User comment history
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| News Comments > More GTA IV PC Rumor Mongering |
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| 57. |
Re: No subject |
Jul 27, 2008, 21:23 |
sponge |
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The survey shows 1280x960 as the most common primary display resolution. In other words, what most people use as their desktop setting. When you're playing a game, you don't always use your desktop resolution. My desktop resolution is 1280x1024 but that's my absolute minimum resolution when it comes to games. I consider 1600x1200 or above to be high resolution, as it's higher than my minimum and far more desirable. But you can't prove any of that. What you consider to be high is worthless to me. So your rebuttal for Valve's hardware stats is "that's not what I do!" with absolutely nothing to back it up but an opinion?
Regardless, 1280x720 definitely isn't a high resolution by PC standards, especially if 1280x960 is the regular resolution for most gamers. Congratulations, you are correct by a technicality. I'd like to know your stock market picks since you clearly had insight to predict that the PC LCD market would choose to manufacture 16:10 LCDs rather than 16:9.
I think I'm done with this discussion. It's clear no one is interested in doing anything but recounting their personal experiences as fact and trashing consoles at every chance. It's boring.
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| News Comments > It Came from E3 2008, Part 24 |
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| 6. |
Re: Game Studios Court the Mainstream |
Jul 27, 2008, 05:35 |
sponge |
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As to the article, he seemed to be implying that old Nintendo gamers were 'hard-core', so although he understands the essence he doesn't get the big picture. Considering the NES *still* has games that are considered so hard they're evil (Mega Man 1&2, SMB3, Ninja Gaiden, Battletoads, etc) what WOULD you call it, then?
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| News Comments > More GTA IV PC Rumor Mongering |
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| 32. |
Re: No subject |
Jul 27, 2008, 05:25 |
sponge |
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Valve's hardware survey shows 1280x960 as the most common resolution, with 1024x768 in a close second. Which would put 1280x720 slightly lower than the most common (due to aspect ratio. There's few if any 1280x768 TVs), and maybe slightly higher/right of the overall average. Unless someone else has something that shows otherwise, I'm inclined to believe that 1680x1050 being a standardis a load of baloney, especially as 1024x768 is quickly becoming a standard resolution for web design.
http://www.steampowered.com/status/survey.html
It's only low because it's on a console, and God forbid someone not praise the high-holy praises of a PC on these boards! It's like a PC version of GameFAQs here. But don't let me interrupt the circle-jerk, carry on. This comment was edited on Jul 27, 05:36. |
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| News Comments > No PC FFXIII Planned |
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| 19. |
Re: I don't get it |
Jul 25, 2008, 16:30 |
sponge |
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Pieces make more sense simply because bigger developers like square have more than one person doing their share of the game, after all those credits are long for a reason... You can debate the merits of that all you want, but the fact remains is there is nobody that does this.
Just having the hardware is meaningless. The engine has to be running on the hardware in order for anything involving sound, graphics, whatever to have some sort of purpose. You can't just throw files at a video card without having some code to render them. At which point, you might as well run the engine on a normal PC.
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| News Comments > No PC FFXIII Planned |
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| 12. |
Re: I don't get it |
Jul 25, 2008, 12:08 |
sponge |
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Actually, the article clearly states that they have a fully functional PC build of the game. I know this is possible because we have a fully functional PC build of the console game being made where I work. This helps with testing because you don't need a dev kit to test non-platform specific bugs. It depends on the game, company, workflow obviously. But what you *don't* have is a bunch of PCs, each with one part of the console. As far as I've seen (which is a limited data set of a couple of companies that I have friends in or what I've read on various gamedev sites) the more common method is just deploying out onto a devkit.
Doesn't MS offer some sort of break on devkit 360s, anyway?
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| News Comments > No PC FFXIII Planned |
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| 10. |
Re: ... |
Jul 25, 2008, 11:42 |
sponge |
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Oh well, the original article was a bit confusing. For example, what's this meant to mean: "Now that we're developing on a PC base, the pace is going a bit faster". Surely all games are developed on PC anyway, making that statement all the more peculiar. Lost in translation?
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| News Comments > No PC FFXIII Planned |
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| 8. |
Re: I don't get it |
Jul 25, 2008, 11:24 |
sponge |
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I'm preety sure that some testing goes on in the PC stage - devs probably have a computer that microsoft gave them that has xbox hardware and a xbox sdk with xbox code that can simulate certain pieces on the real xbox. No, you just deploy builds for the platform in question. You don't have a bunch of Frankensteined PCs with console parts in them for development.
Playing a sound through the XBox's soundcard, or viewing a model with the XBox's GPU is a meaningless thing to do on it's own, nobody would want to do that. Not with things like game engines sitting in the way.
I had no idea there was so much mysticism about developing games for console. Go download XNA Creator's Club, I think there's a trial or something free. You build games within Visual Studio, you hook the 360 up to your network, hit build, and the game magically pops up on the 360. That's all there is to it.
This comment was edited on Jul 25, 11:28. |
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| News Comments > Quantum of Solace Game to Not Suck |
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| 21. |
Re: selective perception?? |
Jul 24, 2008, 23:51 |
sponge |
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I'm not creating anything. I'm just stating the facts. Publishers have the power to change these facts but they have no real incentive to. I thought we were talking about YOUR definition of what constitutes a movie tie-in game? If in which case you aren't creating that, then I have to wonder who is.
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| News Comments > Games for Windows LIVE Gold Refunds |
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| 24. |
Re: No subject |
Jul 24, 2008, 23:47 |
sponge |
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Exactly, and so Microsoft will have to create these games and sell them and have zillions of people online for them to justify users having to pay anything extra. Exactly what? How are you going to get 10-20 good games using GFW if you don't start from 0? You're just using my post as a basis to ramble about something unrelated.
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| News Comments > Quantum of Solace Game to Not Suck |
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| 17. |
Re: selective perception?? |
Jul 24, 2008, 02:28 |
sponge |
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It didn't have the strict deadlines, ridiculously short dev cycles and creative stifling that actual tie-ins do. So if something has to have strict deadlines, short dev times, and creative stifling to be a movie tie-in, aren't you just creating a self fulfilling prophecy?
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| News Comments > Savage 2 Free Week Begins |
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| 10. |
Re: Slaughter |
Jul 23, 2008, 16:36 |
sponge |
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Spawn camping is so 1990's. I thought games have evolved beyond that? Evolved beyond what? Spawning? Removing spawning is the only way to remove spawn camping.
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| News Comments > Out of the Blue |
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| 32. |
Re: Tell Congress not to drill our speci |
Jul 22, 2008, 23:16 |
sponge |
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heh. Since I put my e-mail on my profile, my spam has increased 100 fold. Big whoop. Spam filters are so good now, 1 in 10,000 gets through. SO a BIG to fuck you whoever is trying to get me. That's what's amusing though. This isn't spam. This is someone logging onto sites like The New Yorker, and filling out forms with my e-mail address in them.
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| News Comments > Out of the Blue |
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| 28. |
Re: Tell Congress not to drill our special.. |
Jul 22, 2008, 17:28 |
sponge |
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I've lived in cities with fantastic recycling programs - they took cans, bottles, glass, newspaper, chipboard, cardboard, clippings, etc. Currently, I live in a city that doesn't recycle a damn thing. Good. Between all the harsh chemicals used to de-ink paper, the lower durability of recycled paper, and the amount of energy required for the whole process, I'm not convinced that recycling paper is anything but a detriment to our environment.
The more recycled paper we use, the less trees that get planted.
I'm all for recycling glass, and especially metal products though.
(IANA Chemical Engineer, but I do know more about ink and paper than anyone here would ever care to know about)
This comment was edited on Jul 22, 17:30. |
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| News Comments > It Came from E3 2008, Part 16 |
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| 6. |
Re: 10 games to be suspicious of... |
Jul 22, 2008, 16:41 |
sponge |
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re Red Faction - RF1 wasn't exactly a highly detailed game either. The fact is any kind of destructible terrain etc eats up lots of memory. hence you'll see sparse environments and character models that are slightly less detailed than most games have nowadays. Thats something i can deal with since detsroying buildings is just too much fun. I think that was a workflow issue. All the destructible items in RF1 were modeled, not generated on the fly.
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| News Comments > Games for Windows Marketplace Coming, LIVE Gold Fees Going |
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| 7. |
Re: No subject |
Jul 22, 2008, 16:17 |
sponge |
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I still don't quite grasp the concept of Live matches. So there are no dedicated servers and no server lists? Do players host matches on their own machines? Or do they start matches, which are then hosted by Microsoft servers? I don't think "no dedicated servers" is a requirement, unless I mis-read something. Otherwise, it's just another middleware that handles friends list, messaging, matchmaking, etc. No different than Demonware and so on at it's core.
I also don't know of any restrictions that prevent server lists. Gears of War, for instance, still has a server list, although I wasn't able to get the PC version to even run.
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2696 Comments. 135 pages. Viewing page 21.
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