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User information for Gerry Corcoran

Real Name Gerry Corcoran   
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Nickname Parallax Abstraction
Email Concealed by request - Send Mail
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Description
Homepage http://geekbravado.com
Signed On Jul 12, 2002, 18:05
Total Comments 3330 (Veteran)
User ID 13614
 
User comment history
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News Comments > Portal 2 Watch
16. Re: Portal 2 Watch Apr 16, 2011, 22:16 Parallax Abstraction
 
Save just giving the game away for free, there seems to just be no pleasing some people. No one's forced to buy the indie bundle and if it manages to unlock Portal 2 early, everyone will get it early as far as I understand. So if you don't want to contribute, don't. You'll still get all the benefits and can be happy that you didn't have to spend anything on a bunch of potentially great indie games. Just keep that in mind the next time you complain about how the AAA industry treats gamers and how there's no innovation happening anymore.  
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News Comments > The Witcher 2 Preloads & DRM, New GOG.com Publishers [Updated]
19. Re: The Witcher 2 Preloads & DRM, New GOG.com Publishers Coming Apr 14, 2011, 18:41 Parallax Abstraction
 
I guarantee you that Atari is the reason the non GOG.com versions come with SecuROM. They are publishing the game and I would suspect they hold all the distribution rights to retail and non-GOG.com digital channels. If Atari has those rights and demands SecuROM, there's nothing CDP can do about it. I was going to buy this from GOG.com anyway and that's definitely the way to make sure the majority of your money goes to CDP and not to the idiots who run Atari.  
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News Comments > Dragon Age DRM Servers Fixed
24. Re: Dragon Age DRM Servers Fixed Apr 13, 2011, 13:28 Parallax Abstraction
 
Pretty much exactly my thought. Last night right at the end of the day, it was discovered that my employer's BlackBerry Enterprise Server hadn't been sending e-mail to phones for a few hours. The problem started earlier in the day but no one noticed it until around 5pm. I ended up having to stay late to get it fixed. Yes, my employer paid me overtime to do it but it was also expected that I would step up and fix this system that is vital to our users (essentially my customers as an IT administrator). If I had just gone "this isn't as important as me going home at 5" and just taken off, my user's experience would have suffered, as would my reputation in the company and it would have been brought up as a negative on my next review. We're now in the process of implementing something that will notify us if nothing gets delivered through our BES for a period of time so this won't happen again. I doubt EA's doing anything like that for the DA auth servers.

We are a company of only 150 people and we don't pull in billions of dollars a year. The sales of Dragon Age 1 alone probably dwarf the entire amount of money this company has ever earned in its lifetime (and it's almost 40 years old). If we can solve a critical problem like this quickly with only 2 IT people, how can one of the biggest names in video games which probably has an entire building of dedicated IT and help desk staff not get it sorted for multiple days? How can there be no one in the thousands of employees at EA whose job it is to check daily to make sure the auth servers are up? I'm sorry, there is no excuse for this beyond either incompetence or an unwillingness to prioritise a fix since it was for an old game that's not selling anymore. This right here is why everyone hates DRM. I and many others gave you my money EA, you owe us all better than this.
 
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News Comments > Dragon Age DRM Servers Fixed
19. Re: Dragon Age DRM Servers Fixed Apr 13, 2011, 12:38 Parallax Abstraction
 
Elessar wrote on Apr 13, 2011, 12:15:
Verno wrote on Apr 13, 2011, 10:36:
"Normally, we are pretty responsive to activity on the forums, but you may also be aware that our forums are staffed voluntarily"

Oh good, then all is forgiven because you can't be bothered to have a paid employee read your support forums!
You have got to be shitting me. For an indie, this is to be expected, but for a Triple A developer/publisher it's absolutely inexcusable and pathetic.

The funny part is that indies actually DO heavily follow and respond to feedback in their forums in most cases. Seems the larger you get and more resources you have, the less you care about watching your communities. For a company the size of BioWare/EA, not having someone monitoring the forums and bringing important issues to the developer's attention is ridiculous. You can pay a couple of part-time students minimum wage to observe the forums and just flag threads that may be important to address. This is a company with thousands of employees and billions in revenues. Paying a couple of people to do this for BioWare amounts to less than a rounding error on balance sheets and avoiding the reputation damage they've sustained through this mess would have been worth far more than the wages of those couple of employees.
 
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News Comments > Ships Ahoy - Magicka: Vietnam
4. Re: Ships Ahoy - Magicka: Vietnam Apr 12, 2011, 13:09 Parallax Abstraction
 
Clearly, "War Has Changed"  
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News Comments > GOG.com: DRM Causes Piracy
30. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 12:35 Parallax Abstraction
 
descender wrote on Apr 12, 2011, 12:24:
I really don't want to go back and make the list again, I had started doing it before you made that post because I knew what was coming :)

OK, so your "evidence" still counts but you can't be bothered to go back and produce it (even though it apparently only took you 6 minutes.)

descender wrote on Apr 12, 2011, 12:24:
Even a quick look at the x360 Demo list right now (http://marketplace.xbox.com/en-US/Games/GameDemos?SortBy=ReleaseDate) shows no pre-release demo's in the last 6 months.

In fact, is this list even right with the demo release dates? If it is... I just went through the first 100 entries and most of the "new demo's" are for games over a year old. Where are the pre-release date demo's for the games released in the last year? This list shows that it's even less than I was giving you credit for.

I can tell you (again from experience only) that the list is wrong if it's not showing any pre-release demos in the last 6 months. Bulletstorm's demo was out before the game (I know because I pre-ordered it as a result of playing the demo) and I also played the demo for Dead Space 2 a month before launch. As Jerykk pointed out, DA2 got a pre-release demo as well on PC and console. Those are just three examples but are within the last 6 months. Many of the demos do end up showing up on the "new content" list on the XBLM sites, even if they came out earlier. I don't know if that changes the actual listed release date or not but it would appear to. Again, this is not the case with all demos but (again from my experience), your one cited source so far has been proven wrong.

Feel free to continue to find ways to alter the argument so that you don't have to admit being wrong even once. I'll let our posts stand on their own now and people can decide who (if either of us) to believe. My lunch break is over so I've got to get back to work.
 
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News Comments > GOG.com: DRM Causes Piracy
25. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 12:09 Parallax Abstraction
 
descender wrote on Apr 12, 2011, 11:51:
I just looked up 30 cross-platform games (thank you google) and exactly 4 of the 30 games I checked had announced demo's on consoles before the release date. All 4 were AAA can't-fail titles who's PC sales would NEVER be impacted by "word of mouth".

Maybe you are just not remembering correctly, it happens and I'm not blaming you. I just can't find anything anywhere to back up your statement that non-AAA demo's are released on or before the PC release dates. Yes, I'm sure there are exceptions and if your goal is to only disprove absolutes you need to find a new hobby.

Add to that the complete lack of demo's on the PC platform itself.

Either way, it's no reason for you to start attacking a very small subset of my position on why DRM does not cause piracy. I guess find something you think you know too much about and harp on that, right?

So you checked 30 games in less than 6 minutes (impressive!), list no sources, no names, don't define what you consider a AAA title and you mention 30 titles which on average, probably represents less than a year's worth of releases on platforms that are approaching 6 years old. Well I'm convinced.

Seriously, I will happily admit when I'm wrong. But you saying so and citing a bunch of anonymous stats isn't good enough. I'm also well aware that most of the "evidence" I've cited is anecdotal. I don't claim otherwise. You however, claim a bunch of things and seem insulted that anyone would dare question that which you simply state rather than corroborate.

This comment was edited on Apr 12, 2011, 12:16.
 
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News Comments > GOG.com: DRM Causes Piracy
19. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 11:45 Parallax Abstraction
 
descender wrote on Apr 12, 2011, 11:41:
Don't get mad at me because you've failed at reading comprehension and gone totally off topic from my original post.

What does anything you said in either of your posts have to do with DRM on PC's?


You made points about demos always coming out on consoles after PC and I pointed out that you're wrong, which you are. I've owned both major consoles almost since launch and I can tell you with certainty that the majority of games that do get demos either get them at launch or before. Many don't get demos and some do come out later to be sure but this is simply not true for the majority of them and to claim otherwise is to claim a falsehood. You also claimed that all AAA games sell so they don't need a demo, something that is also false which I pointed out. The vast majority of AAA games are financial failures, demos or no.

You made these points, don't get get at me because you can't back up your facts and come up with a decent counterpoint for them and would rather go back "on topic" when you really mean just drop any debates you can't win. Don't start a derail you can't back up.
 
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News Comments > GOG.com: DRM Causes Piracy
17. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 11:38 Parallax Abstraction
 
descender wrote on Apr 12, 2011, 11:29:
I don't see how XBLA titles are relevant, no one is complaining about pirating XBLA games on a PC...

ON TOPIC... cross-platform games that get demo releases on consoles are ALWAYS after the PC release date. It's been standard practice for NON-AAA titles for years. What advantage is there for a developer of a borderline game to release a demo? If the game plays poorly in the demo before the release date, word of mouth will murder your sales. As for the AAA demos always coming out on console after PC, you're wrong. I've owned both major consoles almost since launch and most of the games that do get demos get them before game launch or same day. Many games don't get demos and some do in fact come out after the fact but most don't. To claim otherwise is simply to claim an untruth.

AAA demo's are irrelevant. Those games are going to sell no matter how bad they are whether people are aware or not.

Go and take a look at how many "AAA" titles have flopped in recent years. For that matter, take a look at how many of them sold well and yet still lost money because they cost $30M to develop and the same amount beyond that to market. When a game sells a million units and needs two and a half million to break even, that's not a success.

At any rate, it's clear from your snarky attitude that you're really only interested in agreement and not debate so that's where I'll leave it.
 
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News Comments > GOG.com: DRM Causes Piracy
14. Re: GOG.com: DRM Causes Piracy Apr 12, 2011, 11:18 Parallax Abstraction
 
descender wrote on Apr 12, 2011, 11:07:
Check your facts first. Consoles hardly EVER get demo's for non-AAA titles (that would sell regardless of quality) and NEVER before release day.

As an owner of both major consoles, I can say that you are very wrong. Well over half of AAA releases get demos and most demos either release before the game or the same day. Some do come out after the fact to be sure but it isn't very often and it's usually for titles that have already sold well but which want to grab a few more customers (i.e. Call of Duty.) I play demos for "non-AAA titles" all the time on Xbox and PSN. I suppose all those mandated trial versions of every XBLA game don't count either?
 
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News Comments > Evening Consolidation
1. Re: Evening Consolidation Apr 11, 2011, 21:04 Parallax Abstraction
 
Aside from the obvious PC argument, I find it amazing that a CEO of a major publisher is saying that we need new hardware that will most likely double or triple development budgets. The majority of even large publishers are bleeding to death already because one failed AAA title can negate the profits from half a dozen hits. Even Ubisoft is clinging to profitability right now and Guillemot wants budgets to soar further? He's obviously confident but I don't know what another technological leap is going to do to the AAA industry when they haven't even figured out how to make steady money on this generation.  
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News Comments > The Secret World Trailer
7. Re: The Secret World Trailer Apr 8, 2011, 15:02 Parallax Abstraction
 
kylania wrote on Apr 8, 2011, 14:03:
There's like maybe 20 seconds of game footage and then over two minutes of text that means nothing. Pretty poor trailer, though the first minute of music was kinda nice.

Yep that was pretty much it. The premise of this game actually sounds really cool but that trailer showed exactly nothing.
 
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News Comments > Dungeon Siege III Delay
12. Re: Dungeon Siege III Delay Apr 8, 2011, 07:50 Parallax Abstraction
 
Ray Ban wrote on Apr 8, 2011, 03:07:
The Half Elf wrote on Apr 7, 2011, 22:53:
Yeah, Kotor 2, NWN 2, Alpha Protocol, Fallout New Vegas. Yeah they NEVER get enough time to polish games. I won't even mention the extra year Alpha Protocol got.

It's been stated several times that nothing was done on Alpha Protocol during that time. Atari wouldn't spend a cent more on the game. We were probably lucky (at least in my opinion) that the game was released at all.

As a sidenote: people at Obsidian have said that AP didn't end up as the game they had envisioned. Atari has to take part of the blame since they interfered in the design process and pushed the game in a different direction.

Sega published Alpha Protocol, not Atari. Also, do you have any links on how nothing was done to it in the last year? I never read anything about that but I'd like to.
 
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News Comments > The Witcher 2 Specs
16. Re: The Witcher 2 Specs Apr 5, 2011, 13:42 Parallax Abstraction
 
Bhruic wrote on Apr 5, 2011, 11:36:
Which means they have absolutely no adapted gui nor gameplay for the PC version nor optimized controls to m/kb.

Big difference between "supports" and "requires". Consolitis is always a worry, but in this case, I'm willing to give them the benefit of the doubt until they prove otherwise.

This. Crysis officially supported the Xbox 360 controller and the game was nigh impossible to play with it. Supporting consoles controller != console port. Given that the console versions of Witcher 1 were cancelled too, I'd be surprised to see this one end up there either. Starting a story heavy series on the second iteration doesn't generally bode well for sales.
 
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News Comments > Anno 2070 Announced
8. Re: Anno 2070 Announced Apr 4, 2011, 16:09 Parallax Abstraction
 
I'll definitely jump on this too if they don't use their always-connected DRM. Assassin's Creed Brotherhood doesn't so I hope that's a good sign. Dawn of Discovery was awesome and that idea in a futuristic setting would be awesome.

Also Ubisoft, I will buy Settlers 7 right now if you remove the DRM from it too.
 
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News Comments > SOE Cuts Confirmed, The Agency Cancelled
6. Re: SOE Cuts Confirmed, The Agency Cancelled Mar 31, 2011, 19:05 Parallax Abstraction
 
Tusker wrote on Mar 31, 2011, 18:31:
The Agency was shaping up to be quite interesting - surely they can resurrect it as F2P, if that's the way they're going?

I think it was already announced as going Free to Play. Looks like they thought even that wouldn't allow it to make money.
 
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News Comments > GameStop Acquiring Impulse
8. Re: GameStop Acquiring Impulse Mar 31, 2011, 19:04 Parallax Abstraction
 
Ever since the abomination that was Impulse's release of Dragon Age, I haven't bought from them since. Either GameStop made them an offer they couldn't refuse for the platform or Stardock is not very financially healthy right now. I know Wardell was saying that Elemental hurt Stardock, I wonder if it was worse than first thought.  
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News Comments > Grim Dawn Trailer
4. Re: Grim Dawn Trailer Mar 29, 2011, 11:54 Parallax Abstraction
 
Definitely. I'm quite interested in seeing how this progresses.  
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News Comments > Rogue Admin Survey
3. Re: Rogue Admin Survey Mar 29, 2011, 09:26 Parallax Abstraction
 
"Well, they're crooked too" isn't an excuse to be crooked yourself. It's not your network, it's your employer's network. Don't like their restrictions? Too bad. You are paid to do a job, if they didn't agree to benefits beyond that (i.e. letting you run a server), then you aren't entitled to, period. I'm one of two IT administrators at our company and while we're very light in our policies (i.e. we don't block websites or protocols because we have professionals working here), I'd never run a game server here, nor would I allow staffers to. Aside from the fact that we pay for the bandwidth, improperly administered game servers come with a wide spectrum of security risks. There's a lot of arrogant IT people out there who think that because they're in IT, that they automatically know how to setup anything without exposing security risks. Some are that good, most aren't. When you run crap like this, it's not just yourself that you're opening up to potential headaches.

If your employer is cool with you running a game server on their network, more power to you. But if they aren't, live with it or find another job somewhere that will permit it. You work for them, they don't work for you and they don't owe you anything beyond what you agreed to when you were hired.
 
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News Comments > Rogers Throttling WoW
21. Re: Rogers Throttling WoW Mar 27, 2011, 13:25 Parallax Abstraction
 
Marvin T. Martian wrote on Mar 27, 2011, 12:03:
Cutter wrote on Mar 26, 2011, 16:01:
No surprise here. Anyone dumb enough to use Rogers or Bell deserves the shabby treatment they get.

There is absolutely no choice, even if you are using a 3rd party ISP, they use bell and rogers infastructure.

The few ISPs who are offering cable service through the Rogers last mile currently do not have throttling. Bell ones do (this is being fought right now) but for example, TekSavvy's cable service is not throttled.
 
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3330 Comments. 167 pages. Viewing page 42.
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