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Real Name Squirmer   
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Nickname None given.
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Homepage http://
Signed On Aug 28, 2002, 23:14
Total Comments 722 (Apprentice)
User ID 14094
 
User comment history
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News Comments > Guild Wars 2 Golden Rules
17. Re: Guild Wars 2 Golden Rules Jul 4, 2012, 22:42 Squirmer
 
NKD wrote on Jul 4, 2012, 16:38:
All this will do is give critics a laundry list of claims to throw in their face when they don't make good on them.

But they are making good on them. We've played the game. We know.

I don't know what kind of problem you and Axis have, but it seems like either you haven't played the game at all, or you have some weird grudge against it. In any case your criticisms are nonsensical.
 
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News Comments > The Secret World Launches
31. Re: The Secret World Launches Jul 4, 2012, 01:58 Squirmer
 
Trevellian wrote on Jul 3, 2012, 12:11:
I beta tested this game and thought it was one of the most uninteresting, boring MMOs I had played in years. How anyone could think this game was important to the MMO genre is beyond me. It wasn't even impressive graphically, the character models alone looked amateur and had clunky unlifelike animations. I can usually find something redeeming in most MMOs after a few weeks, but with this one the most redeeming moment was uninstalling the beta and playing something else.

I felt the same way. I don't know what people are seeing in it, except maybe the setting, which won't be enough to justify the business model. The MMO part of this game is very poor, so it has no staying power.
 
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News Comments > Guild Wars 2 Stress Test Next Week
39. Re: Guild Wars 2 Stress Test Next Week Jun 22, 2012, 10:28 Squirmer
 
NKD wrote on Jun 21, 2012, 17:13:
PR spinnage. By doing their stress test only for preorders and only for a small window during off-peak hours, they avoid any of the perception that their servers aren't ready for launch.
Very America-centric of you. It's peak hours for much of Europe, and their Euro player base is probably just as big if not bigger than the US one.

There might be some PR influence, but ArenaNet's clearly been doing genuine testing of this game, not just beta-marketing.
 
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News Comments > Guild Wars 2 Stress Test Next Week
38. Re: Guild Wars 2 Stress Test Next Week Jun 22, 2012, 10:21 Squirmer
 
Veterator wrote on Jun 22, 2012, 06:19:
Yeah I heard good things about it. But it's been like that with other games and I ended up being disappointed with what they thought was fun. I mean it's kind of general rule that I like to try games first, especially if I am going to be paying full price. MMOs are just one of those things, even fixed price MMOs because GW had 4(?) expansions, I suspect GW2 will have a number of expansions you'll need to continue to on soon enough resulting in a good 150-200 dollar investment if you buy them as they are released.

I totally understand not buying something without trying it, but it's silly to accuse the game of costing $150-200. If you pay the $60 box price and don't like it, then it's cost you $60, nothing more. And if you do like it, you can then decide to buy expansions or not.
 
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News Comments > Dishonored Gameplay Trailer
17. Re: Dishonored Gameplay Trailer Jun 2, 2012, 06:51 Squirmer
 
wtf_man wrote on Jun 1, 2012, 18:54:
Hmmm... did Harvey Smith finally pull his head out of his ass?

I guess maybe Arkane Studios and Raf Colantonio gave his shoulders a good tug.

We shall see.


Maybe you should get your head outta yours.
 
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News Comments > DayZ Modification for Arma II
47. Re: DayZ Modification for Arma II May 16, 2012, 21:54 Squirmer
 
PHJF wrote on May 16, 2012, 19:34:
a terrible, horrible, broken game called ARMA

Betraying your ignorance here. Arma 2 is none of these things.
 
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News Comments > Guild Wars 2 Stress Test
30. Re: Guild Wars 2 Stress Test May 12, 2012, 01:31 Squirmer
 
InBlack wrote on May 11, 2012, 03:10:
As for Guild Wars 2, I think it would be a better strategy to let 'everyone' in for a stress test. Its a great way to demo your game and its a great way to spread some goodwill around.

They would succeed at crashing the servers, but that's about all. There's no need for more testers; they already had 'hundreds of thousands' playing during the beta weekend, from pre-purchases alone, and the servers filled up insanely quickly.

A victim of their own success perhaps, but I doubt they're upset about it.
 
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News Comments > John Romero's Shooter Plans
19. Re: John Romero's Shooter Plans Apr 6, 2012, 02:28 Squirmer
 
Wraith wrote on Apr 6, 2012, 02:18:
All you ever were, was a level designer for the most advanced engines ever made.
A level designer on a game with some of the best level design ever seen.

If you're suggesting Doom was only successful because of its technology, you're not qualified to give critical commentary on any videogames.
 
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News Comments > John Romero's Shooter Plans
18. Re: John Romero's Shooter Plans Apr 6, 2012, 02:24 Squirmer
 
D_K_night wrote on Apr 6, 2012, 02:19:
And wasn't ION Storm(does it still exist?) just focused on iOS games?
I'm used to a lot of ignorance in comment threads about videogames, but this takes the cake.
 
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News Comments > etc.
10. Re: etc. Mar 11, 2012, 19:42 Squirmer
 
eRe4s3r wrote on Mar 11, 2012, 18:53:
And who the hell cares? Every N7 edition has it included for free anyway

Not sure if you're being serious here. You do know the collector's edition costs more money, right? So no, it's not included 'for free'. It's included when you pay more money.
 
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News Comments > Evochron Mercenary Patch & New Demo
6. Re: Evochron Mercenary Patch & New Demo Jan 27, 2012, 20:23 Squirmer
 
nin wrote on Jan 27, 2012, 14:24:

Wonder why steam doesn't have the demo...

The demo is actually the full game but time limited. That might not work too well with Steam.
 
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News Comments > More Mass Effect 3 Bonus DLC
19. Re: More Mass Effect 3 Bonus DLC Jan 26, 2012, 20:38 Squirmer
 
Fion wrote on Jan 26, 2012, 15:39:
Why do I get a sneaking suspicion that Bioware is worried about this game so they are throwing all kinds of bonuses at purchasers.

I don't think so. They're using the game's guaranteed success to convince their fans to buy more and more extraneous rubbish besides the game itself. Gotta maximise the profits.
 
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News Comments > Skyrim Collector's Edition Shockingly Large
2. Re: Skyrim Collector's Edition Shockingly Large Sep 7, 2011, 21:56 Squirmer
 
Almost as big as the hole in your wallet.  
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News Comments > Deus Ex: Human Revolution Q&A
31. Re: Deus Ex: Human Revolution Q&A Aug 16, 2011, 10:29 Squirmer
 
Oh you guys, listen to you with your 'gameplay in service of the story' guff. This a video game. Gameplay comes first. You rewrite and mould your story around the gameplay. Some designers still get this but it seems fewer and fewer do.  
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News Comments > Deus Ex: Human Revolution Q&A
20. Re: Deus Ex: Human Revolution Q&A Aug 16, 2011, 08:06 Squirmer
 
I might be trolling but I'm not begging for it.

Think of it this way. If Eidos had made this game with shadow-based stealth, would people be saying 'ooo I don't know Eidos shadow based stealth is pretty unrealistic, I don't think you should do that'. Or would they be saying 'wow, they are really staying true to the original game here, that's awesome'. I expect the latter. But because Eidos went the other way the asslickers come shuffling out declaring it genius and oh yeah Deus Ex had crappy stealth this whole time who knew.

Likewise, if Eidos made a game in which you could avoid all boss fights or find solutions to them that matched with different playstyles, would people be saying 'ooo gee Eidos, that's not a good idea you know, you need to make us kill people to create tension in the storyline!' Or would they say 'wow Eidos is really taking those Deus Ex design principles on board and making a remarkable game, that's amazing'. Again, I'm gonna guess the latter.
 
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News Comments > Deus Ex: Human Revolution Q&A
14. Re: Deus Ex: Human Revolution Q&A Aug 16, 2011, 05:38 Squirmer
 
OK please tell us all the different ways you did that fight. Did you like ... shoot him with a gun?

And then the next time did you ... shoot him with a different gun?

And then the next time, wait wait let me guess ... you shot him with still another gun?

A M A Z I N G

Human Revolution? MORE LIKE GAMEPLAY REVOLUTION HUH? A CHOICE OF GUNS.
 
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News Comments > Deus Ex: Human Revolution Q&A
12. Re: Deus Ex: Human Revolution Q&A Aug 16, 2011, 04:13 Squirmer
 
You could just run away from Simons (twice) and Maggie, and you never 'fight' Bob Page. There's Howard Strong in the missle silo who needs to die to progress, but I think he's the only one who can't be avoided or defeatable through non-combat means (unless you count him blowing himself up with a LAM). And in Invisible War you don't need to kill a single person.  
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News Comments > Deus Ex: Human Revolution Q&A
10. Re: Deus Ex: Human Revolution Q&A Aug 16, 2011, 03:41 Squirmer
 
I have played the HR leak and I do think it will be good. That doesn't mean I can't complain about the bad decisions and poor justifications Eidos is making. People always take a binary attitude to these things, like I either need to think HR is the best game ever made, or the worst. I think neither.

Firstly, in a story there needs to be a confrontation phase (have you never read a book?) that should never be OPTIONAL

I've actually read many books in which nobody died. Haven't you? There can still be conflict without actually killing anyone. And besides, even if you privilege the story over gameplay, there's no reason why you should have to engage in balls-to-the-wall combat in a Deus Ex game which is supposed to be all about playing how you want. You only need to look to the original game. You needed to kill Anna, for example. But players with an exploratory mind were rewarded with an alternative method: a kill phrase. Eidos only needed to think outside the box instead of forcing us into cliched BOSS BATTLES in which you comicly throw explosive barrels to kill them (at least the first one).

Second, he is talking about shadow systems, that means to spread shadows throughout levels so that players can sneak around even when realistically there'd be no shadows at all, this is unrealistic.

Oh look the realism argument. You must have missed my point: I don't care about realism. I care about gameplay. If HR had a light-based stealth system the gameplay possibilities would be increased. And a Deus Ex game should always, always be about gameplay possibilities. Imagine hacking into a computer system in order to turn off a facility's lights, which kicks in some sparse backup lights and also creates shadows for you to hide in. (And if you're going to give me the LED argument again, see above.)

Here's the thing: a light-based stealth system is ALSO a line of sight stealth system most of the time. You can still hide behind things just as effectively as you can in a line of sight only system. But you have the added complexity (and resultant possibilities) of playing with light sources. This was, of course, a key element in the Thief games, the best stealth series yet made.

HR's line of sight stealth merely removes options. It adds nothing. That's why it's inferior.

Let me repeat: I think HR will be well received. I think it'll be pretty good. I also think it'll be inferior to the original.

Here's the thing: the good stuff about HR Eidos owes to Ion Storm. They are the things they have emulated pretty well. The 'additions' and changes Eidos has made are almost uniformly bad. That doesn't mean the whole game will be bad. Just disappointing in a few ways.
 
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News Comments > Deus Ex: Human Revolution Q&A
6. Re: Deus Ex: Human Revolution Q&A Aug 16, 2011, 02:36 Squirmer
 
This is a the worst interview Eidos has done about this game. I don't know where to start. So I'll start at the beginning.

That's really hard to answer, but I think one of the biggest lessons that we learned from [Invisible War] is not to dilute the experience -- not to change it in strange and weird ways, and try to melt everything into one big pot.

Uh yeah because constantly switching between 1st and 3rd person is not strange or weird at all. Mhmm. But you know, at least HR isn't 'one big pot'. Whatever that means.

On third person:
One of the big reasons for this is, Adam Jensen looks cool; we wanted to show the character.

Right yes, well done Eidos. Forget gameplay considerations, it's more important to show off your character design because all the cool kids like their sword arms.

In the original game, you have J.C. Denton, for example, and you only see him in a few dialogue [sequences]. He's just standing there doing nothing.

Yep, what a forgettable character JC Denton was. It's not like he's a cult favourite game character or anything is it? No, no one remembers him. Maybe if he had sword arms! Of course.

We realized that [the third-person view] is a really good tool to situate a player. Sometimes, you go into a room, but you're not exactly sure of the dimensions and such. It's kind of confusing

Attention every 1st person game made in the last 20 years: Eidos says you are too confusing. You can't tell the dimensions of a room in 1st person, so that's why 3rd person is necessary. Got that, every 1st person game ever made? Good.

On unskippable must-kill boss fights:
I can't really answer that question, because I'd be giving away a few plot points. But basically, it's story-driven. That's the kind of thing that we can't really let the player decide, because then the story would just stop. It's hard to answer, because of the story.

Yes of course, all design principles can be thrown at the window in service of the crappy story. Story comes first, forget gameplay.

On no shadow stealth play:
No, you don't. That was a sort of early decision -- partially because it's not very realistic, to be honest.
Exactly. Hear that Thief? Hear that Splinter Cell? Hear that Riddick? You're not realistic. Eidos knows how to fix you though.

We don't have [the previous games'] weird shadow system.
Let's reflect on this for a moment. A designer at the studio which is currently making Thief 4 just called light-based stealth systems 'weird'. Good grief.

And if their problem is that there wasn't enough feedback in DX1's stealth and the simpletons couldn't figure it out (which is the other excuse they've used), they could have just added a light meter. They have so many other HUD indicators that another one wouldn't have mattered. Maybe that was just too much trouble to go to.
 
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News Comments > On PC Deus Ex Human Revolution
69. Re: On PC Deus Ex Human Revolution Aug 15, 2011, 19:20 Squirmer
 
Or would you rather have Deus EX 1's absolutely fracking horrible combat back? Where melee and sneaking is completely and utterly hilariously broken? Sneaking in Deus EX is pure luck, and luck got nothing to do with skill.

This is such rubbish I don't even know what I can say. Seriously, lrn2play or something.
 
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722 Comments. 37 pages. Viewing page 10.
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