User comment history
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| News Comments > Torchlight II Stress Test This Weekend |
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| 130. |
Re: Torchlight II Stress Test This Weekend |
May 19, 2012, 19:36 |
eunichron |
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ASeven wrote on May 19, 2012, 17:12:
Dades wrote on May 19, 2012, 16:34:
All things considered, the game to me is not better than Diablo 3. It's not even better than Torchlight 1, it's just the same with a larger game area. But what do I know? I'm just a Blizzard shill who can't see how amazingly brilliant Runic is for using 16 year old game design choices. At the very least they have the decency to not charge more than $20 for it. Anyone who disagrees with your take on the game is obviously accusing you of being a shill, that's totally the same thing And most of the downsides he mentions for T2 can be easily assigned to D3 as well. Calling someone a Blizzard shill for liking Diablo 3 seems to be all the rage the last week. Maybe not from you two in particular, but from a certain other poster on here and from other forums it is ;).
There are things I don't like about Diablo 3 gameplay wise (my Demon Hunter is all too squishy on higher difficulties, and a couple of the abilities, active and passive, are nearly useless). Though some of the common complaints I have seen I think are unfounded, particulaly complaints of it not being 'grimdark' enough, and a supposed lack of abilities [every class has 6 categories with 3-5 skills in each category, and 6 runes for each ability plus 15-16 passive abilities... unlike what TotalHalibut claimed in his rant you do get multiple new things to play around with every level. Oh, and you can't TP during boss fights, WTF is up with that?
And secret text to avoid spoiler: Diablo's voice acting and character design is less than stellar. It just sounds like they put Leah's voice actress through a vocoder without adding any extra effects to it. It just sounds cheeky and lame compared to the rest of the voice acting, which is superb. What's with Diablo taking on aspects of Leah? It's like they stole a page from the Alien universe [aliens taking on physical characteristics of their host], but I fully expected a nice big beefy cool looking demon, not a vaguely familiar Lord of Terror with hips and tits.
Torchlight 2... maybe it'll be worth it with the larger world and mod support. If any good mods do pop up for it I'd pick it up, but right now Diablo 3 and Grim Dawn are more my style. |
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| News Comments > Out of the Blue |
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| 19. |
Re: Out of the Blue |
May 19, 2012, 19:06 |
eunichron |
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Cutter wrote on May 19, 2012, 18:32: Thanks euni and Helf. Is it possible one of you guys can just shoot it to me through email? You can do it through my profile here.
And Helf, what's yer Steam id - mine is Cutter. Also, are you and euni in the Blues group? If not you guys should join up with that. And yeah, we'll have to see about getting a group/clan up around these parts for MW! Can't wait for that!!! Booyah! Key sent, just let me know if you got Half Elf's first.
I thought I was in the Blue's Steam group, but it appears I am not. Time to remedy that. |
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| News Comments > Out of the Blue |
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| 14. |
Re: Out of the Blue |
May 19, 2012, 17:57 |
eunichron |
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xXBatmanXx wrote on May 19, 2012, 17:11: I dont' know how to check for those codes Guest passes are only in the boxed editions, 1 in the standard, 3 in the collector's. |
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| News Comments > Out of the Blue |
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| 8. |
Re: Out of the Blue |
May 19, 2012, 16:37 |
eunichron |
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Cutter wrote on May 19, 2012, 15:57: I still haven't even seen this game live. Anyone got a spare code they won't use otherwise. I have one guest pass left. If you message me on Steam at eunichron (or reaper96, sometimes eunichron doesn't work) I'll pass it to you. |
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| News Comments > Torchlight II Stress Test This Weekend |
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| 126. |
Re: Torchlight II Stress Test This Weekend |
May 19, 2012, 15:09 |
eunichron |
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Ok, I gave the beta a couple hours of play today, and I really, really, tried to get into it, but there were things that I just couldn't get over.
Things I liked; - Stat allocations and Skill tree. Not a big issue, the game could be just fine without them, but it's cool that they're there. - The Charge bar. Was a neat addition to give your character a little extra boost and a little extra resource management. - Pets. Same as Torchlight, I like that they're not totally useless. This was always the best innovation by Runic. - There's a myriad of dungeons and side quests to explore. - The loot is neat. There's no shortage of rare loot to pick up and optimize.
Things I didn't like, or just boggled my mind; - I'm fighting against someone named "The Alchemist" (presumably the character from TL1), why am I fighting undead and various forest creatures everywhere? Shouldn't I be fighting, y'know, things that he created, or influenced, or whatever? The setting makes no sense in regard to the story. - The classes are generic and the skill points are shallow. The standard warrior/mage/rogue types. Nothing special, nothing new. Skill points do nothing more than give you a small damage increase per point. The abilities are likewise, generic and shallow. - On my Embermage my staff does more damage than my primary spell, no matter how many points I dumped into the corresponding skill or into Focus. WTF? - The art style. It's just not my cup o' tea, it's too bright and cartoony, especially when juxtaposed with the music that tries to make it sound foreboding and creepy. Speaking of music, I could have sworn I heard the Tristram theme somewhere in there. I had to tab out to make sure I didn't have Diablo 3 running in the background. - The aforementioned dungeons and quests, which I say are a positive, are fairly linear, and the boss fights aren't all that interesting. - More potion chugging. Ugh.
All things considered, the game to me is not better than Diablo 3. It's not even better than Torchlight 1, it's just the same with a larger game area. But what do I know? I'm just a Blizzard shill who can't see how amazingly brilliant Runic is for using 16 year old game design choices. At the very least they have the decency to not charge more than $20 for it.
Here's hoping Grim Dawn delivers. |
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| News Comments > Out of the Blue |
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| 3. |
Re: Out of the Blue |
May 19, 2012, 13:16 |
eunichron |
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| I've got a level 40 demon hunter about half way through Act II Nightmare... and wow, they weren't joking when they said "YOU WILL DIE" in response to people who said the beta was too easy. I think I died 3-4 times in all of normal mode, and most of that was just to new boss mechanics. In Nightmare I've died 4-5 times to just a single unique mob. You get a mob with ability combos like Jailer + Desecrator, or Fire Chains + Arcane Enchanted, and it's just instant death. I am still having a blast though. |
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| News Comments > Op Ed |
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| 40. |
Re: Op Ed |
May 19, 2012, 02:12 |
eunichron |
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| FYI Bat, if you're a magic find whore, you can load up your companions with magic find and a portion of it counts towards your character's magic find. |
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| News Comments > Torchlight II Stress Test This Weekend |
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| 111. |
Re: Signed up! |
May 19, 2012, 01:26 |
eunichron |
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Wowbagger_TIP wrote on May 19, 2012, 01:11:
eunichron wrote on May 18, 2012, 21:51: That is why I hated Path of Exile so much when I tried the beta. It was everything that was terrible about Diablo 2 without anything new. It was like the developers saw how "different" Diablo 3 was and decided to make a re-imagined Diablo 2, but without the good story and interesting classes, abilities, and enemies. All you're left with is a Skinner box without any veneer to hide the fact that it's a Skinner box (as Diablo [all three of them] has done). Not that you don't have a point about the D1/2 devs not guaranteeing a good game, but Path of Exile hasn't even introduced the story elements into the game yet. They're still in closed beta and have deliberately left a lot of stuff out so as not to ruin the story for everyone. So passing judgement on that at this point is just nonsensical. Right now it's just basic quests and mechanics in the game. I didn't know that, and that is good to know, but overall it seemed like a much more shallow gameplay experience than Diablo 3 or Torchlight 2. I honestly can't fathom what anyone sees in that game, other than the skill web, which while a decent enough replacement for a skill tree still seems convoluted and superfluous. |
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| News Comments > Torchlight II Stress Test This Weekend |
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| 99. |
Re: Signed up! |
May 18, 2012, 21:51 |
eunichron |
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ASeven wrote on May 18, 2012, 20:43:
shinchan0s wrote on May 18, 2012, 20:15: I hate to say it, but Torchlight 2's graphics and classes are extremely unappealing. Torchlight felt like Titan's Quest. Too linear, crap skills, no background story. Blizzard's game manuals were chock full of lore - a very underrated aspect of Blizzard's "magic" IMO.
I'll try the stress test, of course, but... I dunno, man, can't get real excited. I always find these type of comments deliciously ironic because the devs making T2 are the same ones that made D1 and 2, therefore they are the ones that built Diablo as the powerhouse it is today. I always hated this comment because if I wanted to play Diablo 2, I'd play Diablo 2. That is why I hated Path of Exile so much when I tried the beta. It was everything that was terrible about Diablo 2 without anything new. It was like the developers saw how "different" Diablo 3 was and decided to make a re-imagined Diablo 2, but without the good story and interesting classes, abilities, and enemies. All you're left with is a Skinner box without any veneer to hide the fact that it's a Skinner box (as Diablo [all three of them] has done).
Torchlight 2 might be different, but just because it is former Blizzard North employees doesn't mean they're immune from lack of originality. |
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| News Comments > Torchlight II Stress Test This Weekend |
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| 83. |
Re: Torchlight II Stress Test This Weekend |
May 18, 2012, 17:46 |
eunichron |
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ASeven wrote on May 18, 2012, 17:13: (Coincidence or maybe not?) Yes, it is. Now, if they had suddenly met all of their stretch goals (though they are close to meeting all of their goals) and jumped to 30k+ backers, then I'd call it a correlation. |
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| News Comments > Torchlight II Stress Test This Weekend |
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| 72. |
Re: Torchlight II Stress Test This Weekend |
May 18, 2012, 15:23 |
eunichron |
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sauron wrote on May 18, 2012, 15:09:
eunichron wrote on May 18, 2012, 14:59: Cartoony, childish, graphics. Bland, trite, skills and skill trees. Unimaginative character classes. Hopefully they've fixed some of that for TL2. Sounds like WoW, so it should make an enormous profit.
I can see where you're coming from though. Most of the time, I too go for deep, immersive RPGs with realistic graphics. But some of the time, TL just fits the bill perfectly. I have no idea why. Yeah, I realize the graphics are subjective, I just don't prefer that graphic style, or it just has to be really over the top (like Orcs Must Die!!), and TL wasn't. Though in some of the TL2 videos it looks like they've added some zazz to the animations. |
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| News Comments > Torchlight II Stress Test This Weekend |
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| 66. |
Re: Torchlight II Stress Test This Weekend |
May 18, 2012, 14:59 |
eunichron |
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deqer wrote on May 18, 2012, 10:58: It's a beautiful moddable DRM-less offline singleplayer/multiplayer/lan actionrpg game made by Runic Games(the true makers of Diablo II) that maintains all the traditional systems of the classic diablo series games--including the music--for 1/3 of the price.
It's different than Diablo 3. - Diablo 3 is online only(lol?), and costs 3x more $ - Diablo 3 is not moddable(lol?) - Diablo 3 requires you setup a global Battle.net account. - Diablo 3 is being leased to you. You don't own it. - Diablo 3 is not forever, because you don't own it. - Diablo 3 does not maintain several traditional systems(for ARPGs). It has no skill or stat points, has a completely different skill system, and multiple other differences from traditional ARPGs. - Diablo 3 is by Blizzard--the future of Game Leasing.(lol?)
Duh?
Oh, hey, only one of those things is anything at all related to gameplay.
"But, but, no one can play Diablo 3 because of ONLINE-ONLY lololol"
But I, and all of my friends playing, haven't had a single issue playing the game.
I'll give TL2 a try, but I wasn't a fan of the first one. Cartoony, childish, graphics. Bland, trite, skills and skill trees. Unimaginative character classes. Hopefully they've fixed some of that for TL2. |
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| News Comments > Torchlight II Stress Test This Weekend |
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| 58. |
Re: Torchlight II Stress Test This Weekend |
May 18, 2012, 13:39 |
eunichron |
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Rattlehead wrote on May 18, 2012, 11:35: I enjoy Diablo 3 and will enjoy Torchlight 2. Stick that in your pipe and smoke. It's weird how you can enjoy both games without turning it into a pissing contest.
I hate all of you. You are one crazy motherfucker. I like you. |
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| News Comments > Morning Tech Bits |
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| 21. |
Re: Morning Tech Bits |
May 17, 2012, 23:37 |
eunichron |
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Wait, what? No jokes about not being able to play Diablo 3 on these laptops while you're traveling without internet?
I am disappointed.
Jokes aside, since AMD and Intel are touting Trinity and Ivy Bridge as having capable integrated gaming graphics, it makes sense to benchmark a popular game on those systems to see if they're actually viable. |
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| News Comments > Tribes: Ascend Passes 1M Downloads |
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| 74. |
Re: Tribes: Ascend Passes 1M Downloads |
May 16, 2012, 22:19 |
eunichron |
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Jerykk wrote on May 16, 2012, 22:11: I think the biggest issue with the current system is that it doesn't really have longevity. Once you've unlocked everything for any given class, there's not much else you can do with that class. However, if they switched to a LoL-style upgrade system where you could mix and match upgrades as you saw fit, there would be a lot more flexibility and lot more variety in builds. They have the right idea with the perk system (except for the fact that you can upgrade perks) and they just need to extend that idea to the armor, weapon and item upgrades. Just in the last patch they added custom kits that you can unlock for 5200 experience (4 custom kit slots per class + the default kit). I haven't bothered unlocking any yet so I don't know just how much customization there is, but it's there.
[EDIT]
Just asked my friend who has unlocked a few, they're just kit shortcuts so you don't have to go in an manually modify the kit whenever you spawn... so not any more customization than was already there. |
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| News Comments > Ships Ahoy - Diablo III |
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| 263. |
Re: Ships Ahoy - Diablo III |
May 16, 2012, 17:48 |
eunichron |
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I received my CE today from Gamestop. Lots of neat swag.
Also, preview of the Diablo 3 Cow (MLP) level: http://www.youtube.com/watch?v=JeQzJC-vS40
And, since I did get the CE, I have 3 Diablo 3 guest passes to hand out. Steam name eunichron (if that doesn't work account name reaper96), B.net tag eunichron#1577. Shoot me a message and I'll hand them out to the first 3 people. |
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| News Comments > Ad Says Guild Wars 2 Next Month |
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| 22. |
Re: Ad Says Guild Wars 2 Next Month |
May 16, 2012, 01:03 |
eunichron |
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KTR wrote on May 16, 2012, 00:39:
eunichron wrote on May 16, 2012, 00:11: Don't tell me you're buying into that, "We're saving it for a surprise!" BS. Being that the two other races were available at various press events/gaming conventions...yea, I am buying in to "that." "Available" and "finished" are two entirely different things. The game is "available" in beta at the moment, but it is nowhere near "finished". Further reinforced by the fact that the only times they have shown off the Sylvari and Asura are with pre-made characters at high levels... it's pretty clear that the Sylvari and Asura starting zones aren't finished, and that is why they're not in the beta, and that is why there's no way in hell the game is coming out in June.
Not that I'm complaining, I'm looking forward to the game just as much as you (maybe even as much as Cutter), but I also want it to have enough time to bake in the oven before it goes live. |
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| News Comments > Ad Says Guild Wars 2 Next Month |
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| 18. |
Re: Ad Says Guild Wars 2 Next Month |
May 16, 2012, 00:11 |
eunichron |
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KTR wrote on May 15, 2012, 23:45:
eunichron wrote on May 15, 2012, 23:26: As amazing as what they have already is, it's nowhere near done. Half the instances don't work, two of the races aren't even implemented! No way in hell this is being released any time within 2 months. Uh...you do know that NCsoft is doing that on purpose?!? Don't tell me you're buying into that, "We're saving it for a surprise!" BS. |
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| News Comments > Diablo III Launch: Error 37 Gains Infamy |
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| 36. |
Re: Diablo III Launch: Error 37 Gains Infamy |
May 15, 2012, 23:57 |
eunichron |
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PropheT wrote on May 15, 2012, 23:50:
Shok wrote on May 15, 2012, 23:34: Ok, I'll bite. It is when all I want to play is single player and I'm forced online for inane DRM reasons when a single player component could have been developed in the 12 years between Diablo 2 and 3. I'd like to stick up for the online-only component because it's trying something different that could be kind of cool... but I can't anymore. There's something about the implementation of it that just isn't working.
The online parts of it are completely integrated into the game, from global chat channels to always-on friend joining to auction houses, but they're so easily ignored that I have to wonder what the point is if someone isn't interested in those things. If you're not using them, they aren't just extraneous...they're actually detrimental to the game. The more I play (or try to play) the more I think that Starcraft 2's usage of the tools was not just better but smarter. I love the game so far, for the most part, but for me personally the online components aren't worth the hassle.
And I just plain don't get the auction house. If you take away the hunt for loot in Diablo 3, I'm not sure I understand the point of playing anymore.
The only possible concession I could see, and this is if they absolutely insist on keeping the RMAH, is to sell a discounted, offline, single player only version of the game. Maybe knock $20 off the price and don't allow any multiplayer of any sort with that version. I'd be a huge supporter of that, and I'm sure it would make a lot of people happy, but for me Diablo has always been a game that I always played coop, so I don't mind the always online aspect of it currently. |
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| News Comments > Diablo III Launch: Error 37 Gains Infamy |
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| 27. |
Re: Diablo III Launch: Error 37 Gains Infamy |
May 15, 2012, 23:31 |
eunichron |
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Last Night's Diablo III Debacle Demonstrates The Problem With 'Always-Online' Games. No, it demonstrates the problem with popular always-online games.
Somebody was able to apparently log in, level 60 has already been reached. Other than the emergency maintenance outage I haven't had a single problem logging in all day. |
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1786 Comments. 90 pages. Viewing page 15.
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