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User information for Gerry Corcoran

Real Name Gerry Corcoran   
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Nickname Parallax Abstraction
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Homepage http://geekbravado.com
Signed On Jul 12, 2002, 18:05
Total Comments 3209 (Veteran)
User ID 13614
 
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News Comments > U.S. Retail Game Sales Continue Decline
18. Re: U.S. Retail Game Sales Continue Decline Aug 10, 2012, 10:52 Parallax Abstraction
 
Iurand wrote on Aug 10, 2012, 07:54:
I, For One, Welcome Our New .99$ Mobile Overlords.

When they learn how to make games with depth and leave out the disgusting skinner box microtransactions mechanics, I will as well.
 
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News Comments > U.S. Retail Game Sales Continue Decline
8. Re: U.S. Retail Game Sales Continue Decline Aug 10, 2012, 00:29 Parallax Abstraction
 
Let's not forget that in addition to everything Ray's mentioned (amazes me how the enthusiast press seems to completely forget there's still a massive recession on, particularly so in Europe), July is normally one of the slowest months of the year and almost nothing came out. I remember when this used to be the Summer doldrums but now it's all DOOOOOOM from the enthusiast press. Ridiculous.  
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News Comments > Epic Forms Impossible Studios from Big Huge Ashes
11. Re: Epic Forms Impossible Studios from Big Huge Ashes Aug 9, 2012, 20:51 Parallax Abstraction
 
NKD wrote on Aug 9, 2012, 19:03:
Mobile development is where it's at. You're not going to make triple A blockbusters, but you're going to be profitable and you're gonna have a job.

Given that the vast majority of iOS games fail miserably (Mark Rein himself said the average title without publisher backing grosses $700), you are not at all guaranteed to be profitable. The major advantage of course is the cost of getting in is much lower which mitigates risk (though not for long at the rate Apple and companies like Epic are trying to drive tech that needs massive budgets on iOS) but it's not the gold rush cash cow everyone seems to think it is. If you don't get co-promotion through Apple (i.e. what Infinity Blade did) or end up in their top 25 lists (which are dominated by the same, largely publisher-backed titles), few are going to notice you and fewer are going to buy in. Granted, this is not the case with Epic because they somehow managed to sell a lot of their $8 pretty looking, ultra-repetitive, skinner box driven tech demo. I have played a number of iOS games I really like but the Infinity Blade titles are awful and demonstrate the worst micro-transaction driving aspects of iOS gaming.

The thing I find odd is that these guys are apparently calling Infinity Blade: Dungeons their first release. Wasn't this announced well before 38 Studios even collapsed? It actually looks neat (it seems to be a totally different game than the previous two, maybe one with actual game play this time) but I thought someone else was doing it. It is still awesome that Epic picked them up though and I hope they can make a good go of it.
 
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News Comments > Battle.net Security Breach
26. Re: Battle.net Security Breach Aug 9, 2012, 20:27 Parallax Abstraction
 
The always-on cloud future, welcome everybody! This is going to happen more and more.

Between this and the massive disappointment that Diablo 3 was for me, I think I'm just done with Blizzard for a while. My company phone doesn't support their authenticator (it's a BlackBerry that's actually too new) and there's no way I'm paying for an authenticator just because they can't keep their crap secure. I'd sooner just shut off my Battle.net account entirely.
 
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News Comments > U.S. Digital Sales Up
6. Re: U.S. Digital Sales Up Aug 9, 2012, 11:40 Parallax Abstraction
 
NPD's march to irrelevance continues. This is like their retail numbers which until very recently, never included some of the biggest retailers like Wal-Mart. If there are multiple distributors that aren't sharing numbers, everything they make is a guess, meaning it's useless as any kind of industry measurement metric.  
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News Comments > Evening Mobilization
2. Re: Evening Mobilization Aug 8, 2012, 20:47 Parallax Abstraction
 
I expected better from Ars Technica than cherry-picking stats to have an excuse to write another Apple fellating article. Shame to see Ben Kuchera at Penny Arcade Report (who seems to think himself the saviour of game journalism) judge this article worthy of "The Cut" which are basically articles from other sites that he deems worthy of his higher standards. There's more than a billion Windows PCs right now. If we want to consider anything that can play games as a "gaming platform" (which I think is fair), then it's far and away the most popular, with Facebook following closely behind. Guys, Apple's doing fine without bullshit attempts at free PR from the tech press. Or do you have a quota to meet, lest you not get invited to the next hand-picked press reveal?

This comment was edited on Aug 8, 2012, 20:52.
 
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News Comments > Irrational Departures
2. Re: Irrational Departures Aug 8, 2012, 20:43 Parallax Abstraction
 
PropheT wrote on Aug 8, 2012, 20:38:
I think it just means that Kotaku wants to generate more hits.

Yep, Kotaku being Kotaku. People switch jobs, it happens and this late in the project, it's easier for people in senior positions like theirs to move on without derailing things as the foundation's already been laid.
 
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News Comments > Rumored Mafia 3 on Rumored Next-Gen Consoles
1. Re: Rumored Mafia 3 on Rumored Next-Gen Consoles Aug 8, 2012, 20:41 Parallax Abstraction
 
I'd like to see them take another crack at Mafia but I'm surprised as I thought Take-Two wasn't at all pleased with how the second one performed.  
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News Comments > Standalone DayZ Coming
13. Re: Standalone DayZ Coming Aug 7, 2012, 11:51 Parallax Abstraction
 
I love DayZ but if thi follows the standard trend of most Bohemia projects, it will come out basically unplayable and require months of beta patches just to get it to a decent state. I hope I'm wrong though, they'd be stupid to squander the massive community that's formed around this game.  
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News Comments > THQ Results: InSane Cancelled
8. Re: THQ Results: InSane Cancelled Aug 6, 2012, 21:08 Parallax Abstraction
 
nin wrote on Aug 6, 2012, 20:21:
This prompted George Broussard to tweet: "THQ is done. Will just be a year or so going through the paces. Will see how Darkstalker 2 team fares post ship."

George knows all about spinning around the drain. He's clearly an expert at it...


It amazes me how Broussard doesn't see the irony in the snide comments he makes about other companies given how he managed to burn through millions of dollars in proceeds and drive 3DRealms into the ground, all in the aid of releasing what is arguably one of the worst AAA targeted games in the last decade. Cripes, he can't even spell the name of their next title properly. The guy's one of the few people in this industry possibly less useless for predictions than Pachter.

I feel worse for Del Toro. The man's an amazing and incredible passionate creative force and he's had so many various projects killed off in the last few years, stuff that could have been amazing but didn't have enough "broad appeal". Hopefully he can find someone to help him finish InSane, though I'm guessing probably not, at least not soon. No one in AAA wants to take risks anymore.

EDIT: Also Blue, I've read in multiple other places that THQ pulled in a $15.4M profit this quarter, not lessened losses. They're actually making money and did so this quarter with no new releases. Catalogue sales only.

This comment was edited on Aug 6, 2012, 21:37.
 
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News Comments > Steamships Ahoy - Death Rally
4. Re: Steamships Ahoy - Death Rally Aug 3, 2012, 14:33 Parallax Abstraction
 
psyq wrote on Aug 3, 2012, 14:12:
So... it's free on Android (admittedly with some useless in-app purchases) and $0.99 on iOS. What is my incentive to pay a 1000% premium to play a non-portable version of the same game? Oh it's on sale... so an 850% premium?

If the port is well done, I'd pay the premium just to play with this with controls that actually work a damn. On-screen buttons and sticks on iOS are awful. I've tried to play that version about half a dozen times and it's incredibly frustrating and barely playable at all there.

EDIT: After watching Giant Bomb's Quick Look, I think this will be a sale buy for me.

This comment was edited on Aug 3, 2012, 14:46.
 
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News Comments > Activision Blizzard Financial: WoW Subs Drop to 9.1M
5. Re: Activision Blizzard Financial: WoW Subs Drop to 9.1M Aug 2, 2012, 20:44 Parallax Abstraction
 
wtf_man wrote on Aug 2, 2012, 20:33:
Cram wrote on Aug 2, 2012, 20:24:
Less and less are willing to pay $15 a month for any MMO it seems. The subscription based model is going the way of the dinosaurs. Love WoW, or ToR, or hate them, the entire genre is losing people.

Heh... I remember when online games (or the online services) were pay per hour.

Anyone remember MPlayer, Total Entertainment Network or Heat.net? Pay by the hour for horrible, laggy matchmaking. Oh those were the days.
 
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News Comments > Rise of the Triad Revival Announced
7. Re: Rise of the Triad Revival Announced Aug 2, 2012, 17:33 Parallax Abstraction
 
I'm cautiously optimistic about this but that trailer looked like crap and this is apparently a UE3 game. Very anxious to see more but if that's the graphical quality, I hope it's not $60.  
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News Comments > Morning Metaverse
9. Re: Morning Metaverse Aug 2, 2012, 16:06 Parallax Abstraction
 
I switched to Chrome because Firefox was continuing to be bloated and slow (even after they said they'd finally fixed the memory leak for the 1500th time) and one day, my Sync account just broke and they outright acknowledged the problem but refused to fix it. Now I'm thinking of switching back because Chrome's internal sync keep just stopping for no reason unless I unbind my systems and rebind them which results in out of date sync data getting pushed back to them. Tons of people are having the problem and have been forever but it still isn't fixed and Google employees have just stopped posting in their official forums. It's a shame because I like Chrome but Google's getting lazy with it.  
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News Comments > Max Payne 3 DLC Plans Reworked
4. Re: Max Payne 3 DLC Plans Reworked Aug 1, 2012, 09:20 Parallax Abstraction
 
Techie714 wrote on Jul 31, 2012, 23:51:
I've read before that all DLC is multi-player map packs only. No single player content is scheduled for release.

That's what I read too and yeah, might as well skip it. There isn't much of a multiplayer population for this game and despite Rockstar's promises to clamp down on cheaters, they're still everywhere. It's very hard to play a round of Gang Wars without at least one person with a 100% kill ratio or near to it. The multiplayer has some promising concepts but with the number of people playing it, it's not worth buying DLC for.
 
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News Comments > The Old Republic F2P This Fall
19. Re: The Old Republic F2P This Fall Jul 31, 2012, 17:52 Parallax Abstraction
 
NKD wrote on Jul 31, 2012, 17:11:
This still surprises me, given Bioware's reluctance to use the F2P model for Warhammer, which has a tiny fraction of the subs of SWTOR. I guess they figure it's a better fit for this more PvE-centric game. I dunno.

This is a completely wild guess but I bet Games Workshop didn't want them to do it, likely out of some stupid idea that it "cheapens their universe" or something. Given the huge success most older MMOs have seen by going free-to-play, that's the only reason I can think of why Warhammer Online never did. That and I suppose they pretty much laid off everyone who had anything to do with making that game.
 
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News Comments > Bethesda S.T.A.L.K.E.R. 2 Rumor
4. Re: Bethesda S.T.A.L.K.E.R. 2 Rumor Jul 31, 2012, 10:59 Parallax Abstraction
 
NKD wrote on Jul 31, 2012, 10:58:
I don't mind multiplatform, but more Gamebryo shit? Damn.

You mean the "all new in-house made Creation Engine"?
 
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News Comments > Morning Mobilization
1. Re: Morning Mobilization Jul 30, 2012, 12:02 Parallax Abstraction
 
Meet the new iPhone, same as the old iPhone.

(Except with a slightly different finish).
 
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News Comments > Ubisoft uPlay Security Flaw
9. Re: Ubisoft uPlay Security Flaw Jul 30, 2012, 12:01 Parallax Abstraction
 
Apparently an update was pushed to uPlay this morning which fixes this for what that's worth.

Another shining example of DRM making life hard for honest people while the scumbag thieves get to play the game without any inconvenience whatsoever.
 
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News Comments > Sunday Consolidation
2. Re: Sunday Consolidation Jul 29, 2012, 15:45 Parallax Abstraction
 
DangerDog wrote on Jul 29, 2012, 15:42:
Someone needs to inform Romero that iOS is a piracy platform too.

As is PC yet tons of indie devs seem to be doing just fine there. I've never understood the developers who are whining about Android's apparent piracy problem when they will cheer other platforms piracy is just as easy if not easier on. He's also one of the many Apple advocates who are ignoring the issue more developers are complaining about which is that it's very hard to get noticed on iOS if you aren't on the top 25 lists and that it's becoming more like the AAA industry where a few succeed big and the vast majority fail. Angry Birds, Infinity Blade, Draw Something, these are exceptions, not the rule and the exceptions are getting fewer and fewer all the time. Not many want to admit it because "IOS BE TEH FUTURE OF EERVYTHING!!!" but I'm reading more and more developers talking about how while the cost of entry is still low, your chances of making any real money is pretty slim now if you don't have a publisher or well known brand attached to your game.

Also, not that I think it's unreasonable to doubt OUYA but I'm a wee bit hesitant to outright trust stuff coming from John Romero who has how many failed studios in a row behind him now? 3 I think? He's arguably not had a major success since working with id Software, I'm not sure he has the pulse of the industry anymore.
 
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3209 Comments. 161 pages. Viewing page 18.
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