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User information for Gerry Corcoran

Real Name Gerry Corcoran   
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Nickname Parallax Abstraction
Email Concealed by request - Send Mail
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Description
Homepage http://geekbravado.com
Signed On Jul 12, 2002, 18:05
Total Comments 3274 (Veteran)
User ID 13614
 
User comment history
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News Comments > The Old Republic F2P This Fall
19. Re: The Old Republic F2P This Fall Jul 31, 2012, 17:52 Parallax Abstraction
 
NKD wrote on Jul 31, 2012, 17:11:
This still surprises me, given Bioware's reluctance to use the F2P model for Warhammer, which has a tiny fraction of the subs of SWTOR. I guess they figure it's a better fit for this more PvE-centric game. I dunno.

This is a completely wild guess but I bet Games Workshop didn't want them to do it, likely out of some stupid idea that it "cheapens their universe" or something. Given the huge success most older MMOs have seen by going free-to-play, that's the only reason I can think of why Warhammer Online never did. That and I suppose they pretty much laid off everyone who had anything to do with making that game.
 
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News Comments > Bethesda S.T.A.L.K.E.R. 2 Rumor
4. Re: Bethesda S.T.A.L.K.E.R. 2 Rumor Jul 31, 2012, 10:59 Parallax Abstraction
 
NKD wrote on Jul 31, 2012, 10:58:
I don't mind multiplatform, but more Gamebryo shit? Damn.

You mean the "all new in-house made Creation Engine"?
 
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News Comments > Morning Mobilization
1. Re: Morning Mobilization Jul 30, 2012, 12:02 Parallax Abstraction
 
Meet the new iPhone, same as the old iPhone.

(Except with a slightly different finish).
 
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News Comments > Ubisoft uPlay Security Flaw
9. Re: Ubisoft uPlay Security Flaw Jul 30, 2012, 12:01 Parallax Abstraction
 
Apparently an update was pushed to uPlay this morning which fixes this for what that's worth.

Another shining example of DRM making life hard for honest people while the scumbag thieves get to play the game without any inconvenience whatsoever.
 
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News Comments > Sunday Consolidation
2. Re: Sunday Consolidation Jul 29, 2012, 15:45 Parallax Abstraction
 
DangerDog wrote on Jul 29, 2012, 15:42:
Someone needs to inform Romero that iOS is a piracy platform too.

As is PC yet tons of indie devs seem to be doing just fine there. I've never understood the developers who are whining about Android's apparent piracy problem when they will cheer other platforms piracy is just as easy if not easier on. He's also one of the many Apple advocates who are ignoring the issue more developers are complaining about which is that it's very hard to get noticed on iOS if you aren't on the top 25 lists and that it's becoming more like the AAA industry where a few succeed big and the vast majority fail. Angry Birds, Infinity Blade, Draw Something, these are exceptions, not the rule and the exceptions are getting fewer and fewer all the time. Not many want to admit it because "IOS BE TEH FUTURE OF EERVYTHING!!!" but I'm reading more and more developers talking about how while the cost of entry is still low, your chances of making any real money is pretty slim now if you don't have a publisher or well known brand attached to your game.

Also, not that I think it's unreasonable to doubt OUYA but I'm a wee bit hesitant to outright trust stuff coming from John Romero who has how many failed studios in a row behind him now? 3 I think? He's arguably not had a major success since working with id Software, I'm not sure he has the pulse of the industry anymore.
 
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News Comments > Fez Ports Coming?
19. Re: Fez Ports Coming? Jul 19, 2012, 16:31 Parallax Abstraction
 
nin wrote on Jul 19, 2012, 16:21:
NegaDeath wrote on Jul 19, 2012, 15:40:
It's like the guys hobby is burning bridges or something.

You think he went to the Derek Smart School Of Asshattery?


Derek hated Indie Game: The Movie because he thought it portrayed all indie developers as whining pricks. True story. He and I debated that over Twitter after I wrote a blog post about it. It was actually a good debate but yeah, I was a bit taken aback by his response, even though Phil Fish definitely helps make his point.
 
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News Comments > Capcom Vancouver Layoffs
8. Re: Capcom Vancouver Layoffs Jul 19, 2012, 09:06 Parallax Abstraction
 
This is what happens when you're trying to run a game studio in a city that is now more expensive per capita to live in than San Francisco and parts of New York City.  
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News Comments > BF4 Beta in Fall 2013: MoH Not Required
18. Re: BF4 Beta in Fall 2013: MoH Not Required Jul 18, 2012, 11:38 Parallax Abstraction
 
netnerd85 wrote on Jul 18, 2012, 10:29:
Remeber how awesome Battlefield 1942 was? Remember how awesome Battlefield 2 was? remember how you could/can play some awesome mods for those games.

"Enemy infantry spotted!"
"Enemy infantry spotted!"
"Enemy infantry spotted!"
"Enemy infantry spotted!"
"Enemy boat spotted!"

...

"Enemy infantry spotted!"

Yeah, I remember how great that was.
 
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News Comments > Evening Consolidation
5. Re: Evening Consolidation Jul 17, 2012, 09:43 Parallax Abstraction
 
Verno wrote on Jul 17, 2012, 09:25:
Skepticism of the Wii U controller, what a revelation, thanks Pachter. Finally repeating what millions of other people have been saying since its inception.

If people like Pachter and Dent are good at nothing else, it's repackaging sentiment that's already been said elsewhere and making it sound as if it's some genius revelation they just had. They're able to play the press like a fiddle and as usual, the outlets trip over themselves for a quote. I'm as sceptical of the WiiU GamePad as anyone else but so were people about the Wii itself. I don't think even Nintendo expect the WiiU to be that kind of success but if history has taught nothing else, it's not to bet against Nintendo.
 
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News Comments > Morning Tech Bits
3. Re: Morning Tech Bits Jul 13, 2012, 15:42 Parallax Abstraction
 
Xil wrote on Jul 13, 2012, 14:31:
guess they got worried about the negative news as they now back to EPEAT again: http://www.apple.com/environment/letter-to-customers/

Having a whole pile of government customers bail on them probably helped change their minds too.
 
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News Comments > Vivendi Seeking Activision Buyers
7. Re: Vivendi Seeking Activision Buyers Jul 11, 2012, 11:36 Parallax Abstraction
 
ASeven wrote on Jul 11, 2012, 11:02:
Moody finds Activision a liability, and if they find the most financial solid publisher in gaming a liability they find the whole market a liability.

That's not what that means necessarily. Liabilities in accounting terms just means debts. For example, your credit card bills, car loan, mortgage etc. are all what banks call "liabilities" because it's money you owe. From what I understand, Vivendi's in pretty heavy debt right now largely due to some of their other operations that aren't profitable and they're looking to sell Activision because it's one of the few major moneymakers they have and they want the cash infusion to prop up the rest of the company. Not to say that they maybe don't also want out of it because they see the AAA market declining but Moody's saying that Activision wants to reduce liabilities likely just means reduce debt. I just checked with my Chartered Accountant girlfriend and she said that's likely what they mean. Doesn't make a huge different to me either way, just food for thought.

EDIT: Dammit Beamer!

This comment was edited on Jul 11, 2012, 11:42.
 
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News Comments > Halo 4 To Work on Surface Tablets
11. Re: Halo 4 To Work on Surface Tablets Jul 10, 2012, 23:29 Parallax Abstraction
 
Beamer wrote on Jul 10, 2012, 22:00:
Game on the screen, map on the tablet.

This.
 
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News Comments > Rockstar Toronto Expanding; Vancouver Closing
8. Re: Rockstar Toronto Expanding; Vancouver Closing Jul 10, 2012, 09:54 Parallax Abstraction
 
It also doesn't help that Vancouver was recently rated I think either the first or second-most expensive city to live in North America, beating out even San Francisco which I didn't think was possible. It was probably costing them a fortune to keep that office open and while Toronto's not exactly dirt cheap, places like Oakville are much more reasonable than downtown Vancouver. And yeah, McGuinty throwing free money at profitable businesses (which seems to be one of his favourite things to do, even while the province's deficit skyrockets) probably made it easier.

What surprised me most was that apparently there's only 35 employees at that office? I'm curious what they were working on because they not only made Bully, they were the "lead" studio on Max Payne 3 and yeah, AAA teams are rarely under 3 digits in size anymore.
 
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News Comments > KAOS Studios Postmortem
49. Re: KAOS Studios Postmortem Jul 8, 2012, 23:04 Parallax Abstraction
 
ASeven wrote on Jul 8, 2012, 18:49:
Jerykk wrote on Jul 8, 2012, 18:36:

It sounds like he burned himself. Modern F2P games are not P2W. You can unlock everything that affects gameplay through natural progression without spending a penny. Aesthetic things like skins may be pay-only, but those have no impact on your in-game performance. They also tend to be ridiculously overpriced. But again, completely optional. If your friend felt compelled to buy every $10 skin, he wasn't "burned." He just spent his money irresponsibly.

Mobile f2p games are more of the pay to speed up the game/get access to more ingame, non-aesthetic items. Farmville is addictive and profitable for a reason after all.

True but one of the reasons Zynga's stock has been doing so poorly of late is their player numbers are going down and most of their new titles plateau faster than the ones before. Not sure if that means people are just getting tired of their model or something else but from what I've read, declining numbers are a big worry for their shareholders. Also, spending as much as they did for OMGPOP only to have Draw Something's players drop off a cliff almost immediately after didn't help either.
 
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News Comments > KAOS Studios Postmortem
41. Re: KAOS Studios Postmortem Jul 8, 2012, 14:30 Parallax Abstraction
 
ASeven wrote on Jul 8, 2012, 11:56:
Also mobile games are not profitable. Like AAA games a small handful of them are, the rest are not. If publishers move to mobile platforms a problem will arise which is the price of games. Mobile gamers are used to pay $5 top for a game, if publishers start pushing for mobile games costing $20 or more then they will meet with utter failure of sales since demand for such high priced games on mobiles is none when far cheaper games also offer quality gaming for a mobile. The mobile market is not in any way or form any sort of salvation for publishers, quite the contrary in fact, if they jump to mobiles than the demise of publishers will happen even faster.

I've been hammering a version of this point for a while now. Basically, that mobile games are in a gold rush and that contrary to the message the games press pushes by constantly referencing only the handful of big successes, the risk of failure in that space is just as great. Even Mark Rein from Epic (who is riding on the sadly massive success of Infinity Blade) said that most iOS games gross $700 in their lifetime, making them a failure for most who don't make games on the side for fun. The barrier to entry is much lower than AAA which mitigates some of those risks right now but as tablets keep evolving in power (which they will since Apple et al. need to keep moving hardware to maintain their own profits), soon it's going to cost a lot more to make mobile games that don't use pixel art. At that point, the $0.99 model no longer works and prices have to go up and marketing campaigns will be needed to get titles noticed. And the cycle repeats.

The one part I'm curious what you think about though is the new kind of gross freemium model a lot of mobile stuff is going to. My girlfriend and I bought a used iPad 2 earlier this year, mostly so I could try to see what all the hype was about. Most of the newer games coming out on that now are either $1 or free but they're all becoming full of these gross Skinner Box powerup and advancement methods to try to get far more money out of you for things even less valuable than a new skin or something. Pocket Planes is positively disgusting in this way (it's basically FarmVille with planes) and other titles like the follow-up to Flight Control and Infinity Blade do the same thing. Flight Control Rocket is a score driven game where you can artificially buy your way onto leaderboards and though you can ignore it, you can't be competitive otherwise and the games will constantly nag and remind you that you can and should be buying in. What people like Paul Barnett have been saying lately is that mobile gamers have become so used to paying practically nothing that even games at $5 are not viable anymore. But if everything becomes a Skinner Box, that's just bad for the medium I feel. Do you think that's going to get to be a bigger and bigger trend and how mobile's going to keep itself from burning out in a couple of years or do you think the public will get tired of it?
 
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News Comments > Max Payne 3 Double XP Weekend
4. Re: Max Payne 3 Double XP Weekend Jul 6, 2012, 13:23 Parallax Abstraction
 
Great, now the rampant hackers can level up even faster!

I kid only kind of. The multiplayer in this is actually very good, especially the Gang Wars mode but the amount of cheating going on was horrible the last time I played. Guys getting single kills from across the map with a pistol and having the paper cutout show you getting hit in the leg, things of that nature. Rockstar said they were working on it so I hope they can stamp it out. I'll probably give it another shot this weekend and see if it's improved.
 
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News Comments > Morning Consolidation
22. Re: Morning Consolidation Jul 5, 2012, 20:47 Parallax Abstraction
 
Kitkoan wrote on Jul 5, 2012, 18:49:
For those mentioning the $1-$2 Android and iOS games, Square Enix isn't having a problem selling their games on those two at prices between $10-$15 each.

Yeah but most of those are Final Fantasy remakes and trading on that branding. It's very easy to charge a premium when you have a very strong install base of fans who will buy anything with Final Fantasy on it. Companies like Cave are also charging $10+ for iOS updates of their old shmups and they're in bad financial shape and recently had their CEO resign.

killer_roach, I think you're reading more into what I was saying than I was. I'm not saying that only the Top 25 Angry Birds level of mobile titles can succeed. Far from that and those board games you are right in claiming have a nice long tail and sell well. Granted, those are IPs established from elsewhere. If someone tried to put out a wholly original board game idea on iOS tomorrow, how much notice would it get? But there are exceptions of course.

What I was addressing are people like Paul Barnett who I recently heard on the Giant Bombcast basically claiming that in a couple of years, anything that isn't $0.99 or free is going to fail and that people are soon not going to be prepared to pay any real up front price for games. I think that argument in the way he presented is it ridiculous and if it's true that everything is going to be a $1 title full of skinner box microtransaction crap, I guess I'll have to find another hobby. The world is still in a bad way economically, a fact many in the gaming press don't seem to remember. iOS devices are selling as well as they are because they're fashionable (don't take that to mean they won't continue to sell well but Apple's current growth trend is unsustainable) but that's going to taper off when people start to get tired of replacing a $500 device every two years because the old one has been artifically obsoleted.

Mobile games are here to stay and I think gaming is better for that. And there's a good chance that the next generation of consoles may be the last and that how people acquire and play games will be changing a lot. But I think the notion I referenced above is ridiculous. The enthusiast press is very good at proclaiming short-term trends as the new norm and then pretending like they never said that when they're wrong. This is an industry that loves to quote Michael Pachter after all. The mobile market in its current form has only existed for less than 5 years and there's simply no evidence to assert that the current trend of growth there is sustainable or that a few well publicised successes in any way represent the common trend in mobile development.
 
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News Comments > Morning Consolidation
9. Re: Morning Consolidation Jul 5, 2012, 14:24 Parallax Abstraction
 
As broken at the $60 AAA pricing model is (and it definitely is), I am getting really sick of everything being compared to bloody mobile as if anyone who doesn't sell games for $0.99 has already failed. As others have said, mobile is currently a gold rush and anyone who thinks this isn't a bubble is kidding themselves. Mobile isn't going anywhere but remember the Wii? Remember how it came out, was on fire for several years and burned out almost over night? That's going to happen to mobile.

The lazy press only ever reports on the Angry Birds and Draw Somethings but the fact is the vast majority of the 5% or so of mobile titles that aren't absolute garbage lose money and lots of it. I think it was Mark Rein who recently said that the average mobile title grosses $700 over its lifetime and the CEO of Ready At Dawn Studios recently said mobile's already like the rest of the industry where a handful of big players are dominating the space. It's entirely hit driven and soon, mobile games are going to need marketing budgets in order to get noticed and and as Apple keeps pushing higher specs with new devices, making games that aren't pixel art suddenly get more expensive.

What happens then? Costs spiral and games start costing $10 instead of $0.99. Then $20. Smaller indie players can't compete, the publishers take over and we're right back where we are now.

Mobile has revolutionised gaming and for the better in many ways but I'm getting real tired of hearing lazy press outlets talking about how all we'll be doing is playing games on tablets in 5 years and how $0.99 is the future and we're somehow going to be playing AAA blockbusters for that soon. It's just ridiculous to think that way. The industry needs major change but all that's happening right now is everyone's moving from one broken model to another model that they're trying their damndest to break again.
 
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News Comments > Sony to Acquire Gaikai
22. Re: Sony to Acquire Gaikai Jul 2, 2012, 16:43 Parallax Abstraction
 
There could be potential in this as a way to deliver games but all the lazy tech sites screaming "THIS IS THE FUTURE!" fail to understand that one of the biggest lobbying industries anywhere (big telecom) is firmly against stuff like this. It's why bandwidth caps are going down, it's why companies are introducing throttling, it's why these huge vertically integrated ISP/cable companies are exempting their own delivery services from caps. For this to become a strong reality, an army of telecom lobbyists will have to be basically ignored and more broadband competition will have to happen and that's simply not going to be a reality any time soon.

Also, I tried the TERA online demo out on Gaikai. There's potential there but the technology needs a LOT of work. I have a good connection and I saw poor image quality, artifacting and major mouse response issues (went form being super laggy to spinning my character around 2-3 times if I moved it slightly). It may have been something on my end or a glitch that particular time but it didn't leave a great impression of what it's capable of.
 
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News Comments > Death Rally Remake for PCs Next Month
4. Re: Death Rally Remake for PCs Next Month Jul 1, 2012, 19:40 Parallax Abstraction
 
killer_roach wrote on Jul 1, 2012, 19:06:
Honestly, I found the iOS version to be one of the few games with a virtual joystick that I could control worth a damn.

To each their own I guess. I have it on our iPad 2 and have tried to play it a half dozen times or so. I've always ended up frustrated and unable to do well at it. It's been very popular though so obviously it hasn't put many off.
 
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3274 Comments. 164 pages. Viewing page 22.
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