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User information for Squirmer

Real Name Squirmer   
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Nickname None given.
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Homepage http://
Signed On Aug 28, 2002, 23:14
Total Comments 693 (Apprentice)
User ID 14094
 
User comment history
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News Comments > Penumbra: Black Plague Announced
2. Re: Hmm... Sep 13, 2007, 11:32 Squirmer
 
That's a shame, it sounds like they had trouble maintaining the episodic release schedule. Overture is a very nice game, so I'll be checking this one out.

 
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News Comments > WoW Extended Maintenance
15. Re: No subject Aug 12, 2007, 20:22 Squirmer
 
I dont care what it states in their eula, they should reimburse customers for this kind of downtime.

With a $15/month subscription, 48 hours downtime amounts to $1. Does it really matter?

 
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News Comments > Evening Q&As
2. Re: No subject Jul 6, 2007, 20:14 Squirmer
 
LOTRO isn't 'upcoming', it's been out a couple of months.

 
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News Comments > Lord of the Rings Online Patch Notes
10. Re: No subject Jun 13, 2007, 19:49 Squirmer
 
LOTRO's engine reminds me of Guild Wars for how smooth and stable it is. My PC's tech is almost two years old now, and I'm running the game at 1280x1024 with 4xAA, and it's beautiful. Oh yeah, I must be a shill right?

 
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News Comments > BioShock: The Shooter
3. Re: No subject Apr 30, 2007, 11:03 Squirmer
 
It's funny how genres work. They certainly help people figure out what games are and help them decide whether or not to pick something up and try it out.

That's the important bit. Calling BioShock a shooter is a marketing thing. It's much smarter to call it a shooter than 'a game based on a great game that you probably didn't play and haven't heard of'. It might not have quite the same level of gameplay possibilities in terms of hacking and stealth as Shock 2 (maybe), but it's certainly not run of the mill.

GTA asked questions about what it means to be a driving game ("why do you have to go round and round a closed track?") and that turned the genre on its head. We're trying to do the same thing for the shooter genre by adding non-linear exploration, choice of tools, deeper interactions with AIs and so on.

That's the other bit we should be paying attention to. I don't know why people are getting all nervous when a developer makes it quite clear they're doing something new and innovative.

This comment was edited on Apr 30, 11:03.
 
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News Comments > New Penumbra: Overture Demo
4. Re: How Apr 12, 2007, 19:39 Squirmer
 
The previous demo was just a Tech Demo. This is of the actual game game; while there are similarities in them.

Blue is referring to the earlier Episode One demo released a month or so ago. Presumably this new one fixes some bugs or something.

I'm really enjoying Penumbra. I haven't finished Episode One because I installed Vista and haven't got around to reinstalling it yet, but it's a really engaging game.

 
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News Comments > Ships Ahoy - Penumbra: Overture
3. Re: Mar 30, 2007, 21:39 Squirmer
 
Not only uselessly picky, but also plain wrong. Oops.

 
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News Comments > Determinance Demo
4. Re: Uhm... Feb 16, 2007, 17:56 Squirmer
 
Analogue control just means there are no preset combos. Along the lines of Die by the Sword, but different.

 
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News Comments > The Crossing Revealed
3. Re: No subject Dec 23, 2006, 17:10 Squirmer
 
Arkane is great. Their games are buggier than a tropical summer, but they always make me excited.

 
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News Comments > Czechs Ahoy - Armed Assault
15. Re: Op-FP Nov 14, 2006, 08:00 Squirmer
 
In fairness to Bohemia, they did release an Xbox version of OFP and have been busy developing military versions of its software. Armed Assault will benefit from its VBS efforts.

 
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News Comments > CCP & White Wolf Merge
21. Re: Eve Offline Nov 12, 2006, 07:13 Squirmer
 
Its not like EVE is pushing the envelope of graphics anyway.

Isn't it? I don't play many MMOGs, but I can't think of a better looking one.

 
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News Comments > Dark Messiah of Might & Magic Patches
15. Re: No subject Nov 8, 2006, 19:18 Squirmer
 
I don't believe people are not having any technical issues with the game? How long is your loading take? If it's not excessive than do you get stuttering sound as soon as a level finishes loading and people are talking during a custscene?

I was actually surprised to hear so many people reporting problems, because the game ran beautifully for me. Loading times are no longer than Half-Life 2's. I do get some minor stuttering when I first load the game, but it generally only happens once, and then it's fine for the rest of the session, and there's no stuttering during cutscenes. (Stuttering is worse if I use high-res textures, but I turned those down to medium and it's fine now.) I get 50-70 fps, and it only crashed once the whole time I played.

I have a decent PC, but nothing stellar (3700+, 2 gigs RAM, 7800GT).

 
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News Comments > Ships Ahoy - RoboBlitz
17. Re: Unreal 3 Nov 7, 2006, 18:57 Squirmer
 
Maybe you'll change your misguided opinion when you realize that the PC version is ~178MB.

Not really, no. Considering most new games are multiple gigabytes, a 178MB Unreal Engine 3 game is an impressive achievement I think. There's some really interesting technology in this game.

 
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News Comments > Ships Ahoy - RoboBlitz
12. Re: Unreal 3 Nov 7, 2006, 17:09 Squirmer
 
Really? So tell me why it looks like 5 year old graphics at best.

Maybe you'll change your opinion when you realise the game is under 50MB in total. The textures are procedurally generated and they changed a number of things to make it under 50MB because they're releasing it over Xbox Live Arcade.

I think this game looks really fun.

 
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News Comments > JoWooD to Acquire DreamCatcher
6. Re: No subject Nov 4, 2006, 18:51 Squirmer
 
I don't know, JoWood at least publishes titles that bigger American publishers would never dare to touch. Maybe a lot of them turn out shitty, but the occasional gem makes it worthwhile.

 
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News Comments > Dark Messiah of Might and Magic Patch Plans
16. Re: No subject Nov 3, 2006, 22:10 Squirmer
 
I've no idea why performance is so varied, but I get 50-70fps and it's only crashed once. I must have gotten lucky.

 
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News Comments > Dark Messiah of Might and Magic Patch Plans
14. Re: No subject Nov 3, 2006, 18:39 Squirmer
 
Why does everyone compare it to Oblivion? They're quite a bit different...

The developers never did, that's for sure. A lot of people compared it to Oblivion because OB had just been released when the marketing hype began for Dark Messiah. No one from Arkane or Ubisoft even implied it was anything like Oblivion, but people made the assumption based on screenshots and the label 'RPG' being used in some previews. Reading a couple of sentences about the game would have set things straight, but reading's too much effort I guess.

 
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News Comments > Steamships Ahoy - Dark Messiah of Might and Magic
27. Re: I like Steam but... Oct 25, 2006, 20:31 Squirmer
 
this game looks like a Oblivion rip off, minus the smarts

pass


What are you judging it on? One screenshot? It's a very different kind of game.

 
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News Comments > Gold - Dark Messiah of Might and Magic
15. Re: No subject Oct 9, 2006, 19:16 Squirmer
 
I would guess that Steam is only of interest for people in countries where the game will not be available at the time of the US/Euro launch (like in the Asia/Pacific region where people might be happy to get their hands on it this way).

Depends on exchange rates. I'm in Australia and I'll save between $10 and $20 if I buy from Steam (which I have already). The Steam version is about A$69, and the retail version costs $90 (though you could find it for $80 pretty easily). So it's a significant saving.

Also, I'm more willing to buy a game on Steam just so more money goes to the game companies instead of retailers. I don't expect everyone else to care, but I do. It would be nice if Steam versions cost a bit less, but if they reduced the Steam price the game companies would still not see any extra money, so ... what would be the point?

(But will Ubisoft actually pass some extra money onto Arkane or will the publisher keep all the extra for themselves? Who knows.)

This comment was edited on Oct 9, 19:16.
 
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News Comments > Free Prey Content Plans
11. Re: No subject Sep 16, 2006, 09:56 Squirmer
 
I guess we have Xbox Live to thank for free post-release content becoming big news. Time was when it was a given.

 
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693 Comments. 35 pages. Viewing page 10.
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