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User information for Cliff Hicks

Real Name Cliff Hicks   
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Nickname Devinoch
Email Concealed by request - Send Mail
ICQ None given.
Description Product Manager - Zattikka Games.
Former Producer/Lead Designer - Fierce Wombat Games.
Former Associate Producer - Kabam.
Former Customer Service Manager - GameSpot.
Former Community Manager for The Sims, SimCity and SimGolf.
Former Community Manager
Homepage None given.
Signed On Aug 21, 2002, 17:08
Total Comments 81 (Suspect)
User ID 13926
 
User comment history
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News Comments > Far Cry 4 Key Revocation Follow-ups
36. Re: Far Cry 4 Key Revocation Follow-ups Jan 28, 2015, 17:48 Devinoch
 
Satoru wrote on Jan 28, 2015, 16:10:
I see Kinguin is playing coy. As if "oh sorry we had no idea these '3rd party resellers' were selling stolen game its not our fault! boo hoo!"

They can go pound sand. They know exactly what happened and they don't care.

Just like the Sniper Elite 3, some shady cd-key shop comes out and has OUTRAGE over their shady business model, blames the publisher, and says they will 'take legal action'. Guess what they did. JACK. Because they HAVE no legal recourse. They're just all bluster.

They sell stolen keys. ANd somehow Ubisoft is to blame?

THIS.
 
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News Comments > Far Cry 4 Key Revocation Follow-ups
34. Re: Far Cry 4 Key Revocation Follow-ups Jan 28, 2015, 17:46 Devinoch
 
Creston wrote on Jan 28, 2015, 10:45:
Kajetan wrote on Jan 28, 2015, 10:42:
2. Because it WISE to not hurt your customers. As i remember Adobe once contacted several hundred customers with "counterfeit" serials and offered them legit ones for free. Adobe came out as the good guy, it was perfect PR story, costing them nearly nothing.

This. 100000 times this.

The difference between Adobe and Ubisoft in terms of operating costs, development costs, profit margins, business models, and well, about everything, really, is also about 100,000 times this, so no, not this at all.

Shady key resellers get exactly what they deserve, and people who buy from shady sources get what they deserve as well.
 
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News Comments > Heroes of the Storm Closed Beta
19. Re: Heroes of the Storm Closed Beta Jan 15, 2015, 18:05 Devinoch
 
descender wrote on Jan 15, 2015, 15:29:
It takes maybe 10-12 games against bots to level a hero up to 4, where you get the last part of the skill tree. Way less than that if you are playing PvP or are partied up with someone. This is completely meaningless and irrelevant anyway since it takes at least that many games to learn how to play a character to begin with. This helps new players learn a character instead of overwhelming them with skill choices and gradually introduces the character to you over a set of games. You get to play the character in its basic form first and them more advanced options become available as you become familiar with the character. I can't believe someone is actually complaining about this. It takes so few games to unlock the full skill tree on each character that I can't seriously believe you've played this game much.

So, 33 characters, and let's be generous and call it half your estimated 12 games, times 20 minutes per game equals... 3,960 minutes to unlock all the skill trees, or 66 hours of continual game play, optimistically. Assuming no characters are added. That means I would need to be playing 8 hours a day for over a week before I unlocked all the skill trees. That's not "light" - that's an investment.

descender wrote on Jan 15, 2015, 15:29:
I don't think you've spent that much time with this game, or at least you aren't thinking seriously about your complaint. DOTA2 is the only F2P game I know of that gives away the entire hero pool for free like that. If DOTA2 were made by any company other than Valve, then the game would initially cost $20-$40... or the heroes wouldn't be free... I'm pretty sure it couldn't be both. Unlocking heroes by playing the game is a widely used model and your complaint that "this particular game" gouges harder than others simply rings hollow.

Blizzard is not Valve. That's your complaint? Duly noted.

Except that Valve DOES do that, and Blizzard is just as well off as Valve is as a company, riding on the perpetual money train that is WoW. Look, I understand that Blizzard wants to charge for heroes. I disagree that it's a wise business strategy, but it's their choice to make. What I don't care for is the locked game play of when I *am* playing a character (free OR purchased), I need to commit, by your own estimate, 200-240 minutes, before they take the training wheels off and let me decide how I want to play.

Everybody else does it, so that makes it okay for Blizzard to do it. That's your defense? Duly noted.
 
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News Comments > Heroes of the Storm Closed Beta
17. Re: Heroes of the Storm Closed Beta Jan 15, 2015, 13:10 Devinoch
 
descender wrote on Jan 15, 2015, 08:48:
Their pricing model is gouging beyond gouging, and having 90% of the gameplay locked behind a paywall is utterly infuriating.

Like every other F2P moba game ever, the newer or more interesting/desirable characters/trinkets cost more. This should be no surprise to anyone.

See, that's the difference. Heroes are all free and unlocked all the time in Dota2, and I've given them a bunch of money for cosmetics and because I want to support the game. But the characters? They themselves don't cost me anything.

Also, the idea of whole aspects of gameplay being locked away doesn't stop there. You have to level up EACH INDIVIDUAL CHARACTER in HotS, otherwise you don't have the full skill tree, and I'm not talking during the course of a game, which is standard, but over the course of dozens of games. I understand they think they're protecting players from complexity overwhelm, but the whole thing is too Fisher Price MyFirstMOBA(tm) to me. I mean, when I hit the higher levels, there's only one ability for me to take, so why are they even showing me the choice of skills I haven't unlocked yet? Is it meant to be an incentive to play more? It isn't - it feels particularly frustrating and annoying, because it's forcing me to commit to a character I may not enjoy to see if unlocked abilities would make me enjoy them instead. This whole "no choice choice" thing is fine if you assume your audience is too stupid to be able to make the choices. I don't think I care to give money to any game that assumes that of me.
 
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News Comments > Heroes of the Storm Closed Beta
13. Re: Heroes of the Storm Closed Beta Jan 14, 2015, 15:39 Devinoch
 
There are a number of things I like about HotS, but there's also a bunch I absolutely *hate*. Their pricing model is gouging beyond gouging, and having 90% of the gameplay locked behind a paywall is utterly infuriating. Like, I enjoy what they've done with the map rotation, as well as objectives, and the shorter game time is often nice, although I'll confess, I'm much less invested than I am in a Dota2 game. But the amount of gouging they're doing in this game has me utterly unable to enjoy playing it regularly, because it's like being accustomed to racing Formula-one cars and then being put in a Prius and being told to have fun racing! I keep giving it a try here and there, but too much of the content is behind a paywall, and the prices for entry are waaaaaaaaaaay too high.  
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News Comments > Valve Apologizes as Hatred Greenlight Campaign Returns
124. Re: Valve Apologizes as Hatred Greenlight Campaign Returns Dec 17, 2014, 19:52 Devinoch
 
Timmeh wrote on Dec 17, 2014, 19:33:
You guys can post responses like this until you are blue but your just deceiving yourselves. As I stated there is no escape from the firm grip of cause and effect.

Or there wouldn't be, if you could spell "you're" and/or understood how cause/effect works. There are NO substantiated studies that prove playing these kinds of games cause violent thoughts/actions. In fact, there are several that prove the opposite.

But you go on being angry, if that helps. The rest of us use actual reason.
 
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News Comments > Valve Apologizes as Hatred Greenlight Campaign Returns
78. Re: Valve Apologizes as Hatred Greenlight Campaign Returns Dec 17, 2014, 14:17 Devinoch
 
Cutter wrote on Dec 17, 2014, 13:44:
ItBurn wrote on Dec 17, 2014, 09:59:
Good decision. You may not like the game, but freedom of speech should prevail.

What freedom of speech? In the US you have protected speech. That is not carte blanche to say or do anything you like. Same as every other civilized nation. We have limits precisely for these reasons. Reasons because people like you who don't understand what's reasonable and what's offensive to the majority.

So we should all be completely free, right? Free to rape kids, commit mass murder, acts of terror, etc. That's what you're arguing for? Really? Because it's an all or nothing deal. So which way should we go here?

This is why you're missing the point of the argument, Cutter. You're comparing speech (words with no physical repercussions) to mass murder and rape (acts with physical components). You might as well be saying "Well, you're allowing people to say 'shit' so that's it - genocide for everyone!" It's a nonsensical reductive argument that brings nothing to the table. Reductio ad absurdum in its finest form.

Is it morally repugnant? Sure, no one's arguing that. Does Valve have the right to decide for themselves whether or not to publish it? Absolutely. And Gabe apparently wants to lean towards the most open speech he feels comfortable with. That doesn't mean Valve will allow EVERY kind of game (nor have they said as much). What he did say was that the decision to take this one down wasn't good, and it's back up accordingly.

Please stop taking comments people say far beyond the scope of what they've said because it makes you look as ridiculous as your argument.
 
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News Comments > Fortnite Alpha Begins Tomorrow
15. Re: Fortnite Alpha Begins Tomorrow Dec 2, 2014, 20:55 Devinoch
 
LOC wrote on Dec 2, 2014, 19:09:
So if there is no NDA etc, how do you guys find the game so far? So desperate to play this, ugh!

There's an NDA.
 
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News Comments > Fortnite Alpha Begins Tomorrow
12. Re: Fortnite Alpha Begins Tomorrow Dec 2, 2014, 18:37 Devinoch
 
Agent.X7 wrote on Dec 2, 2014, 17:35:
Devinoch wrote on Dec 2, 2014, 03:09:
Still have one code to share if anybody wants it.

Yeah I'd like to give it a go...

Sent!

Downloading now! Cheers and thanks!

~c.
 
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News Comments > Fortnite Alpha Begins Tomorrow
10. Re: Fortnite Alpha Begins Tomorrow Dec 2, 2014, 15:20 Devinoch
 
Asmodai wrote on Dec 2, 2014, 06:37:
Devinoch wrote on Dec 2, 2014, 03:09:
Still have one code to share if anybody wants it.

Yeah I'd like to give it a go...

/giggle Feel that raw enthusiasm folks! ; )

I've been a gamer 30+ years, and been working in the games industry half that long. The concept intrigues me, but as always, I feel like the only way you're gonna get an idea of whether or not an idea's working is to get your hands on the thing. So call it guarded optimism.
 
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News Comments > Fortnite Alpha Begins Tomorrow
6. Re: Fortnite Alpha Begins Tomorrow Dec 2, 2014, 03:09 Devinoch
 
Still have one code to share if anybody wants it.

Yeah I'd like to give it a go...
 
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News Comments > Return of the Shadow of the Eternals
4. Re: Return of the Shadow of the Eternals Nov 1, 2014, 15:23 Devinoch
 
> "(It's) a combination of things gamers have wanted to see for a long time."

Is it some combination of things that don't involve Denis Dyack? Because I think that's what people want.
 
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News Comments > Out of the Blue
3. Re: Out of the Blue Oct 16, 2014, 13:18 Devinoch
 
I've had good luck using a Fitbit One for the last year and change, and it's been beneficial for tracking steps, which encouraged me to exercise on a treadmill and keep in motion. I've had better luck with it than phone apps, although it's best used in tandem with something like MyFitnessPal where you can track calorie intake, if weight loss is your eventual goal.  
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News Comments > Titan Falls: Blizzard Cancels Unannounced MMOG
35. Re: Titan Falls: Blizzard Cancels Unannounced MMOG Sep 23, 2014, 18:39 Devinoch
 
Beamer wrote on Sep 23, 2014, 15:10:
Hearthstone was a low risk project like from an indie studio. It's like what I suspect Fortnite started as - a chance for a major studio to do something completely different rather than being stuck in a rut of repetitive titles with giant sales expectations. It gives the devs the opportunity to try something new.

We applaud indies for doing this, we should applaud AAA studios, too. Blizzard isn't in danger of being all small games, but it's nice to take a break from huge, capital-intensive AAA titles and put something out that's fun to make and fun to play where new ideas are tried.

This. This this this, a hundred times THIS. Know how you stop losing all the good talent from games studios? Let them build experimental stuff THEY want to play every now and then. Sure, keep the regular steady income titles going, and set some people into doing things you know will generate more than you spend to make, but put together speculative/skunkworks teams to build experimental shit that no one knows if it will succeed. I'm glad Blizzard canned Titan. They were trying to make a next-gen MMO they found fun. They couldn't, or at least they couldn't build anything better than what they'd built in WoW. So build something new, something no one's built yet.

We need to encourage AAA studios to do things that are creatively out there, experimental, so that we see more creativity from the big studios again. Keep in mind, GTA didn't really take off as a big hit until 3. We need to start mining blue sky again - the land is all used up...
 
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News Comments > EA Taps Starbucks Vet as CMO
31. Re: EA's Taps Starbucks Vet as CMO Sep 3, 2014, 19:30 Devinoch
 
Oh, my bad. Thank you.

Polite, intelligent analysis in a comments thread? God help us, what have we come to?

EA's made some bad moves and they've made some good moves. I think at this point we as gamers should be cheering efforts to course correct with good moves just as much as we lambast the bad ones. In doing so, we offer positive reinforcement and teach good behavior rather than instilling a "well, everyone hates everything we ever do, so fuck'em" attitude that many jaded people in the gaming industry are starting to get (myself included)...

~c.
 
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News Comments > EA Class Action Suit Plans
12. Re: EA Class Action Suit Plans Feb 1, 2014, 20:34 Devinoch
 
Quboid wrote on Feb 1, 2014, 20:13:
Panickd wrote on Feb 1, 2014, 19:57:
I am not sure what EA did in the wrong here from a stockholder perspective. They made a title and got it to the shelves in time for the holidays and it sold really well despite the roll out glitches which EA went to work fixing as soon as they could. What else could they do? Delaying the roll out would have screwed their earnings in a very important quarter which, so far as any shareholders should be concerned, would've been worse. Why were there no shareholder lawsuits over the SimCity launch which was botched just as badly if not worse?

This is just some bottom feeding law firm looking for some go away money.

Note: IANAL and this is just my understanding. Also, this is what I think is being alleged, I'm not saying this is what happened. Please don't sue me.

The shareholder's perspective is that EA knew that BF4 was flawed before it was released. Therefore, by telling investors before the launch that they were about to release this mega awesome new game, they intentionally mislead investors to push their share price up. Investors who then lost out when the problems became apparent and their value was hit.

I think that's the crux, EA allegedly knew it was flawed ahead of time and didn't warn people accordingly. If people in EA were selling their shares before the launch at the inflated price, this lawsuit is the least of their worries: I think that's insider trading as well.

SimCity was a screw-up, but I guess officially no one knew that was going to happen. You can't sue because your company accidentally messed up. Of course everyone saw that coming but I assume EA can claim that they didn't and that they believed they had prepared enough.

All software is released "flawed" and anyone who says otherwise is selling something. (Or trying to win a frivolous lawsuit.)
 
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News Comments > The Division Not Coming This Year?
10. Re: The Division Not Coming This Year? Jan 8, 2014, 03:15 Devinoch
 
DangerDog wrote on Jan 8, 2014, 02:17:
One step closer to vaporware. It did look too good to be true, at the very least I expected it to be cut way back from open world to smaller levels with some sort of lame hub connecting it all together.

Nah, expect it to be out May 2015, mirroring Watch Dogs announcement/release schedule. Ubisoft's taken a page from Blizzard's old playbook - wow them early, follow up next year, release just before the third year you'd be showing it.
 
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News Comments > Dota 2 Access Opened to All
14. Re: Dota 2 Access Opened to All Dec 17, 2013, 19:49 Devinoch
 
Creston wrote on Dec 17, 2013, 13:12:
Alright, I guess I'll give it another try.

Give me a holler, if you want, Creston. (Search for Devinoch - I think I'm the only one out there still.) I've actually been enjoying walking people through some of the odds and ends of Dota2, trying to get more people to enjoy it. They have a pretty good coaching tool, and the tutorials are probably a TON better now then when you tried it, but even still, having someone to sort of give you the overview in a game (which was how I got into it - a friend of mine sort of walked me through my first game) helps a ton.

There's still dick players, but I find I report the ones I see, and I get a message pretty regularly telling me action's been taken against them and I have another report. And, to be honest, it's still way better than FPS game communities these days... yikes. Talk about a genre I'm probably done playing multiplayer with EVER. Too toxic.
 
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News Comments > Unannounced Blizzard Game Revealed
33. Re: Unannounced Blizzard Game Revealed Dec 10, 2013, 18:06 Devinoch
 
Red wrote on Dec 10, 2013, 15:21:
Thank you for that lengthy and detailed reply. I really appreciate you taking the time. I'm not in the beta, but I did have a strong curiosity about the game, and you seem to know what you're talking about.

No problem. I've worked mostly in the video games industry for the last dozen or so years, and like offering these kinds of critiques. For what it's worth, I think there's definitely potential in Hearthstone (and being that it's free, you get what you pay for), I just think they have a ways to go before they get there. It's still beta, though, so hopefully they're doing their due diligence with the massive amounts of data they're collecting...
 
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News Comments > Unannounced Blizzard Game Revealed
31. Re: Unannounced Blizzard Game Revealed Dec 10, 2013, 15:14 Devinoch
 
Red wrote on Dec 10, 2013, 14:53:
Devinoch wrote on Dec 10, 2013, 14:46:
Hearthstone has potential, but...
Isn't arena mode supposed to address the balance concern? At least in the sense that your deck is equal relative to others' decks because everyone is playing from a random pool instead of a pay-to-win collection?

Arena mode has its own special collection of problems. The way the system works is you're picking one of three random cards to add to your deck. The first problem is that the normal "2 of any card to a deck" rule doesn't apply, letting players get 3-4 of some incredibly powerful class cards. The second problem is that many of the cards are designed to be combined with others, and on their own, they aren't very good, so many times you'll be going "man, I wish I had taken that other card four picks ago" when you're drafting. The third and final problem is that I'm fairly certain that Arena players are getting put up against any player looking for a game (although I don't know this for certain), meaning you'll end up playing against preconstructed decks now and again.

Also, keep in mind, you're also stuck with picking one of three randomly selected hero classes at the beginning of an arena run. And the classes are NOT well balanced right now. The class abilities are disproportionate to a fault - the Mage's ability is better than everyone else's, the majority of them have an immediate impact on the game, with Paladin's being the least useful and Shaman's right in at second least useful (because Shamans summon things at random!). This is also pretty true for card pools - things like Flamestrike are a Mage COMMON, as is Fireball meaning they're pretty much guaranteed to see a heavy amount of removal during a draft, where, say, a Priest may only see some of their targeted removal at the same time as a great creature, because they're rare cards.

And, like any thing when you're drafting from a pool, some pools are way better than others. Sometimes I'll end up getting a draft pool with 8 rares and a legendary, most times I'll end up with a pool of 5 rares, and in many cases, the worst possible rares. Also, when you're drafting in, say, Magic, you have 8 people, and a pack has more than 8 cards, so when you take your first card, you know you're going to see another card from that same pack, and can plan a bit around that. It also contributes to knowing what you're going to get in packs two and three, because the information you give to your drafting neighbors is relevant. Here, all drafting is done in a vacuum.

Balancing eight different classes and a "neutral" pool is a pain in the ass, and I don't envy them the job, but right now, it's pretty radically clear that some classes are way better than others.

I'd love to see their data, because right now, I'd wager the three top classes are, in order, Mage, Priest, Hunter, and the bottom three classes are, in order, Rogue, Paladin, Shaman.

Shamans rely on getting better than average results on random cards, as well as not overcommitting (Overload is a mechanic that double punishes for mistakes...), Paladins have the least relevant class ability and very limited removal, and Rogues, well, Rogues apparently used to be awesome and then got nerfed to the ground because they were out of control, but I wasn't in the beta at that point. Compare that to Mages, who can trigger their own enrage characters immediately, pick off smaller creatures, whittle away at larger creatures, or repeatedly just wipe the opponent's board.

When I pick Mage from the arena pool, I usually win 4 to 9 games. When I see a choice between Rogue, Shaman and Paladin, I sigh and prepare to go 0-3, regardless of how well I put a deck together. The basic class commons for Mages, Priests and Hunters are just significantly better than the class commons for other classes.
 
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81 Comments. 5 pages. Viewing page 1.
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