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User information for KS

Real Name KS   
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Nickname KS
Email Concealed by request - Send Mail
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Homepage http://
Signed On Jul 16, 2002, 21:20
Total Comments 495 (Amateur)
User ID 13644
User comment history
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News Comments > Star Citizen Employee Article Follow-up
53. Re: Star Citizen Employee Article Follow-up Oct 2, 2015, 16:10 KS
descender wrote on Oct 2, 2015, 14:46:
I don't want to see SC fail, I'd much rather just be able to play an awesome space sim... but since I'm not invested in any way if it takes down "crowdfunding" with it... I'm totally OK with that.

Hopefully some of you have learned why developers should HAVE TO go through proper channels to get funding for their projects. Especially hugely overambitious projects.

What is the game anyway?

Is fighting like Eve? Star Trek Online? Star Wars The Old Republic?

Button mashing? Jammed full with crap demanding response, or is there strategic planning 5 or 10 seconds ahead?
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News Comments > More QUAKEs & Wolfensteins on
2. Re: More QUAKEs & Wolfensteins on Oct 1, 2015, 17:46 KS
Nazi content, I'll bet.  
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News Comments > Star Citizen Employees "Speak Out"
3. Re: Star Citizen Employees Oct 1, 2015, 17:43 KS
What is the game?  
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News Comments > A.I. Invasion Invades
4. Re: A.I. Invasion Invades Oct 1, 2015, 14:34 KS
That doesn't bother me. What bothers me is 3 soldiers running around without (using any) cover seem to be slaughtering heavy metal in direct firefights.  
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News Comments > Star Citizen's $900 Ship
71. Re: Star Citizen's $900 Ship Sep 30, 2015, 13:58 KS
So do these $25-$100 pods come with it, or are they extra?

> not yet available to see in hangar or fight with in arena

Hehehe. In the real game, if it is destroyed, is it gone, or can you build another one? Or just claim it from your own replicator?

In a real battle, anyone with an IQ above room temperature would go after the hospital or repair ships first.

Unless they plan to introduce taunting tank ships. Hehehee. If so, enjoy your pos.
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News Comments > WildStar Free-to-Play Launches
5. Re: WildStar Free-to-Play Launches Sep 29, 2015, 11:29 KS
Travel does not bother me. There is something to be said for being "way out there".

Ever more immediate button mashing "action MMO" bothers me. How in god's name did this perverted fetish get started, and one 8 or 9 figure flop after another hasn't stopped designers from doubling down on it.

A persistent world is a slow one that continues to exist. Forcing me to button mash a wiffel bat against a nonsentient bag of hitpoints misses the point.

This, like TESO, has mile after mile after mile of new areas to follow a main questline and level up. No one enjoys. Apparently content is not king after all.
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News Comments > New EverQuest Expansion Next Month
10. Re: New EverQuest Expansion Next Month Sep 17, 2015, 17:16 KS
Participated in EQ Landmark closed beta. This is the adjunct to EQ Next where you can build things, like a cross between a souped up Minecraft and the old City of Heroes base builder (but outside.)

I had the better part of a castle built when my account got deactivated exactly 1 week later and I was told I needed to pay money to continue (even though I had submitted several bugs.)



This comment was edited on Sep 17, 2015, 17:28.
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News Comments > Out of the Blue
9. Re: Out of the Blue Sep 11, 2015, 13:55 KS
> Taser Impacts on Bare Skin at 28,000fps

I'm on ph and couldn't click. I am like, WHAT??? 28,000 feet per second! Those lil' metal hooks are gonna blow huge holes in someone! Oh, frames per second, high speed photography. Ok then.
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News Comments > Master of Orion Video Diary
7. Re: Master of Orion Video Diary Sep 10, 2015, 16:05 KS
Pax Imperia was a year before the original Master of Orion, and Spaceward Ho!, 2 years.

These were more conquer the galaxy, with less or no "diplomacy", a big part of these 4X games (and far and away the most boring if you ask me.)

I loved the star crawl and the tech trees and outfitting new ship designs. Does Master of Orion even offer that? I bought the original and was unable to find it in there, so diplomacy-oriented that it was.
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News Comments > Laborious Legal Briefs
9. Re: Laborious Legal Briefs Sep 8, 2015, 13:08 KS
I am going to predict complete vindication for anybody not involved in blackmail or the original hack. Once data is out there, the First Amendment kicks in, and "Is it a law that punishes passing along this data? Yes? Sorry." takes over. Even the recent NDA/court case temporarily stopping publishing of that Planned Parenthood video was allowed to expire with no permanent injunction (not to say there might not be liability for them for violating the NDA, but silencing them itself via court order was suspect at best and abandoned by the judge.)

That (in general, some specific) information release has consequences is 1. Part of the reason for the first amendment. This is the type of speech that matters most. 2. Already considered when the absolutist nature of the first amendment was given form. We The People have already weighed that value judgement of bad consequences vs. authorizing censorship, and have decided in complete favor of no censorship power for government.
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News Comments > Morning Interviews
8. Re: Morning Interviews Sep 8, 2015, 11:30 KS
Is there any kind of gameplay? Button mashing like STO? Less mashy somewhat automated like Eve? Auto-fire, orbital paths with radius?

Stupidities like"tanker" space ships that "taunt"?

Is anything known?
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News Comments > etc.
2. Re: etc. Sep 3, 2015, 11:48 KS
> Eve Online to turn into TV series.

Joe: "Hey, Frank! Check out my new $400 billion tier 3 battleship! Gonna take it for a spin outside."

Frank: "Awesome! I am going to take a nap. Bye." (Exits to his quarters and falls asleep.)

(Hangry12 awakens in his bunk aboard his tackle ship and quickly sends a message to Steve. Steve goes to his quarters and falls asleep and Turgo awakens aboard his pew pew ship. They attack and slaughter Joe's new ship.)

Joe, returning to station in an escape capsule: "Rats!"

Frank, wakes up and walks back in: "Gee, what happened?"

This comment was edited on Sep 3, 2015, 12:01.
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News Comments > Evening Interviews
11. Re: Evening Interviews Sep 2, 2015, 03:12 KS
RedEye9 wrote on Sep 1, 2015, 22:26:
DangerDog wrote on Sep 1, 2015, 21:36:
The most insane quote from that article is him saying

If I'm not bringing in $3 million or $2 million a month, we aren't going to have as many people working on it.

If that's true then he's got to be placed in some record book of slickest salesman ever.

CR states an average intake of $2.5 million per month or $30 million per year. I'm guessing about 2 more years until it's finished.

DS estimates that the average working joe has already spent $92 dollars on the game. I doubt they can be squeezed much more. And newcomers are probably gun shy.

The question is where are they going to find an additional $60 million.

Are they saying they are living hand to mouth?

At some point it will become shovelware. Big, gorgeous shovelware.
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News Comments > MGS5: The Phantom Pain Disc Requires Game Download?
1. Re: MGS5: The Phantom Pain Disc Requires Game Download? Aug 31, 2015, 19:33 KS
You're gonna need a new term to replace "Gone Gold" and "Ship's Ahoy!"

There is no golden image sent to a disc presser, nor is anything of note actually shipped.

"Latest Squeezins 4Sale!" or "Dingy's Ahoy!", respectively, maybe.
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News Comments > Evening Metaverse
3. Re: Evening Metaverse Aug 25, 2015, 08:38 KS
People should boycott Twitter.  
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News Comments > Out of the Blue
20. Re: Out of the Blue Aug 23, 2015, 11:21 KS
> People are Naming Babies After Anakin Skywalker


Hitler Jones
Whiney Fucking Teenager Johnson
Yes The Younglings Too Smith

Oops, sorry, thought this was Slashdot.
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News Comments > Sword Coast Legends Head Start Plans
7. Re: Sword Coast Legends Head Start Plans Aug 22, 2015, 18:47 KS
"The necromancer...with the heart of gold!"

"When I use infernal magics to yank souls back from the great beyond and bind them to dead bodies against their will and enslave them to my commands, I feel real, real bad about it!"
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News Comments > Saturday Crowdfunding Roundup
1. Re: Saturday Crowdfunding Roundup Aug 22, 2015, 12:23 KS
I ain't seeing what is evolutionary, to use their own words.

"Just use a sword" to up sword skill -- Dungeon Seige and others.

Wide open classless system -- since freaking Ultima Online.

Lycanthropy -- Almost all games have a shape changer class.

Tons of skills -- that list didn't look particularly big compared vs. contemporaries.
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News Comments > Some Star Citizen Refunds
17. Re: Some Star Citizen Refunds Aug 21, 2015, 11:45 KS
> hardship

Well, the years drag on and I am sure some $10,000 donors need that money back to help pay their retirement
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News Comments > Op Ed
37. Re: Op Ed Aug 20, 2015, 19:44 KS
Axis wrote on Aug 20, 2015, 18:05:
descender wrote on Aug 20, 2015, 17:56:
Not quite...

The video game "crash" in the 80's was a combination of "system saturation", and "shitware saturation". There were too many consoles on the market in the early 80's without suitable software to sustain them and the Atari 2600 was basically flooding the market with extremely low quality games.

The "crash" itself really centers around 1983. C64 and Apple IIe's were not effected negatively by this crash at all. It actually caused their growth and acceptance as cheaper more versatile options for gamers than the consoles were.

They were talking about piracy, hence not consoles. I know they mentioned consoles, but again there was no "crash" far as I remember -- everyone of my friends happily had stacks of atari cartridges and couldn't wait to get more.

But all console games sucked ass compared to the C64 (or PC equivalent), and still do to this day. But back then living room gaming was insanely fun, and anyone who had a console was instantly popular...

Again they were likely just parroting what they've read and weren't even around at the time.

I'm one of those who lived through it, having bought an Atari in the late 1970s after seeing it at a neighbor's (same bastards who had a freaking PONG!)

At no point did I ever stop buying games. We sold the Atari with 40+ games for about $100 when Colecovision came out (I wasn't 18 yet but remember driving to the buyer's house, a guy who would later be called autistic.) about 1982(?)

Chugged onward with Colecovision games (ADAM upgrade around 1983-4) until my Mac Plus in 1985 sophomore year in college. Those games I typically scammed, with occasional virus.

Mac gamed (bought instead of scammed after graduation) until switching to PC with Win 95, and PC gamed ever since. It did Internet with Netscape, and since almost all Mac games were the most popular PC games, ported, got a much bigger game selection. As I was a programmer, everything else didn't scare me (not much of a bragging point for a PC, to be sure.)

Only the past 5 years has gaming become boring. I loathe MMORPGs currently, as most new ones are console games called "action MMOs" (read: everyone gets two little quick stuns for PvP and maybe a break free key to mash) no thanks, hate button mashing. They are going the wrong direction trying to make it in-the-immediate mashing excitement.

Anyhoo, no crash, if you wanna call it that, until today, and because of console-itis, where all games are console game design, ported to PC.

This comment was edited on Aug 20, 2015, 19:51.
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495 Comments. 25 pages. Viewing page 4.
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