User comment history
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| News Comments > Atomic Games Cuts |
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| 2. |
Re: Atomic Games Cuts |
Aug 6, 2009, 14:56 |
Parallax Abstraction |
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| Their publisher (Konami) bailed on them but the project wasn't canceled and they were supposed to be shopping for another partner. Guess they haven't found one yet. |
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| News Comments > New Games for Windows LIVE Client |
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Re: New Games for Windows LIVE Client |
Aug 5, 2009, 17:07 |
Parallax Abstraction |
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| I wonder if it the damn auto sign-in works now. One day, it just decided to stop doing that and it confuses Fallout 3. I see their auto-updater is also broken as always. Launched FO3, was told to update, said yes and was immediately told the download failed, just like every other time. Well done guys. |
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| News Comments > The Witcher Director's Cut & Patch |
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| 10. |
Re: The Witcher Director's Cut & Patch |
Jul 31, 2009, 16:30 |
Parallax Abstraction |
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I think the DRM was already removed and largely, all this patch does is remove the NA version's censored imagery. I did find it amusing that virtually every file updated by the Director's Cut installer has sex in the filename. |
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| News Comments > Analyst: StarCraft II May Just Sell Well |
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Re: Shadowbane Closing |
Jul 29, 2009, 17:43 |
Parallax Abstraction |
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| I really wish the gaming press would stop giving this hack analyst (as if there's another kind) credit as if he's some kind of prophet. Most of his major predictions have not only been wrong but hugely wrong and the press only seems concerned with making hay out of the rare time he's right, while never calling out the many times he's been wrong. Like most analysts, this guy pulls numbers out of his rear end to get himself and his firm press time, knowing full well being wrong won't hurt him in the slightest. And the games press plays right into that. The man is not a credible source, period. |
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| News Comments > Ubisoft's Anti-Piracy Plans |
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| 34. |
Re: Ubisoft's Anti-Piracy Plans |
Jul 28, 2009, 13:50 |
Parallax Abstraction |
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Because when you do that with singleplayer games, gamers whine like its the end of the world about "evil developers assraping their firstborn because of teh evil corporate greed." PC gamers are not exactly easy to please. Not if you also want to actually have any incentive for people to buy the games. Right because it's completely unreasonable to ask that I not be treated like a criminal by the developer I gave my money to. Especially when the criminals aren't being stopped anyway. Seriously dude, you post stuff like this and you cost yourself more sales in my opinion. It doesn't matter whether or not you think DRM et al is reasonable or not. The customers are the ones buying your product and publishers are supposed to ultimately serve their interests. That some of them are asshole thieves doesn't make treating us all like them the right approach. |
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| News Comments > The Force Unleashed on PCs |
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| 18. |
Re: The Force Unleashed on PCs |
Jul 25, 2009, 12:33 |
Parallax Abstraction |
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| I hated this game on 360. The camera system always got in your way, the combat was clunky and sluggish, the enemies were incredibly cheap, frequently playing outright unfairly and yeah, the Star Destroyer sequence was essentially a glorified quick time event that you only won by pure chance because it was so bugged. The game only sold because of the hype, not because of quality. I can't imagine how they would even get this working on PC without requiring a game pad. The combat is like a light version of Ninja Gaiden and would be near impossible with mouse and keyboard. |
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| News Comments > Red Faction: Guerrilla in Sept., Specs |
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| 15. |
Re: Red Faction: Guerrilla in Sept., Specs |
Jul 16, 2009, 08:18 |
Parallax Abstraction |
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The fact that it's being released in september instills in me more faith that it will be a decent PC game and not a half-assed port. I never played Saint's Row 2 on PC but from what I understand, that port was awful. The "Geo-Mod 2.0" engine powering this is just the SR2 engine with a very thick layer of Havok physics put on top. Unless they've done a lot of optimizations since SR2 PC, this will probably run even worse because of all the additional physics calculations. |
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| News Comments > Ubisoft Toronto Planned |
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Re: Ubisoft Toronto Planned |
Jul 6, 2009, 23:26 |
Parallax Abstraction |
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| Much as I'm happy to see the Canadian game industry expand, this bugs me. Ontario's been running massive deficits for years because Dalton McGuinty and the Liberals refuse to cut anything and here they are handing over $200M to a very profitable company. I understand they are trying to draw them away from Vancouver and Quebec as a whole but it bugs me to see them handing out massive piles of money like this when they still can't balance the budget. |
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| News Comments > Phantom Lapboard Update |
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| 10. |
Re: Phantom Lapboard Update |
Jul 3, 2009, 08:35 |
Parallax Abstraction |
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I can't help but be curious...what sort of person accepts the CEO position of a company that was so clearly running a scam for so many years? It'd be like taking over control of Bernie Madoff's investment fund, not to refund the remains to the victims, but to continue to run it as an investment fund. This was always my question. The name of this company has been trashed so why even try to save it? Why not just shut it down and start up a new company with a new name and new people to make this lapboard? What could they possibly gain from continuing to run it in its current form with the history it has? There is still something about this operation that's fishy. |
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| News Comments > etc. |
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| 3. |
Re: etc. |
Jun 25, 2009, 09:33 |
Parallax Abstraction |
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When John Romaro shows himself capable of starting an independent company and actually running it for more than a couple of years without it closing down or being sold, he'll be easier to listen to.
ION Storm: Sold/Failed Monkeystone: Failed Slipgate Ironworks: Sold |
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| News Comments > Rockstar New England Layoffs? |
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Re: Rockstar New England Layoffs? |
Jun 24, 2009, 12:02 |
Parallax Abstraction |
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| I still want to know why Rockstar bought Mad Quack Software in the first place. Virtually every game they've put out has been bug-ridden junk and their port job of Bully for 360 was broken at launch (it froze all the time) and is still a buggy mess, even after multiple patches. I have no idea what value Rockstar thought they brought to the table. |
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| News Comments > Warner Closing in on Codemasters? |
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Re: Warner Closing in on Codemasters? |
Jun 23, 2009, 13:35 |
Parallax Abstraction |
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| Codemasters was crashing and burning a few years ago and was bought out by a venture capital company. These companies are all about turning around their acquisitions and flipping them for a profit so this doesn't surprise me much. Codemasters has also put out a string of bombs lately (though their later year releases look good) so their owners may be looking to dump them while the getting's good. |
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| News Comments > THQ's New Austin Digs |
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| 2. |
Re: THQ's New Austin Digs |
Jun 22, 2009, 20:17 |
Parallax Abstraction |
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| Wow, after closing several studios, laying off hundreds, months of massive losses and some analysts predicting that they could go bankrupt if they don't get a string of hits soon, this is where their money's going? |
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| News Comments > America's Army 3 Released |
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| 61. |
Re: America's Army 3 Released |
Jun 17, 2009, 19:44 |
Parallax Abstraction |
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Just to point out, the Live service was down all of yesterday (planned service, but took much longer than planned) and apparently since it came back up there have been all sorts of problems with denial of service errors. This is a paid service, with a large number of paid for products being unavailable...and from a company far larger than Valve. And they should be crediting the people affected for the downtime. If they don't, then they deserve criticism for that just as much as Valve does for what I previously mentioned. The example I cited regarding Halo 3 involved days of downtime and inconsistencies but this is really no different. |
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| News Comments > America's Army 3 Released |
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| 25. |
Re: America's Army 3 Released |
Jun 17, 2009, 17:43 |
Parallax Abstraction |
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For the number of people that claim they have the solution or know what to do to solve massive user demand requests, I'm sure you would make a crapload of money with that knowledge. Yet it still happens even with the largest and richest companies in the world. Ahh, sweet hyperbole. Care to back up that claim with any links? I haven't heard of issues like this happening to a large, publicly used service recently. The last non-Valve issue I can think of where this happened was the Xbox Live crumble that happened after Halo 3 came out. And Microsoft admitted the fault, credited people for the downtime and it as never happened again since. Also, there are people who make a crapload of money for their knowledge of these issues. But companies like Valve actually have to use them, they clearly aren't. Knowledge is meaningless if no one will tap it.
It's not like the service has not been improved upon, with massive changes and upgrades since then. You think they have ignored the problem? Well, this latest problem demonstrates it isn't fixed so it certainly seems that way.
There really isn't much point in debating with you as you seem to just be taking the Valve apologist stance on this issue. Why we allow certain companies to get a pass for poor service and not others is something I'll never understand. This makes no major impact on my life whatsoever but what frustrates me is that this proves that Valve is not addressing this issue and given its track record, it is perfectly reasonable to assume that this will happen again with the next major paid release. If it does, that's bad customer service and they absolutely should be called on it. If that is OK to you because it's Valve, that your choice. But some of us demand that companies deliver what they promise, regardless of who they are.
This comment was edited on Jun 17, 2009, 17:44. |
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| News Comments > America's Army 3 Released |
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| 19. |
Re: America's Army 3 Released |
Jun 17, 2009, 17:19 |
Parallax Abstraction |
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Not everyone on Blues or Steam is American, yet the game is available to all. And this has what to do with it not working properly? That it is available in more territories was a conscious decision on their part. That doesn't detract from the issues.
Whenever this has happened on Steam, it gets sorted out in a reasonable amount of time. You may want to check with the people who waited days to get access to Half-Life 2. Or Orange Box.
The overall server usage also seems to be fine....it's simply getting too many requests at once...something just about any system, no matter how large will have problems with. To any system that isn't properly scalable maybe. For a company with Valve's resources both in server and bandwidth, they should have a system in place to be able to quickly scale up in the event of unexpected demand. A large number of other companies do, that's why there's a thriving CDN industry. Companies like Akamai or Cachefly can give you additional capacity virtually on the fly and even help you withstand DDoS attacks. The rule when you're running a large data center operation like Valve has is that you always put in more capacity than what you predict even peak demand will be. It doesn't require a lot of extra investment and ensures you never run into unexpected issues like this. This is something that Valve seems to have yet to learn and it bites them again and again. They have the means to ensure that this doesn't happen.
This comment was edited on Jun 17, 2009, 17:21. |
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3044 Comments. 153 pages. Viewing page 39.
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