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User information for Gerry Corcoran

Real Name Gerry Corcoran   
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Nickname Parallax Abstraction
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Homepage http://geekbravado.com
Signed On Jul 12, 2002, 18:05
Total Comments 3230 (Veteran)
User ID 13614
 
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News Comments > Space Quest Creators Plan New Adventure
19. Re: Space Quest Creators Plan New Adventure Apr 15, 2012, 22:05 Parallax Abstraction
 
I probably beat the original Space Quest EGA version about a dozen times. I am so stoked to see something from these guys again. Pleasepleaseplease don't be another crappy iOS game...  
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News Comments > Apple's Cook Visits Valve?
24. Re: Apple's Cook Visits Valve? Apr 14, 2012, 07:09 Parallax Abstraction
 
I'm not at all worried about this at this point. CEOs of successful companies actually just visit each other all the time, often just to see some neat things and just talk shop and strategy. You rarely ever hear about it but it happens all the time. The tech press is just so full of Apple fanboys cramming to make front page stories out of what Tim Cook had for lunch that they got wind of this and made a big deal out of it. Gabe Newell is very successful and at this point, none of the major stakeholders in Valve are hurting for money. I think they'd rather have the freedom of corporate independence.  
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News Comments > Evening Tech Bits
4. Re: Evening Tech Bits Apr 10, 2012, 08:21 Parallax Abstraction
 
Can Microsoft come back...the #1 desktop operating system in the world by far, #1 Office suite, #1 non-Wii console, #1 server OS, admittedly a weak position in the mobile market but one they could claw into with good marketing and developer backing. Everything I've heard about Windows Phone 7 is very positive and a lot of people will probably be looking to dump Android soon if that mess continues as it is. Microsoft is not exactly the underdog here. Once the hipster fashion trend that is driving Apple's current unsustainable hypergrowth flattens out and their growth gets realistic, Microsoft will still have work to do but they're far from needing to "come back" from anything.  
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News Comments > PC Dark Souls for August?
9. Re: PC Dark Souls for August? Apr 7, 2012, 20:52 Parallax Abstraction
 
Sacrifex wrote on Apr 7, 2012, 15:53:
Day one buy for me if the port is done well.

I have a friend who considered Dark Souls to be one of his favourite games ever and he's been playing games almost 30 years like I have. I've always respected what that game tries to do but I could never get into it. The menus on the console versions are tough to manage and if the port is good and they retool them well for mouse, I would take a shot at it again on PC. I haven't seen any announcement of who is doing the port but From Software only has 2 PC titles to their name, one of which was a half-assed port of Ninja Blade. I'd definitely have to see video of the port quality before I put money down but if it's good, I'll try it.
 
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News Comments > PC Ms. Splosion Man This Summer
1. Re: PC Ms. Splosion Man This Summer Apr 6, 2012, 10:39 Parallax Abstraction
 
Wow, really surprised to see them doing an iPad version given that they were just bought by Microsoft recently.  
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News Comments > Shadowrun Returns Funded; Mac Threshold Reached
8. Re: Shadowrun Returns Funded; Mac Threshold Reached Apr 5, 2012, 22:41 Parallax Abstraction
 
nin wrote on Apr 5, 2012, 22:01:
KS may not change publishing overnight, but I'd be surprised if people aren't taking notice by now.

I don't think this will ever replace the traditional game publishing model but I think that any publisher that isn't paying close attention to this phenomena does so at their own peril.
 
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News Comments > Evening Safety Dance
5. Re: Evening Safety Dance Apr 5, 2012, 15:55 Parallax Abstraction
 
Jdrez wrote on Apr 5, 2012, 13:57:
Parallax Abstraction wrote on Apr 5, 2012, 09:27:
I've always said the only reason there isn't a massive virus problem on Macs is because they made up such a tiny part of the market that no one cared. Now that they're about to inch over 10%, there's suddenly enough of them to take advantage of. If anything, your average Mac user (not power user of course) will be more likely to be taken advantage of by those fake AV products because since they arrogantly think their platform never gets viruses, they'll jump on anything that says they have to deal with one. Their platform is as insecure as Windows or any other, it just wasn't a big enough target.

Apple's carefully crafted reputation of being the more secure platform that "just works" is going to unravel more and more the bigger they get. I can't wait to see the iCult's reasons to be smarmy start to evaporate.

OSX's higher security claims come from being a Unix platform and requiring a password be typed to install or change almost everything on the system.

Only now with Vista/7 has windows finally implemented that. The amount of spaghetti code in Windows is astounding, given there's source going all the way back to NT4 still in there. Macs aren't bulletproof, but Windows is basically swiss cheese.

Any software that can be written can be cracked. Windows is potentially less secure but dominating the market also makes it a big target. The more popular Macs get, the more hackers will focus on it and the more holes will be found and exploited. Given that Apple doesn't have the massive security response department that Microsoft has, this could become a big problem for them if they don't get on it soon.
 
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News Comments > Evening Safety Dance
3. Re: Evening Safety Dance Apr 5, 2012, 09:27 Parallax Abstraction
 
I've always said the only reason there isn't a massive virus problem on Macs is because they made up such a tiny part of the market that no one cared. Now that they're about to inch over 10%, there's suddenly enough of them to take advantage of. If anything, your average Mac user (not power user of course) will be more likely to be taken advantage of by those fake AV products because since they arrogantly think their platform never gets viruses, they'll jump on anything that says they have to deal with one. Their platform is as insecure as Windows or any other, it just wasn't a big enough target.

Apple's carefully crafted reputation of being the more secure platform that "just works" is going to unravel more and more the bigger they get. I can't wait to see the iCult's reasons to be smarmy start to evaporate.
 
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News Comments > Op Ed
6. Re: Op Ed Apr 3, 2012, 16:14 Parallax Abstraction
 
Oh look, another article citing the rare iOS hit as proof that everything needs to go mobile to succeed. I don't deny they the AAA industry has major problems right now, major problems. But this guy just puts his head on the sand on several key issues. Firstly, that you have about as much chance of making a hit mobile game as you do winning the lottery. Mark Rein (who helps run a company with one of the most successful iOS games) recently said the average iOS game released grosses a whopping $700. Even if he's wrong and it's 10 times that, Hell 20 times that, it's not enough to make a living off of and versus time invested, is a pretty crap rate of return. Angry Birds and Draw Something are fluke's in the grand scheme of iOS and the fact is, unless you have publisher backing, lots of marketing money or are lucky enough to get co-promotion from Apple (i.e. get on the iTunes staff picks list or appear in an ad), you will very likely lose money, a lot of it.

That's not a problem for the indie guy making a game in his spare time but it means that anyone trying to start a development studio has a lot of risk. Had OMGPOP not had a freak hit with Draw Something, they probably couldn't have afforded many more failure before they went out of business. Everyone who is saying iOS is taking over the world is now talking about how the iPad 3 is as powerful as a 360, seemingly glossing over how expensive games that look like that cost to make. If another technical arms race starts on iOS, that industry is going to be in the same place in a few years where it will all be high-risk/high-reward and you're going to need publishers funding your games in order to get them made. It's the same cycle all over again.

The current AAA industry (and especially the console makers) have to wake up and adapt to the future. But claiming like this guy does (along with the rest of the enthusiast press) that iOS is the future of everything and citing flash-in-the-pan hits as examples of why is Bobby Kotick level of short-sighted thinking.
 
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News Comments > Morning Consolidation
8. Re: Morning Consolidation Apr 3, 2012, 15:57 Parallax Abstraction
 
Cutter wrote on Apr 3, 2012, 14:34:
The development budgets are pretty flat really. It's the marketing costs that are the problem. Any game that needs to spend 50-100 million on marketubg doesn't have a very good product. Good products sell themselvse.


There's a million examples of great games (both critically and from the point of view of those that did play them) that bombed. Marketing is valuable and necessary but I agree that spending more on that than you did on the game is beyond ridiculous.
 
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News Comments > Morning Consolidation
3. Re: Next-gen consoles mean increased development costs, this is a repeat Apr 3, 2012, 13:21 Parallax Abstraction
 
JeffD wrote on Apr 3, 2012, 12:58:
I've heard this exact same headline for when the ps2 came out, the ps3, and now the ps4 generation. However in todays world it could never be more false.

Thing is, development costs have gone WAY up though. It didn't cost $30-$50M to make a game before marketing in the PS2/Xbox generation. I don't see how having greater technology (not just in GPU power but CPU power and what that means for level size and complexity) will not result in higher costs. With the exception of a handful of publishers, the AAA industry is bleeding money and the ones that are in the black are only so because of a couple of key franchises. When those franchises are no longer fashionable, they're going to have a real hard time making money.

I don't want to see AAA games go away because as good as indie games are, they simply cannot deliver experiences like Skyrim or Mass Effect. But the AAA industry can barely make money, even being almost totally averse to risk as they are. I don't know how this is going to continue.
 
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News Comments > Worms Revolution Announced
6. Re: Worms Revolution Announced Mar 30, 2012, 18:58 Parallax Abstraction
 
What, no iOS version? Well clearly this has absolutely no chance of success then. No one buys games on anything but their iPhone and iPad anymore.

/thegamingpressthesedays
 
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News Comments > Warhammer 40,000: Dark Millennium Dropping MMO; THQ Cuts
11. Re: Warhammer 40,000: Dark Millennium Dropping MMO; THQ Cuts Mar 29, 2012, 22:23 Parallax Abstraction
 
ASeven wrote on Mar 29, 2012, 22:15:
So that guy that leaked about the WH40K MMO being canceled was absolutely right. It was canceled, the MMO is no more. It's a singleplayer game now.

This makes me wonder if all the stuff he said is also spot on, if so THQ must be on their last breath, as if these layoffs weren't a red flag big enough. Firing devs working on Darksiders II, who is still a long way to being released? That is the sign of something bad happening at THQ.

Darksiders II is due to come out in June so it's nearly done. But it was said a couple of months ago that THQ could run out of cash in June if they don't start turning profits or can't secure more credit. UFC's doing well and if Saint's Row 3 is continuing to sell, they might just survive but I don't know how they're going to fund next generation projects now. Brian Farrell's bungled things there for years and yet somehow he's still running the show. There aren't going to be many AAA publishers left soon.
 
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News Comments > Morning Consolidation
2. Re: Morning Consolidation Mar 29, 2012, 13:04 Parallax Abstraction
 
bhcompy wrote on Mar 29, 2012, 11:23:
For once I hope Pachter is right

I think the whole blocking used games thing is something all the console makers have thought of but none will do. Aside from the parasitic relationship they have to maintain with the likes of GameStop, this tactic would only work if all the console makers did it. If Sony or Microsoft does and the other doesn't, everyone will use the console that doesn't and the other one will get no third party support and be stillborn. I think this generation they will just make a big push into day-and-date digital releases like Sony's doing with the Vita and in the next generation (assuming you know, we aren't all just using iPads as consoles like the lazy gaming press is starting to say), they'll go digital only if there's enough broadband penetration and the big telcos aren't continuing to force unrealistically low caps.
 
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News Comments > Epic Games Planning an MMOG?
5. Re: Epic Games Planning an MMOG? Mar 29, 2012, 11:22 Parallax Abstraction
 
It's not going to be an Epic game. Epic Games China split off from the company a little while ago and became Yingpei Games. If they're doing an MMO, they're doing it on their own, not as part of Epic. Given that this spin off was announced a while ago, the report isn't super credible right there.  
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News Comments > Another Mass Effect 3 Bounty Weekend
6. Re: Another Mass Effect 3 Bounty Weekend Mar 28, 2012, 22:35 Parallax Abstraction
 
Dev wrote on Mar 28, 2012, 21:54:
You'd almost think they were desperate to get more players and/or sales by how often they are doing these things.

The game's sold over 4 million and the multiplayer population on 360 is packed, as some friends also tell me it is on PC. It's doing fine.
 
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News Comments > Rovio Acquires Futuremark Games Studio
1. Re: Rovio Acquires Futuremark Games Studio Mar 27, 2012, 10:24 Parallax Abstraction
 
Seems like an odd fit given what Rovio makes and what Futuremark has made so far. Weirder still is that apparently Futuremark (who is going to continue to make benchmarks independently) is retaining all the rights to Shattered Horizon and Unstoppable Gorg, even though they are not going to be making any games in the future. So Rovio basically just hired the staff and took over whatever project they were working on. Maybe they were working on some big new casual franchise. Angry Gorg?  
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News Comments > Angry Birds Space and Demo Released
4. Re: Angry Birds Space and Demo Released Mar 22, 2012, 23:09 Parallax Abstraction
 
Rovio is the Nickleback of game development. They take a genre others have done far better things with before, make something in it that's serviceable at best, take no risks with it whatsoever, make it as dumbed down and mainstream as it can possibly be, iterate only as little as they have to each time, get rich off it and then prance around like their god's gift to the artform. Angry Birds was a lucky hit for them but to hear their CEO talk, you'd think he practically invented video games.  
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News Comments > ECA vs Video Games Labeling Act
2. Re: ECA vs Video Games Labeling Act Mar 22, 2012, 10:34 Parallax Abstraction
 
ASeven wrote on Mar 22, 2012, 10:24:
Yet when it came to SOPA these cunts had no problem supporting that law. It's fine as long as it protects our freedoms but when it comes to gamer's freedoms they can do anything. Fucking hypocrites.

That was the Entertainment SOFTWARE Association, a totally different group that represents the industry. Not the biggest fan of the ECA either but they don't represent publishers.
 
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News Comments > Mass Effect 3 Ending Changes Planned
28. Re: Mass Effect 3 Ending Changes Planned Mar 21, 2012, 15:43 Parallax Abstraction
 
Right, I forgot, this is a Blue's News thread. No good will come from having a dissenting opinion here. My break's over anyway, back to work.  
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3230 Comments. 162 pages. Viewing page 24.
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