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User information for Paul J Turner

Real Name Paul J Turner   
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Nickname UnderLord
Email Concealed by request - Send Mail
ICQ None given.
Description Born an Englishman, living in Australia, Self-employed, Life is Good!
I've been into electronics and computing since the Apple][ and the Intel 4004.
Still loving both jobs/hobbies!
Homepage http://
Signed On Aug 23, 2002, 22:54
Total Comments 508 (Apprentice)
User ID 13987
 
User comment history
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News Comments > Duke Nukem Whenever
89. Don't bother May 30, 2003, 04:04 UnderLord
 
If I were 3DR I'd quit now. The 'Faithful' have waited so long, that when it finally comes out, it will be dead easy for them to wait another year until it's in the bargain bin.
Like I mentioned in another thread, I redeemed my lay-by at E.B. and put it on Unreal 2. Maybe not the greatest game ever, but playable today!


 
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News Comments > Help Wanted
14. Maybe they'll make a DNF movie FIRST! May 17, 2003, 22:12 UnderLord
 
My first thoughts were:
"I can't believe they're still only doing character models for this.
I guess everybody else quit in disgust at the glacial progress!
You'd have to be keen to risk having your resume tainted by an obsolete-engined woefully-overdue game like this!"
But I see that's been thought before (and often).
My new thought is related to the build- engine release:
Maybe this will be the first game to have the source released before the game :-)
(I cashed my antique DNF pre-order back in against Unreal 2)
Hands up who remembers what version of DirectX DNF was going to need!

 
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News Comments > NVID-EA
58. Careful what you start EA Apr 11, 2003, 18:05 UnderLord
 
The whole point of DirectX in the first place was to create a harware abstraction layer to avoid card dependancies, now EA and Nvidia want to fight MS and its' platform?
Maybe MS will bring out 'Urgent' security patches that just happen to bugger up EA games, that'll teach 'em :-)


 
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News Comments > Game Development & Mods
1. XeNTaX no longer exists Jan 3, 2003, 18:01 UnderLord
 
The new download location:-
http://www.xs4all.nl/~michael/html/multiex-34b-screens.htm
say this:-

XeNTaX is dead
(it existed from 1989 to 2002)

This page does only exist to keep providing the MultiEx Commander package for those interested.
There will be no new versions of this package! The final package is version 3.7. Offical release January 2003
! The versions that are available below are the final packages. Do not mail Mr.Mouse for any questions about the software, read the help file if you have any. He no longer supports the MultiEx Commander software. With the 3.7 release you can easily add new game archive formats yourself! Grab the release, and use the tools to create text scripts to support your favourite game archives for extraction and importation! Also, you are always up to date because of webbased format downloads.


 
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News Comments > ROTT Source Released
16. They're off and running! Dec 23, 2002, 22:27 UnderLord
 
Well, I'm not posting regarding my opinions or anybody elses, they're academic now!
The keen guys have started their own ROTT Source forum and projects -
http://forums.3drealms.com/ubb/ultimatebb.php?ubb=forum;f=24
I just thought you'd be pleased that there're people who will be using the code, Happy Christmas! :-)

 
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News Comments > ROTT Source Released
15. final on ROTT source usefulness Dec 22, 2002, 16:43 UnderLord
 
You know, it's funny how people with nothing to say to the actual subject (Which won't stoke their ego with a reply) have plenty to say to someone elses opinion.
So, here's your final bit of the human contact you crave from me :-)
The ability to modify bytes in the execution space ( rather than the data space) after it is loaded is the root of all buffer-overflow vulns. To properly kill this and use memory protection hardware as it was intended kills self-modifying code dead, period.
The only advantage of modifying code (which is only usually to 2 or 3 variants) over a branch is memory space, setting up code bytes and moving them usually costs more time than branching in the loop, outside it just call separate similar routines. Memory space ceased to be a problem at least 3 years ago.
I code secure banking programs on Windows and Unix/Linux, I write microcontroller code in 2k chips for my private business and fun, so I know the issues quite well (after 30 odd years at it).
My first game prog was as simple as they get, 1-dimensional 'pong' on the front lights of a PDP8 using the register switches to 'hit' the 'ball', I know about starting simple.
Nor did I recommend the original Doom code with it's self-modifying code for newbies, I specifically cited the exe and dll based Doomsday code. A current code-base, new version out yesterday, and if you were really stuck, you could email the author, with some chance of assistance.
I was also only commenting on the (non)usefulness of the engine, after all, the content remains 3D-Realms', in answer to the person who thought I was dissing the game.
Finally, Shock, horror, I enjoyed ROTT too in the day, the 'Foggy Mountain' episode in particular.


 
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News Comments > ROTT Source Released
9. Re: What a waste of everyones time! Dec 20, 2002, 17:30 UnderLord
 
Sorry if you got that impression, but no, I don't think any company has an obligation to release their old source code. But when they do, why?
Either to teach programmers something (this won't, it's re-hashed Wolf3D); or so people can make mod's, but the engine is hopelessly out of date, it'd mean a total re-write to use modern APIs' .
I AM a well paid programmer, and I'd hate to see people wasting their effort on this code when there's so much better stuff freely available.
As I implied, I still play Doom and loads of add-on levels under the Doomsday Engine, and there's plenty of fun AND useful learning to be had from that project!
(I took a while replying because I downloaded the source code to confirm my fears, and there's no cable out in the mountains where I live. Jeez, it even teaches such abominations as self-modifying code, in Assembler)
While researching, I found this page informative though - http://www.3drealms.com/rott/originalspec.html
Cheers.

 
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News Comments > ROTT Source Released
7. What a waste of everyones time! Dec 20, 2002, 16:48 UnderLord
 
Too little, waaay too late.
The only way anyone will buy DNF itself is if it's given away free on a magazine coverdisk.
And ROTT is so antiquated NO programmer would waste their time with the source code when we've got so much better stuff like Quake 2.
Heck, Even Doomsday with 3D models beats ROTT as a gaming experience!.

 
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508 Comments. 26 pages. Viewing page 26.
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