User comment history
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| News Comments > Blizzard Works to Stop OpenSource WoW Glider |
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| 20. |
Re: Hmmm... |
Aug 1, 2008, 18:49 |
sponge |
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Most Terms of Service have never been tested in court, if you read through the average ToS it basically grants every right known to man to the company ToS != EULA. An EULA has not been tested in court. Terms of Services have been tested ever since the phone companies have existed. All those broadband companies who cap bandwidth or limit how much you can download? Those are in the Terms of Service.
he sarcasm aside, Glider never actually communicates with Blizzard's servers, it's access is strictly local. The WoW client does any and all interactions with the server. Violating the Terms of Service is welcoming account closure and any number of other actions Blizzard is entitled to attempt but that's on a case by case basis. No. The Glider application was judged to constitute copyright infringement. Distributing an application which has no purpose besides to commit copyright infringement, and generating funds off of it is illegal. This has nothing to do with your property. Blizzard is not suing people who run Glider, nor are they saying what you can't do and do with your computer.
http://news.mmosite.com/content/2008-07-15/20080715231135963.shtml
This comment was edited on Aug 1, 18:50. |
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| News Comments > BioShock 2 Multiplayer Speculation |
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| 16. |
Re: No subject |
Aug 1, 2008, 16:22 |
sponge |
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I used that FOV hack that came out shortly after the game was released, and increased both the horizontal and vertical FOV. That blown up feeling was instantly wiped away, and going back to the default felt like tunnel-vision.
Half-Life 2 had a similar problem when that came out. Vehicles or something used an FoV of 70 to create the effect of speed. In many people, it ended up creating the effect of motion-sickness.
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| News Comments > John Carmack on PC & Console Hardware |
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| 12. |
Re: Ehh |
Aug 1, 2008, 16:16 |
sponge |
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I am saying technically they are not really different physically. Do you consider PDA phones like the iPhone, Palm Treo, or any HTC phone to be not really different physically? Not talking usage here, either.
Those share many more architectural similarities with a PC compared to any current-gen console, but I've never heard someone make similar comments about them.
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| News Comments > Blizzard Works to Stop OpenSource WoW Glider |
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| 11. |
Re: Hmmm... |
Aug 1, 2008, 16:10 |
sponge |
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Since they aren't "selling it" They are selling it. You pay them $25, they in return give you the full version of the game.
IIRC, there was some decision in this case where modifying a copy of the game in memory constituted a derivative work, which is why the code would be illegal to post. Glider is a tool which the only purpose of such is to commit copyright infringement. Someone would have to double check me on that decision, though.
Glider is a closed-source, shareware app. Blizzard are trying to stop Glider from making it open-source.
This comment was edited on Aug 1, 16:11. |
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| News Comments > Blizzard Works to Stop OpenSource WoW Glider |
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| 4. |
Re: Hmmm... |
Aug 1, 2008, 14:46 |
sponge |
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Isn't this a copyright case? (I don't remember the details) If so, it would literally be the same thing as releasing something based off of leaked Half-Life 2 source, for example.
The whole "you can never help anyone out, ever!" is a bit disconcerting, though.
Blizzard has no right to tell me what I do or don't inject into the ram of my computer. The memory is present in my computer, their product loads itself into my property and I can do whatever I want with it from there. Their Terms of Service can claim they have the right but until it's tested in court then no one will know for sure. I don't think anyone is telling you that you don't have that right. Distributing and selling something that does that is an entirely different concept. They are not related in the slightest.
This comment was edited on Aug 1, 14:47. |
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| News Comments > John Carmack on PC & Console Hardware |
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| 10. |
Re: obsolesence |
Aug 1, 2008, 14:39 |
sponge |
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What matters is the actual software. People buy hardware to run software. So go make your game kick ass and stop your compulsive thinking on the subject. This would be true if you would ignore the fact that Carmack's concern is engines, not gameplay. They have gameplay designers for that reason.
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| News Comments > Rage Screenshots |
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| 7. |
Re: Think of something original for once |
Aug 1, 2008, 14:36 |
sponge |
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Most screenshots that aren't a first person view with a HUD and gun model I've ever seen are just staged using all in-game assets. If you can find screenshots old enough in the final game, you'll often find the situations are set up make no sense at all position wise.
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| News Comments > Afternoon Consolidation |
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| 6. |
Re: No subject |
Aug 1, 2008, 14:25 |
sponge |
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I don't see the XBLA games either, but I don't have a 360 hard-drive so I wouldn't know anyway.
I do see GTA4, Rock Band, and Orange Box on there though, which was pretty funny.
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| News Comments > PC Halo Server Hotfix |
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| 7. |
Re: No subject |
Aug 1, 2008, 14:04 |
sponge |
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Anyone still playing Halo PC needs to go download Steam and pick up Team Fortress 2 cause they clearly haven't got a clue what GOOD team-based multiplayer FPS gamepaly is like. And such great examples of game design, like instead of trying to rebalance broken grenades, you just remove them completely!
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| News Comments > Morning Consolidation |
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| 7. |
Re: No subject |
Aug 1, 2008, 13:37 |
sponge |
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The difference being that PC hard disks aren't more expensive than their weight in gold like MS's proprietary 360 ripoff. Wouldn't matter in this case. I don't think MS would even allow a game to force pre-install on the hard drive.
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| News Comments > Wolfenstein Screenshots |
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| 4. |
Re: ... |
Aug 1, 2008, 13:34 |
sponge |
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"Nobody move!! I lost my contact lens!" Needs more false German accent.
NOBODEE MOOF. I LOST MEIN KONTAKT LENSEN!
The face models are surprisingly plastic-less. I am not won-over with the whole superpower/dark-side gimmick thing quite yet, at least not without seeing it in action.
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| News Comments > It Came from QuakeCon 2008, Part 2 |
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| 4. |
Re: Doom 4 Multiplayer to Beat Doom 3 |
Aug 1, 2008, 13:28 |
sponge |
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CoD4 is tactical? It's amazing what the perception of realism does for a game. There's no tactics in one kill headshots if you're playing "hardcore" mode (in another stance of perception being tied with with the company tries to sell it as)
Fuck teams. I'll take a good 1v1 game over a bunch of retarded kids pretending they're working together any day of the week. Especially over games like TF2 where they basically make you useless alone just to try and get people working together.
This comment was edited on Aug 1, 13:31. |
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| News Comments > Vampire: The Masquerade - Bloodlines Patch |
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| 7. |
Re: No subject |
Aug 1, 2008, 02:18 |
sponge |
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But anyways, have you noticed that in many of the last 471,932 patches they've patched only a small handful of problems, many of which are ridiculously minor? *moved that spot on the wall over an inch, changed the color of that brick by one shade of gray, etc* Here's an idea...how about instead of releasing a new patch every two days for patch release publicity to the very few websites that actually note it anymore, you instead combine them over a longer period of time into something actually halfway significant and THEN release it! *gasp* Oh know, they are on to us! Because they're developing it for themselves, and maybe don't actually care if websites cover them?
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| News Comments > Into the Black |
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| 3. |
Re: No subject |
Jul 31, 2008, 21:40 |
sponge |
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yah. i definitely hate corporate documents that have a need to describe the fact that it wasn't someone's error in creating a blank page. a blank page is a beautiful thing. Most people don't understand why that blank page exists, which is why it's labeled as such.
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| News Comments > It Came from QuakeCon 2008, Part 1 |
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| 2. |
No subject |
Jul 31, 2008, 21:34 |
sponge |
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I'm glad to see an It Came from QuakeCon section. I don't recall if there was one last year, but personally I look forward to QuakeCon a lot more than E3, even a few years ago before the event sucked. Games that come out of QCon are what I ultimately spend hundreds if not thousands of hours playing.
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2696 Comments. 135 pages. Viewing page 19.
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