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User information for Cliff Hicks

Real Name Cliff Hicks   
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Nickname Devinoch
Email Concealed by request - Send Mail
ICQ None given.
Description Product Manager - Zattikka Games.
Former Producer/Lead Designer - Fierce Wombat Games.
Former Associate Producer - Kabam.
Former Customer Service Manager - GameSpot.
Former Community Manager for The Sims, SimCity and SimGolf.
Former Community Manager
Homepage None given.
Signed On Aug 21, 2002, 17:08
Total Comments 86 (Suspect)
User ID 13926
 
User comment history
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News Comments > Tom Clancy’s The Division Delayed
13. Re: Tom Clancy’s The Division Delayed May 13, 2015, 03:34 Devinoch
 
Take your time; get it right.

If it's great, the delays are meaningless. If it's bad, they are compounded.
 
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News Comments > Out of the Blue
4. Re: Out of the Blue Apr 7, 2015, 13:22 Devinoch
 
If you want someone to coach, feel free to give me a holler - I'm always happy to help.  
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News Comments > The Elder Scrolls Online Turns One
10. Re: The Elder Scrolls Online Turns One Apr 5, 2015, 15:28 Devinoch
 
"Oh shit, is this thing still on?"  
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News Comments > Warhammer 40,000: Dark Nexus Arena Announced
14. Re: Warhammer 40,000: Dark Nexus Arena Announced Feb 26, 2015, 21:30 Devinoch
 
No Eldar? I have no interest.  
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News Comments > Supernova Announced
3. Re: Supernova Announced Feb 26, 2015, 21:28 Devinoch
 
Wallshadows wrote on Feb 26, 2015, 19:46:
Zork MOBA, heard it here first.

It is dark. Your joke is likely to be eaten by a grue.
 
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News Comments > Far Cry 4 Key Revocation Follow-ups
36. Re: Far Cry 4 Key Revocation Follow-ups Jan 28, 2015, 17:48 Devinoch
 
Satoru wrote on Jan 28, 2015, 16:10:
I see Kinguin is playing coy. As if "oh sorry we had no idea these '3rd party resellers' were selling stolen game its not our fault! boo hoo!"

They can go pound sand. They know exactly what happened and they don't care.

Just like the Sniper Elite 3, some shady cd-key shop comes out and has OUTRAGE over their shady business model, blames the publisher, and says they will 'take legal action'. Guess what they did. JACK. Because they HAVE no legal recourse. They're just all bluster.

They sell stolen keys. ANd somehow Ubisoft is to blame?

THIS.
 
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News Comments > Far Cry 4 Key Revocation Follow-ups
34. Re: Far Cry 4 Key Revocation Follow-ups Jan 28, 2015, 17:46 Devinoch
 
Creston wrote on Jan 28, 2015, 10:45:
Kajetan wrote on Jan 28, 2015, 10:42:
2. Because it WISE to not hurt your customers. As i remember Adobe once contacted several hundred customers with "counterfeit" serials and offered them legit ones for free. Adobe came out as the good guy, it was perfect PR story, costing them nearly nothing.

This. 100000 times this.

The difference between Adobe and Ubisoft in terms of operating costs, development costs, profit margins, business models, and well, about everything, really, is also about 100,000 times this, so no, not this at all.

Shady key resellers get exactly what they deserve, and people who buy from shady sources get what they deserve as well.
 
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News Comments > Heroes of the Storm Closed Beta
19. Re: Heroes of the Storm Closed Beta Jan 15, 2015, 18:05 Devinoch
 
descender wrote on Jan 15, 2015, 15:29:
It takes maybe 10-12 games against bots to level a hero up to 4, where you get the last part of the skill tree. Way less than that if you are playing PvP or are partied up with someone. This is completely meaningless and irrelevant anyway since it takes at least that many games to learn how to play a character to begin with. This helps new players learn a character instead of overwhelming them with skill choices and gradually introduces the character to you over a set of games. You get to play the character in its basic form first and them more advanced options become available as you become familiar with the character. I can't believe someone is actually complaining about this. It takes so few games to unlock the full skill tree on each character that I can't seriously believe you've played this game much.

So, 33 characters, and let's be generous and call it half your estimated 12 games, times 20 minutes per game equals... 3,960 minutes to unlock all the skill trees, or 66 hours of continual game play, optimistically. Assuming no characters are added. That means I would need to be playing 8 hours a day for over a week before I unlocked all the skill trees. That's not "light" - that's an investment.

descender wrote on Jan 15, 2015, 15:29:
I don't think you've spent that much time with this game, or at least you aren't thinking seriously about your complaint. DOTA2 is the only F2P game I know of that gives away the entire hero pool for free like that. If DOTA2 were made by any company other than Valve, then the game would initially cost $20-$40... or the heroes wouldn't be free... I'm pretty sure it couldn't be both. Unlocking heroes by playing the game is a widely used model and your complaint that "this particular game" gouges harder than others simply rings hollow.

Blizzard is not Valve. That's your complaint? Duly noted.

Except that Valve DOES do that, and Blizzard is just as well off as Valve is as a company, riding on the perpetual money train that is WoW. Look, I understand that Blizzard wants to charge for heroes. I disagree that it's a wise business strategy, but it's their choice to make. What I don't care for is the locked game play of when I *am* playing a character (free OR purchased), I need to commit, by your own estimate, 200-240 minutes, before they take the training wheels off and let me decide how I want to play.

Everybody else does it, so that makes it okay for Blizzard to do it. That's your defense? Duly noted.
 
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News Comments > Heroes of the Storm Closed Beta
17. Re: Heroes of the Storm Closed Beta Jan 15, 2015, 13:10 Devinoch
 
descender wrote on Jan 15, 2015, 08:48:
Their pricing model is gouging beyond gouging, and having 90% of the gameplay locked behind a paywall is utterly infuriating.

Like every other F2P moba game ever, the newer or more interesting/desirable characters/trinkets cost more. This should be no surprise to anyone.

See, that's the difference. Heroes are all free and unlocked all the time in Dota2, and I've given them a bunch of money for cosmetics and because I want to support the game. But the characters? They themselves don't cost me anything.

Also, the idea of whole aspects of gameplay being locked away doesn't stop there. You have to level up EACH INDIVIDUAL CHARACTER in HotS, otherwise you don't have the full skill tree, and I'm not talking during the course of a game, which is standard, but over the course of dozens of games. I understand they think they're protecting players from complexity overwhelm, but the whole thing is too Fisher Price MyFirstMOBA(tm) to me. I mean, when I hit the higher levels, there's only one ability for me to take, so why are they even showing me the choice of skills I haven't unlocked yet? Is it meant to be an incentive to play more? It isn't - it feels particularly frustrating and annoying, because it's forcing me to commit to a character I may not enjoy to see if unlocked abilities would make me enjoy them instead. This whole "no choice choice" thing is fine if you assume your audience is too stupid to be able to make the choices. I don't think I care to give money to any game that assumes that of me.
 
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News Comments > Heroes of the Storm Closed Beta
13. Re: Heroes of the Storm Closed Beta Jan 14, 2015, 15:39 Devinoch
 
There are a number of things I like about HotS, but there's also a bunch I absolutely *hate*. Their pricing model is gouging beyond gouging, and having 90% of the gameplay locked behind a paywall is utterly infuriating. Like, I enjoy what they've done with the map rotation, as well as objectives, and the shorter game time is often nice, although I'll confess, I'm much less invested than I am in a Dota2 game. But the amount of gouging they're doing in this game has me utterly unable to enjoy playing it regularly, because it's like being accustomed to racing Formula-one cars and then being put in a Prius and being told to have fun racing! I keep giving it a try here and there, but too much of the content is behind a paywall, and the prices for entry are waaaaaaaaaaay too high.  
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News Comments > Valve Apologizes as Hatred Greenlight Campaign Returns
124. Re: Valve Apologizes as Hatred Greenlight Campaign Returns Dec 17, 2014, 19:52 Devinoch
 
Timmeh wrote on Dec 17, 2014, 19:33:
You guys can post responses like this until you are blue but your just deceiving yourselves. As I stated there is no escape from the firm grip of cause and effect.

Or there wouldn't be, if you could spell "you're" and/or understood how cause/effect works. There are NO substantiated studies that prove playing these kinds of games cause violent thoughts/actions. In fact, there are several that prove the opposite.

But you go on being angry, if that helps. The rest of us use actual reason.
 
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News Comments > Valve Apologizes as Hatred Greenlight Campaign Returns
78. Re: Valve Apologizes as Hatred Greenlight Campaign Returns Dec 17, 2014, 14:17 Devinoch
 
Cutter wrote on Dec 17, 2014, 13:44:
ItBurn wrote on Dec 17, 2014, 09:59:
Good decision. You may not like the game, but freedom of speech should prevail.

What freedom of speech? In the US you have protected speech. That is not carte blanche to say or do anything you like. Same as every other civilized nation. We have limits precisely for these reasons. Reasons because people like you who don't understand what's reasonable and what's offensive to the majority.

So we should all be completely free, right? Free to rape kids, commit mass murder, acts of terror, etc. That's what you're arguing for? Really? Because it's an all or nothing deal. So which way should we go here?

This is why you're missing the point of the argument, Cutter. You're comparing speech (words with no physical repercussions) to mass murder and rape (acts with physical components). You might as well be saying "Well, you're allowing people to say 'shit' so that's it - genocide for everyone!" It's a nonsensical reductive argument that brings nothing to the table. Reductio ad absurdum in its finest form.

Is it morally repugnant? Sure, no one's arguing that. Does Valve have the right to decide for themselves whether or not to publish it? Absolutely. And Gabe apparently wants to lean towards the most open speech he feels comfortable with. That doesn't mean Valve will allow EVERY kind of game (nor have they said as much). What he did say was that the decision to take this one down wasn't good, and it's back up accordingly.

Please stop taking comments people say far beyond the scope of what they've said because it makes you look as ridiculous as your argument.
 
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News Comments > Fortnite Alpha Begins Tomorrow
15. Re: Fortnite Alpha Begins Tomorrow Dec 2, 2014, 20:55 Devinoch
 
LOC wrote on Dec 2, 2014, 19:09:
So if there is no NDA etc, how do you guys find the game so far? So desperate to play this, ugh!

There's an NDA.
 
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News Comments > Fortnite Alpha Begins Tomorrow
12. Re: Fortnite Alpha Begins Tomorrow Dec 2, 2014, 18:37 Devinoch
 
Agent.X7 wrote on Dec 2, 2014, 17:35:
Devinoch wrote on Dec 2, 2014, 03:09:
Still have one code to share if anybody wants it.

Yeah I'd like to give it a go...

Sent!

Downloading now! Cheers and thanks!

~c.
 
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News Comments > Fortnite Alpha Begins Tomorrow
10. Re: Fortnite Alpha Begins Tomorrow Dec 2, 2014, 15:20 Devinoch
 
Asmodai wrote on Dec 2, 2014, 06:37:
Devinoch wrote on Dec 2, 2014, 03:09:
Still have one code to share if anybody wants it.

Yeah I'd like to give it a go...

/giggle Feel that raw enthusiasm folks! ; )

I've been a gamer 30+ years, and been working in the games industry half that long. The concept intrigues me, but as always, I feel like the only way you're gonna get an idea of whether or not an idea's working is to get your hands on the thing. So call it guarded optimism.
 
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News Comments > Fortnite Alpha Begins Tomorrow
6. Re: Fortnite Alpha Begins Tomorrow Dec 2, 2014, 03:09 Devinoch
 
Still have one code to share if anybody wants it.

Yeah I'd like to give it a go...
 
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News Comments > Return of the Shadow of the Eternals
4. Re: Return of the Shadow of the Eternals Nov 1, 2014, 15:23 Devinoch
 
> "(It's) a combination of things gamers have wanted to see for a long time."

Is it some combination of things that don't involve Denis Dyack? Because I think that's what people want.
 
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News Comments > Out of the Blue
3. Re: Out of the Blue Oct 16, 2014, 13:18 Devinoch
 
I've had good luck using a Fitbit One for the last year and change, and it's been beneficial for tracking steps, which encouraged me to exercise on a treadmill and keep in motion. I've had better luck with it than phone apps, although it's best used in tandem with something like MyFitnessPal where you can track calorie intake, if weight loss is your eventual goal.  
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News Comments > Titan Falls: Blizzard Cancels Unannounced MMOG
35. Re: Titan Falls: Blizzard Cancels Unannounced MMOG Sep 23, 2014, 18:39 Devinoch
 
Beamer wrote on Sep 23, 2014, 15:10:
Hearthstone was a low risk project like from an indie studio. It's like what I suspect Fortnite started as - a chance for a major studio to do something completely different rather than being stuck in a rut of repetitive titles with giant sales expectations. It gives the devs the opportunity to try something new.

We applaud indies for doing this, we should applaud AAA studios, too. Blizzard isn't in danger of being all small games, but it's nice to take a break from huge, capital-intensive AAA titles and put something out that's fun to make and fun to play where new ideas are tried.

This. This this this, a hundred times THIS. Know how you stop losing all the good talent from games studios? Let them build experimental stuff THEY want to play every now and then. Sure, keep the regular steady income titles going, and set some people into doing things you know will generate more than you spend to make, but put together speculative/skunkworks teams to build experimental shit that no one knows if it will succeed. I'm glad Blizzard canned Titan. They were trying to make a next-gen MMO they found fun. They couldn't, or at least they couldn't build anything better than what they'd built in WoW. So build something new, something no one's built yet.

We need to encourage AAA studios to do things that are creatively out there, experimental, so that we see more creativity from the big studios again. Keep in mind, GTA didn't really take off as a big hit until 3. We need to start mining blue sky again - the land is all used up...
 
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News Comments > EA Taps Starbucks Vet as CMO
31. Re: EA's Taps Starbucks Vet as CMO Sep 3, 2014, 19:30 Devinoch
 
Oh, my bad. Thank you.

Polite, intelligent analysis in a comments thread? God help us, what have we come to?

EA's made some bad moves and they've made some good moves. I think at this point we as gamers should be cheering efforts to course correct with good moves just as much as we lambast the bad ones. In doing so, we offer positive reinforcement and teach good behavior rather than instilling a "well, everyone hates everything we ever do, so fuck'em" attitude that many jaded people in the gaming industry are starting to get (myself included)...

~c.
 
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86 Comments. 5 pages. Viewing page 1.
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