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User information for Squirmer

Real Name Squirmer   
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Nickname None given.
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Homepage http://
Signed On Aug 28, 2002, 23:14
Total Comments 669 (Apprentice)
User ID 14094
 
User comment history
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News Comments > King Kong Demo Tomorrow
23. Re: No subject Oct 7, 2005, 09:50 Squirmer
 
I have no idea how this game will play, but I have some hope for it. Peter Jackson personally asked Michel Ancel to make the game because he really liked Beyond Good & Evil. It suggests the important people involved at least care about making a quality product.

And this game is bound to sell on the back of the movie. So if Ancel wants to finish the BG&E trilogy, maybe Ubisoft will be more open to the idea. 'From the creator of King Kong', with some compliments from Peter Jackson on the back of the box?

 
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News Comments > The Movies Dated
11. Re: No subject Oct 6, 2005, 19:48 Squirmer
 
I have a feeling the concept is much better than the actual game, but I hope I'm wrong.

 
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News Comments > Rag Doll Kung Fu Preloads
12. Re: Original.. Oct 6, 2005, 08:03 Squirmer
 
Considering how expensive a hobby computer gaming is, I'm really surprised by how tight some people are sometimes. Some even quibble about the $2 preorder saving.

 
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News Comments > Psychonauts Patch
2. Re: No subject Oct 5, 2005, 00:02 Squirmer
 
I think it's still yet to be officially released outside of North America, so it's still got some selling to do.

 
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News Comments > Peter Jackson & Halo Movie
28. Re: No subject Oct 4, 2005, 20:29 Squirmer
 
Shouldn't we be happy that the gaming medium is attracting such big names? I'm happy about it anyway.

 
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News Comments > Into the Black
1. No subject Sep 29, 2005, 21:06 Squirmer
 
I think Firefly is extremely overrated. I guess you need to like Whedon's idea of humour, which I don't.

 
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News Comments > Morning Q&As
52. Re: No subject Sep 27, 2005, 09:36 Squirmer
 
Yeah, dumbed down. I don't want to depend on my "ski11zors" in an RPG. Leave that to the shooters.

But in Morrowind you're already depending on your skills to position your character and swing your sword when you're within range. As soon as you have a 1st person perspective and precise control over your movement, you have to use your own skills a lot more. Oblivion just removes the dice rolls. It's not that big a difference as far as player skill is concerned.

 
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News Comments > Morning Q&As
39. Re: No subject Sep 26, 2005, 21:17 Squirmer
 
Well then why have skills at all, or different weapon skills anyway. This still forces you to replay the game when you want to switch to staff weapons or whatever. Just get rid of all the weapon skills. Since you probably don't want that, you're really in the same camp as we are, you just draw the line at a different point.

Well if you're going to have skills (and don't assume I want them at all!) I think it would make sense to base them around the broadly different styles of play: fighter, thief, mage, whatever. Then you'd have to replay to try a different playstyle, which makes a lot more sense.

 
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News Comments > Call of Duty 2 Demo
41. Re: No subject Sep 26, 2005, 20:19 Squirmer
 
AMD FX-53
BFG 6800 Ultra OC 256mb
1gig ram
Audigy 2 ZS
77.72 nvidia drivers

Ran perfectly smooth for me.


What game wouldn't?

 
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News Comments > Morning Q&As
35. Re: No subject Sep 26, 2005, 20:03 Squirmer
 
They grouped bladed weapons together to help playability. Now I can experience much more of the game using the single Bladed skill rather than needing to replay the game six times to try each weapon. I really don't know why people are complaining about that.

As for the combat, let's face facts here: Morrowind's combat sucked. Hard. It was awful. Why the hell do people want the same system in Oblivion?

Morrowind used pen and paper systems in a first person 3D setting and it just didn't work very well. Now they're taking advantage of that first person perspective by giving us more direct control, and that's a very good thing.

Like most others I do agree that the compass sounds like a bad idea. I can't imagine it will be very satisfying chasing an arrow around. I'd much prefer to follow directions, using my (unmarked) map, reading road signs and asking around. Some people might find it time-consuming, but come on, it's The Elder Scrolls. You're supposed to spend hundreds of hours playing it.

 
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News Comments > Darwinia Patch, Updated Demo
8. Re: No subject Sep 25, 2005, 20:01 Squirmer
 
Not to mention that mouse gestures aren't innovative anyway. Black & White and Arx Fatalis come to mind immediately.

 
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News Comments > Serious Sam 2 Demo
115. Re: No subject Sep 21, 2005, 20:35 Squirmer
 
That's also when he came up with the asinine comment that "One day I'll make a game that features just one room, and people will say it's the best game ever!"
Funny enough, he never mentions that quote again, even when asked.


Probably because he never actually said it.

 
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News Comments > Ships Ahoy - Indigo Prophecy
23. Re: Censored Sep 21, 2005, 09:18 Squirmer
 
Err, I could have sworn that Australia has banned a load of games based on violence. I know that GTA3 was banned because you could beat up prostitutes, though the ban was eventually revoked. Manhunt, Phantasmagoria, Postal 2 and Dreamweb were/are banned in Australia, if Wikipedia is accurate.

That's mostly because Australia doesn't have an R18+ rating for games, so anything that would be classified R, including a high level of violence, is banned. GTA3 was banned not for simple violence, but because the ratings board decided that being able to have sex with a prostitute and then kill her constituted 'sexual violence'. So sex was still the problem. Kill the prostitute, fine, but sleep with her first!? They seem to have reversed that decision since, because the sequels were uncensored.

 
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News Comments > Ships Ahoy - Indigo Prophecy
20. Re: Censored Sep 21, 2005, 07:14 Squirmer
 
Though, to be fair, a lot of other countries have serious issues with violence (Germany and Australia come to mind) but no issues with sex or nudity.

You got that backwards for Australia. We're just as sexually shy as America here, but we got no problem with hacking our digital enemies into tiny pieces. Although I think we're getting the uncut version of Fahrenheit (yeah, Fahrenheit) here, so that's cool.

 
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News Comments > Rag Doll Kung Fu Steam Plans
40. Re: Cheap distribution Sep 19, 2005, 19:11 Squirmer
 
Not much weight. If Vivendi's version is $25 & Valve's version never changed, this all means that I could buy a retail version of the expansion for $5 in the future, but Valve will still charge $13.

How do you know the $13 will never change?

And come on, $13 for an expansion. That is way less than your typical expansion costs, and yet people still complain that Valve is trying to screw them over.

 
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News Comments > Rag Doll Kung Fu Steam Plans
37. Re: Cheap distribution Sep 19, 2005, 18:46 Squirmer
 
One thing that bugs me is, that i found a huge pile of Hl2 Boxes, 19.90EUR a pop, in my local electronics store last week.

Yes, thats the same version Valve still sells for 49.94Dollar via Steam.

The whole thing about 'cheaper games through cutting out the middle men' already was kinda fishy, when they introduced it for the exact same price on steam, but not following retail reductions is getting ridiculous.


The HL2 expansion will only cost $12.95, and I'm guessing the retail price will be more. Which adds weight to the claim that Valve was required to charge full retail price under their agreement with Vivendi. They're no longer dealing with Vivendi.

And man, people are such tightasses around here. $13 is a bargain for a game. You didn't expect this to be free, did you? Why? It's not a mod.

 
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News Comments > Half-Life 2 Dystiopia Demo Patch
5. Re: No subject Sep 17, 2005, 07:56 Squirmer
 
I really don't know why people are complaining about bottlenecks. The point is to encourage teamwork. If you put in three different pathways for people to take, your team is split up. The bottlenecks encourage teamwork because you need everyone working together to push past the enemies and reach the objective. I love it that way, personally. Big gunfights at the airlock are very exciting.

Now if you don't like working in a team and prefer to go your own way, that's up to you. But maybe this game isn't suitable for you, since there's such a strong focus on teamwork.

 
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News Comments > Quake II as an MMOG
9. Re: Yeah right... Sep 17, 2005, 07:44 Squirmer
 
They're not considering buying Quake 2, but a game built with the Quake 2 engine base. There's a pretty big difference.

 
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News Comments > ESRB Demands Audit
35. Re: No subject Sep 13, 2005, 08:38 Squirmer
 
Nobody's trying to mess with 3rd party mods. ESRB is concerned with developer created content. They are trying to make sure that everything the developers put on the disk, ESRB is aware of. That's it.

Read the last paragraph again. It certainly sounds ominous, even though I doubt they could do anything.

 
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News Comments > Michigan's Violent Gaming Law
2. Re: No subject Sep 12, 2005, 22:16 Squirmer
 
I don't really have a problem with making it illegal to sell games to underage kids (in Australia the rating system is government-controlled, so I'm used to it). What I have a problem with is the different treatment given to other entertainment mediums. If you make it illegal to sell games, make it illegal to sell movies. Just focusing on games suggests there's something inherently more dangerous about games, which has not been proven by any study anywhere.

 
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669 Comments. 34 pages. Viewing page 17.
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