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User information for Squirmer

Real Name Squirmer   
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Nickname None given.
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Homepage http://
Signed On Aug 28, 2002, 23:14
Total Comments 883 (Graduate)
User ID 14094
 
User comment history
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News Comments > etc., etc.
2. Re: etc., etc. May 4, 2015, 22:19 Squirmer
 
Sounds like id's idea was not to charge people for mods, but the company itself would pay mod makers based on how attention their work got. Probably wouldn't pay them very much, but it's something.

Not sure why anyone would have a problem with that. There's some weird expectation among gamers that people should work for free, for some reason. Meanwhile companies like Bethesda are raking in the cash generated partly from the volunteer work of mod makers, and nobody seems to have a problem with that. Kudos to Bethesda for embracing mods in the first place, of course, but there's nothing wrong with the idea of people being compensated for their work.
 
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News Comments > Evening Interviews
5. Re: Out of the Blue Apr 30, 2015, 04:11 Squirmer
 
Maybe if GG weren't hurling torrents of abuse at people there wouldn't be a need for an automated blocklist just a thought.  
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News Comments > Hatred in June
31. Re: Hatred in June Apr 29, 2015, 18:28 Squirmer
 
No one here is saying this game will make people killers, it's just really distasteful. And catering to people's hate is ethically questionable if you believe that content creators have social responsibilities. This isn't like GTA or Postal, which might also be distasteful, but also have an absurd and playful tone. This game just revels in, well, hatred.

Just look at the Youtube comments. You've got people calling for the ability to kill Jews, kill children, kill "islamists and homosexuals", kill war veterans, the elderly, pregnant women, people want a Ferguson mod so they can kill black people.

The fact that this game attracts that sort of person is telling. If that's the sort of stuff you want to indulge in...guess it's up to you. But don't get upset when people use this game as an example of how videogames are psychopath simulators. There is no recourse in this case, because that's exactly what it is.
 
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News Comments > More Star Wars Classics on GOG.com & Steam
8. Re: More Star Wars Classics on GOG.com & Steam Apr 28, 2015, 22:32 Squirmer
 
The GOG sales are already themed around May 4th.  
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News Comments > More Star Wars Classics on GOG.com & Steam
6. Re: More Star Wars Classics on GOG.com & Steam Apr 28, 2015, 22:02 Squirmer
 
theyarecomingforyou wrote on Apr 28, 2015, 20:26:
Awesome. Might have to pickup Tie Fighter now that it's been updated. Still, it's a little pricey for an obsolete game.
What makes a game 'obsolete'? These are classics and I've been having a good time playing X-Wing again. Well worth the price.

Disney bought Lucasarts and wants to make the most of their new IP. I don't begrudge them that, especially since Lucasarts/film seemed to be filled with stubborn dickheads for years who refused to make these games available, for no reason. I'm grateful I can play them again now.
 
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News Comments > Star Citizen Passes $80M; Accepting Subscription Contributions
15. Re: Star Citizen Passes $80M; Accepting Subscription Contributions Apr 27, 2015, 22:04 Squirmer
 
BIGtrouble77 wrote on Apr 27, 2015, 19:20:
I think it's pretty clear at this point that they are projecting to ultimately hit around $100m. It seems like the storage requirements keep going up with the budget, so I'm not sure I can afford the storage when this thing finally launches.

It's very clear, since that's exactly what Roberts has said: http://www.engadget.com/2015/01/21/star-citizen-expected-to-reach-100-million/
 
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News Comments > Saturday Interviews
14. Re: Saturday Interviews Apr 26, 2015, 18:58 Squirmer
 
You don't organize speeches at the last minute. This was probably organized months ago before all that shit happened. No doubt people would criticize him if he simply backed out of it.  
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News Comments > Op Ed
6. Re: Op Ed Apr 26, 2015, 18:55 Squirmer
 
One of the interesting questions is what happens when a modder charges for, say, a Star Wars mod, and Disney hears that Bethesda is profiting from their IP... I'm sure it will be pulled down at some stage, but money will be changing hands before that happens if no one is curating the mod store.  
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News Comments > Op Ed
5. Re: Op Ed Apr 26, 2015, 18:50 Squirmer
 
There may well be too many problems with this in practice, but I'm not buying the "unethical" argument. Modders have been value-adding to games forever. Skyrim is getting close to 4 years old and it still sells well, in large part because of mods. There's an ethical question there because Bethesda is directly benefiting from free labor provided by modders. Usually no one questions this because it's just how it's always been.

Leaving aside the practical problems for a moment, it's not "unethical" for modders to get paid for their labor. Just the opposite.

That said, all the problems are real. A better approach might have been to suggest donation amounts (like what happens with some browser extensions), and curate mods a little bit, so the more expansive ones could be put up for sale, but not everything.
 
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News Comments > Saturday Interviews
12. Re: Saturday Interviews Apr 26, 2015, 02:53 Squirmer
 
It wasn't an interview, it was a speech.  
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News Comments > Saturday Interviews
5. Re: Saturday Interviews Apr 25, 2015, 19:47 Squirmer
 
harlock wrote on Apr 25, 2015, 14:58:
harlock wrote on Apr 25, 2015, 14:18:
"You may think Curiosity was a stupid idea, but I'll tell you what. When it ended it was the number one trending global topic on Twitter. How cool is that? All it was was 'What's inside the fucking box!' Can you imagine how that felt? For me, that's what this industry is."
Sounds like the guy's got his finger on the industry's pulse after all...
 
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News Comments > Mad Max Trailer
29. Re: Mad Max Trailer Apr 23, 2015, 20:00 Squirmer
 
This looks good. The only thing I'm worried about is that the "open world" will be littered with trivial side activities and collectibles (like basically every open world game ever). Just Cause 2 was fine in this regard because it was so crazy and fun at every moment, but if Mad Max has a more serious tone without that craziness, all those trivial activities could get dull.  
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News Comments > Trine 3 Early Access Next Week
2. Re: Trine 3 Early Access Next Week Apr 16, 2015, 22:56 Squirmer
 
Not sure a platformer is the kind of game you'd want to play in early access. Recipe for frustration.  
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News Comments > Morning Consolidation
2. Re: Morning Consolidation Apr 14, 2015, 10:30 Squirmer
 
I prefer my penises uncut.  
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News Comments > Ship Ahoy - Mortal Kombat X
8. Re: Ship Ahoy - Mortal Kombat X Apr 14, 2015, 10:29 Squirmer
 
Does this game work yet?  
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News Comments > Deus Ex: Mankind Divided Will Be Ghostable; Free E-Book
2. Re: Deus Ex: Mankind Divided Will Be Ghostable; Free E-Book Apr 13, 2015, 19:24 Squirmer
 
A lot of people don't use the "ghost" term correctly though. Some people think if you go through knocking out everyone you've "ghosted" the game. So it depends what exactly he means.  
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News Comments > Deus Ex: Mankind Divided Press Release
10. Re: Deus Ex: Mankind Divided Press Release Apr 9, 2015, 01:13 Squirmer
 
I hope they aren't going to recon the NSF as a radical augmentation splinter group or something.  
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News Comments > Deus Ex: Mankind Divided Press Release
4. Re: Deus Ex: Mankind Divided Press Release Apr 8, 2015, 21:25 Squirmer
 
Someone help me out with the plot here.

The "Panchaea incident" is literally the most catastrophic event that has befallen humanity... and people are "divided" about augmentations? Why do they have to use such a brute force approach to these games? It would be far more interesting if augmentations weren't clearly, unequivocally dangerous--as demonstrated by the deaths of millions of people--and were instead simply scary (like, you know, in Deus Ex 1). They don't leave much room for subtlety.

Even calling it the "aug incident" is hilarious. Millions of people dead is an "incident".
 
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News Comments > Deus Ex: Mankind Divided Revealed
35. Re: Deus Ex: Mankind Divided Revealed Apr 8, 2015, 01:24 Squirmer
 
Jerykk wrote on Apr 7, 2015, 23:17:
Also, DX:HR wasn't "obviously linear."
Yeah it was. The level design was the worst part of the game. There may have been a choice of paths (usually through a vent), but the level design constantly funneled you through maps in a very linear way. Compare the docks map (the most open-ended and Deus Ex-like) to just about any other map in the game and you can see the difference. I guarantee you there was something different about the development of the docks map. Either it was made by a different designer, or was made as a demo map separate from the others, or something like that.

If Eidos learns from that one good map, they could make something worthwhile. But given their love of cutscenes, I'm not sure.
 
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News Comments > Gone Gold - The Witcher 3; Two Expansions Revealed
4. Re: Gone Gold - The Witcher 3; Two Expansions Revealed Apr 7, 2015, 19:05 Squirmer
 
I'm sure they could package all this together if you want the game to be delayed for another year.

CD Projekt is one of the few good companies out there. They always release a lot of free updates to their games, and their work on GOG.com is always about putting consumers first. You take a shit on them and you look like a whiny idiot.
 
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883 Comments. 45 pages. Viewing page 2.
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