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User information for Squirmer

Real Name Squirmer   
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Nickname None given.
Email Concealed by request
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Homepage http://
Signed On Aug 28, 2002, 23:14
Total Comments 967 (Graduate)
User ID 14094
User comment history
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News Comments > Dark Messiah Steam & LE Plans
7. Re: No subject Aug 31, 2006, 18:02 Squirmer
As I've said before, I'm happy to pay the same price on Steam because the makers of the game will see more revenue without the retail costs. Although in this case who knows how much extra Ubi will take instead of Arkane.

Anyway, Steam is still cheaper than retail for me, because I'm in Australia. At the current exchange rate, US$50 is about AU$65. At retail stores in Australia, Dark Messiah will be sold for $80-$90, so Steam is a significant saving.

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News Comments > Penumbra Announced
6. Re: No subject Aug 25, 2006, 00:33 Squirmer
The tech demo was pretty impressive. Being able to directly 'handle' objects in the environment makes it almost like a cross mix of FPS and point and click adventure. Even when there are no enemies around, interacting with the environment is very engaging.

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News Comments > On Armed Assault's Delay
13. Re: No subject Aug 22, 2006, 05:36 Squirmer
The game's been delayed by only a few months at most. Is it really possible to dramatically change the graphics and AI in that time, or is this just an excuse because they're having problems?

Don't get me wrong, I'm really looking forward to AA, but at the moment I'm not quite buying this explanation.

The smoke looks photoshopped or something too.

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News Comments > Armed Assault 2 Delay
12. Re: Arma 2? Aug 18, 2006, 20:14 Squirmer
CodeMasters owns the "Operation Flashpoint" name, I think.

I know, I'm just referring to the news headline: 'Armed Assault 2'.

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News Comments > Armed Assault 2 Delay
2. Re: Cant Wait!! Aug 18, 2006, 10:40 Squirmer
I'm looking forward to it. I didn't realise there had already been an Armed Assault 1, however.

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News Comments > NWN2 and Dark Messiah Limited Editions
30. Re: No subject Aug 15, 2006, 20:08 Squirmer
but seriously why is the first level like 3 minutes of gameplay? I hope that isn't normal for the game... 6 enemies and then a boss.

The DM demo is the E3 demo. I highly doubt it will be included in the final game (at least in that form). I would be hugely surprised if the game features a cyclops as one of the first enemies.

I thought the demo was great, and I'm very excited about the game mechanics. I'm more interested in sandbox gameplay (DM) than an open world with restrictive gameplay (Oblivion). As far as gameplay goes, Dark Messiah carries on the System Shock/Thief/Deus Ex tradition, and I think that's pretty exciting.

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News Comments > Windows Panorama?
3. Re: Windows Panorama Aug 11, 2006, 20:37 Squirmer
It makes sense given Microsoft's desire to integrate various platforms. Sounds interesting.

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News Comments > Splinter Cell Double Agent Date, Demo Plans
2. Re: Cool! Aug 8, 2006, 01:11 Squirmer
I do not have official dates for you yet so Iíll have to get back to you on that, but we can all probably estimate that these demos wonít be showing up sooner than a month before launch because no one ever releases demos earlier than that. [wink]

Except Dark Messiah which will have a demo out later today, two months before release, and is also published by Ubisoft.

Anyway, looking forward to the Double Agent demo.

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News Comments > Steam Update
13. Re: Jaenos Aug 5, 2006, 23:58 Squirmer
The episodes aren't about 'what happens at the end of HL2'. Saying you won't buy the episodes because of that is like saying you shouldn't buy HL2 to find out what happened at the end of HL1. Gabe Newell refers to the episodes as Half-Life 3 anyway.

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News Comments > Op Ed
3. Re: Better Video Game Journalist Jul 30, 2006, 21:15 Squirmer
It's telling that an article about becoming a better video game journalist is filled with such basic information. I'm not sure who his target audience is. A journalist who needs advice on how to handle PR people shouldn't need to be told to read widely and do research.

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News Comments > Saturday Previews
10. Re: No subject Jul 30, 2006, 09:23 Squirmer
The fact that they could kill you in two hits was exactly the problem. It turned the open gameplay with tactics and forethought of the early game into a twitchy corridor shooter. Hopefully the designers have learnt their lesson.

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News Comments > etc.
6. Re: Don't blame video games Jul 22, 2006, 21:08 Squirmer
So only American kids play video games, huh? Yeah, the rest of the world is out practising their favourite sport all day while only Americans have discovered these things called video games. Nick Gholson will have to try a bit harder to find an answer, I think.

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News Comments > Brian Lara Cricket to Return
2. Re: No subject Jul 21, 2006, 10:52 Squirmer
The best sport in the world. Hopefully the game is okay too.

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News Comments > Project Gray Company/LotR Confirmation
3. Re: No subject Jul 14, 2006, 10:43 Squirmer
I'm not sure whether to be exasperated that what seemed like a new IP from EA is actually not, or whether to be pleased that EA is attempting something that seems daring and interesting. This is what Warren Spector was talking about a while ago: using licensed properties to springboard you into a position of innovation. I guess we'll have to wait and see what EA does with it.

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News Comments > The Late Show
4. Re: DMoMM Jul 14, 2006, 02:32 Squirmer
Even just watching the movies, playing an assassin looks like great fun. If the multiplayer is good it could be a complete package.

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News Comments > Rockstar Curtain Calls
22. Re: Rockstar's Crazy Jul 8, 2006, 20:32 Squirmer
The GTA3, Vice City and San Andreas combined sold something to the extent of 20 million copies?

Much more according to this:

GTA3: 11.39m
Vice City: 13.58m
San Andreas: 13.47m

That's just on PS2, there are a few million more with Xbox and PC sales too. Close to 40 million, then. Not sure where those figures are sourced from, however.

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News Comments > Auto Assault Merger
2. Re: No subject Jul 7, 2006, 21:26 Squirmer
Yeah, low player numbers is the only explanation.

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News Comments > Prey-Loads
32. Re: Sham Jul 3, 2006, 19:32 Squirmer
The whole idea of a monopoly... thatís a loaded question there. My only suggestion is to take a look at the food chain from creation to when the game gets into your hands and how many hands it passes through that get a piece of the pie versus more money going to the developer to make a better game.

That's the issue for me. Personally (and I know not everyone feels the same way) if the boxed copy and the digital copy costs the same, I'm happy to pay an equal price for the digital copy because more money goes to developers. And if you doubt that, you might like to read this interview: It's with Michael McCarthy who used to work for Troika (you know that company that made those interesting games and then went broke and closed down?), and has formed a new company which will be using Steam to distribute the game. Here's the important part:

Ready?.... You get 10% of the royalties of the game! So like if the game sells 1 million units at Electronics Boutique for 50 bucks a piece, you get 5 million dollars coming back at you right?!??!


EB bought the game for 40 dollars and sells it for 50. Now the publisher takes away their expenses of producing the full color manual and the pretty box and such which we'll say is 10 bucks (usually more like 7, but let's keep the math easy). So now we are down to 30 bucks, and you get 10% of that... 3 bucks.... but WAIT!!! Your 3 dollars doesn't go into your pocket, your 3 bucks goes to pay back the publisher what you borrowed to make the game. They did give you 6 million dollars. So before the developer see's a check in the mail, you would have to sell 2 million units!!!!! So the developer before the developer gets a check, the publisher gets 30 million dollars coming in.

Crazy huh?

And here's the kicker:

If Troika was able to sell the games they made through Steam and sold only a 1/4 of the units they did, they'd be thriving today and everyone would have really cool RPG's to play.

Now he's using Steam and the Source engine so he doesn't have to pay anything to Valve, so the situation here is different. But the point about the publisher model stands. That's why I'm happy to pay the same price to download a game and give more money to developers.

Sure, game stores have sales and you can probably pick up the game cheaper at retail a couple of weeks after release. I think Valve needs to look at reducing prices over time. But if we're talking $5-$10 difference, I'm happy to help out the developers. It's like a small tip for a job well done, and it's hardly gonna send me bankrupt.

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News Comments > TrackMania United Unveiled
25. Re: MP? Jul 2, 2006, 06:59 Squirmer
It would be hypocritical of me to critcise someone for piracy. I just think that if you don't want to support something, you should leave it alone. Downloading it, maybe sharing it to other people while using bittorrent, and then perhaps talking about it to other people or on internet forums just spreads attention about it. A boycott seems more effective if you just ignore it altogether. Don't give them money or attention.

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News Comments > TrackMania United Unveiled
23. Re: MP? Jul 2, 2006, 04:09 Squirmer
If you wanted to boycott it, you could just not play it. If you download and play a game does it even count as a boycott?

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967 Comments. 49 pages. Viewing page 25.
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