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User information for Squirmer

Real Name Squirmer   
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Nickname None given.
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Description
Homepage http://
Signed On Aug 28, 2002, 23:14
Total Comments 763 (Graduate)
User ID 14094
 
User comment history
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News Comments > Steam Top 10
31. Re: Steam Top 10 May 18, 2014, 21:05 Squirmer
 
Icewind wrote on May 18, 2014, 16:59:
Minecraft was and still is a terrible, terrible game that was surpassed by others but what pushed into the spotlight by the pathetically monstrous power of the chan crowd.
That's such rubbish. Minecraft is a cultural phenomenon. You think it's sold that many millions of copies, has penetrated the social consciousness, is played by kids the world over, because of 4chan and internet memes? You have no idea what you're saying.

It's actually hilarious that you would try to dismiss such an extraordinary indie game success story as an unearned achievement powered by internet memes.
 
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News Comments > Game Reviews
9. Re: Into the Black May 11, 2014, 22:51 Squirmer
 
I think a reviewer should be expected to at least look at the game's manual if he's struggling to understand something. This guy obviously didn't even do that. Marking it a 5/10 as a result of his own ineptitude is not justified.  
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News Comments > Game Reviews
3. Re: Game Reviews May 11, 2014, 18:41 Squirmer
 
Dark Souls 2 is more straightforward than the previous games in the series. And some of the things that reviewer complains about are actually explained in the game's manual.

The guy is just unwilling to actually discover anything for himself and wants the game to tell him what to do and when, with clear binary choices about what gear is better, what he should equip, what stats he should upgrade, where he should go, what he should do. He has no desire to work things out for himself.

Dark Souls doesn't work that way. There are not black and white choices about which gear is better. You can make just about anything work if you play well. The point is to find what works for you, not to follow some pre-set upgrade path designed to artificially make you feel good about yourself like you get in those "other RPGs" he mentions.
 
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News Comments > Op Ed
13. Re: Privilege Apr 23, 2014, 22:54 Squirmer
 
Julio wrote on Apr 23, 2014, 20:52:
Let's blame all males for creepy internet stalkers...and everything else that's wrong in the world too. The guy who wrote the article needs to do an "Andre Johnson" move.
Who is blaming all men? No one.

A weird defensiveness always emerges whenever someone talks about male privilege. You're not personally to blame for being privileged unless you actively work toward maintaining that privilege at the expense of others, or stick your head in the sand and deny it even exists. If you don't do those things, no one is blaming you.
 
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News Comments > Op Ed
12. Re: Privilege Apr 23, 2014, 22:52 Squirmer
 
Eirikrautha wrote on Apr 23, 2014, 22:14:
I simply noted that the author's rhetorical strategy was one that assumed he was right regardless of the response he received.
That might be because he has an opinion and is making an argument, not trying to come to a decision himself.
 
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News Comments > World of Darkness Cancelled
18. Re: World of Darkness Cancelled Apr 14, 2014, 21:12 Squirmer
 
Cutter wrote on Apr 14, 2014, 18:49:
Hence the old expression never put all your eggs in one basket.
Um that's exactly what they were trying not to do.

And where do you get your clairvoyant abilities to predict a player loss in EVE considering it's been steadily growing for a long time?
 
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News Comments > Steam Top 10
13. Re: Steam Top 10 Apr 6, 2014, 17:06 Squirmer
 
harlock wrote on Apr 6, 2014, 14:11:
Slashman wrote on Apr 6, 2014, 13:10:
o the Limit Theory video update

the game is looking really good, it seems like the first in a whole new level of space sim, which is excellent but also potentially a "1.0" type experience in other ways

also im seriously doubtful a mid-2014 release would be more than alpha at this point

not nearly enough focus on combat/loadouts/ships right now imo - also it basically seems entirely focused on economics .. ideally there should be much more military/invasion/research/transport/espionage type activity

Yeah I still haven't seen much "game" in Limit Theory yet. It might be great when it's done though.

Enemy Starfighter is top of my space sim list at the moment.
 
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News Comments > Evening Interviews
6. Re: Evening Interviews Mar 25, 2014, 06:03 Squirmer
 
1badmf wrote on Mar 25, 2014, 00:19:
yeah i trust ken's vision a lot more than ol' pete's. ken's a technologist as much as a storyteller and if anyone knows what's possible with the bleeding edge, it's him.
What is this assertion based on, considering Levine has done nothing but release two bad games since about 2005?
 
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News Comments > Saturday Interviews
3. Re: Saturday Interviews Mar 22, 2014, 18:16 Squirmer
 
There are indie developers already doing the sort of thing Levine is talking about and more (see Clockwork Empires preview in the earlier post today, for example).

Of course Levine will get all the media attention though.
 
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News Comments > BAFTA Winners
7. Re: BAFTA Winners Mar 12, 2014, 20:28 Squirmer
 
zzzzzzzzzzz  
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News Comments > Eidos Montreal Layoffs
21. Re: Eidos Montreal Layoffs Mar 5, 2014, 00:30 Squirmer
 
netnerd85 wrote on Mar 4, 2014, 23:05:
MajorD wrote on Mar 4, 2014, 20:40:

Have you even played the game? Whether it is Thief or not a Thief game, there is A LOT wrong with it!

Apart from the voices that randomly appear/repeat, what?
We're not talking bugs, we're talking bad design. Things like the constant removal of player control in betrayal of the Looking Glass legacy. The terrible level design that's nothing like the open maps that encourage exploration in the original, but rather a linear, funneled design. The inconsistent stealth mechanics, the laughable plot, the boring setting. There are so many problems.
 
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News Comments > Dishonored II at E3?
23. Re: Dishonored II at E3? Mar 4, 2014, 05:16 Squirmer
 
Hope visibility is affected by light and shadow this time.  
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News Comments > Op Ed
8. Re: Op Ed Mar 1, 2014, 17:09 Squirmer
 
ViRGE wrote on Mar 1, 2014, 13:01:
Julio wrote on Mar 1, 2014, 11:53:
Just because the government can spy on us with cellphones doesn't mean we have to bring a SpyboxOne into our homes.
Just because the government can spy on us with cellphones doesn't mean they're doing it with the XB1.

Especially not when a cell phone is a far more useful spying tool period. It's a camera, microphone, and tracking device all in one. So either get rid of your cell phone, or stop worrying about your XB1.
Don't be naive, they use every method they possibly can. The reports from a few days ago were about them storing images from webcam chats. Why wouldn't they use the Kinect as well given it's way more effective at tracking people and storing data about you than a webcam? Of course they use it.
 
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News Comments > Meet the Flockers
4. Re: Meet the Flockers Feb 26, 2014, 21:32 Squirmer
 
"This is the most important game we've worked on in over a decade,"

Don't they say this when they announce literally every new game.
 
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News Comments > THIEF Reviews
93. Re: THIEF Reviews Feb 24, 2014, 22:54 Squirmer
 
I'm pleased about this because I think Eidos Montreal is filled with hacks and idiots who don't understand the original games, and that goes for DX:HR too.  
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News Comments > THIEF Reviews
92. Re: THIEF Reviews Feb 24, 2014, 22:53 Squirmer
 
Even the game's writer would prefer not to be associated with it:

Rhianna Pratchett
&#8207;@rhipratchett
Yes, I worked on some of the world building/cinematics in Thief. I chose not to talk about it. I have my reasons. Hope some of you enjoy it.
 
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News Comments > THIEF Reviews
75. Re: THIEF Reviews Feb 24, 2014, 19:22 Squirmer
 
Riker wrote on Feb 24, 2014, 16:40:
How disappointing. The same studio released the excellent Deus Ex: Human Revolution 2 years ago, but a quick glance at the credits seems to indicate that the same leads did not work on Thief. What a shame.

On the positive side, that's probably because the DX:HR team is actively working on a sequel.
I don't think DXHR is 'excellent', but I have to say it's at least not a disaster like this Thief reboot apparently is. HR was an inferior copy of the original, but at least it copied some good things. Thief seems to have lost almost everything that made the originals so treasured.
 
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News Comments > THIEF System Requirements - Mantle Support via Post-Release Patch
11. Re: THIEF System Requirements - Mantle Support via Post-Release Patch Feb 23, 2014, 17:23 Squirmer
 
Level design comparison: http://i.imgur.com/om7LJLQ.jpg  
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News Comments > THIEF Launch Trailer
42. Re: THIEF Launch Trailer Feb 20, 2014, 17:36 Squirmer
 
Oh, and there was a QTE in the livestream too. I thought they removed those, but the guy needed to TAP SQUARE to move a wooden beam that was blocking his path.  
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News Comments > THIEF Launch Trailer
40. Re: THIEF Launch Trailer Feb 20, 2014, 17:33 Squirmer
 
Someone was livestreaming a leaked version of this yesterday, and it looked really boring. Most of what I saw didn't even have any enemies in it, it was just exploring a ruin with the occasional trap, solving some puzzles. Not very Thief-like. The Cradle in Thief 3 had an area devoid of enemies too, but of course that place was scary as hell; not so here.

And when there was an enemy and the player was spotted, he just used the 'swoop' move three times in a row and left the enemy way behind. Don't know what difficulty level it was.

There was one really exasperating point where the player kept dying to a pressure plate trap on the floor. The plate was about 1 square meter. In any other game you could just jump over the plate. But you can't do that here, because the game won't let you jump unless there's a contextual prompt to do so. It puts a lie to their claim that restricting jumping makes the game more 'immersive', because that moment was plain silly. (Turns out he needed to push a little brick on the wall and that disabled the trap.)

It was also a nice example of how denying the player freedom of action makes the game much more constrained, as we've discussed in a few threads here over the past few weeks. It looked like the player was required to find the correct solution to the puzzle instead of overcoming the obstacle in their own way. If that's indicative of how the game is designed, it doesn't look good.
 
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763 Comments. 39 pages. Viewing page 7.
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