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User information for Squirmer

Real Name Squirmer   
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Nickname None given.
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Homepage http://
Signed On Aug 28, 2002, 23:14
Total Comments 755 (Graduate)
User ID 14094
 
User comment history
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News Comments > Gatherings & Competitions
4. Re: Gatherings & Competitions Dec 7, 2013, 05:53 Squirmer
 
"Why Spike is hitting the reset button on its video game awards."

I'm gonna guess because not enough people watched it to justify the huge expense, so it's been downgraded. Close?
 
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News Comments > State of Decay Breakdown Released
4. Re: State of Decay Breakdown Released Nov 30, 2013, 19:39 Squirmer
 
It's actually much like the base game, but without the story events, so you have a bit more freedom to do what interests you. You get set up in one location, then look for resources, upgrade your base and outposts, recruit more survivors. When you deplete an area's resources, you load up an RV and move to a new area with harder zombies.

There are a number of events that occur and you can choose to do them or not. Things like helping out your neighbors, clearing infestations, defending a place from attack, making contact with other survivors. In between you need to look around and find resources. My only issue is that all these events come thick and fast, and it gets a bit overwhelming sometimes.

I'm not a huge fan of moving to a new area when you deplete resources, but I guess it works for the way the game is designed. I'd like to keep building up a base as zombies get harder instead of needing to start over each time you move.
 
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News Comments > State of Decay Breakdown DLC Delay?
11. Re: State of Decay Breakdown DLC Delay? Nov 29, 2013, 17:08 Squirmer
 
Fibrocyte wrote on Nov 29, 2013, 15:01:
I left the main cabin, visited some tents, came back to the main cabin and the survivors were dead. It isn't clear if this was because I did something wrong (for example I did not board up the windows) or if it is unavoidable / part of the story.
If that's the place right at the start, I think that's part of the story. It's supposed to make you move on to a new area, to teach you that can move around, etc.

The reason I'm interested in the DLC is that it has a sandbox mode, which doesn't feature those kinds of story events, so you can do what you want.
 
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News Comments > State of Decay Breakdown DLC Delay?
10. Re: State of Decay Breakdown DLC Delay? Nov 29, 2013, 17:03 Squirmer
 
Wish I'd seen this story before I bought the DLC just now. I guess it will unlock when it's available.  
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News Comments > GOG.Com offers Dark Matter Refunds
27. Re: GOG.Com offers Dark Matter Refunds Oct 22, 2013, 22:50 Squirmer
 
Interesting precedent. It's a fine line between 'unfinished ending' and 'crap ending'. I wonder if people will start demanding refunds for games they consider plain shit.  
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News Comments > Anachronox on Steam
10. Re: Anachronox on Steam Oct 18, 2013, 16:41 Squirmer
 
It uses the Quake 2 engine, not the Unreal engine like Deus Ex, so it has a very different look. It has a deliberate and coherent 'cartoony' art style, which means it still looks quite good today, as long as low res textures and blocky objects don't bother you.  
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News Comments > Anachronox on Steam
7. Re: Anachronox on Steam Oct 18, 2013, 01:51 Squirmer
 
Tom Hall has tried multiple times to get the IP but Eidos refused to sell it (and it's uneven more unlikely now that Eidos is owned by Square).

And now that Square has a plan to offer its lesser-known IPs for other developers to make, it highly unlikely they'll walk away from it. The best thing to hope for is that Hall could somehow win the right to 'lease' or whatever the IP from Square to make a game, as part of Square's deal. That's if Square offers the Anox IP, and if Hall wants to work with them, and if he was given the opportunity. So pretty unlikely overall.

Hall said that if he couldn't get the IP, eventually he'd just write up how the story was going to end and put it on a website.
 
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News Comments > Thief Dropping XP System
32. Re: Thief Dropping XP System Oct 17, 2013, 16:37 Squirmer
 
Fantaz wrote on Oct 17, 2013, 12:39:
I think they need to delay this game another year because it sounds like there needs to be a complete overhaul to save this game...
It already has been overhauled multiple times over the years, with new lead developers coming on board etc. That's what makes this so farcical. They had a formula set down by previous games in the series, but they've tried so hard to 'modernize' it.
 
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News Comments > Morning Consolidation
10. Re: Morning Consolidation Oct 17, 2013, 16:27 Squirmer
 
They mean the cloud turns every Xbox into Microsoft's Xbox. You don't own shit when Microsoft controls everything.  
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News Comments > Resident Evil 7 Outed?
8. Re: Resident Evil 7 Outed? Oct 13, 2013, 19:08 Squirmer
 
Costume designer?

Next we'll be seeing credits for 'set director'.
 
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News Comments > Deus Ex Universe and New DX Game Revealed
27. Re: Deus Ex Universe and New DX Game Revealed Oct 2, 2013, 19:06 Squirmer
 
DX:HR is a bad game. They were taking the best game ever made as their starting point but managed to make it much worse. Awful level design, much more restrictive game systems that limited player options, poorly implemented RPG shit like XP rewards. Even if you're in it for the story, HR was so boring, with shallow characters and some nonsensical world building and character motivations. It was made by a bunch of amateurs and it shows.  
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News Comments > THIEF Preorder Bonus Trailer
12. Re: THIEF Preorder Bonus Trailer Sep 25, 2013, 23:59 Squirmer
 
no they didn't  
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News Comments > Elite: Dangerous Trailer
16. Re: Elite: Dangerous Trailer Sep 15, 2013, 19:41 Squirmer
 
I doubt it's actual gameplay. It might be done in-engine, but the smoothness of the camera suggests they've carefully manipulated it. I wouldn't be surprised some of the effects are retouched in some way too.

Seems like it's one of those videos designed to show what they want the gameplay to be like ... but is not actually gameplay. Note that the video was used in their "composer selection process", which suggests they created a video showing what they want the game to be like so that potential composers could have something to work with.

I think the devs need to be careful. They released a "screenshot" a few weeks/months ago which they admitted was retouched too. If they start misleading their backers they're in for some pain.
 
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News Comments > Elite: Dangerous Trailer
13. Re: Elite: Dangerous Trailer Sep 15, 2013, 17:21 Squirmer
 
Actually what confuses me is why TIE Fighter and X-Wing have not been released on Steam like the Lucasarts adventure games. I guess there's some extra work to do because you'd need a joystick, but it can't be that hard to get them working with gamepads.  
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News Comments > Elite: Dangerous Trailer
12. Re: Elite: Dangerous Trailer Sep 15, 2013, 17:14 Squirmer
 
Fion wrote on Sep 15, 2013, 15:57:
All these space shooters in the works and not a peep about the greatest of them all: Tie Fighter (followed closely by X-Wing of course.)

Where's my fucking Tie Fighter sequel Disney? It's a cash cow in the waiting.
Yeah they'd have to be idiots to see all the millions being put down for these space games and not realise they're sitting on the ultimate space sim franchise.

Problem is, unlike these crowd-funded games which reached out to the longtime fans of the genre, anything released by Disney is bound to be aimed at a really wide audience, and we'd probably end up with a Rogue Squadron style of game -- i.e. railroaded shooting gallery instead of a fighter sim. Doesn't have to be that way (console controllers could be used just fine for a space sim) but I expect it to be.
 
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News Comments > The Elder Scrolls Online to Use Subscriptions
54. Re: The Elder Scrolls Online to Use Subscriptions Aug 22, 2013, 00:50 Squirmer
 
WoW could use subs because there was little competition at the time and it could build a large core playerbase. It's much harder to do that nowadays when there are MMOs all over the place, and many of them are free to play.

It's silly to suggest GW2 didn't have subs because they knew it was a substandard product. To believe that you have to ignore the obvious trend towards F2P, and failure of high profile subs games like SWTOR. And you have to ignore the millions of subs that WoW has lost over the last couple of years.
 
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News Comments > The Elder Scrolls Online to Use Subscriptions
21. Re: The Elder Scrolls Online to Use Subscriptions Aug 21, 2013, 11:06 Squirmer
 
MajorD wrote on Aug 21, 2013, 10:55:
I followed the developement of this game here and there, but I don't ever remember seeing them hint towards a subscription model to have to play it, as I was lead to believe it was going to be FTP. So, they just get everyone all hyped up and excited for the game and then drop this bomb?! Stupid me, I should have known they would be charging a subscription to play it in the first place. Dunce
It was fairly clear they were going to use subscriptions because they didn't announce a business model for a long time. If they were following the Guild Wars 2 approach, "no subscription fee" would have been a good marketing line, like it was with GW2. But they said nothing, so they obviously wanted to keep this quiet for as long as they reasonably could.
 
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News Comments > The Elder Scrolls Online to Use Subscriptions
20. Re: The Elder Scrolls Online to Use Subscriptions Aug 21, 2013, 11:03 Squirmer
 
I can't help feeling that this game is heading for disaster. They have a strong IP, but how many people will be repelled when they realise it's not actually Elder Scrolls 6 but a fairly typical MMO? They've been avoiding showing the MMO-like stuff in videos so far, instead pretending it plays just like an Elder Scrolls game, and I think a lot of people will be surprised.

Then to use the outdated model of subscriptions, knowing how many other games have switched for F2P to survive, AND then adding the extra complexity of developing for multiple platforms ... They've got their work cut out for them.
 
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News Comments > Guild Wars 2 Free Trial This Month; Sales Record Claimed
26. Re: Guild Wars 2 Free Trial This Month; Sales Record Claimed Aug 16, 2013, 19:40 Squirmer
 
Cutter wrote on Aug 16, 2013, 11:24:
Yeah, and most everyone of those sales translated into 3-6 months of gameplay I suspect and very little else. They're just way too slow getting new content into this game. Any MMO not coming with something like the Foundry now is just stupid. Have to keep that content coming all the time regularly.
You know they release new content updates every two weeks? Granted, there's a smallish amount of content in each update, but it's still a remarkable pace. It suits their business model too, because they need people to keep logging in regularly since they don't have subscription fees to lock people in.
 
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News Comments > Techland Opens Canadian Studio; Releases First Dying Light Gameplay Trailer
12. Re: Techland Opens Canadian Studio; Releases First Dying Light Gameplay Trailer Aug 16, 2013, 18:53 Squirmer
 
It looked a lot like Dishonored's movement, where if you jump to a ledge, the game is smart enough to mantle you up onto it.

The voice acting in this suggests there are scripted missions rather than an open world with exploration and decisions to be made, so that's disappointing.
 
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755 Comments. 38 pages. Viewing page 9.
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