User comment history
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| News Comments > OnLive on Connected TVs |
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| 18. |
Re: OnLive on Connected TVs |
Jun 3, 2011, 10:51 |
Parallax Abstraction |
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Verno wrote on Jun 3, 2011, 09:14:
Beamer wrote on Jun 3, 2011, 07:38:
Yeah pretty much usage caps are the death knell of the service
Netflix is going to fight caps to the death. You would think so but that's unfortunately incorrect. Netflix in fact has taken a very laid back stance, basically just issuing press statements. They don't lobby, they aren't making significant new partnerships beyond CDN and edge network placement. In fact I remember when Canada was going through that whole UBB thing and asked Netflix to get involved they basically said "we feel the marketplace will eventually force this issue with the cable/DSL providers". Netflix is starting to position itself as a content provider more than anything else. I can't speak to the US but Netflix is definitely actively lobbying in Canada. There have been numerous reports of Netflix meeting with federal Members of Parliament and it is believes that when Aggregated Volume Pricing (big telco's rebranding of UBB) becomes an issue, it is expected that Netflix will be taking a more active stance on the issue. I certainly hope they've learned that their deafening silence during UBB definitely contributed to it initially getting passed. |
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| News Comments > OnLive on Connected TVs |
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| 15. |
Re: OnLive on Connected TVs |
Jun 3, 2011, 08:53 |
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Bumpy wrote on Jun 3, 2011, 00:31: Who the heck is buying this subscription service to keep it a float even this long? I would of thought it would already have gone the way of WebTV. OnLive hasn't had a subscription for a while now. Anyone can use the service for free, you just buy games like you would on Steam. |
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| News Comments > Darksiders II Announced |
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| 8. |
Re: Darksiders II Announced |
Jun 2, 2011, 08:45 |
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| I played this on 360 when it came out and while it showed promise, I really hope they fix the huge number of issues the game had. Terrible camera, slow, boring combat, unintuitive flow-breaking puzzles and huge backtracking (the entire last chapter has you revisiting every area simply to try to find hidden items). The idea is very cool and with some refinement, it can definitely be awesome. |
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| News Comments > Volition's New IP |
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| 7. |
Re: Volition's New IP |
May 27, 2011, 12:13 |
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| Red Faction Guerrilla (while a mess on PC I admit) was one of the most fun shooters in years for me. It actually (GASP!) tried to do something new! The Saint's Row series is a blast too. The previous Red Faction games...yeah they weren't so hot. |
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| News Comments > THQ Signs Turtle Rock |
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| 7. |
Re: THQ Signs Turtle Rock |
May 27, 2011, 08:58 |
Parallax Abstraction |
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InBlack wrote on May 27, 2011, 04:47: Why would they back them financially if they left the nest? Makes no sense. To retain equity in the company and generate profits from their projects. This happens in many industries all the time. You give the company some seed money to get started and keep like a 30% stake so that as long as they keep making money, you keep making money, often many times your original investment. But that said, the guys from Turtle Rock likely made (and are probably still making) so much off sales from Left 4 Dead that they might just be bankrolling themselves. |
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| News Comments > The Witcher 2 Patched, DRM Removed |
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| 37. |
Re: The Witcher 2 Patched, DRM Removed |
May 26, 2011, 21:22 |
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PropheT wrote on May 26, 2011, 20:53:
CJ_Parker wrote on May 26, 2011, 20:43: *except maybe for those who paid extra for the buggy shit but as I said it's not gonna happen again... The Witcher 3 including all DLC (pre-order and CE and whatnot) will be mine for free. YAAAARRRR! Other than 1 item, all of the DLC was always going to be free for the game. They said so a while ago. You're really that upset about the 1 useless virtual item?
Have you considered emailing the address they set up for your item instead of raging on a game forum about how you'll pirate their next game instead?
Raging like an idiot is all CJ_Parker does. |
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| News Comments > Red Faction: Armageddon Demo an OnLive Exclusive |
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| 7. |
Re: Red Faction: Armageddon Demo an OnLive Exclusive |
May 26, 2011, 15:53 |
Parallax Abstraction |
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| As others did, I tried the demo on Xbox Live a while ago. If that demo is in any way representative of the game as a whole, don't feel bad for missing it. It's not good. I thought Red Faction Guerrilla was one of the most fun games in years but this one looks like Dead Space dumbed down to dudebro level. |
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| News Comments > SSFIV AE Uses Always-On DRM |
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| 44. |
Re: SSFIV AE Uses Always-On DRM |
May 26, 2011, 08:59 |
Parallax Abstraction |
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cliffski wrote on May 26, 2011, 08:12: the amount of data that would need to be transferred would be trivial. laughably lower than just a few emails a day. The amount that NEEDS to be transferred and the amount that WILL be transferred are very different things, particularly if this DRM is not developed by the most adept programmer. I seem to recall people reporting that AC2 was pushing 50K/sec+ consistently when it was released, though I never validated this myself because I didn't buy it on PC. Also, I'm not into paying full price for a game that the publisher can and will turn the servers off, rendering it unplayable at one point. |
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| News Comments > Gabe Newell Interview |
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| 22. |
Re: Gabe Newell Interview |
May 16, 2011, 07:54 |
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Dev wrote on May 15, 2011, 20:10: Gabe, There's other ways to help that along instead of trying to squeeze money out of it. Such as a reputation meter or something. Someway you can vote on someone's profile how fun they are to play with. Of course you'll have people gaming that system voting you are a jerk just because they can, it would need some tweaking. The thing is, with the kick system in L4D games, its fairly easy to get rid of 1 bad apple on a team. Xbox Live has a system like this. you have a 5 star rating that it voted up or down based on whether players mark your gamertag as one they enjoyed playing with or one they want to avoid. You can also submit player "complaints" for things like sitting idle, unsporting conduct, foul language, griefing etc. And it doesn't work at all. tons of people will file complaints or negative reviews against you just because you were on the same team as them and lost a match or because you didn't play at the level they think they're at. And well, I've reported people who have said some extremely vile things even by Xbox Live standards and nothing happened to them. The complaints system does nothing and the ratings in theory allow you to avoid disliked players in matchmaking but that rarely works and even if it does, you have to go through like 3 painfully slow menus to report someone.
If anyone could do this model better, it's Valve to be sure. But yeah, the system is very easily open to abuse. |
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| News Comments > Why Duke Nukem is Like The Beatles |
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| 35. |
Re: Why Duke Nukem is Like The Beatles |
May 11, 2011, 20:00 |
Parallax Abstraction |
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Cutter wrote on May 11, 2011, 14:56:
Wetworks wrote on May 11, 2011, 13:22: I hate to burst Randy's bubble but the only reason Duke was talked about all these years was because it was the biggest joke in the gaming industry. If Duke didn't hold the the vaporware crown for 14 years it would've just been another random fps. That's it in a nutshell. Duke was nothing special. It was ridiculous even then. It's only because of it's lord of the vaporware title it became something of a meme that stuck around. People speak of the Beatles with fondess and reverence. They speak of Duke as a bad joke. It's clear that Randy simply does not "get it" anymore than any other pre-pubescent boy, so don't try and defend him and his asinine analogy or you don't get it either, Sho and PA. I disagree with your interpretation of how the franchise was regarded in the past but your last sentence was your typical douchebag response towards those who disagree so there's no point in trying to debate this with you. |
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| News Comments > Why Duke Nukem is Like The Beatles |
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| 15. |
Re: Why Duke Nukem is Like The Beatles |
May 11, 2011, 13:38 |
Parallax Abstraction |
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The Advocate wrote on May 11, 2011, 12:45: I can see the connection. Both objects are overhyped*, underperforming* cult objects that should have long ago faded away and made room for better products.
*Full Disclosure: I fucking HATE the Beatles. For about a decade of my childhood, that is all my Dad would listen to. Burned out on them entirely and I can not view them objectively. Pretty much this. I never got The Beatles at all. I even recently went back and listened to a lot of their stuff to see what I just didn't get and never found it. It's just generic 60s rock with uninspired lyrics and their later stuff is just nonsensical (likely cause they were all stoned when it was written). My opinion's obviously in the minority though.
As Sho said, Pitchford actually has a cogent point that he's just explaining poorly which is a problem he often has it seems. He's not saying Duke has the type of following The Beatles have, just that he's still talked about today because even when people are making fun of it, many of those conversations also have fond remembrances of how great Duke3D was at the time and that does help sell it. A lot of the people who are going to pick up DNF are going to do so because they want to see if it can rekindle what they loved about the past ones. |
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| News Comments > Quote of the Day |
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| 7. |
Re: Quote of the Day |
May 11, 2011, 07:36 |
Parallax Abstraction |
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Jerykk wrote on May 11, 2011, 04:48: I sincerely hope that Dyack is right. +1. Frustrates me to no end to see scumbag companies like Zynga which owe most of their initial success to signing people up for text message scams succeeding with these micro-transaction based progress bars masquerading as games. There's always going to be a market for this to be sure but as others have said, it will level off and overvalued stuff like this is due for a big correction. |
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3044 Comments. 153 pages. Viewing page 26.
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