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User information for Squirmer

Real Name Squirmer   
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Nickname None given.
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Aug 28, 2002, 23:14
Total Comments 851 (Graduate)
User ID 14094
User comment history
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News Comments > Stainless Steel Studios Follow-up
1. No subject Nov 28, 2005, 17:53 Squirmer
I don't understand how you can fund development for years and then pull the plug so near the end, forfeiting any sales revenue.

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News Comments > Two Worlds Revolve
5. Re: *Two* Worlds Nov 27, 2005, 16:47 Squirmer
I thought it must have been a deliberate pun, but looking at the press release I don't think it is.

Also according to the release the game is due out November 2006, not this month. It's only 2005 at the moment.

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News Comments > Trilogy Studios Launches
11. Re: No subject Nov 16, 2005, 08:23 Squirmer
Unbelieveable! These guys act like they actually worked on the games. I doubt any of them have ever played through an entire game, let alone contribute any content. It's a sad sad day when more former EA zombies create another company.

Judging from the article they won't be doing the 'hands on' development at the company anyway. Their experience in running other companies and overseeing development teams will be more important than whatever actual design work they may have done. And given that they're embracing independent development, their past employment as 'EA zombies' might not mean much. I'm inclined to congratulate them for moving on and distancing themselves from big publishers.

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News Comments > Saturday Matinee
16. Re: Wha? Nov 13, 2005, 08:35 Squirmer
Blackmail, perhaps. He's got even more big names in the Dungeon Siege movie.

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News Comments > Mark Rein Q&A
2. Re: No subject Nov 12, 2005, 16:51 Squirmer
The guy's been captured on camera, so it's a bit hard for him to weasel out of it. He was most definately bashing the controller, even saying it will be uncomfortable to hold despite not having held it himself yet.

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News Comments > Evening Q&As
14. Re: garsh... Nov 10, 2005, 17:06 Squirmer
Yes, I am completely aware of the "choose your own adventure" nature of DX:IW. Being a "Pioneer of Player Choice", however, does not a good game make. DX:IW and Thief might have been "good enough" for the XBox, but they weren't for the PC.

Yeah, perhaps you should read my post again. I'm not making any judgements about how good or bad the games are. Try discussing the issue at hand instead of dismissing Spector's opinion because you don't like his games. The fact remains you can choose to play DX:IW without killing anyone, which is a world away from the violence-centric nature of GTA's gameplay.

Yeah, well.

Have you ever actually tried to play the game that way?

I have, and it's inanely frustrating and not very fun. Heck, if anything, it teaches you that violence is a simpler and more efficient method of problem solving, not to mention more entertaining.

Plus, IW was more Harvey's work than Warren's. Deus Ex? I dunno about you, but I was one violent mofo from time to time during that game. So being an invisible, cybernetic killing machine with a laser sword is fine ... but being a street gangbanger is not?

Yes I've played IW without killing anyone. That's how I know it's possible, obviously. And I completely disagree that it's not fun. I found it much more entertaining and exhilarating to play it stealthily because the combat mechanics are quite poor. I also played it by running through shooting everything and didn't have fun at all.

Next, no one is saying Deus Ex is a non-violent game. As I said in my earlier post, Spector's games feature violence, but they also offer the option not to use it. What I call ludicrous is the accusation that Spector is a hypocrite because apparently the content in his games is just as bad as GTA. That's simply and obviously rubbish.

This comment was edited on Nov 10, 17:06.
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News Comments > Evening Q&As
7. Re: uhuh... Nov 10, 2005, 09:20 Squirmer
What did you do, look up his name on Moby Games with no idea what he actually contributed to those titles? Backyard Wrestling? Without even bothering to look at the credits, I'm guessing he's listed under 'Special Thanks' at most.

More importantly, did you know you can finish DX:IW without killing anyone? Or using a weapon at all? Spector's games have been pioneers of player choice, including the choice of whether or not to use violence. They might have violence in them, but to draw any sort of comparison to GTA's content is ludicrous.

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News Comments > Evening Q&As
4. Re: In light of his comments Nov 10, 2005, 07:17 Squirmer
Yeah, God forbid a game developer should give his opinion about his own industry.

All we know he's working on is a game in a 'fantasy' setting. Before the Junction Point website reverted to a placeholder, it said this:

"Junction Point Studios, Inc., founded in November of 2004, is an independent developer of innovative console and PC games that focus on player-driven, improvisational gameplay in the context of strong, traditional narratives. The company's goal is to tell stories with players, not to them, allowing them to craft their own, unique experiences through in-game choices."

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News Comments > Jack Thompson Under Fire
2. Re: Bye bye Jack Nov 8, 2005, 00:00 Squirmer
Funny, funny stuff.

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News Comments > On the Oblivion Delay
31. Re: No subject Nov 7, 2005, 06:37 Squirmer
BTW, anyone know if they'll be including the TES construction set with the game?

Most definately. And the huge amount of mods fans will create is probably the most compelling reason to get the PC version instead of the 360.

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News Comments > On the Oblivion Delay
23. Re: No subject Nov 6, 2005, 23:44 Squirmer
I'm guessing one of two things will happen with Oblivion. Either it will be like Half-Life 2's delay, which did result in a highly polished game. Or it will be more like Invisible War's development problems, which resulted in a very messy game. From my outsider's perspective, there are a lot of parallels between Oblivion's and IW's development, incidently. Sorry to scare you.

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News Comments > Evening Q&As
17. Re: No subject Nov 6, 2005, 01:06 Squirmer
They took an amazing game and dumbed it down into a generic PoS.

I have to wonder what game people were playing when they make statements like this. IW was nowhere near as good as the original, but that's because they took plenty of risks in the game design instead of making a rehash. They could have shipped IW with exactly the same gameplay as DX1 but with a new story, and I'm sure it would have been a great game. But they didn't, they took risks in pursuit of their design philosophy of player freedom.

And while it was hidden inside a messy package, IW was a remarkable game in many ways. Read some of the presentations Harvey Smith and co have given at games conferences and you get an idea of what they want to achieve. And believe it or not, they succeeded with IW in many aspects.

This is mainly only explainable in design terms like emergence (which is a hugely misunderstood term by gamers thanks to its carefree use by clueless journalists). But in more practical terms, come on, you could finish IW without even picking up a weapon. You could play in many different ways and get very creative if you used it as a sandbox.

Sure they made plenty of mistakes, but to say it's a 'generic PoS' suggests to me you didn't look past the surface. There's no reason you or any other gamer should -- if you simply didn't like it, fine -- but the fact remains that you're plain wrong to call it generic. People who call it 'just another shooter' chose to play it as a shooter. They didn't have to.

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News Comments > Evening Q&As
7. Re: No subject Nov 5, 2005, 09:29 Squirmer
Get off your high horse Spector. Your games are filled with apocolyptic themes, far worse than regional thuggery.

Okay, that statement makes no sense at all.

Edit: Many people have misunderstood what Spector was talking about (lacking context probably). He's not saying there's no place for games like GTA -- clearing there's a massive market for them. He's using GTA as an obvious example of the games industry's obsession with violence, which turns away a huge chunk of potential gamers. He's saying the games industry, for its own sake, needs to mature and offer new experiences for new audiences. Pretty hard to argue with that, I think.
This comment was edited on Nov 5, 09:35.
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News Comments > Elder Scrolls IV: Oblivion Delayed
18. Re: lol Nov 1, 2005, 00:17 Squirmer
Is this the second quarter of the year, or the second financial quarter? The fiscal quarters are all very confusing to me, but I think second fiscal quarter would be first quarter of 2006, wouldn't it? So it might not be that big a delay.

Edit: this is the sort of thing that really annoys me about this industry, actually. We have to find out about release dates by trawling through publishers' financial statements, not because they actually communicated with the fanbase at all.
This comment was edited on Nov 1, 00:20.
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News Comments > S.T.A.L.K.E.R.'s Latest Slip
41. Re: ... Oct 30, 2005, 06:53 Squirmer
He said HL2 had effective storytelling, not that it had a deep and complex story. Two different things. Most games don't tell their story well. HL2 did.

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News Comments > S.T.A.L.K.E.R.'s Latest Slip
29. Re: Keep in mind this is a UK game Oct 29, 2005, 21:50 Squirmer
I'm not sure if you're joking, but you realise 'UK' and 'Europe' are two different things, right? Stalker and Op Flashpoint are European games, not UK games.

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News Comments > S.T.A.L.K.E.R.'s Latest Slip
27. Re: xBox 360? Oct 29, 2005, 20:41 Squirmer
There's nothing in this story to suggest Stalker will be an Xbox game. In fact to quote the story:

"... previously delayed PC title S.T.A.L.K.E.R.: Shadow of Chernobyl ..."

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News Comments > New Cold War Demo
4. Re: No more Deam Catcher Oct 26, 2005, 19:56 Squirmer
Sorry, but after the Dungeon Lords incident I vowed to ignore Dream Catcher games. No matter how good the finished (HA!) game may be.

I've never understood comments like this in relation to publishers. Why boycott every game a publisher releases? You might not like one of their products, but it hardly seems fair to the people who actually make the games.

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News Comments > Sunday Q&As
17. Re: grrrrrr Oct 24, 2005, 09:55 Squirmer
Please do.

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News Comments > Hitman Movie Writer Named
10. Re: No subject Oct 23, 2005, 00:06 Squirmer
Of course there's no guarantee that the movie character will be the same as the game character. It's only based on the game, after all, and writers and directors might go their own way.

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851 Comments. 43 pages. Viewing page 25.
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