User comment history
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| News Comments > Star Wars: The Old Republic Free Trial |
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| 5. |
Re: Star Wars: The Old Republic Free Trial |
Jul 11, 2012, 12:01 |
KS |
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Play each of the 8 classes?
Well, the one class you won't be playing is Jedi as the game has no Jedi. They have a tank wih a pretty wiffle bat. But there are no Jedi. |
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| News Comments > The Secret World Launches |
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| 24. |
Re: The Secret World Launches |
Jul 3, 2012, 16:02 |
KS |
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Using UO's 8 months as the "major" standard, these are what I consider major:
- UO 8 months - Eve Online 1 year x 2-box - World of Warcraft 2 years - Star Wars: Galaxies 2 years -- NGE KILLED IT. My master (mistress?) dancer one day found she could no longer shoot her sliced Naboobian pew-pew. Sayonara my own Cantina >:-( - EverQuest 4 years x 2-box - City of Heroes and Villains 6 years x 2 active p2p accounts and counting
God damn that Naboobian hand blaster was a gorgeous, old-fashioned 1950s-style science fiction ray gun >-:(
This comment was edited on Jul 3, 2012, 16:33. |
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| News Comments > The Secret World Launches |
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| 23. |
Re: The Secret World Launches |
Jul 3, 2012, 15:49 |
KS |
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deqer wrote on Jul 3, 2012, 13:00: The market for MMOs is becoming saturated. We now have--what--20 MMOs now? ... I have subscribed and paid for 13 MMOs now, including the latest, Tera Online, which is pretty, sexy, silly (Elin and Popori), and, unlike this game, does indeed introduce new game fight mechanics. I have also stuck with it longer than Star Wars: The Old Republic, and have no feeling I'm going to abandon it any time soon.
It has some months to go before it exceeds potential also-ran status, but it has exceeded such flops I have paid for like SW, DC Universe Online, and Champions Online.
If it passes Ultima Online at the 8 month mark, I will crown it a major MMO. |
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| News Comments > The Old Republic Losing Subs; Gaining Add-ons |
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| 54. |
Re: The Old Republic Losing Subs; Gaining Add-ons |
May 8, 2012, 09:22 |
KS |
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I'd like an MMO built on top of a Minecraft like world. Where you can actually build cities, roads, bridges, etc. Just you have to clear the places and defend the places once you do it....
Star Wars Galaxies was like that.
I had my own house and cantina in a player-made city.
This is almost an identical clone of World of Warcraft. They even have the 3 separate skill trees where you have to pick 5 things at one level before you have access to the next.
"Hey we're investing 100 million dollars. Clone what works so we don't drive off a cliff!"
"You realize that this will itself drive us off a cliff, right?"
"Yeah, I know. Let's go through the motions anyway." |
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| News Comments > Star Wars: The Old Republic Advanced Classes |
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| 7. |
Re: Star Wars: The Old Republic Advanced Classes |
Jun 5, 2011, 10:26 |
KS |
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Looking at the descriptions, it's trivially obvious it's the same old boring tanker/healer/dps model.
Oh freakin' boy. Jedi and Sith who specialize in heavy armor -- with the attendant wiffle bat light saber. >:-( |
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| News Comments > Morning Consolidation |
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| 5. |
Re: Morning Consolidation |
Apr 14, 2010, 12:14 |
KS |
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Here's why it was cancelled: Game done poorly, failing actual, i.e. paid interest does not warrant investment in console port.
Translation: Another big company took a squat all over a big property creating an MMO, rather than hand it to people who had creative drive for such a thing. See also: The Matrix Online, LotR Online, Conan Online, Warhammer Online, D&D Online, Star Wars Galaxies (Online)... |
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| News Comments > Gatherings & Competitions |
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| 1. |
Re: Gatherings & Competitions |
Mar 18, 2010, 14:05 |
KS |
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| Wasn't Arthas that idiot king who traded a level 10 mountain king hero unit for that mildly (but much less useful than a mountain king hero) sword, Frostmourne? |
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| News Comments > Blizzard Game Successes and Failures |
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| 6. |
Re: Blizzard Game Successes and Failures |
Mar 15, 2010, 15:54 |
KS |
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Another case in point is made about hero units, describing the disappointment in how they are implemented in StarCraft, and how this was improved upon in Warcraft III. Wut? Hero units was what destroyed Warcraft III. They were transparently slapped on top of the original Warcraft RTS game. Proof? Artificially stupid concepts like "upkeep" and flat-out limits on numbers of units.
No no no! You're supposed to run around like a little squad, see, and have action battles with "you" in them! See? Play this way, the fad way, not the other, old-fashioned way that built the very Warcraft/Starcraft industry.
If you want to play a "hero" unit leading a (much larger than WC III) group, go get the infinitely superior Sacrifice.
Probably the worst "hero unit" game ever, not counting that D&D bastardization that's a lame RTS with "hero" units that has nothing to do whatsoever with D&D d20-style game mechanics. |
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| News Comments > FIFA Online Closed Beta Resumes |
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| 1. |
Re: FIFA Online Closed Beta Resumes |
Mar 4, 2010, 15:54 |
KS |
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A soccer game -- on Blue's News?
God how the mighty have fallen.
When's the next Hello, Kitty! Online Knitting Competition going live? |
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| News Comments > Op Ed |
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Re: Op Ed |
Dec 16, 2009, 12:10 |
KS |
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I heartily agree. "Only humans" was the killer for me in Asheron's Call.
It's really laziness on the part of the devs so they don't have to work out oddly-shaped humanoids. There's also a tendency to think they must have a different starting city for each, which is also extra work, but that's hardly true.
EverQuest itself jumped the shark when, after a couple of years, they got rid of the cool "fatties" (giant ogre and obese troll) and replaced them with what were more or less oversized, misshapen but normal-looking humans.
What in god's name that stupid game was thinking I'll never know. Boy, they survived in spite of their best efforts for several years because there was no real competition.
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| News Comments > Op Ed |
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| 5. |
Re: Op Ed |
Oct 9, 2009, 13:11 |
KS |
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> Is Single-Player Gaming In Danger Of Extinction?>
Heck, no! Single-player gaming is alive and well and growing exponentially in online games like World of Warcraft! |
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| News Comments > UO Return to Britannia Campaign |
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| 15. |
Re: UO Return to Britannia Campaign |
Sep 28, 2009, 16:42 |
KS |
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Well, I guess I could log in to see. I expect I'll log in to find my character near the graveyard, whereupon I'll be insta-ganked by a bunch of 12 24 year-olds, whereupon I'll just log back off again. |
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| News Comments > Love Alpha |
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| 4. |
Re: Love Alpha |
Sep 28, 2009, 16:24 |
KS |
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> Finally! An EMMO!
Too bad you wasted this here instead of Slashdot, where we could +funny you.
I'd like to add that there's something suspicious about a "love-based" game, done buy a guy...going solo.
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| News Comments > etc., etc. |
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| 2. |
Re: New Yorker profile |
Oct 29, 2008, 15:39 |
KS |
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> Survey: 11 Percent Of Gamers Own Unopened Games…
"Furthermore, over 75% of gamers own games they wish they hadn't opened." |
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| News Comments > WoW Character Transfers Expand |
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| 13. |
Re: No subject |
Sep 12, 2008, 16:37 |
KS |
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> why have they changed their policy in this > regard: "Because World of Warcraft has matured > significantly since the inception of Paid Character > Transfers, we don’t feel that PvE-to-PvP transfers will > have the negative impact on the game that we initially > wanted to avoid when we started the service in 2006."
That's fancy-talk for "we need to keep players for the money."
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150 Comments. 8 pages. Viewing page 5.
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