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User information for Gerry Corcoran

Real Name Gerry Corcoran   
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Nickname Parallax Abstraction
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Description
Homepage http://geekbravado.com
Signed On Jul 12, 2002, 18:05
Total Comments 3158 (Veteran)
User ID 13614
 
User comment history
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News Comments > Homefront Video Diary
1. Re: Homefront Video Diary Jan 5, 2011, 20:34 Parallax Abstraction
 
I'm actually really excited for this game but did they just try to justify rampant brand placement as being relevant to the narrative? Please.  
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News Comments > DICE: PC Battlefield 3 Getting "Special Effort"
2. Re: DICE: PC Battlefield 3 Getting "Special Effort" Jan 3, 2011, 10:04 Parallax Abstraction
 
If the game actually ships in a playable state and doesn't take months to get patched to decent functionality, that will be extraordinary for DICE.  
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News Comments > Steam Top 10
13. Re: Steam Top 10 Dec 20, 2010, 07:47 Parallax Abstraction
 
The story in Mafia II was awesome and the characters and acting are top notch. The city is pretty dead unfortunately and the mission design isn't great either. For $20, I think it's absolutely worth playing for the story though.  
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News Comments > Ender's Game Project Cancelled
19. Re: Ender's Game Project Cancelled Dec 15, 2010, 08:07 Parallax Abstraction
 
The last game they worked on was Shadow Complex for the 360 which was a fantastic and super polished "Metroidvania" type game. It's also one of the top selling XBLA games ever. If I recall, it was also loosely based on Empire or at least that universe.  
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News Comments > The Elder Scrolls V: Skyrim Announced
4. Re: The Elder Scrolls V: Skyrim Announced Dec 12, 2010, 16:17 Parallax Abstraction
 
There is no "Bethesda Engine", they use GameBryo. I'm not sure how this is going to work because as I understand it, the company that made GameBryo is in bad shape (their investors are trying to sell off their assets including this engine) and to boot, GameBryo is ancient and has no big updates coming that they've announced. This game's going to look very dated and have the same problems as other Bethesda titles if they don't move to new tech. I believe Bethesda also said they weren't going to license id Tech 5 so if they aren't keeping it for an in-house ace up their sleeve, why'd they acquire it?  
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News Comments > Fallout: New Vegas Patch Next Week
3. Re: Fallout: New Vegas Patch Next Week Dec 10, 2010, 14:01 Parallax Abstraction
 
I bought this game on big sale through Direct2Drive a while back but I've been waiting for the big fix patch to start it. Looks like this might be it. I hope so, I've been eager to play NV.  
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News Comments > Jumpgate Evolution Lawsuit
8. Re: Jumpgate Evolution Lawsuit Dec 7, 2010, 08:48 Parallax Abstraction
 
I was hopeful about this game based on what I'd seen of it. It kind of looked like a Privateer/Freelancer style MMO which really interested me a lot. Would be a shame if it didn't see the light of day but I wouldn't be surprised if they now don't know what to do with it since the age of subscriptions has passed (unless you're WoW.)  
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News Comments > Australian R18+ Rating Gains Government Support
11. Re: Australian R18+ Rating Gains Government Support Dec 6, 2010, 08:47 Parallax Abstraction
 
Coolone wrote on Dec 5, 2010, 17:25:
So wait, can't the other AU States just tell South Australia to sod off? Where's the majority vote here?

From what I've read on the issue, all the Attorneys General have to unanimously approve the R18+ rating for it to come into effect. That was the big problem a while back because Michael Atkinson was literally the only one who didn't support it but his one vote was enough to stall it.
 
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News Comments > Morning Consolidation
4. Re: Morning Consolidation Dec 2, 2010, 15:27 Parallax Abstraction
 
Pachter: Still a clueless attention whore that the lazy gaming press keeps tripping over themselves to quote.  
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News Comments > Stuart Black's City Interactive Shooter
2. Re: Stuart Black's City Interactive Shooter Dec 1, 2010, 11:51 Parallax Abstraction
 
Yeah, they're usually a shovelware developer so I'm curious if they're willing to put AAA effort and funds behind that.  
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News Comments > Splinter Cell 6 Revealed
13. removed Nov 27, 2010, 23:30 Parallax Abstraction
 
* REMOVED *
This comment was deleted on Nov 28, 2010, 13:47.
 
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News Comments > CD Projekt vs Piracy
15. Re: CD Projekt vs Piracy Nov 22, 2010, 23:35 Parallax Abstraction
 
Acleacius wrote on Nov 22, 2010, 22:54:
Probably a big mistake.

First off, we're in the middle of a world wide recession, so there is a good chance many who do try to download it, probably couldn't afford the game in the first place.

Then they shouldn't be playing it. I can't afford a lot of things I want, it doesn't mean I get them for free.

Acleacius wrote on Nov 22, 2010, 22:54:
Secondly if it's like everything else in human nature, the people who download the game will be free PR. Make a good game, they will be talking about your game like crack. For every person downloading they could easily help sell 2 copies of the game.

You have any reliable stats at all to back that up? If piracy worked the way you claim, companies would love it because they'd sell twice as many copies on average than get downloaded. We all know that's not the case.

Acleacius wrote on Nov 22, 2010, 22:54:
Thirdly, good games sell, period.

Absolute nonsense. Psychonauts says hi, so does System Shock 2, Thief II and literally hundreds of other games that have been universally acclaimed and that no one bought. A quality product makes it more likely to sell yes but it's by no means a guarantee. The industry wouldn't be bleeding to death if all they had to do was put out games that many people thought were good.

Acleacius wrote on Nov 22, 2010, 22:54:
Fourth if you make a bad policy it will cost you thousands of customers from ill will. It happens all the time, dumb publisher moves can tank sales.

There's just no pleasing some people. They put it out with DRM, people bitch. They put it out without DRM but still say they will punish those who steal it and people bitch. It seems some won't be happy unless they literally just put the game out DRM free and accept that 5 times as many people will play it as pay for it. And in a few years when all the good developers have lost their shirts, the same people will bitch that there are no good games anymore and all we have is Call of Duty 15. Global game sales are in decline right now and have been for some time but because gamers demand better graphics, the budgets aren't shrinking. Publishers and developers everywhere are swimming in red ink. How do you propose they survive if they can't ensure people pay for their games? If you put your financial future on the line to develop something only to see a bunch of entitled asshats using it without compensating your effort, you'd be fine with that would you? Because that's essentially what you're asking here.

Acleacius wrote on Nov 22, 2010, 22:54:
Of course they will just blame people who down load, instead of their stupid ideas.

Right, cause the scumbag thieves who feel that they're entitled to everything for free (or at least the things where they can hide behind their screen and steal it rather than have to do it in front of someone's face) have no responsibility here whatsoever. If they actually paid for what they played, there wouldn't be a problem.

I'm not saying that I agree with CDP's position here. I think the RIAA has proven that suing pirates does nothing to solve the ultimate problem. But until people have a better solution that isn't simply "release it and accept that 75% of people will steal it from you", I don't know what you expect. Whether a digital good or not, content creators are entitled to charge what they want for their products and if you don't like the price, you don't have to partake. This is an entertainment product, not bread and water, there is no justification for saying that anyone should be entitled to it for free. Can they ultimately stop all piracy? Of course not. That doesn't make the pirates any better than common thieves though.

This comment was edited on Nov 22, 2010, 23:40.
 
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News Comments > C64 RPG Newcomer Nears
12. Re: C64 RPG Newcomer Nears Nov 16, 2010, 07:47 Parallax Abstraction
 
Fun fact: Did you guys know that the agonising load times on the C64 were the result of an engineering flaw? The engineers originally designed the drive with a bunch of redundant circuit pathways for debugging. They marked them as being removed from the paper schematic they sent to the Japanese factory (yep, they used paper schematics then) but someone at the factory misread the plans and re-added the redundant pathways. By the time the problem was found, the drives were already well into production and since Commodore was in poor financial shape prior to the C64 release, they couldn't afford to fix it and had to leave them that way. Since there was no way to engineer them out without breaking compatibility, they became a permanent part of the lineup.

Yep, all those hours of our lives spent waiting for things to load didn't have to be. That said, I had an Atari 130XE growing up that loaded super fast but I still wanted a C64.
 
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News Comments > Ships Ahoy - PC H.A.W.X. 2
10. Re: Ships Ahoy - PC H.A.W.X. 2 Nov 13, 2010, 10:36 Parallax Abstraction
 
Blackhawk wrote on Nov 12, 2010, 22:39:
Ya know, there are lots of reasons not to like HAWX 2. Not being a flight sim isn't one of them. It's an arcade game. It's like complaining that Call of Duty isn't a realistic infantry simulator. That's not its purpose or intent.

I thought HAWX 1 was OK but this one is garbage in comparison. The story's even worse (which I wasn't sure was possible) and the missions are horribly balanced for solo play. If you don't play 4 player co-op, the other 3 squadmates are replaced with AIs, AIs who you can't command and who do literally nothing but fly around either not shooting at anything or shooting for effect only. The enemies also only target you and you'll quickly run out of flares so hitting some targets will take forever as you have to be constantly dodging missles which the enemies never run out of. Some of the last missions will drive you nuts because you're on a time limit, have to cover multiple distant parts of the map yourself and will often find yourself restarting because you ran out of missles.

The game is actually a step backwards from what they already accomplished in the first one. If you want a game like this, get that one on sale and ignore this one.
 
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News Comments > Fallout: New Vegas Ships 5 Million
17. Re: Fallout: New Vegas Ships 5 Million Nov 8, 2010, 15:13 Parallax Abstraction
 
Well, Bethesda now feels completely justified in shipping something utterly broken I'm sure. I realise that some are having no issues but from what I Read, the majority are and by giving them so much money, they now know they can release a broken product and still get rich. I haven't bought the game yet because I'm waiting until the major issues I'm reading about get fixed. Shame more people haven't done the same.  
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News Comments > Free Frontiers Pack Weekend
1. Re: Free Frontiers Pack Weekend Nov 1, 2010, 22:16 Parallax Abstraction
 
It would be a good deal if anyone was playing these. Hence why they're likely doing this. It's a shame because they're both really good games but they have no community at all.  
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News Comments > Zenimax Buys Tango Gameworks
5. Re: Zenimax Buys Tango Gameworks Oct 29, 2010, 08:51 Parallax Abstraction
 
Yeah, cause Bethesda themselves have such a shining track record in that area. Fallout New Vegas is one patch away from having received more support than Fallout 3 did (the patches that did nothing but add support for more DLC don't count.)  
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News Comments > TRIBES Acquired, Tribes Universe Announced
5. Re: TRIBES Acquired, Tribes Universe Announced Oct 24, 2010, 14:51 Parallax Abstraction
 
From everything I've heard, Global Agenda's terrible and some of Hi-Rez's PR stunts yet where they try to hype their own game off the back of Realtime Worlds' failure and the like are just tasteless. I hope they hire better designers for whatever they do with Tribes.  
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News Comments > Fallout: New Vegas Diaries, Launch Details
51. Re: Fallout: New Vegas Diaries, Launch Details Oct 19, 2010, 07:36 Parallax Abstraction
 
Just read Jeff Gerstmann's review on Giant Bomb. Apparently even the 360 version is stacked to the hilt with bugs and glitches. Characters clipping into the world, floating in the air, frequent lockups and crashes and apparently the frame rate and loading times got worse the further into the game he got. I'm guessing these issues will probably be present in all versions of the game. Since Bethesda's idea of post-release support for Fallout 3 was to only patch the game to allow the addition of more DLC packs, I think I'll wait a while to see if they actually bother to put effort into fixing this one. It's another Obsidian title, well written (apparently better story than Fallout 3) that needed another few months in the oven.  
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News Comments > Ships Ahoy - PC Lost Planet 2
3. Re: Ships Ahoy - PC Lost Planet 2 Oct 16, 2010, 16:43 Parallax Abstraction
 
I just beat this game recently on the 360 with a couple of friends. If and only if you have a good co-op group, it can be pretty fun despite the many bad design decisions throughout. The menus are frustrating, the story is nonsensical, the upgrade system is just plain weird and the friendly AI is completely idiotic. It's virtually impossible to beat the game solo as a result. It's funny that Kenji Inafune has been railing against Japanese developers in the press saying they need to improve their design methods for the west when he Executive Produced this game and it's a textbook example of everything he complains about.  
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3158 Comments. 158 pages. Viewing page 36.
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