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User information for Squirmer

Real Name Squirmer   
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Nickname None given.
Email Concealed by request
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Description
Homepage http://
Signed On Aug 28, 2002, 23:14
Total Comments 763 (Graduate)
User ID 14094
 
User comment history
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News Comments > Boiling Point Sequel
16. Re: No subject Feb 3, 2006, 17:29 Squirmer
 
It might have been unfinished, but I can't hate a company that tries to be innovative. On the contrary, I feel like supporting them.

 
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News Comments > TrackMania Nations ESWC Released
10. Re: Starforce Jan 27, 2006, 18:26 Squirmer
 
Starforce with retail games is one thing, but it's ridiculous to protect a freeware game with it. It's probably a business agreement between Starforce and Nadeo rather than a purposeful thing.

 
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News Comments > Dear Diary
11. Re: No subject Jan 25, 2006, 17:04 Squirmer
 
I'm interested in the DVD documentary, but it depends how detailed it is. If it really shows the process that developers go through when making a game, great, but if it's just a shallow 'Hi my name's Dan and this is, uh, my desk and stuff', I'll pass. Since it apparently only focuses on the preparations for E3, I'm worried it will be the latter.

 
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News Comments > Sunday Matinee
8. Re: No subject Jan 16, 2006, 01:24 Squirmer
 
It's just you I think, it ran smooth for me.

 
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News Comments > Falcon 4.0: Allied Force Patch
4. Re: Im sure its technically very good.. Jan 15, 2006, 20:55 Squirmer
 
I think the graphics look fine. They're not the equal of some titles, but they do their job well. It's the hardcore nature of F4 that makes it hard for me to get into, since I don't have the time to spend on it. If only.

 
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News Comments > Unofficial Vampire Patch
19. Re: #11 Jan 13, 2006, 17:46 Squirmer
 
Bloodlines is one of those games I like more when I'm not playing. I tend to remember the good things, like a nice atmosphere and fun quests. But there were so many problems that made it annoying to play. I haven't tried these unofficial patches, and I'm sure they help, but the game mechanics (like the implementation of the RPG systems) are fundamentally broken and no community patches could fix that. In my opinion Bloodlines was an admirable effort, but a failure.

 
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News Comments > Unofficial Vampire Patch
18. Re: #11 Jan 13, 2006, 17:29 Squirmer
 
Its like twice as good as HL2, bugs and all.

Strange comparison. It's like comparing Doom 3 to Oblivion.

 
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News Comments > Evening Q&As
5. Elite 4 Jan 12, 2006, 05:43 Squirmer
 
This is a bit out of the blue. I didn't know Elite 4 was actually in the works, though Braben seemed to hint at it in other interviews about his new studio.

As for Jack Thompson: any hobby is an escapist activity. That's the goddamn point.

 
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News Comments > Maryland's Violent Gaming Bills
12. Re: No subject Jan 5, 2006, 06:24 Squirmer
 
Comic books ban will be proposed as well.

We already went through that decades ago, and now people wonder what the fuss was about. Centuries before that it was bawdy plays, and we chuckle at the people who thought them so harmful. Decades from now people will wonder about those backward hysterics who thought video games were destroying society.

 
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News Comments > The Late Show
2. Re: No subject Dec 20, 2005, 02:31 Squirmer
 
It's Operation Flashpoint with an updated engine and more features from the real-life military programs Bohemia was involved in. It's not the proper sequel, which will come later. It seems like a cash-in to fund development of other stuff, but you won't see many OFP fans complaining. I'm hankering for more.

 
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News Comments > etc., etc.
2. Re: Eve Dec 16, 2005, 00:56 Squirmer
 
3 hours is no time at all in a MMOG. But I tried it for 30 days and came to the same conclusion.

 
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News Comments > SiN Episodes Q&As
24. Re: Episodes... Dec 5, 2005, 01:09 Squirmer
 
A lot will depend on their narrative structure. If the episodes have self-contained stories I think it will fine. If they leave us hanging too often, or end the episodes abruptly, it will be annoying. They need to make a number of standalone short stories that build a bigger picture, not just give us parts of the whole.

 
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News Comments > Stainless Steel Studios Follow-up
1. No subject Nov 28, 2005, 17:53 Squirmer
 
I don't understand how you can fund development for years and then pull the plug so near the end, forfeiting any sales revenue.

 
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News Comments > Two Worlds Revolve
5. Re: *Two* Worlds Nov 27, 2005, 16:47 Squirmer
 
I thought it must have been a deliberate pun, but looking at the press release I don't think it is.

Also according to the release the game is due out November 2006, not this month. It's only 2005 at the moment.

 
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News Comments > Trilogy Studios Launches
11. Re: No subject Nov 16, 2005, 08:23 Squirmer
 
Unbelieveable! These guys act like they actually worked on the games. I doubt any of them have ever played through an entire game, let alone contribute any content. It's a sad sad day when more former EA zombies create another company.

Judging from the article they won't be doing the 'hands on' development at the company anyway. Their experience in running other companies and overseeing development teams will be more important than whatever actual design work they may have done. And given that they're embracing independent development, their past employment as 'EA zombies' might not mean much. I'm inclined to congratulate them for moving on and distancing themselves from big publishers.

 
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News Comments > Saturday Matinee
16. Re: Wha? Nov 13, 2005, 08:35 Squirmer
 
Blackmail, perhaps. He's got even more big names in the Dungeon Siege movie.

 
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News Comments > Mark Rein Q&A
2. Re: No subject Nov 12, 2005, 16:51 Squirmer
 
The guy's been captured on camera, so it's a bit hard for him to weasel out of it. He was most definately bashing the controller, even saying it will be uncomfortable to hold despite not having held it himself yet.

 
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News Comments > Evening Q&As
14. Re: garsh... Nov 10, 2005, 17:06 Squirmer
 
Yes, I am completely aware of the "choose your own adventure" nature of DX:IW. Being a "Pioneer of Player Choice", however, does not a good game make. DX:IW and Thief might have been "good enough" for the XBox, but they weren't for the PC.

Yeah, perhaps you should read my post again. I'm not making any judgements about how good or bad the games are. Try discussing the issue at hand instead of dismissing Spector's opinion because you don't like his games. The fact remains you can choose to play DX:IW without killing anyone, which is a world away from the violence-centric nature of GTA's gameplay.

Yeah, well.

Have you ever actually tried to play the game that way?

I have, and it's inanely frustrating and not very fun. Heck, if anything, it teaches you that violence is a simpler and more efficient method of problem solving, not to mention more entertaining.

Plus, IW was more Harvey's work than Warren's. Deus Ex? I dunno about you, but I was one violent mofo from time to time during that game. So being an invisible, cybernetic killing machine with a laser sword is fine ... but being a street gangbanger is not?


Yes I've played IW without killing anyone. That's how I know it's possible, obviously. And I completely disagree that it's not fun. I found it much more entertaining and exhilarating to play it stealthily because the combat mechanics are quite poor. I also played it by running through shooting everything and didn't have fun at all.

Next, no one is saying Deus Ex is a non-violent game. As I said in my earlier post, Spector's games feature violence, but they also offer the option not to use it. What I call ludicrous is the accusation that Spector is a hypocrite because apparently the content in his games is just as bad as GTA. That's simply and obviously rubbish.

This comment was edited on Nov 10, 17:06.
 
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News Comments > Evening Q&As
7. Re: uhuh... Nov 10, 2005, 09:20 Squirmer
 
What did you do, look up his name on Moby Games with no idea what he actually contributed to those titles? Backyard Wrestling? Without even bothering to look at the credits, I'm guessing he's listed under 'Special Thanks' at most.

More importantly, did you know you can finish DX:IW without killing anyone? Or using a weapon at all? Spector's games have been pioneers of player choice, including the choice of whether or not to use violence. They might have violence in them, but to draw any sort of comparison to GTA's content is ludicrous.

 
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News Comments > Evening Q&As
4. Re: In light of his comments Nov 10, 2005, 07:17 Squirmer
 
Yeah, God forbid a game developer should give his opinion about his own industry.

All we know he's working on is a game in a 'fantasy' setting. Before the Junction Point website reverted to a placeholder, it said this:

"Junction Point Studios, Inc., founded in November of 2004, is an independent developer of innovative console and PC games that focus on player-driven, improvisational gameplay in the context of strong, traditional narratives. The company's goal is to tell stories with players, not to them, allowing them to craft their own, unique experiences through in-game choices."

 
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763 Comments. 39 pages. Viewing page 20.
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