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User information for Squirmer

Real Name Squirmer   
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Nickname None given.
Email Concealed by request
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Description
Homepage http://
Signed On Aug 28, 2002, 23:14
Total Comments 669 (Apprentice)
User ID 14094
 
User comment history
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News Comments > Desperate Housewives Announced
8. Re: No subject Mar 24, 2006, 17:51 Squirmer
 
Why the negativity? This sounds like a great idea. You'd prefer another WW2 shooter (or another shooter full stop)? Games need a wider range of content, and while I suspect this will be a Sims clone, it's a start. In reality it might be a rubbish game, but I like the idea.

 
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News Comments > Evening Q&As
7. Re: On Warren Spector... Mar 21, 2006, 18:54 Squirmer
 
When the guy "creates" System Shock he is lauded as a game god for years, but when he "creates" DE2 and T3 he can't be called down, because "others were in charge?" Oh, yes he can. No double standards. He's the highest head on the totem pole. He PUT Harvey in control, who then screwed the whole thing up. And for T3, although Randy is a great designer, he was let go or fired or someshit which isn't completely clear, part of the way through, because his goals differed from those which Warren could successfully sell to the Eidos suits. So yeah, other guys were the design leads, but Warren was the weakest link, the boss, the go-between for ISA and Eidos, and for fans of the series, and he fell short. Besides, numerous interviews have shown he doesn't even get Thief. How could he properly support it, when he doesn't even get it?

Complete load of rubbish. First of all my post was in response to the accusation that Spector was 'past it' as a designer. As I said, the last game he actually designed was Deus Ex. Blaming him for putting Harvey in charge simply ignores the truth: that Spector wasn't involved in designing the game, so his ability as a designer shouldn't be judged by a game he didn't direct. It makes no sense.

Second, Randy Smith left Ion Storm for freelance design work right at the end of the project, not 'part of the way through'. The game was all but COMPLETE when he left. Interesting that you defend Randy Smith and offer excuses (the Eidos suits) yet critcise Harvey Smith when he was working in the same situation.

Third, the VERY REASON why Spector brought on Randy Smith as project director for Thief 3 is because he admitted they needed someone who understood Thief intimately. So it was in fact his decision as the studio head that brought on all those former Thief designers to work on Thief 3.

I think you just made up most of your post, didn't you?

 
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News Comments > Evening Q&As
4. Re: On Warren Spector... Mar 21, 2006, 01:38 Squirmer
 
He wasn't directly involved in DX2 or T3. He ran the company while others (Harvey Smith and Randy Smith) were the project directors. Saying Spector is 'past it' makes no sense since the last game he directed was Deus Ex (1).

 
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News Comments > THQ Gets Unreal
6. Re: No subject Mar 18, 2006, 17:22 Squirmer
 
There's no reason why all games will look the same. It depends what companies do with the engine. Oblivion and Civ 4 both use Gamebryo, for example. Anachronox used the Quake 2 engine.

The very reason why everyone is using Unreal 3 is because of its flexibility.

 
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News Comments > Evening Q&As
3. Re: Rohn Jomero Mar 18, 2006, 01:22 Squirmer
 
I don't like the way he always seems to avoid blame for everything. Daikatana didn't work out the way he intended because of an inexperienced team, because people left during development, because of this and that. Never does he take any responsibility, all these years later.

He seems like a very self-centred person. I said this, I proposed that, I took over a chunk of Anachronox, and so on. A bit of humility could go a long way with him.

 
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News Comments > Morning Previews
4. Re: Amazing Mar 17, 2006, 17:16 Squirmer
 
I agree these previews have been far too glowing, but come on. Horse reins? Considering the huge scope of this game, and all it does, do you really expect previews to start hyperventilating because the horses don't have reins? Really, who gives a shit?

 
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News Comments > etc., etc.
6. Re: No subject Mar 14, 2006, 03:59 Squirmer
 
I assume that was all present in the comics(?). Fortunately we've moved beyond the 'comic books are the destruction of our youth' phase.

 
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News Comments > etc., etc.
3. Re: No subject Mar 14, 2006, 01:04 Squirmer
 
So ... Spike Lee wanted to comment on how violent games are ... by making up a situation that doesn't actually exist in any game. Kind of misleading, isn't it?

 
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News Comments > Two New Call of Duty Sequels?
18. Re: MORE WWII Mar 8, 2006, 05:29 Squirmer
 
It's not the WW2 setting I'm sick of (if Bohemia Interactive made a WW2 FPS I'd buy it), but Call of Duty's gameplay I'm not thrilled about (again, if Bohemia ...).

 
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News Comments > Gold - Elders Scrolls IV: Oblivion
92. Re: No subject Mar 2, 2006, 18:55 Squirmer
 
It's known that most of the devs have been using XP 2600+, 1GB RAM & 9800pro machines for game development so I must assume that kind of machine will be able to run the final version of the game somewhat well (speculation: 1024 @ medium details).

It really doesn't matter what the devs are using. They're not playing for enjoyment, they just need the game to run. You don't need a steady framerate to build maps. A 9800 might well be fine, but you can't judge by the dev machines.

This comment was edited on Mar 2, 18:59.
 
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News Comments > More on Savage 2 Distribution Plans
9. Re: No subject Mar 2, 2006, 06:50 Squirmer
 
yeah and shouldn't they also ship CD/DVDs to people who want to buy those? I mean, this game must have some playability for dial-up users, yeah? And not all broadband users like downloading several gigs worth of game.

A developer posted on Shacknews that they'll probably offer an ISO for download so you can make your own hard copy easily. And apparently the only offline content is the tutorial basically, so most dial-up users won't have much fun.

 
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News Comments > Ships Ahoy - Dungeons & Dragons Online
12. Re: MIA? Feb 28, 2006, 18:56 Squirmer
 
I certainly hope the LOTR game turns out good. There's so much potential there, it would be such a shame if they ballsed it up.

 
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News Comments > Saturday Previews
4. Re: No subject Feb 25, 2006, 17:00 Squirmer
 
So Gamers With Jobs is the best preview? Most of the stuff I've read about this game (from supposedly independent journalists) has been mindless, slavering praise. The previews are doing Bethesda's advertising work. Even more than previews usually do I mean.

 
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News Comments > The Godfather Sequels?
16. Re: Lifeless Feb 24, 2006, 21:11 Squirmer
 
The videos look very 'gamey' with colourful floating markers and indicators. A far cry from Mafia's classy simulation of 1930s America.

 
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News Comments > BF2 Patch Plans
4. Re: No subject Feb 22, 2006, 23:13 Squirmer
 
I'm not really complaining, but does anyone else think there's an over-emphasis on BF2 news here? Does an update about an upcoming patch need its own news item? Every time?

 
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News Comments > BattleStrike: Eastern Front Announced
14. Re: Oh for the love of... Feb 18, 2006, 07:52 Squirmer
 
But I also know the world isnt black and white and that the average german soldier where just really being a good soldier, fighting because they where lied to, and told that it was all for the greater good of the world.

Which sounds like a nice change of pace, doesn't it? Why not a game based on that instead of the usual Allies vs. Evil theme? The answer is obvious, unfortunately. The media would be all over it.

 
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News Comments > Commandos: Strike Force Demo Countdown
5. Re: Awesome Feb 16, 2006, 16:36 Squirmer
 
According to a preview I read, Pyro managed to capture the real of the earlier tactical games, but from a first/third person perspective. I hope that's true.

 
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News Comments > Vampire: The Masquerade - Bloodlines Patch
18. Re: No subject Feb 15, 2006, 17:34 Squirmer
 
The haunted hotel level is a masterpiece, the scariest level in any game ever.

I disagree with that. Once you realised the only dangerous things in that level were flying potplants it wasn't scary anymore. There were a couple of frightening moments early on, but it got tamer and tamer.

 
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News Comments > Half-Life 2: Episode 1 Facts
77. Re: No subject Feb 13, 2006, 23:37 Squirmer
 
Deus Ex and Half-Life 2 do have something in common. The content of the story is not as important as the way the story is told. Both of them have plots that would be very corny in a different context, but because they tell their stories so well (i.e. allowing the player to uncover it) they're still very engaging. At least for me.

 
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News Comments > Sunday Q&As
7. Re: No subject Feb 12, 2006, 17:09 Squirmer
 
I just don't understand how the use of a red cross affects the Red Cross in any way. It seems like a complete waste of effort.

 
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669 Comments. 34 pages. Viewing page 14.
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