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User information for Anon Anon

Real Name Anon Anon   
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Nickname Icewind
Email Concealed by request
ICQ None given.
Homepage None given.
Signed On Aug 21, 2002, 18:44
Total Comments 1539 (Pro)
User ID 13929
User comment history
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News Comments > Epic Wins Case Versus Silicon Knights
9. Re: Epic Wins Case Versus Silicon Knights May 30, 2012, 22:27 Icewind
Sepharo wrote on May 30, 2012, 21:00:
Silicon Knights is now on the hook for $4.45 million in damages


I'm not sure of what Silicon Knights had as evidence of Epic's promised support but I'm guessing it probably went down like this.

Epic: "Hey if you guys license our engine you'll practically be a partner studio with us... We'll help you out with everything, share synergies and all that!"

SK: "Cool, where do we sign"

-months later deep into development-

SK: "So about that help?"

Epic: "Ahh, we're kind of busy right now... But feel free to check out the wiki."

You're the only person here that really gets it, apparently.

While I'm not going to defend Silicon Knights (I loved Sanity's Requiem, BTW) I can see where they're coming from. Unreal Engine is hideously out of date and unoptimized. Even on the PC you see horrible texture pop-in and it's been known for years now that UE3 can't use Anti-aliasing. That's why you'll notice in UE 3 games on the PC there is no option for it. It's an oft-cited gripe.

Factor in the poor cacheing, the fact that it's still geared for consoles and has to be optimized for PC by the company using it (Ever notice how the FOV and frame rate lock need to be fixed in patches in UE3 games months after launch? Like Borderlands and Bioshock 2?) and you can actually see where Silicon Knights is coming from....

...but in all reality, you'd have to expect them to know this. Everyone knows UE3 is a hideously flawed piece of crap. It's the Wal-mart of 3D game engines.

So I can't really have any sympathy for Silicon Knights since they knew damn well what they were getting into. Though I imagine like the post I quoted, Epic probably fed them all kinds of lies that made them think they would be given priority.
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News Comments > Two Borderlands 2 CEs Announced
2. Re: Two Borderlands 2 CEs Announced May 17, 2012, 11:37 Icewind
RailWizard wrote on May 17, 2012, 11:32:
Disgusting. Fuck gearbox.

aaaaaaaaaaand guess what?

I'll be buying the Ultimate Loot Chest Edition.

Continue hating.
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News Comments > Ships Ahoy - Diablo III
199. Re: Ships Ahoy - Diablo III May 15, 2012, 19:22 Icewind
Dumbed down skills trees (Actually, what skill trees? LOL) no assigning of that are barely equal to Torchlight.

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News Comments > Shadowrun Returns Kickstart Complete
7. Re: Shadowrun Returns Kickstart Complete Apr 29, 2012, 15:11 Icewind
WarpCrow wrote on Apr 29, 2012, 15:06:
In my dreams, this game will be a huge commercial success and inspire a publisher like Bethesda to invest in a big budget open world RPG. Complete freedom of character development, combined with a party system, set in the Shadowrun universe with two or three diverse cities/regions to explore...

Well see, that's kinda the opposite point of what it's trying to prove. We want a TURN BASED, TRUE RPG with deep stats. Something Bethesda isn't ever going to do. Or, really, any company outside of indie devs for that matter.
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News Comments > Shadowrun Returns Kickstart Complete
5. Re: Shadowrun Returns Kickstart Complete Apr 29, 2012, 14:41 Icewind
I've poured $300 into kickstarter so far, but with no regrets at the moment. With The Dead Linger, Valdis Story, Shadowrun Returns and Wasteland 2 all looking to be well funded I'd say the future for the games I've invested in looks good.

I'm shocked Dead Linger hasn't received the hype Shadowrun did. It's basically Stalker 2.
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News Comments > Gothic 3 Community Patch
4. Re: Gothic 3 Community Patch Apr 28, 2012, 16:16 Icewind
Creston wrote on Apr 28, 2012, 14:13:
Does this include all the previous offical (ie Piranha Bytes) patches? Does it fix the horribly shitty combat?

I may get this and give Gothic another go.


It does have a secondary method of combat you can turn on, but that was introduced 2 patches ago. I tried it, but all it does it make it so that human enemies block 99.99% of the time, which makes combat last longer and become more tedious.

I beat the game with last year's community patch and didn't really notice a difference. It's still a mediocre game and a horrible game by Piranha Byte's standards. No patch can fix that.
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News Comments > Shadowrun Returns Exclusive Level Follow-up
7. Re: Shadowrun Returns Exclusive Level Follow-up Apr 19, 2012, 23:34 Icewind
The Half Elf wrote on Apr 19, 2012, 23:03:
Ok so I played the SNES version, there was a Genesis version, and a Sega CD version also right? Of the SNES/Genesis version, which would you say is the best.

I liked both, but felt the Genesis version was superior, if only due to its more faithful adaption of the PnP ruleset at the time. It also was far more challenging and had a quasi-openworld style of gameplay that was a decade ahead of its time. It even had factions that you could join and optional main quests that could be ignored while you buried yourself in elder scrolls-style endless side questing.
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News Comments > Shadowrun Returns $1M Milestone
7. Re: Shadowrun Returns $1M Milestone Apr 15, 2012, 16:33 Icewind
I don't understand the outrage. Just plunk down the bare minimum pledge to get a digital copy of the game (What is it now, 30 bucks?) and you'll get this mission. Why is this such a big issue?

Now if they said they were making DLC after release that cost money and *everyone* had to pay for it whether they pledged money or not I'd be pissed.

....but they aren't, so what gives?
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News Comments > Dungeon Lords MMXII Announced
12. Re: Dungeon Lords MMXII Announced Apr 13, 2012, 17:04 Icewind
I remember being on the forums for this when it came out and as bad as it was, people there defending it. I even found that playing the biggest race (Forget their name, the big troll-like guys) meant that there were some important quest areas you couldn't enter and instead had to glitch your way inside of because the doorways weren't big enough to let them through. Their own forums admitted it was a bug, but never patched it.

Dungeon Lords was a trainwreck.

Wizards & Warriors however was fairly good. I got to the last area before a bug involving a two-way passage becoming a one way passage and locking me out of the final dungeon area prevented me from beating it. Never bothered with the game after that.
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News Comments > Ships Ahoy - Legend of Grimrock
52. Re: Ships Ahoy - Dawn of War II - Chaos Rising Apr 11, 2012, 23:24 Icewind
Darth Guybrush wrote on Apr 11, 2012, 23:22:
Apparently replay value will by high just for looking around.

If sales are good (and they look very like that already - even on Steam) who know?

At least until the Pirate fuck it up like they apparently did for Bulletstorm 2...

Pirates didn't mess up Bulletstorm 2, the game stunk rotten and anyone with a modicum of taste can see that. The sequel won't get made because of the game being a disaster, not due to piracy.
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News Comments > Ships Ahoy - Legend of Grimrock
51. Re: Ships Ahoy - Legend of Grimrock Apr 11, 2012, 23:23 Icewind
Riker wrote on Apr 11, 2012, 22:26:
Fun so far.

Magic system is shit, shit, shit. I was surprised and disappointed to discover that combat is a real-time whack-a-mole clickfest rather than turn-based, but it's not a huge deal. But the option sure would be nice. And where's the goddamn health potions at?? But ya... fun so far.

The magic system is IDENTICAL to Dungeon Master. I'm guessing you're a young pup, right?
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News Comments > Dark Souls GFWL Petition
7. Re: Dark Souls GFWL Petition Apr 11, 2012, 19:48 Icewind
I do too, but they have a couple of problems that irk me. Namely, one big one:

Can't log into live due to network problems? then you can't log into your profile and therefore lose access to your saved games and all bought DLC.

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News Comments > Fallout Free on
24. Re: Fallout Free on<br> The original <b>Fallout</b> is being offered on <a href= Apr 6, 2012, 10:10 Icewind
MattyC wrote on Apr 6, 2012, 09:44:
Nepumuk wrote on Apr 6, 2012, 05:35:
I did not remember that many cave rats.

I didn't snag the GoG version, but I recently played though my original copy (in DOSbox, good luck getting that damn thing working in Windows) and I thought the same thing about the beginning. It is still a great game, but some nostalgia was ruined. 'It is door trim' or something like that was the other big &#3232;_&#3232; for me. I was just thinking 'Who thought to put this in? Did anyone ever want to see this?'. Seemed pretty obvious anyone who ever got that was trying to click on the door itself.

Odd. You have problems with the windows version of Fallout? I've installed it on 5 different rigs of mine, from Windows 95 to Windows vista ultimate x64 and have never had a problem.

Matter of fact, when it came out it was the first game that made me stop whining about how games didn't have DOS install options. After Diablo 1 ran so well in Win95, I installed the WIN95 executable of Fallout, saw it ran excellently, and never went back to DOS again.

Well, until DOSbox.
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News Comments > John Romero's Shooter Plans
10. Re: John Romero's Shooter Plans Apr 5, 2012, 22:58 Icewind
When is Stevie Killcreek Case's game coming out?

Oh that's right, she's on the street corner turning tricks.
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News Comments > 0x10c, Mojang's Space Adventure Details
10. Re: 0x10&#8198;&#872; , Mojang's Space Adventure Details Apr 3, 2012, 22:29 Icewind
Notch: Aspie space adventures.  
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News Comments > Confessions of an EA Viral Marketer?
22. Re: Confessions of an EA Viral Marketer? Mar 29, 2012, 06:20 Icewind
This isn't shocking, since Atari got caught doing it too:

It's a shame that so many young people in this hobby think it's okay to accept things like forced DRM, on disc DLC and poor quality asurance & testing. They white knight companies like EA and think of us as washed up malcontents or that we are just "entitled".

The proof is right there on reddit.
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News Comments > Out of the Blue
22. Re: Out of the Blue Mar 27, 2012, 20:40 Icewind
You shouldn't need to make a major deal out of a bit of dead bone. I had an extraction lately (Second to last tooth on the left side, was filled years ago but split open and had to be taken out) and pieces are coming out of it like mad. I can easily nudge them out with my tongue, but one piece wouldn't move so I went to the dentist and he just grabbed some pliers, cranked the piece out, shoved some gauze in my mouth and let me go on my way. Took all of....3 minutes.  
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News Comments > Legend of Grimrock Gold
6. Re: Legend of Grimrock Gold Mar 23, 2012, 21:37 Icewind
Alamar wrote on Mar 23, 2012, 20:54:
And the people rejoiced...

Was just looking at some M&M games (6-8) myself... Tempting...


With a name like Alamar, no wonder you want Might & Magic games. I do too. (Though more like M&M3-5)

This game is much more like Eye of the Beholder or Dungeon Master though. Stonekeep, if you don't mind that game sucking.

Really looking forward to it and hope it takes off.
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News Comments > Linux and OS X Wasteland 2 Funded
8. Re: Linux and OS X Wasteland 2 Funded Mar 23, 2012, 16:13 Icewind
Carcifier wrote on Mar 23, 2012, 15:55:
They're obviously not going to use a triple AAA engine. It's a top down perspective. As far as I know, it might not even be 3D accelerated. I'm sure they're going to use something that already exists. Possibly a "open" engine, I'm guessing.

The point is, the emphasis does not appear to be on visuals, at least not cutting edge ones.

I would expect Icewind Dale, slightly modernized. How could you expect more with the money they've got to work with?

The music should be good. The writing should be good. The gameplay will hopefully be good.

Infinity Engine era graphics? I'm *very* cool with that.

Personally, I believe the Infinity Engine should have went open source and a toolkit should have been made available so people could use it for their own games without limitation.

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News Comments > Dragon Age Entering "Next Phase"
9. Re: Dragon Age Entering "Next Phase" Mar 19, 2012, 21:13 Icewind
Loving the comments here so far. Glad everyone is waking up to this. I walked away from BioWare back when they released Mass Effect 2, which was an absolute piece of crap in every way, shape and form.

DA2 was just the icing on the stink-cake.

They are, like Ubisoft before them, on my shit-list.
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1539 Comments. 77 pages. Viewing page 12.
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