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User information for Gerry Corcoran

Real Name Gerry Corcoran   
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Nickname Parallax Abstraction
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://geekbravado.com
Signed On Jul 12, 2002, 18:05
Total Comments 3282 (Veteran)
User ID 13614
 
User comment history
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News Comments > Ships Ahoy - Cities in Motion 2
7. Re: Ships Ahoy - Cities in Motion 2 Apr 3, 2013, 15:51 Parallax Abstraction
 
It's a shame if this one isn't an improvement. I really wanted to like the first one but after trying the tutorial half a dozen times and never being able to pass it because it would refuse to advance and not tell me what I did wrong, I gave up on it. It looks really cool but man was it inaccessible.  
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News Comments > Morning Consolidation
15. Re: Morning Consolidation Mar 25, 2013, 15:01 Parallax Abstraction
 
AngelicPenguin wrote on Mar 25, 2013, 11:41:
Let me guess...American McGree has a mobile game in the works

Who doesn't these days? Everyone's trying to get on that gold rush, even though mobile's already been saturated for a long time.
 
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News Comments > Warframe Open Beta Begins
1. Re: Warframe Open Beta Begins Mar 21, 2013, 09:30 Parallax Abstraction
 
A friend and I have been playing this off and on since the closed beta. It's not a perfect game and has some evolution left but it's a really cool and unique idea and definitely not pay2win. They actually listen to feedback in their forums and have made some huge improvements to it since we first started playing. I'm really liking it. Someone figured out how to make free2play co-op work.  
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News Comments > Morning Mobilization
2. Re: Morning Mobilization Mar 19, 2013, 10:15 Parallax Abstraction
 
Tim Collins wrote on Mar 19, 2013, 09:13:
You know when to avoid a game when Ryan Seacrest announces it.

The host everyone watches but no one likes announcing the sequel so a flash in the pain game no one cares about anymore. Sounds about right.
 
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News Comments > Ron Gilbert Leaves Double Fine
4. Re: Ron Gilbert Leaves Double Fine Mar 12, 2013, 10:49 Parallax Abstraction
 
Hopefully he can do his best work on his own instead of with another developer. The DeathSpank games and The Cave had his humour but weren't terribly good as games in my opinion. Some very poor design choices.  
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News Comments > Sunday Mobilization
1. Re: Sunday Mobilization Mar 10, 2013, 18:13 Parallax Abstraction
 
And just recently, Microsoft got (rightly) slapped with a massive fine in the EU because Windows 7 SP1 didn't allow users to choose a different default browser on installation. Not a word uttered about how Apple does far worse on every iOS device. Apple's double standard continues.  
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News Comments > Torment: Tides of Numenera Kickstarter Live
79. Re: Torment: Tides of Numenera Kickstarter Live Mar 6, 2013, 15:55 Parallax Abstraction
 
Creston wrote on Mar 6, 2013, 14:59:
Also, HOLY GOD, KANE is the lead designer!

Creston

KANE LIIIIIIIIVES!
 
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News Comments > Dead Space 4 Cancelled?
6. Re: Dead Space 4 Cancelled? Mar 5, 2013, 10:06 Parallax Abstraction
 
Between this and Resident Evil 6, I wonder if publishers will finally learn that games aren't made successful by turning them into an indistinct sludge of popular tropes to attain "broader appeal" but by making them appeal to the core audience they were made for. Turning Dead Space 3 into a Gears of War clone with darker hallways didn't interest the mainstream and it turned off the series fans, now it's a failure. Not everything has to appeal to every possible player. You aren't going to make the next Angry Birds, that game's an outlier.  
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News Comments > Torment: Tides of Numenera Crowdfunding This Week
3. Re: Torment: Tides of Numenera Crowdfunding This Week Mar 4, 2013, 21:20 Parallax Abstraction
 
nin wrote on Mar 4, 2013, 21:15:
They're going to need to do something really amazing to rope me in...to paraphrase Creston, it's kind of tacky asking for money for a project when the last project you asked people for money hasn't been delivered yet.


Exactly this. I am very excited at the idea of a new Torment game but asking for more Kickstarter money then they aren't close to delivering Wasteland 2 yet is poor form. I backed Wasteland 2 because I really want to see it but inXile doesn't exactly have the strongest track record as a studio either. I'd rather they deliver one product and have it not suck before I back another.
 
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News Comments > Evening Metaverse
3. Re: Evening Metaverse Feb 28, 2013, 23:18 Parallax Abstraction
 
Wow, he totally worked a Battletoads reference into that! Very impressive.  
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News Comments > More Games Get the Steam Greenlight
7. Re: More Games Get the Steam Greenlight Feb 26, 2013, 16:16 Parallax Abstraction
 
nin wrote on Feb 26, 2013, 16:12:
Parallax Abstraction wrote on Feb 26, 2013, 15:51:
Garbage iOS tower defense game gets Greenlit, Pinball Arcade and Incredipede sit in limbo. Such a shame.

Incredipede shows greenlit.

Oh weird, I missed that some how. Glad to hear it's getting on Steam.
 
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News Comments > More Games Get the Steam Greenlight
4. Re: More Games Get the Steam Greenlight Feb 26, 2013, 15:51 Parallax Abstraction
 
Garbage iOS tower defense game gets Greenlit, Pinball Arcade and Incredipede sit in limbo. Such a shame.  
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News Comments > Evening Consolidation
20. Re: Evening Consolidation Feb 20, 2013, 20:50 Parallax Abstraction
 
Redmask wrote on Feb 20, 2013, 20:16:
I can't believe they didn't show a picture of it, that's a pretty basic thing.

I'm surprised by how upset people on the Internet are getting about this. The box gets shoved under the TV and never looked at except when changing discs. Does it really matter that much?
 
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News Comments > Morning Consolidation
7. Re: Morning Consolidation Feb 20, 2013, 10:58 Parallax Abstraction
 
nin wrote on Feb 20, 2013, 08:42:
A Look Back at Sony's Overblown PlayStation 3 Promises.

<grabs popcorn>


Ahh, more Wired click baiting. They've been going a lot more in that direction lately. It's a shame, they used to be good.
 
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News Comments > January NPD Results
4. Re: January NPD Results Feb 15, 2013, 10:54 Parallax Abstraction
 
Beamer wrote on Feb 15, 2013, 09:59:
WiiU sold under 100,000 in the US last month.

Who's surprised?

I am. The thing's never going to sell as well as the Wii but I thought it would do better than that. That said, Nintendo gets into stuff as a marathon, not a sprint. A light launch can be immediately rectified by good software which they have coming. Not a guarantee of course but historically, those who bet against Nintendo usually end up being wrong.
 
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News Comments > January NPD Results
1. Re: January NPD Results Feb 15, 2013, 09:24 Parallax Abstraction
 
Obligatory NPD's numbers are not representative of entire industry health and are approaching irrelevance post. That said, yeah the industry is still not super healthy right now.  
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News Comments > PC Brütal Legend Nears
3. Re: PC Brütal Legend Nears Feb 13, 2013, 16:40 Parallax Abstraction
 
For $15, it's a pretty good deal. I thought this game had such a great idea and it was ruined by the flow-breaking RTS components. Maybe they're better when you have mouse control available.  
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News Comments > Valve Engineer Fired
8. Re: Valve Engineer Fired Feb 13, 2013, 11:01 Parallax Abstraction
 
Mr. Tact wrote on Feb 13, 2013, 10:26:
Parallax Abstraction wrote on Feb 13, 2013, 10:03:
I could see Ellsworth not meshing well with their culture either. I followed her off and on for quite a while before she joined Valve. She's immensely talented and a brilliant woman but she's very independent and most of her best projects are things she did by herself. I wonder if the type of collaborative culture Valve is built around just didn't suit the way she works.
I thought Valve was a "do want you want, we have no managers" environment. That's how/why we got Portal 2, right? Am I mistaken? Seems like the woman you are describing would thrive in that environment.

They do have that environment but everything is very team driven and from what I've read, lone wolves don't tend to do very well there. You can do whatever you want but it has to be a team effort.
 
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News Comments > Valve Engineer Fired
2. Re: Valve Engineer Fired Feb 13, 2013, 10:03 Parallax Abstraction
 
Verno wrote on Feb 13, 2013, 09:28:
Valve is actually pretty aggressive about firing people who don't mesh with their culture, they just have NDAs which is why we don't often hear about it. I was watching a January conference talk where Gabe was doing the keynote and he was talking about one of the difficulties is that Valve is a very sink or swim place and that they don't do a lot to help people adjust since everyone is too busy.

I could see Ellsworth not meshing well with their culture either. I followed her off and on for quite a while before she joined Valve. She's immensely talented and a brilliant woman but she's very independent and most of her best projects are things she did by herself. I wonder if the type of collaborative culture Valve is built around just didn't suit the way she works.
 
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News Comments > Dreamfall Chapters: The Longest Journey Kickstarter
2. Re: Dreamfall Chapters: The Longest Journey Kickstarter Feb 8, 2013, 11:41 Parallax Abstraction
 
peteham wrote on Feb 8, 2013, 11:32:
Going to fund the bejeezus out of this one, even though I'm still enraged about Dreamfall's damn cliffhanger-ending.

I am too but they claim this is picking up right where it ended so at least we aren't left hanging. TLJ is still my favourite game of all time. I can't wait for this!
 
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3282 Comments. 165 pages. Viewing page 14.
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