a dollars per hour cost, then apply that back to hours you couldn't play it's, what, $5 maybe?

I think it's more complex than that? If I can show that I bought the game expecting to have access to it 24/7, then the developer cancels the feature that limits my availability by 50%, and I can show that, isn't that material loss? If I hire someone to build me a truck with promised offroad capability, and one month before delivery he says "Oh, I decided to remove the offroad ability" and 50% of my driving is off-road, isn't that a material loss?
The thing is thought you didn't buy the game, you donated money to the developer to make a game and in return they will give you a copy of the finished product.
If you wanted to buy the game you'd have to wait until it is finished and decide whether or not what is in the final product worth your money.
I am not trying to justify them cutting a feature from the game it is shitty news I understand just try to explain how I see kickstarter and early access games.

It's kind of like SC gave us a minimum system requirement and said 8Gb ram minimum but by the time the game ships 16gb will be minimum for the game to even start on your computer. You can't ask for a refund then, heck you can't even ask for a refund now, all they give you is store credit lol

This comment was edited on Nov 20, 2014, 16:30.
 
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News Comments > Elite: Dangerous Refund Policy
96. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 15:46 SpectralMeat
 
Cutter wrote on Nov 20, 2014, 15:35:
Meat, one thing has nothing to do with the other. This was a key promise and obviously one of the most important ones for a lot of people. They would not have given him money otherwise. If you bought the product specifically because you wanted offline solo play then no, it's not cool that it's no longer there and he owes people their money back, period. He could add a cupon for a free lapdance at your local peeler joint but that still doesn't satisfy those who bought it for a specific promise that he reneged on.
I know what you mean but my point is those people did not buy the game, they've founded the development, and those features were promised, not final.
I know this sucks but it is a totally different story than buying a product and on the box it says multiplayer and the game is single player only. Or buying a red Ferrari and you get a pink one.
It is the nature of any early access or kickstarter games, nothing is final until the game ships. Some things may get cut.
 
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News Comments > Elite: Dangerous Refund Policy
94. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 15:39 SpectralMeat
 
Mordhaus wrote on Nov 20, 2014, 15:34:
I will say this, at least SC gives refunds to anyone.
Store credit
 
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News Comments > Elite: Dangerous Refund Policy
78. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 14:59 SpectralMeat
 
FU wrote on Nov 20, 2014, 14:54:
Haha pretty much tough shit for backers who played. Especially if you back it, you dabbled with it a little.
Not really, I for one am not affected by the least by no offline mode. To be honest I wasn't even aware of this being promised.
As long as I can play single player on my own, on the pc that is always connected to the internet anyways I don't care one way or another.

"I will never pay for kickstarters" well might as well write Early Access down as well because it is the same shit, no refunds for EA either.
This should be pretty clear to everyone gamble their money on funding game development. It is not a finished game you are "buying" it is a to be developed game your are "founding"
Promised features may not make it in the game due to timelines and overall founding or in this case due to their vision for the game.
If you are not okay with that just don't give them your money, wait for the finished product.
 
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News Comments > Call of Duty: Advanced Warfare 2014's "Biggest Entertainment Launch"; Series Tops $10B
19. Re: Call of Duty: Advanced Warfare 2014's Nov 20, 2014, 13:40 SpectralMeat
 
MoreLuckThanSkill wrote on Nov 20, 2014, 13:34:
Advanced Warfare may have been screwed with PC users because of the lack of dedicated servers, but still, 10 BILLION dollars from this franchise? Activision is never going to lose that cash boner in our lifetimes.

Expect yearly entries into CoD and the various spinoffs every year, regardless of nuclear apocalypse, global flooding or whatever other paltry events might foolishly try to interrupt the cycle.
Yep whatever happens there is one thing you can always count on, there's going to be a new CoD game out next year.
Oh and one more thing it will have paid DLC!
 
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News Comments > Elite: Dangerous Refund Policy
44. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 13:24 SpectralMeat
 
Cutter wrote on Nov 20, 2014, 13:12:
Do you not understand concepts like principles?
Yeah it is too bad it doesn't work the other way around. They actually deliver more content than what was promised in the kickstarter campaign but noone got upset about that, you have to log in to their server to play the game and everyone wants to burn Braben in hell fire.
I know it is upsetting that they cut something so important to some people but I mean realistically they've had to have some sort of DRM and Braben also mentioned in his letter that they were trying to make this offline mode work until the last minute which is why they did not want to upset people.
This can sound like BS for most people but up until this point Braben and studio didn't give me the vibe that they are bullshitters.
The man behind that other space game however, well
 
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News Comments > Call of Duty: Advanced Warfare 2014's "Biggest Entertainment Launch"; Series Tops $10B
11. Re: Call of Duty: Advanced Warfare 2014's Nov 20, 2014, 12:53 SpectralMeat
 
Doesn't dedicated servers also usually means mod tools?
So people can play modded games on their private servers vs official?
I mean if there are mod tools that means $0 in DLC sales.
Horse armor and what not.
 
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News Comments > Far Cry 4 Piracy Perspective
86. Re: Far Cry 4 Piracy Perspective Nov 20, 2014, 12:45 SpectralMeat
 
I wonder why they don't start doing digital copy trade ins? That way when your traded in cd key gets sold again at a reduced price devs can have a cut too, and it would also boost new game sales.
I have a shit load of old games on my account I will never touch again, if I could trade those in even for $1 a piece I'd have much more incentive to pick something else up.
As of right now I just look at my list of games and think nahh I have plenty of games to play as it is, even though there are only a few in that huge list I really want to play, the rest just collects digital dust.
 
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News Comments > Ships Ahoy - Dragon Age: Inquisition
110. Re: Ships Ahoy - Dragon Age: Inquisition Nov 20, 2014, 12:38 SpectralMeat
 
Creston wrote on Nov 20, 2014, 12:36:
NegaDeath wrote on Nov 20, 2014, 12:03:
"Console Player experience is a top priority for us."

Hahahaha, right. That explains the god-awful PC UI...
Fixed it
 
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News Comments > Elite: Dangerous Refund Policy
14. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 11:44 SpectralMeat
 
garrywong wrote on Nov 20, 2014, 11:39:
I don't understand the reasoning behind the "If you've been playing the game as it is now, you are not allowed to expect that it would have had single player offline mode at some point in the future".

Why not? What if I bought the alpha with the full expectation (because they said it will) that it would at some point have offline singleplayer, and now they pull the rug from under me?
I think because they are giving out refund to those that physically can not run the game with the always online requirements.
If you've been playing the Alpha/Beta you clearly don't have that issue. It sucks that they cut a feature that was promised but unfortunately that is their final decision.
I fully expect them to try and make it up for people by giving an extra copy of the game or in game goodies or something.
I am not 100% sure on the terms of Kickstarter but I wonder if some people can sue them for this. How pissed some people are I fully expect to see lawsuits.
 
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News Comments > Far Cry 4 Piracy Perspective
84. Re: Far Cry 4 Piracy Perspective Nov 20, 2014, 11:35 SpectralMeat
 
Beamer wrote on Nov 20, 2014, 11:22:
Everything calls home in some way. At the very least they can see how many people are in their servers vs copies sold, or how many gamertags have unlocked achievements vs copies sold (which is not a fantastic metric as many systems have multiple tags, and many gamers bring discs to buddies' houses, but is still a metric you'll hear discussed inside studios in the weeks following launch.)
Not to mention the rather large used game market.
I think this is why Microsoft wanted to do the game locked to your gamertag type of deal like what we have on the PC.
Not only that would have eliminated the used game market, it would have gave them more control over legitimate vs pirated.
I am pretty sure that is why both Sony and Microsoft are pushing digital game delivery vs physical media.
 
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News Comments > Call of Duty: Advanced Warfare 2014's "Biggest Entertainment Launch"; Series Tops $10B
3. Re: Call of Duty: Advanced Warfare 2014's Nov 20, 2014, 10:23 SpectralMeat
 
JohnBirshire wrote on Nov 20, 2014, 10:12:
How hard is it to have dedicated servers, when games with $70,000 budgets have them?!?!
This has nothing to do with how hard is it to make dedi servers available to the masses.
The $70,000 game made by a single person has to pull all the string to attract consumers.
CoD? Nahh. People will buy it anyways.
 
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News Comments > Elite: Dangerous Refund Policy
10. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 10:11 SpectralMeat
 
Darks wrote on Nov 20, 2014, 10:04:
I'm glad I didn't back or buy this game. Still awaiting Star Citizen, which I think is going to blow this game away.
I am still glad I've backed Elite, and wish I could get my $40 back I paid for SC. Different strokes for different folks
 
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News Comments > Elite: Dangerous Refund Policy
6. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 09:56 SpectralMeat
 
PunkiBastardo wrote on Nov 20, 2014, 09:53:
They can't really refund the people who have played already or massive amounts of customers are just gonna ask for a refund to their overpriced alpha/beta purchase and get the much cheaper release version in a few weeks.
Yeah I guess that is the main reason why they do not want to refund the Kickstarter people
 
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News Comments > Titanfall Deluxe Edition Released
9. Re: Titanfall Deluxe Edition Released Nov 20, 2014, 09:51 SpectralMeat
 
They must have pushed this out the door quick so they can announce the sequel before the holidays.  
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News Comments > Ships Ahoy - Dragon Age: Inquisition
104. Re: Ships Ahoy - Dragon Age: Inquisition Nov 20, 2014, 09:44 SpectralMeat
 
Verno wrote on Nov 20, 2014, 09:41:
Oh and the minimap is totally pointless and might as well not exist in its current implementation. Thanks for pointing out my goal but not telling me that the 5 minute trek up the mountain I took was blocked by a boulder.
LOL!
 
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News Comments > Elite: Dangerous Refund Policy
3. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 09:39 SpectralMeat
 
Theo wrote on Nov 20, 2014, 09:34:
Ironically this the least appropriate way to go about it, people who backed early should be treated with more respect as it was a early promise.
Yep, this is kind of backwards.
Kind of reminds me of Canadian telecommunication companies that gives better deals to new customers than to those that are loyal to them for decades.
I wasn't expecting this from Frontier.
I will still enjoy the shit out of this game but yeah I wish they were more upfront about this issue and would handle the refunds differently.
Not cool.
 
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4691 Comments. 235 pages. Viewing page 1.
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