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User information for Squirmer

Real Name Squirmer   
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Nickname None given.
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Description
Homepage http://
Signed On Aug 28, 2002, 23:14
Total Comments 754 (Graduate)
User ID 14094
 
User comment history
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News Comments > Saturday Safety Dance
6. Re: Saturday Safety Dance Jul 5, 2014, 17:47 Squirmer
 
Cutter wrote on Jul 5, 2014, 13:34:
totally unsubstantiated
The source code is not enough, you'll only believe what the NSA tells you? Maybe you haven't been paying attention for the past year, but we're way past the point where secretive intelligence agencies can be trusted on anything.
 
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News Comments > GSC Game World Retracts Areal Endorsement
12. Re: GSC Game World Retracts Areal Endorsement Jun 30, 2014, 17:05 Squirmer
 
What is GSC nowadays anyway? Couple of guys sitting around in their lounge room? They're probably not in a position to be giving professional statements.  
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News Comments > Mount & Blade: Warband OS X and Linux Betas
3. Re: Mount & Blade: Warband OS X and Linux Betas Jun 30, 2014, 01:49 Squirmer
 
You'll be glad they did when Microsoft's stupidity finally kills Windows and we all have to play on Linux machines.

Anyway, it's not like old games stop selling completely, especially when they have continued visibility thanks to Steam sales. If they sell a few thousand copies it may well be financially viable.
 
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News Comments > Op Ed
12. Re: Op Ed Jun 27, 2014, 18:36 Squirmer
 
I like how Polygon takes that Simpsons episode, which is about the dangers of parents denying their child's ability to grow up as well as a criticism of moral panics, and suggests games need to adjust to please the Marge Simpsons of the world. Way to miss the point entirely.  
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News Comments > Evening Interviews
3. Re: Evening Interviews Jun 17, 2014, 23:02 Squirmer
 
Braben's done a lot of work getting kids into programming with low cost computers etc I think. It's not just for his games.  
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News Comments > Call of Duty: Advanced Warfare Story Trailer
2. Re: Call of Duty: Advanced Warfare Story Trailer Jun 17, 2014, 22:58 Squirmer
 
"... and we've done new storytelling techniques to get that across. Our cinematics ..."

yeah ok
 
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News Comments > New Deus Ex Details?
27. Re: New Deus Ex Details? Jun 17, 2014, 22:56 Squirmer
 
I think the output of the games industry kinda sucked for a few years through the 2000s, but things are really interesting nowadays thanks to digital distribution and smaller teams. There have always been interesting games along the way so there's always been something worth playing though.

Anyway, point is the original Deus Ex was a better game, so it makes sense to consider why and apply that knowledge to Eidos's next game/s. Hopefully avoiding a travesty like Thi4f in the process (diff teams I know).

E.g. level design. Anyone paying attention would have noticed a difference between the docks map in HR and every other map in HR. The docks map was the most DX-like of all of them, and was way better for it. If they're smart enough to realize that, maybe we'll get some better level design next time.
 
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News Comments > New Deus Ex Details?
24. Re: New Deus Ex Details? Jun 17, 2014, 19:17 Squirmer
 
Beamer wrote on Jun 17, 2014, 14:21:
Wildone wrote on Jun 17, 2014, 14:10:
Guess you never played the original, or played PC games before the year 2003

siapnar wrote on Jun 17, 2014, 13:03:
Deus Ex: HR kicked so much ass. Dunno what the hell people are complaining about.

Pumped for a next iteration

How's it feel to live in the past?
Well the games are better at least.

I don't get your point. It's pretty widely thought that the original Deus Ex is a better game than HR, so why would you criticise someone who wants a return to the original's quality?
 
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News Comments > Steam Top 10
9. Re: Steam Top 10 Jun 15, 2014, 17:12 Squirmer
 
Another Steam top 10 post, another whinge about early access. It's pretty clear people are finding enjoyment from playing the good ones. You just need to be discerning and look at some impressions to make sure the game is worth playing already. Steam reviews are a pretty good guide.

Early access is great for small companies who need income and don't have the resources for extensive in-house testing. It also suits certain kinds of systemic games rather than linear plot-driven ones, and anything that encourages more systemic games is a good thing.
 
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News Comments > Steam Top 10
8. Re: Steam Top 10 Jun 8, 2014, 16:51 Squirmer
 
Most of the games that aren't early access are derivative and dull. I'd rather lose my mind about that. At least there are more interesting games being made today.  
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News Comments > The Sims 4 Trailer
11. Re: The Sims 4 Trailer May 28, 2014, 17:50 Squirmer
 
"emotionally-rich gameplay"  
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News Comments > Steam Top 10
31. Re: Steam Top 10 May 18, 2014, 21:05 Squirmer
 
Icewind wrote on May 18, 2014, 16:59:
Minecraft was and still is a terrible, terrible game that was surpassed by others but what pushed into the spotlight by the pathetically monstrous power of the chan crowd.
That's such rubbish. Minecraft is a cultural phenomenon. You think it's sold that many millions of copies, has penetrated the social consciousness, is played by kids the world over, because of 4chan and internet memes? You have no idea what you're saying.

It's actually hilarious that you would try to dismiss such an extraordinary indie game success story as an unearned achievement powered by internet memes.
 
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News Comments > Game Reviews
9. Re: Into the Black May 11, 2014, 22:51 Squirmer
 
I think a reviewer should be expected to at least look at the game's manual if he's struggling to understand something. This guy obviously didn't even do that. Marking it a 5/10 as a result of his own ineptitude is not justified.  
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News Comments > Game Reviews
3. Re: Game Reviews May 11, 2014, 18:41 Squirmer
 
Dark Souls 2 is more straightforward than the previous games in the series. And some of the things that reviewer complains about are actually explained in the game's manual.

The guy is just unwilling to actually discover anything for himself and wants the game to tell him what to do and when, with clear binary choices about what gear is better, what he should equip, what stats he should upgrade, where he should go, what he should do. He has no desire to work things out for himself.

Dark Souls doesn't work that way. There are not black and white choices about which gear is better. You can make just about anything work if you play well. The point is to find what works for you, not to follow some pre-set upgrade path designed to artificially make you feel good about yourself like you get in those "other RPGs" he mentions.
 
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News Comments > Op Ed
13. Re: Privilege Apr 23, 2014, 22:54 Squirmer
 
Julio wrote on Apr 23, 2014, 20:52:
Let's blame all males for creepy internet stalkers...and everything else that's wrong in the world too. The guy who wrote the article needs to do an "Andre Johnson" move.
Who is blaming all men? No one.

A weird defensiveness always emerges whenever someone talks about male privilege. You're not personally to blame for being privileged unless you actively work toward maintaining that privilege at the expense of others, or stick your head in the sand and deny it even exists. If you don't do those things, no one is blaming you.
 
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News Comments > Op Ed
12. Re: Privilege Apr 23, 2014, 22:52 Squirmer
 
Eirikrautha wrote on Apr 23, 2014, 22:14:
I simply noted that the author's rhetorical strategy was one that assumed he was right regardless of the response he received.
That might be because he has an opinion and is making an argument, not trying to come to a decision himself.
 
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News Comments > World of Darkness Cancelled
18. Re: World of Darkness Cancelled Apr 14, 2014, 21:12 Squirmer
 
Cutter wrote on Apr 14, 2014, 18:49:
Hence the old expression never put all your eggs in one basket.
Um that's exactly what they were trying not to do.

And where do you get your clairvoyant abilities to predict a player loss in EVE considering it's been steadily growing for a long time?
 
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News Comments > Steam Top 10
13. Re: Steam Top 10 Apr 6, 2014, 17:06 Squirmer
 
harlock wrote on Apr 6, 2014, 14:11:
Slashman wrote on Apr 6, 2014, 13:10:
o the Limit Theory video update

the game is looking really good, it seems like the first in a whole new level of space sim, which is excellent but also potentially a "1.0" type experience in other ways

also im seriously doubtful a mid-2014 release would be more than alpha at this point

not nearly enough focus on combat/loadouts/ships right now imo - also it basically seems entirely focused on economics .. ideally there should be much more military/invasion/research/transport/espionage type activity

Yeah I still haven't seen much "game" in Limit Theory yet. It might be great when it's done though.

Enemy Starfighter is top of my space sim list at the moment.
 
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News Comments > Evening Interviews
6. Re: Evening Interviews Mar 25, 2014, 06:03 Squirmer
 
1badmf wrote on Mar 25, 2014, 00:19:
yeah i trust ken's vision a lot more than ol' pete's. ken's a technologist as much as a storyteller and if anyone knows what's possible with the bleeding edge, it's him.
What is this assertion based on, considering Levine has done nothing but release two bad games since about 2005?
 
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News Comments > Saturday Interviews
3. Re: Saturday Interviews Mar 22, 2014, 18:16 Squirmer
 
There are indie developers already doing the sort of thing Levine is talking about and more (see Clockwork Empires preview in the earlier post today, for example).

Of course Levine will get all the media attention though.
 
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754 Comments. 38 pages. Viewing page 6.
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