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Real Name eunichron   
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Nickname eunichron
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Homepage http://
Signed On Aug 23, 2002, 16:54
Total Comments 1789 (Pro)
User ID 13977
 
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News Comments > Valve Confirms New Engine?
52. Re: Valve Confirms New Engine? Nov 13, 2012, 09:20 eunichron
 
Mordecai Walfish wrote on Nov 13, 2012, 01:06:
Genesys wrote on Nov 12, 2012, 20:57:
theyarecomingforyou wrote on Nov 12, 2012, 15:06:
BobBob wrote on Nov 12, 2012, 14:34:
You should see this movie but don't read about it too much, to avoid spoilers: http://www.imdb.com/title/tt0139809/
I'll check it out.
http://www.imdb.com/title/tt0120907/ is similar but not quite as good imho. You probably never heard of either movie because they came out in 1999 and were completely stomped on by http://www.imdb.com/title/tt0133093/ :)

LOL, if http://www.imdb.com/title/tt0120907/ would have had a title that didn't appear at first glance to be for boner pills, it might have *maybe* done a bit better

Speaking of movies that are better than, but got stomped on by http://www.imdb.com/title/tt0133093/ , there's also http://www.imdb.com/title/tt0118929/.
 
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News Comments > Valve Confirms New Engine?
11. Re: Valve Confirms New Engine? Nov 12, 2012, 11:34 eunichron
 
theyarecomingforyou wrote on Nov 12, 2012, 10:49:
Considering that HL2 was one of the first games to push DX9 I would hope to see something similar with any next-gen engine from Valve. Really they need to be supporting DX11 from the get-go. I also hope we'll see some real advancement in gameplay, much like HL2 did by introduced physics, advanced facial animations and pushing drivable vehicles.

Graphics are all well and good but gameplay and art direction are much more important and that's somewhere that Valve has always excelled, especially with TF2 which was amazing for its time.

They need to start making big leaps in AI. A few games have been pushing it lately (Radiant AI in Skyrim, a few others I can't remember this early in the morning), but we went from companies in the late 90s/early 00s making great advancements in AI, only to be inundated by rail shooters where the extent of the enemy AI is aimbots pouring out of windows and doors.

No doubt Source 2 (or whatever it ends up being called) will be graphically amazing, and the physics will be super, but AI is the next innovation that is going to matter, in my opinion.
 
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News Comments > MoH SEAL Consultants Reprimanded
23. Re: MoH SEAL Consultants Reprimanded Nov 9, 2012, 16:00 eunichron
 
DangerDog wrote on Nov 9, 2012, 13:53:
eRe4s3r wrote on Nov 9, 2012, 11:19:
I wonder what scenes in particular were related to this reprimand.. because it can't be the locations.. or can it?

Regenerating health and the ability to respawn.

door breaching techniques as well.

http://www.youtube.com/watch?v=72Ew-awbsNw

I haven't played the game, but after watching that video I have to wonder if they actually listened to any of the SEALs input, because it looks like they did not.
 
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News Comments > Steam for Linux Beta Client
3. Re: Steam for Linux Beta Client Nov 6, 2012, 15:25 eunichron
 
DangerDog wrote on Nov 6, 2012, 14:44:
despite some people feeling put off by Steam being released for their "everything should be free and open" operating system.

I would say those people, the Stallman types, are a fairly small, but increasingly vocal, minority in the Linux community. Seeing as how Ubuntu looks like the primary distro for support, and Ubuntu isn't endorsed by the FSF, I'm assuming Valve doesn't give two shits about what they have to say.

But as you said, unless there's some overwhelming advantage to switching to Linux over Windows 7 for gaming (exclusives, performance, what have you), I don't see this as any more than a novelty.
 
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News Comments > Evening Tech Bits
5. Re: Evening Tech Bits Oct 26, 2012, 22:18 eunichron
 
A friend gave me a copy from his MSDN account.

I just Bootcamped it on my Macbook Pro to troll myself.

It's working.
 
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News Comments > Left 4 Dead 2 Free Weekend
14. Re: Left 4 Dead 2 Free Weekend Oct 25, 2012, 09:14 eunichron
 
Yeah, well, I got L4D2 for free as part of a buy 2 get 1 free deal.  
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News Comments > Hardware Reviews
2. Re: Hardware Reviews Oct 23, 2012, 15:12 eunichron
 
Verno wrote on Oct 23, 2012, 10:14:
Nice to see AMD catching up on performance in some respects. Those gains are really impressive without a die shrink or new arch. Too bad the gaming performance is slightly worse than Intel equivalents (usually about 1-4fps in most benches I read). That said, the price is pretty good for an unlocked multiplier, they seem to run slightly louder and hotter than recent Intel chips but I'd probably use a third party HSF anyway.

I might check one out for a new HTPC build sometime.

AMD's biggest hurdle right now is power consumption, those numbers are just abysmal compared to Intel's. Their price:performance ratio is great though, but if I was building something to be slim, sleek, and quiet (like your HTPC idea), I would stick with Intel.
 
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News Comments > Diablo III Version 1.0.5 Tomorrow
14. Re: Diablo III Version 1.0.5 Tomorrow Oct 16, 2012, 00:43 eunichron
 
LaxerFL wrote on Oct 16, 2012, 00:09:
Where did you get the idea that I spent 200 hours playing? I said I couldn't even finish Inferno. I think I played about 60 hours total. 55 on my WD and maybe 5 hours on the other bullshit boring classes.

I'm just confused why you would think I played for hundreds of hours?

Whoa settle down. I didn't mean you specifically, but players in general. Like Ozmodan down there who claims to have put 400 hours into it but says the game isn't fun . To which I reiterate, if one does not enjoy the game, why would one invest so much time in it?
 
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News Comments > Diablo III Version 1.0.5 Tomorrow
6. Re: Diablo III Version 1.0.5 Tomorrow Oct 15, 2012, 21:19 eunichron
 
LaxerFL wrote on Oct 15, 2012, 20:58:
Silicon Avatar wrote on Oct 15, 2012, 20:49:
I'm sort of glad I skipped this one. Maybe if enough expansions come out it'll be a fun game.

It's weird. It isn't a BAD game, it just isn't as good as it could/should be. I did enjoy playing a Witch Doctor for a little bit. There is no way I could finish Inferno though. Not because it is too hard but because the game gets REALLY boring at that point. You have all your spells and abilities available to you WAY before you beat Inferno. There is no character progression after that and really what is the point? I never played Diablo 2 for the item grind. I just wanted to see how close to 99 I could get. I got a necro to 94... before the expansion, lol! That was a lot of Chaos Sanctuary runs!!

I understand the people who boycott the game because of always-online or RMAH, but I really don't understand the people who continue to sink hours upon hours into it while at the same time deriding it for how terrible it is. If the game is so awful, why did you put 200+ hours into it? Why did you kill Diablo on Inferno with every class? Obviously the game meant at least something to you to devote that much time to it.

I put about 100 hours into it before I gave it up for other games. Not that I didn't like it, it just didn't hold my attention long enough. It certainly wasn't a bad game, it wasn't a great game either. I got my $60 worth and moved on when I got bored of it. I may or may not reinstall it down the road, but for the time being I have a massive backlog of games to work on.
 
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News Comments > No Terraforming in SimCity
36. Re: No Terraforming in SimCity Oct 12, 2012, 09:55 eunichron
 
WyldKat wrote on Oct 12, 2012, 05:18:
Terraforming was a big deal when you were trying to create your dream cities.

You mean how 99% of players would just make their landscape totally flat so that they wouldn't have to deal with hills and valleys?

Not that I agree with the notion of "NO LANDSCAPING EVER!" but to say that terraforming was a big deal for that "perfect" city is kind of ridiculous also.

HorrorScope wrote on Oct 12, 2012, 09:50:
Not like in Madden for example, you add online leagues, then the next several years you take them out entirely, then add them back in for a couple years then take it out again. We wanted online leagues since the first day they added them, we wanted each year more features then the previous to the end of time. But they'll just yank things like that and somehow consider that a brilliant idea.

That's what I don't get about most developers, that is, why they remove features from game series' that are essentially iterations of themselves. EA isn't the only one that does it, but for things like Madden (any sports game really), Sims, Sim City... there's absolutely no excuse for the removal of features, there should only be added or tweaked/fixed features.
 
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News Comments > Battlefield: Bad Company TV Series Planned
11. Re: Battlefield: Bad Company TV Series Planned Oct 8, 2012, 22:44 eunichron
 
Cutter wrote on Oct 8, 2012, 20:18:
No...just no.

If it's like a modern A-Team it could be pretty good...

...but it probably won't be.
 
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News Comments > etc.
3. Re: etc. Oct 1, 2012, 16:43 eunichron
 
BobBob wrote on Oct 1, 2012, 15:04:
Jay Wilson as writer. His use of cursing and mastery of the English language to flame people is brilliant.

Jaina Proudmoore: "Thrall, Arthas is burning down Lordaeron and turning everyone undead. We need to band together to defeat him!"
Warchief Thrall: "Fuck that loser."
 
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News Comments > Library of Congress Games Interview
8. Re: Library of Congress Games Interview Sep 28, 2012, 18:03 eunichron
 
Cutter wrote on Sep 28, 2012, 16:42:
Even midget donkey porn?

Especially midget donkey porn.
 
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News Comments > Library of Congress Games Interview
6. Re: Library of Congress Games Interview Sep 28, 2012, 11:28 eunichron
 
nin wrote on Sep 28, 2012, 11:00:
Wait, when you say "surprised the kinds of things we can catalog", did mean porn? Cause I'm down with that, too... :)

Oh, with the new RDA cataloging system that the Library of Congress is developing we can not only catalog your porn, we can tell you who produced it, where they produced it, in which building it was filmed, who wrote the soundtrack, who the actors are and which other films they've starred in, all other titles produced by that company, everything that director has filmed, any thematically similar titles (including parodies!), and we can tell you if it's available on DVD, BluRay, VCD, laserdisc, or digital download. If for some reason we don't have it, we can find out who does and request it through inter-library loan and have it for you in a matter of days.
 
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News Comments > Library of Congress Games Interview
3. Re: Library of Congress Games Interview Sep 28, 2012, 10:35 eunichron
 
nin wrote on Sep 28, 2012, 10:23:
Wow, that's pretty cool! No idea they did that!


I'm currently working on my masters in library and information science, you'd be surprised the kinds of things we can catalog!
 
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News Comments > Mists of Pandaria Sales Disappointing?
24. Re: Mists of Pandaria Sales Disappointing? Sep 27, 2012, 22:22 eunichron
 
Prez wrote on Sep 27, 2012, 20:53:
It's only Actiblizz and their monetize everything mantra that keeps this churning out like a factory now.

Normally I find you a tad over-cynical in many respects but I think in this case you absolutely nailed it. Who would have envisioned Blizzard becoming a soul-less passion-less cash factory ten years ago?

It's actually not that far off base when you consider how they structured releases 10 years ago. With StarCraft, Diablo 2, and WarCraft 3 especially... the core games were, to put it bluntly, not that great. All three series didn't really mature until their respective expansions were released, most of which had the features that were announced by eventually cut from the vanilla games. So, essentially, even a decade ago, Blizzard was "monetizing" by nearly forcing people to buy expansions to get a "complete" game. Don't get me wrong, they were (and still are) amazing games that deserve their spots in gaming hall of fame, but withholding (and I really hesitate to call it that) content is a part of their pre-ActiBlizz history.

n3farious wrote on Sep 27, 2012, 21:03:
Fuggin trolls. I'm sick of the kung fu panda references. The 'Pandas' have been part of the lore long before either movie came out.

I imagine most people either don't know or wouldn't remember this but the whole panda thing happened because Samwise Didier posted a drawing he had done of a samurai panda on the WarCraft 3 beta forums. The forum loved it and asked for more. Then it became an April Fool's joke. Then the brewmaster was added WC3:TFT. To say they were always part of the lore is a stretch, they started as a joke, which should tell you something about this xpac.
 
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News Comments > Blizzard "Looking At" F2P StarCraft II Multiplayer
19. Re: Blizzard Sep 21, 2012, 23:52 eunichron
 
007Bistromath wrote on Sep 21, 2012, 23:32:
TheEmissary wrote on Sep 21, 2012, 21:24:
As far as people bitching about them worrying about how they would monetize it, what the fuck do you expect? No one would do F2P if they couldn't make money off of it. Even Valve makes boatloads of cash off of their F2P model. If you're expecting developers to just hand you shit with no way for them to make money, you're either stupid or naive. Seriously, your complaints aren't even making sense anymore, just go fuck yourselves.

NO U

They are taking an existing product and screwing it up. I don't play SC2, and wouldn't if they paid me, but I know when something is Fd in the A zone. With successful F2P schemes, a game is either built from the ground up to be playable as an a la carte experience, or the parts you buy are things that don't change the core gameplay. If they wanted to sell maps on a microtransaction basis, that'd be fine. Even small efficiency tweaks would be a sensible way of doing this, because people just go apeshit for advancement mechanics of any kind, and the existing competitive scene could continue to exist at the end of that silly little metagame.

Their best idea, which they admit is stupid, is "give people a broken version of our game."

That's not even how you make a good demo, in the traditional scheme. It makes even less sense in the new model. It is full retard, and even talking about it shows that they're putting zero thought or effort into this.

Having a F2P game that is actually just a portion of your hard drive that says "buy the real thing and this won't suck anymore" is not magnanimous. They sold their game to just about everyone who actually wants it. They got paid. If they want to convert less interested people into sales, this crap is not how to do it.

I was talking about F2P in general, not this situation in particular, but if Blizzard can find a way to make SC2 F2P without screwing over those of us that paid $60 already, then more power to them.
 
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News Comments > Blizzard "Looking At" F2P StarCraft II Multiplayer
17. Re: Blizzard Sep 21, 2012, 23:08 eunichron
 
Dades wrote on Sep 21, 2012, 22:37:
Dagnamit wrote on Sep 21, 2012, 22:32:
you guys say monetize like it's a 4 letter word, but forget that free 2 play means that they have to get some cash flow from somewhere. I sure as hell don't work for free. Do you?

Starcraft 2 is not a free product, they got their money already. Several million copies and counting.

Neither was TF2 before it went F2P, and now it's Valve's biggest cash cow. In fact I think Valve's own figure was a 1200% increase in revenue just from TF2 going F2P.
 
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News Comments > Blizzard "Looking At" F2P StarCraft II Multiplayer
11. Re: Blizzard Sep 21, 2012, 22:12 eunichron
 
TheEmissary wrote on Sep 21, 2012, 22:02:
There is nothing wrong with F2P games in general they just don't make for very competitive games.

I don't see how you can say that especially given the ubiquity of LoL and Dota2 in esports. Tribes: Ascend is getting some notoriety as a competitive FPS, though I have to wonder how much of that is due to Hi-Rez's efforts to force it on the esports scene, and how much of that is genuine acceptance. I don't think a F2P version of SC2 would be any different.
 
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News Comments > Blizzard "Looking At" F2P StarCraft II Multiplayer
9. Re: Blizzard Sep 21, 2012, 21:55 eunichron
 
TheEmissary wrote on Sep 21, 2012, 21:24:
I am sure the esports crowd isn't going to be happy about this one bit. Any game played competitively needs to be balanced and every one needs to have access to the same features. Free-to-play games your forced to monetize every bit of the game in some way.

I hope they don't start requiring people to buy tickets to play on the ladder or offering F2P buildings or units. I can't see people paying for banners or portraits.

Any way this seems like desperation because of the other major free to play RTS games such as End of Nations, CnC Generals 2. I think they see the writing on the wall.

I really don't think EoN or CnC:G2 will be any sort of competition regardless. People aren't going to play shitty games just because they're free, and as far as multiplayer competitive RTS BW/SC2 have been dominating for the last decade.

As far as people bitching about them worrying about how they would monetize it, what the fuck do you expect? No one would do F2P if they couldn't make money off of it. Even Valve makes boatloads of cash off of their F2P model. If you're expecting developers to just hand you shit with no way for them to make money, you're either stupid or naive. Seriously, your complaints aren't even making sense anymore, just go fuck yourselves.
 
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