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Signed On
July 6, 2002
Total Posts
150 (Novice)
User ID
13550
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150 Comments. 8 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  ] Older
7.
 
Re: Post your FPS config - old school
Sep 17, 2014, 11:20
7.
Re: Post your FPS config - old school Sep 17, 2014, 11:20
Sep 17, 2014, 11:20
 
To stir things up, here's my configuration as a Leftie:

Forward - KeyPad 8
Backward - KeyPad 5
Strafe Left - KeyPad 4
Strafe Right - KeyPad 6
Lean Left - KeyPad 7
Lean Right - KeyPad 9
Reload - KeyPad +
Use/Open - KeyPad Enter
Jump - Arrowkey Right
Crouch - Arrowkey Down
Prone - KeyPad 0
Various Items - KeyPad 1/2/3
Map, Journal and stuff - Ins/Home/PgUp/Del/End/PgDn
Fire - LMB
Alt Fire - RMB

Needless to say, nowadays almost any game restricts me from using *all* these keys, so it's usually a PITA to set up my lefthander keys for a new game.
2.
 
Re: 42 Fails
Jun 24, 2010, 10:48
2.
Re: 42 Fails Jun 24, 2010, 10:48
Jun 24, 2010, 10:48
 
Valcor wrote on Jun 24, 2010, 10:20:
Keanu Reeves in that first fail picture?

Heh, they might not have noticed it when choosing the photo, but it's surely part of the latest internet meme.
7.
 
Re: Germany to Block Austrian Game Sales
Jun 19, 2009, 14:01
7.
Re: Germany to Block Austrian Game Sales Jun 19, 2009, 14:01
Jun 19, 2009, 14:01
 
It is an awesome place! Maybe it is awesome because the same busy body, prudish social conscience of the natives responsible for the greenery, safety, friendliness of the city, glut of brilliant beer and late night porno on free to air TV is the same thing that is banning, or worse, modifying awesome games.
That describes it a bit one-dimensional, but true to a certain extent. Bavaria and Munich in particular differ a lot from Germany in general (just like California or Texas could hardly be seen as being representative of the entire US), but nonetheless reflect a lot of our cultural guilt. If you go back one century to the Kaiser Wilhelm age, Germany was more prudish concerning nudity than any other country in the world, with not much concerns about violence on the other hand. Then we unleashed not one but two world wars, with the 2nd one painting such a devastating picture of Germany to the world that we won't overcome that in another thousand years to come.

It's only natural that this collective guilt has made us oversensitive to any sort of violence presented in mainstream media, and I don't see that change anytime soon. As some sort of substitute, nudity ain't much of a problem here in Germany, that's where we're laughing about Americans for instance. But in the end it all comes down to a country's history and the burdens caused by it for generations to come.

Sorry for the long ramblings, but I thought it couldn't hurt to put things a bit into perspective. By no means am I consent with this stupid "ban austrian gameshops" idea, but we as gamers have absolutely no lobby here in Germany and it is illusional to think that this will change until the "generation Pong" will finally compose the majority of politicians in charge of making the laws.
4.
 
Re: Germany to Block Austrian Game Sales?
Jun 19, 2009, 11:48
4.
Re: Germany to Block Austrian Game Sales? Jun 19, 2009, 11:48
Jun 19, 2009, 11:48
 
Also... Wow. The German version of Half Life had robots instead of Marines? That is just total LOL.
There ya go:
http://i43.tinypic.com/xoo3o4.jpg
And they didn't stop here: it was impossible to kill scientists or any other NPCs. You could whack them with the crowbar all you want, they would just sit down and shake their head at you as if to say "Silly Freeman, what are you doing???". Same goes for tons of other games in the past decade, I'm actually flabbergasted how the devs never took a stand against that ridiculous BS but rather decided to put hundreds more workhours in creating this new content just for the german market? Nowadays Valve is driving it so far over the top that I'd probably laugh about it if it wasn't so sad.

This comment was edited on Jun 19, 2009, 11:49.
2.
 
Re: Germany to Block Austrian Game Sales?
Jun 19, 2009, 10:58
2.
Re: Germany to Block Austrian Game Sales? Jun 19, 2009, 10:58
Jun 19, 2009, 10:58
 
Seriously, the only surprising thing to me about this is how long it eventually took them to take this step. The first game I ordered through Gameware was the original Half-Life ten years ago, and not because it had been outright banned in Germany (that questionable "honor" is reserved to just a tiny percentage of games) but because of the absurdly censored german version (robots instead of marines, no blood, machine parts flying instead of gibs... the usual stuff which studios are often forced to redo in order to allow for a german release at all).

In the meantime we had all those school shootings and the following public discussions and while all politicians are always eager to jump the "ban that shit!" bandwagon, I was surprised how they would miss banning the fairly easy route of buying the games from foreign countries for all those years. Oh well, just goes to show what uninformed dickheads politicians are when it comes to things like "the internets".

Oh, and with the inevitable nazi comments to unfold: just go ahead, these days I hardly have anything to put up against those stereotypes... our politicians deserve the flak.
8.
 
Re: 3D Realms Closing?
May 7, 2009, 08:22
8.
Re: 3D Realms Closing? May 7, 2009, 08:22
May 7, 2009, 08:22
 
This took *thirteen* years and God knows how much money. Only to end with a wimper.
Exactly my thoughts. I only worked a short period of time in the professional game industry (back in the day when Gearbox was at the helm for CS:CZ), but I remember how bad it felt to hear one day that development of our game was shifted to another house and our content would likely not be included in the final game. I can't even imagine how useless one must feel after working 13 years on a game just to have the entire company go belly up like that.
5.
 
Re: Out of the Blue
Nov 6, 2008, 04:05
5.
Re: Out of the Blue Nov 6, 2008, 04:05
Nov 6, 2008, 04:05
 
I can't contribute anything to the mobile thing, but Blue I want to thank you for once again digging into the advertisement issue! The "Role Models" Flash ad now has a close button, the "UFO Hunters" ad doesn't freeze the system anymore and I didn't encounter any more noisy flash sites beneath the OotB.

Or to speak with the sign of the times: that's change I can believe in!
9.
 
Re: Out of the Blue
Oct 28, 2008, 10:45
9.
Re: Out of the Blue Oct 28, 2008, 10:45
Oct 28, 2008, 10:45
 
I myself have Blue's News on the exception list for Adblock Plus. And if there are annoying ads, I just turn the adblocker back on.

Beside my will to give back to Blue by viewing and clicking his ads, unfortunately (and ironically) I create a lot of flash-based web content and ads for clients myself and have to check that stuff on numerous sites, so to block/unblock certain sites is way too much hassle for me in my daily workflow.

I have absolutely no problem with the ads per se, just as long as they at least function properly and don't crash my browser, burst my speakers or get displayed over content with no way to close them. And I'm pretty sure that Blue is interested in having his site convenient to browse for all kinds of users, not only for those who block the ads. But as I said, I'm afraid his influence on the selection of ads is minimal... it just surprises me that all the other UGO sites I checked don't seem to be affected by faulty ads.
1.
 
Re: Out of the Blue
Oct 28, 2008, 04:25
1.
Re: Out of the Blue Oct 28, 2008, 04:25
Oct 28, 2008, 04:25
 
Seriously Blue, the ad situation on your site is way out of control. I'm all in for supporting your site by viewing your ads and occasionally clicking on them, but it would be fine to be able to read your content once in a while as well. Yesterday the frame beneath your OotB once again loaded an extremely noisy flash site, this time for dareyoutowatch.com. Today the entire site wouldn't load at all, because the "Ufo Hunters" ad in the upper right has a faulty script which crashes Flash 9 and IE, unless you end the script in the popup window that Flash launches. On reload, I was greeted with a flash layover ad for "Role Models", which had no close button so I had to sit through 15 seconds of animation before I could get to your headlines.

I know you have limited control over the way ads are placed on your site, but since your site is the only one giving me so much trouble I thought you should know.
1.
 
Re: Out of the Blue
Oct 24, 2008, 00:33
1.
Re: Out of the Blue Oct 24, 2008, 00:33
Oct 24, 2008, 00:33
 
Hey Blue, you said you want to hear about obtrusive ads on your site. When I came here a few minutes ago, the large window beneath this OotB (which usually sports some UGO frontpage) loaded the "Enter Site" age verification page for Saw V, which is so terrifyingly noisy that I literally jumped out of my seat. There's no way to stop the noise either, other than to reload your page (all in IE7, browsing from Germany).

I noticed a couple times before that this ad window loads entire non-UGO websites, which seems very uneffective to me anyway: they're severely cropped and clicking a link inside the window will load the content in the small frame instead of launching a new page.
3.
 
Re: 9-11
Sep 11, 2008, 04:13
3.
Re: 9-11 Sep 11, 2008, 04:13
Sep 11, 2008, 04:13
 
Even though I live 4.000 miles from New York, this day has a very special place in my heart. On that morning, I was on a flight from Frankfurt to Dallas to work with Gearbox when all of a sudden (while approaching the US airspace, which had already been closed) we were forced to take a sharp turn and land in Newfoundland. What unfolded then were the most heartwarming days of my entire life, when the 10.000 people of small town Gander overwhelmed around 8.000 stranded airplane passengers with their hospitality. If anyone's interested in the full story, most of it can be found at http://www.snopes.com/rumors/gander.asp. It shows how the saddest moments can bring out the best in mankind.

8.
 
Re: Video Cards
Aug 20, 2008, 09:33
8.
Re: Video Cards Aug 20, 2008, 09:33
Aug 20, 2008, 09:33
 
jimnms, just monday I ordered the components for my new system and I went with a Core 2 Duo and the 4870 as well. From the reviews I read, the lack of memory compared to the 260 doesn't mean much as ATI seems to have the better memory management on their cards. The 1Gb version of the 4870 is coming out anytime now, but people don't seem to expect too much improvement over the 512Mb version.

Do you update your board as well? Due to my financial situation I went a bit on the budget side with a Gigabyte GA-EP45-DS3R (generally I've been an ASUS guy for more than a decade now), I'll have to wait and see if this turns out to be a good decision...

1.
 
Fireworks
Aug 11, 2008, 05:19
1.
Fireworks Aug 11, 2008, 05:19
Aug 11, 2008, 05:19
 
Normally fireworks on TV make me think it would be more impressive to be there in person, but in this case, it seemed the only vantage point better than TV may have been from an aircraft, as the show seemed to literally cover miles.

German news have been reporting yesterday that parts of the fireworks were CGI. I couldn't find an english source with much credibility, but here's at least one report about it: http://www.thesun.co.uk/sol/homepage/sport/olympics/article1541873.ece

Very sad to hear about Isaac Hayes. I just recently saw him in an older SG1 Episode and thought he wasn't looking too good. I think I'll visit my local jazz club this weekend and have the DJ play the Theme from Shaft, that one always gets my feet moving.

2.
 
Re: Amazing System Requirements
Jul 18, 2008, 23:55
2.
Re: Amazing System Requirements Jul 18, 2008, 23:55
Jul 18, 2008, 23:55
 
Yes, but what they don't demand in CPU power, they make up with RAM requirements... damn, I guess I'll have to pass on this one

1.8 MHz processor or higher
512 GB RAM Windows XP®

79.
 
Re: ...
May 27, 2008, 15:30
79.
Re: ... May 27, 2008, 15:30
May 27, 2008, 15:30
 
Its the features, the atmosphere, the gameplay, how things fit in the world, the controls etc. Those have to work out for me, or its not worth my money. I cant see that in trailers or even reviews.

Aaah c'mon, so now we're down to that if a game doesn't create a very special atmosphere for you, it is ok to download it? I totally agree that if a game doesn't capture a certain atmosphere I seek, I might feel bad about buying it at full price. But there's still the option to wait a couple of months for the game to be more affordable, see a lot more user created gameplay videos, read a lot more reviews and comments from people who actually played through the game, or simply not playing it at all. While I agree with you that most games don't live up to their hype, noone forces me to play them at release. If I'm not sure, I wait. As I said, Doom 3 is $5 used everywhere on the internet and has a demo out for more than 3 years, so there's absolutely no need nor right for anyone to download it, let alone 1000s of people every frickin day since release! Was D3 worth $50? Fuckin no. Is it worth $5? Of course it is!

What exactly is your point? We're both people buying our games because we can and refuse to pirate titles because we think it hurts the industry, so remind me why exactly you're on the side of the pirates in this thread? (Or are you simply trying to be on the side where I'm not? :))

Oh and btw, you can hear whole CDs in shops, not just the start of a track.

Yes, which is a pointless argument because of what you just said about the "special atmosphere" you seek in your entertainment (so do I). Hearing a CD in a crowded shop doesn't even come close to the experience of listening to it in the comfort of my home on my own stereo. Previews of songs in 32kpbs mono quality on the net (regardless of their length) don't do the real quality any justice either, yet I still buy music. Songs sometimes have to grow on you (just like games), so when would you think is the right time to trash the downloaded MP3s of a new Foo fighters album and actually walk out and buy it? Just before I have enough of it? Shouldn't I feel ripped for paying full price then, because I already got most of my entertainment out of it? And that's the mentality of those "testdrive pirates", of which you find various pretty vocal ones around this board (backing up my assumptions).

Just like my example with concerts or movies, you as a customer either have to take a certain risk in not being 100% entertained or not take part in the fun at all. But to stress this one more time: these ain't the pirates the software industry worries about, it's the pirates who could've bought the rights to use the software but refused to, simply because file sharing today makes it so damn easy for them.

78.
 
Re: No subject
May 27, 2008, 14:45
78.
Re: No subject May 27, 2008, 14:45
May 27, 2008, 14:45
 
Compared to you I dont assume anything that I pull out of my butt.

No, you assume from your firsthand experience with teenagers, which is exactly what I did. Our experiences are different, but what do our personal experiences with a handful of kids really say about the larger global picture? Not too much, spotting a trend maybe... I think we can agree on that.

What I provided additionally are factual numbers of piracy, numbers you never questioned. Now you assume that all of the millions of people who downloaded excellent games like HL2 or Bioshock only "testdrove" the software, probably bought it afterwards, probably never intended buying it at all, even at bargain price and whatnot... so who's currently pulling assumptions out of his butt? I never said that there ain't this type of piracy, but of course there's also a percentage X of people who would've bought the game if they had a harder time pirating it. I have no idea if it's 10%, 30% or even 90% of all pirates, but with the knowledge that awesome games like GTA4 are pirated like crazy only leaves one conclusion: people downloading a 97% rated game for their $350 console could've afforded the $50 for the game, but simply refused to because they could, not because of any of the pirate's bullshit excuses.

73.
 
Re: ...
May 27, 2008, 14:22
73.
Re: ... May 27, 2008, 14:22
May 27, 2008, 14:22
 
Then I buy it and its utter crap. The other problem is that I am sure that I also miss lots of good games because I think they are crap. There are a lot of underrated games out there.

However unfair it may seem, but finding out if you're about to like a certain form of entertainment beforehand is your responsibility as a customer. I might miss out on tons of good movies because I can hardly trust their trailers and might not trust the reviews either. I might miss out on tons of good music because Amazon only plays the first 30 seconds of a track and most of the time the song doesn't really start until then. Next week I'm going to see "The Police" and as much as I want them to play my favourite songs, I'm pretty much sure they'll have a playlist I can't agree with 100%. But knowing that you can't enjoy any form of entertainment totally risk free, I didn't hesitate to buy the ticket. Following the "testdrive" argumentation, I sneak into the arena for free, listen to as many songs as I enjoy and as soon as the performance bores me or I'm unhappy with Stings bass playing or Stewart Coeplands haircut, I simply leave. No harm done, right?

If people have 3 hours of fun with Doom 3, but become bored the 5th hour in, I still think they owe the devs a reward of some sort. Yes, it might seem unfair to pay full price for a game which you don't enjoy til the end, but than there's still the option not to buy it in the first place. But saying that it's up to your own judgement how many hours you play a game for free before you decide it's worth your money, is a self-righteous asshole mentality which I refuse to support.

70.
 
Re: No subject
May 27, 2008, 14:00
70.
Re: No subject May 27, 2008, 14:00
May 27, 2008, 14:00
 
There were always games that absolutely sucked and sometimes I was that mad that I even crushed the disc or CD because of it. You learn from such disappointments and stop buying games without thinking twice.

Exactly, but that only fuels my argumentation. If you were really stupid enough to buy 20 games a month without enough investigation beforehand if you're about to invest in a stinker, you probably didn't deserve any better With buying a crap game, you supported the wrong company and I never said that that's a good thing. But the exact opposite are people like Wowbagger, playing 3 hours into AC and deciding it ain't worth his money. He got at least a few hours of entertainment from it but decides not to reward the devs in any way, not even for the first 3 hours of play. This might sound like hair splitting, but the important question is where you draw the line from a "limited testdrive" to "basically playing the game for free".

But as theyarecomingforyou has already put it: the real problem with piracy is not the "testdrive pirates" (even though I still have a hard time following their argumentation), but rather the people pirating out of greed and convenience, who can only be forced to buy a game if it was harder for them to pirate it. You think this number is small, I believe it is larger than most people here think. Both of us have no rock solid proof of our opinion, but the enormous factual numbers of pirates out there, all with different motives, speak for themselves and back up my argumentation a bit better than yours.

65.
 
Re: ...
May 27, 2008, 13:37
65.
Re: ... May 27, 2008, 13:37
May 27, 2008, 13:37
 
Maybe we should end this 'conversation' right here since I have a feeling that I touched someones wall of ignorance again.

I just say that our experiences with the youth seem to differ, I can't see why that makes me ignorant? The only people ignorant (and this doesn't go out to you) are the ones ignoring the enormous download numbers of pirated games, while they're free to see for everyone on the net.

I don't know why you assume I support the "every download is a lost sale" argumentation of some game studios, because I clearly don't and never said so. In fact in #49 I say that I get a laugh out of developers blaming piracy alone for bad selling games, especially if the games suck and everyone knows it. But having worked for several game studios in the past I know firsthand that piracy is a much larger problem than most people on this board want us to think. I'm not saying every pirate would run to the store and buy the game if it wasn't available as a convenient download, but I still stand to my statement that it would be a lot more people than the pirates want to make us believe. And that's why I can fully understand that game companies seek new ways to protect their property, which is what this thread was about in the first place

59.
 
Re: ...
May 27, 2008, 12:43
59.
Re: ... May 27, 2008, 12:43
May 27, 2008, 12:43
 
I still have a lot to do with teenagers and children because of my job, so dont try to tell me what they do and what they dont.

I'm simply stating what the teenagers I know do, of course I can't speak for your experiences. But maybe you need to look a little closer or simply ask them about their habits, you might be suprised that the younger generation doesn't differ much from us in the 80s, both in their passion for video games and their reluctance to pay for what they can easily get for free.

150 Comments. 8 pages. Viewing page 1.
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