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User information for Anon Anon

Real Name Anon Anon   
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Nickname Icewind
Email Concealed by request
ICQ None given.
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Homepage None given.
Signed On Aug 21, 2002, 18:44
Total Comments 1476 (Pro)
User ID 13929
 
User comment history
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News Comments > Divinity: Original Sin Video
5. Re: Divinity: Original Sin Video Nov 22, 2012, 11:02 Icewind
 
Fibrocyte wrote on Nov 22, 2012, 08:41:
I've played Divine Divinity and loved it.

It looks like Divinity 2: Director's Cut is the latest installment in the series -- is it any good?

I played both Divinity 2 when it came out and Divinity 2's expansion as well, and since Director's cut is simply both of those shipped together with a dev console thrown in, I'd have to say that it's one of the best deals you can buy in the action RPG genre right now.

It's light on story, but there is a fairly long quest with some tough combat and challenging boss fights if you're into that thing. Some of the locales are constantly recycled though, but not on Dragon Age 2's scale.

Overall it's not as good as Divinity 1, but it's a solid ARPG that should keep you busy for a month.
 
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News Comments > On Sale
3. Re: On Sale Nov 18, 2012, 16:12 Icewind
 
Sin Episodes was actually a pretty good shooter if memory serves me correctly. I went through it a couple times. Loved all the funny easter eggs.

But the genre was changing at that point and the shift was on to a more console-style type of FPS. I really think that industry shift and how strongly the publishers felt about moving along with it were what ultimately killed it.

Though lack of money probably didn't help.
 
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News Comments > Baldur's Gate II Enhanced Edition Next Year
10. Re: Baldur's Gate II Enhanced Edition Next Year Nov 11, 2012, 18:09 Icewind
 
Recently reinstalled BGTutu with the widescreen mod, unfinished business and the classic GUI mod...can't imagine why anyone would want this "new" one since amazingly the tutu team finally fixed the Beregost bug a couple revisions ago.

I'll keep my money for Project Eternity.
 
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News Comments > Original DOOM 3 Back on Steam; BFG Source Release Coming
11. Re: Original DOOM 3 Back on Steam; BFG Source Release Coming Nov 10, 2012, 17:38 Icewind
 
edaciousx wrote on Nov 10, 2012, 16:18:
dang dude. you ok there?

And how do you know for certain that they planned to "Milk" money? Do you have evidence?

I envy little 20 somethings like you, fresh out of high school and born into the 21st century thinking that everything is roses and rainbows.

Yes, companies are only interested in doing as the customer wishes and will never steal from or manipulate their customers. Oh how naive and simplistic your thought process is.

Gaming is more about money now than it has ever been. Anyone with a modicum of intelligence can see they did it to milk sales for all they were worth.

Next you're going to tell me EA didn't remove their games from steam to bump up sales of them on Origin. Of course, EA paid for that and had to re-up them on steam to placate the masses.

See, big companies do in fact love us!

Kids.
 
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News Comments > Gone Gold - Far Cry 3
18. Re: Gone Gold - Far Cry 3 Nov 7, 2012, 06:16 Icewind
 
Quinn wrote on Nov 7, 2012, 06:11:
Feel like I'm one o' the few people who LOVED FC2. The hunt fir those diamonds actually made sense: once you bought weapons with them, they were "unlocked" and free to pick up in any ingame shop from that moment forth. It added a great sense of achievement and even an RPG aspect to the game.

Same here. I reinstalled it last month for the same reasons the other guy did and was reminded how great of an FPS it was. It was like a "Baby" version of S.T.A.L.K.E.R. but still great nonetheless.

 
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News Comments > No PC Halo 4 Because It's "Designed Specifically for Xbox 360"
49. Re: No PC Halo 4 Because It's Nov 7, 2012, 06:08 Icewind
 
Well, that Steam Linux beta is starting. I hear the rumbling of thunder in the distance, and it's bringing change.

Hasta la Vista, MS.
 
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News Comments > Blizzard Once Toyed with Diablo in Space
23. Re: Blizzard Once Toyed with Diablo in Space Oct 23, 2012, 19:34 Icewind
 
Prez wrote on Oct 23, 2012, 18:35:
I seem to remember a game called Harbinger that was basically Diablo in space. Other than lacking the character that Blizzard instilled in its seminal classic, it pretty much was exactly that. At the least it definitley made it clear that the concept done right could be awesome.

Shit, I just came here to mention that and I see you already did.

The game stunk though. The last boss was a gigantic robot ape and it made no sense whatsoever. I still own the boxed game though, as nothing more than a showpiece.
 
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News Comments > Metro: Last Light Dropping Multiplayer
25. Re: Metro: Last Light Dropping Multiplayer Oct 14, 2012, 08:52 Icewind
 
Cutter wrote on Oct 14, 2012, 00:38:
netnerd85 wrote on Oct 13, 2012, 22:34:
jacobvandy wrote on Oct 13, 2012, 15:39:
GOOD. Not every game needs multiplayer. Fuck EA for pushing that load of bollocks...
EA have NOTHING to do with Metro. Get it right! it's THQ.

No, he's saying that it's EAs fault because they were the ones who started the whole 'Every game must have multiplayer' BS when no one ever wanted it.

This is mainly why I hate the internet. The fact that you have to explain things to these drooling teenage nitwits is depressing.

Either a lot of inbreeding is going on or gaming is attracting the lowest common denominator.
 
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News Comments > Gearbox Working on Fixing Your Badass in Borderlands 2
7. Re: Gearbox Working on Fixing Your Badass in Borderlands 2 Sep 26, 2012, 06:42 Icewind
 
I hated the weapon skill level system in Borderlands 1 since you couldn't really change weapons late game since you'd be so unskilled with them. I think getting rid of that and replacing it with the badass "system" is a big improvement. I'm around badass rank 600 now and loving life as a lv 14 commando. Amazing game.  
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News Comments > Steam Big Picture Beta Begins
12. Re: Steam Big Picture Beta Begins Sep 11, 2012, 05:17 Icewind
 
I'm using it simply because I couldn't see the regular UI from 10 feet on my 37inch HDTV, so yeah....it certainly cleared that up.

I also like its design and how fast it moves (I don't get everyone whining about it being laggy, maybe they need to get off of dial-up) so no complaints here.

I was amazed at how well it used my KB+M, since I figured it was designed for a controller. OVerall, a 10/10 for me.
 
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News Comments > Obsidian Entertainment Tease
7. Re: Obsidian Entertainment Tease Sep 10, 2012, 22:15 Icewind
 
It'll be Fallout Online.

LOL
 
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News Comments > On Darksiders II Sales
8. Re: On Darksiders II Sales Sep 8, 2012, 18:05 Icewind
 
Anyone with a brain could see the game looked like shit. Console ports are RARELY decent, and even if they are it's mainly due to the game being made by a top tier developer like Bethesda. (Which is pushing it since even they can barely port correctly)

I had a lot of friends hyped for the game, some who were big fans of the first and I just didn't see where all the excitement was coming from. Some half-assed 3D Zelda clone? I could go back and play LoK Soul Reaver for that. It's on GOG for a pittance.

Plus any game that requires 2 million sales just to break even was a very poorly planned game. The industry needs to downsize and rethink their strategy. Take a cue from the indie devs like Gaslamp Games...do it smaller and better, not bigger and flashier.
 
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News Comments > Sexual Harassment Lawsuit Preceded Elemental Lawsuit
67. Re: Sexual Harassment Lawsuit Preceded Elemental Lawsuit Sep 6, 2012, 18:37 Icewind
 
Wardell is a Republican anyway. Screw him and his company.  
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News Comments > Clockwork Empires Announced
4. Re: Clockwork Empires Announced Aug 27, 2012, 21:40 Icewind
 
ASeven wrote on Aug 27, 2012, 21:36:
nin wrote on Aug 27, 2012, 21:09:
Yeah, after DoD, I'll definitely check out what they do next...


Quite a leap though, from a rogue-like to a full city builder.

Considering how incredibly deep that roguelike was, it's not much of a leap at all.
 
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News Comments > Saturday Legal Briefs
24. Re: Saturday Legal Briefs Aug 26, 2012, 09:30 Icewind
 
eRe4s3r wrote on Aug 26, 2012, 07:44:
I had this idea that anyone stealing any idea should pay me money because I PATENTED ALL STOLEN IDEAS.. and that is what Apple has done. Apple has 0 innovative patents, its 100% bullshit, that is not just common sense but god damn rectangle tablets. They patented rectangle tablets.. that's not a idea, that is a fucking usability thing. How would you hold anything NOT rectangle.

Don't say that to the gadget and device intelligentsia, they will call you an "iHater" and go tell you to play with your android.

I've always seen Apple for what it is; a company unable to come up with any fresh new ideas and instead does something that someone else did but didn't have the money to market it in such a way that less knowledgeable people think it's a breakthrough.

Or they come up with something gimmicky that makes hipsters/old folks/mentally deficient people think it's essential to their life. Nintendo is good for that as well.

Apple diehards are the one group I truly look down on. They know nothing about their tech, can't build a PC, and coast by on knowledge gleamed from their local genius bar.
 
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News Comments > Torchlight II Release Date Announcement Next Week
29. Re: Torchlight II Release Date Announcement Next Week Aug 25, 2012, 23:25 Icewind
 
Annex wrote on Aug 25, 2012, 22:22:
dj LiTh wrote on Aug 25, 2012, 22:18:
Regardless of d3....how could anyone enjoy TL1? Honestly that game was pure crap compared to the thousand other Diablo CRPG clones out there

I disagree with your opinion, as im sure everyone else who really liked Torchlight.

In a way the guy makes sense, but if you played with a lot of mods like I (and many others) did, it made it a very enjoyable and long lasting game. I especially loved the Paladin class, complete with Diablo 2 aura spells.

The thing is, as mediocre as "vanilla" TL1 was, if you compare it to Diablo 3 it's a modern masterpiece of game design. Diablo 3 is such a disaster and so traitorous to its first two games that it can't even compete with a half-assed unmodded clone like out-of-the-box TL1.

Since TL2 will have deeper systems, more challenge and a better story I'd say you're better off playing that than anything else right now.
 
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News Comments > Steamships Ahoy - Dark Souls: Prepare To Die Edition
5. Re: Steamships Ahoy - Dark Souls: Prepare To Die Edition Aug 23, 2012, 23:54 Icewind
 
Watching the forums is some of the best fun I've had this week. I love seeing white knights defend and rationalize the piss poor decisions the developers made with this shoddy port as much as I enjoy idiots that never read the news act shocked when they realize it was half-assed garbage.  
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News Comments > Diablo III Patch Rolling Out
48. Re: Diablo III Patch Rolling Out Aug 22, 2012, 06:47 Icewind
 
So glad I didn't buy this trainwreck.

I feel no sympathy for you dipshits who did though. The writing was on the wall. With no attribute allocation, no real skill trees, no build creation...it reeked of console-ification. (And Blizzard advertising that they needed console programmers was a good indication this was going in that direction eventually.)

Enjoy your garbage.
 
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News Comments > Diablo Creator on Diablo III
9. Re: Diablo Creator on Diablo III Aug 19, 2012, 17:09 Icewind
 
eunichron wrote on Aug 19, 2012, 14:49:
Tumbler wrote on Aug 19, 2012, 14:45:
Building the game around the auction house was a bad idea. The earlier games were built around loot. In this game the loot you really want is in the auction house. The stuff you get in the game is largely trash that you need to turn into gold then go buy what you'd hope to see dropped in your game.

It's no fun to stop playing the game all the time to go browse the auction house for hours. And the whole multi day auction ala ebay...that is just laughably stupid.

In concept it was a fine idea. Diablo and Diablo 2 had a very large and healthy trade and barter community around them, including a black market for real money transactions. It's obvious to see how Blizzard would want to incorporate that into the game, both to capitalize on it and to protect users from the sometimes nefarious Diablo 2 real money market. It just didn't work out so well in practice.


Wrong. Spoken like a true neophyte within this hobby.

In Diablo 2 it was fairly easy to get that Corposemourn, that Angelic Raiment (My last trip through I hit level 85 with my barb and found 3 of them) and a few Grandfathers/Bul-kathos blades. You can easily get the gear you *need* by merely farming a boss for one night. A few hours of beating Baal on Nightmare or Mephisto on Hell and guess what? You have all you need.

The problem with D3 is it doesn't work that way. You need to peruse the auction house to get that gear. Hardwork isn't rewarded in the same way it was in D1 and 2.

Sit down, play these games for long periods of time and it'll make sense. Don't talk out of your ass.
 
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News Comments > Diablo Creator on Diablo III
8. Re: Diablo Creator on Diablo III Aug 19, 2012, 17:05 Icewind
 
Beamer wrote on Aug 19, 2012, 16:58:
Of course, most of that knowledge and most of that people went on to create Hellgate: London.

No, Roper is mostly to blame for that. Also his insistence on making 50% of the game essentially an FPS. He had too many ideas and wanted to please too many gamer types than reality would allow.

Plus Hellgate was a gigantic clusterfuck. It was released far too soon, never fully bug tested (even months after launch) and the different tiers of paying/non-paying players created a lot of ill will towards the designers from gamers. It was just a mistake all around.
 
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1476 Comments. 74 pages. Viewing page 7.
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