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Real Name Jedi   
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Nickname JediPunisher
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Jul 3, 2002, 22:42
Total Comments 286 (Amateur)
User ID 13530
 
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News Comments > Saturday Interviews
7. Re: Saturday Interviews Oct 11, 2014, 15:12 JediPunisher
 
"Working is like making love, if i do it by myself, it's just masturbation. I'd rather have the other cast around."
... I never knew Michael Ironside did porn.
 
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News Comments > The Crew Delayed
6. Re: The Crew Delayed Oct 7, 2014, 13:08 JediPunisher
 
I'll pass... Forza Horizon 2 more than satisfies my need for speed.  
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News Comments > Evening Tech Bits
4. Re: Evening Tech Bits Sep 30, 2014, 17:59 JediPunisher
 
So what's so good about it vs Windows 7?
Not so much... It might be best to wait another year for Windows 12.
 
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News Comments > Evening Tech Bits
1. Re: Evening Tech Bits Sep 30, 2014, 17:04 JediPunisher
 
Windows 10 will be sooo much better than Windows 9.

 
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News Comments > Torment: Tides of Numenera Gameplay Video
32. Re: Torment: Tides of Numenera Gameplay Video Sep 18, 2014, 18:51 JediPunisher
 
Acleacius wrote on Sep 18, 2014, 17:08:
Several of you seem to be disappointed with Wasteland 2.

I'm only disappointed that I'll have to wait until some unspecified time in the future for my signed collector's edition. Just as well, since I've just started Divinity Original Sin (I had waited for the new companions patch).
 
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News Comments > Torment: Tides of Numenera Gameplay Video
30. Re: Torment: Tides of Numenera Gameplay Video Sep 18, 2014, 15:41 JediPunisher
 
I'm very happy with the look and feel of this game... but it needs a transparency option for the text bubbles.  
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News Comments > Legend of Grimrock 2 Next Month; Preorders Underway
15. Re: Legend of Grimrock 2 Next Month; Preorders Underway Sep 17, 2014, 20:40 JediPunisher
 
The original Grimrock cost me $12 with the preorder discount. Given the number of hours I spent with it, I'd say it was underpriced.
At $24, the sequel is probably overpriced, but with the preorder discount, $20 seems fair to me... so I happily preordered it. Cool
 
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News Comments > Ships Ahoy - PC Dead Rising 3
25. Re: Ships Ahoy - PC Dead Rising 3 Sep 9, 2014, 00:43 JediPunisher
 
It's extremely rare for a PC port to look, run or control worse than the console versions.

Here's a few just off the top of my head: GRAW, RAGE, Fallout New Vegas, Dead Space, GTA IV, and Saints Row 2.

After receiving my preordered PC CE of FNV and dealing with severe microstutter and numerous bugs (missing/flickering textures, invisible shotgun, etc) I bought the 360 version; It looked considerably worse, but played so much better.

Then there was RAGE... which describes my frustration trying to play that game on my PC. Due to ATI driver issues it played like a slideshow. I was getting 10-40fps on a high-end gaming PC, so I quit playing and waited months for new patches and video drivers. A year later, I picked up the XBox360 version for $10... I was amazed that the game looked just as good, just as detailed, albeit at a lower 720p resolution, and it's framerate never dipped below 60fps, something my PC couldn't do.

I could go on, but you get the idea.
 
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News Comments > Ships Ahoy - PC Dead Rising 3
23. Re: Ships Ahoy - PC Dead Rising 3 Sep 8, 2014, 16:47 JediPunisher
 
Jerykk wrote on Sep 8, 2014, 04:16:
22-24 FPS is awful, even if it's only for a few seconds (which I find unlikely if the performance drops are caused by a large amount of zombies onscreen).

Well, if you watch the video, you'll see that the drops are only for a second or two. So, I'm guessing the biggest problem with DR3 is the number of assets loaded from the HDD as you make a corner and find hordes of zombies filling the street. There are no loading screens, and all textures are loaded on the fly from this 30GB game. That likely explains why gaming PCs aren't running the game as well as it should... Even a 6GB Titan has to texture swap. Unlike the PC, consoles are designed to quickly and efficiently load textures from the HDD into video RAM.

You may not be a console fanboy but when you say stuff like "it's too bad about the PC port... but it's usually best to play consoles games on a console, and PC games on the PC," you must not have played many ports over the last decade.

Actually, I've played quite a few (most PC games nowadays are ports), and they all seem to have problems of some sort, such as driver issues, multiplayer issues, performance problems, microstutter, low FOV, poor controls, and bugs not in the console versions. When the bulk of the money is in console game sales, publishers simply refuse to spend the time and money to properly port and beta test a game for the niche PC market... I wish that wasn't true, I always took pride in being a PC gamer, but it's just the reality of the market right now.
 
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News Comments > Ships Ahoy - PC Dead Rising 3
21. Re: Ships Ahoy - PC Dead Rising 3 Sep 7, 2014, 23:46 JediPunisher
 
Jerykk wrote on Sep 7, 2014, 00:23:
That's objectively untrue. Digital Foundry did a performance analysis on the Xbox version and found that the framerate routinely dropped into the 20's and at no point exceeded 30. The PC version, at the same settings, rarely drops below 40.

Of course it didn't exceed 30fps on the XB1... DR3 was capped at 30, just like on the PC. The occasional drops below 30fps (usually to about 28fps) were minimal until later in the game when the streets were filled with walking dead or during explosions/fireballs; Even then, it wasn't that bad, maybe a second or two at 22-24fps then back up to 30. Here's a Digital Foundry clip to prove my point: http://youtu.be/51skfolgTyI

And no, it's not usually not best to play console games on console. 99.9% of the time, the PC version looks and runs better than the console versions. If it's a shooter, it also controls better too. Even Dead Rising 3 PC looks and runs better than the console version. When PC gamers complain about DR3's performance, they are complaining that it drops below 60 FPS. The console version struggles to get even half of that so playing it on console would not be a better experience.

Maybe you've mistaken me for a console fanboy... I am not. I have a $3K gaming PC, along with an Xbox and XB1. I prefer playing games on my desktop PC... In fact, I play my console games at my desk on my PC monitor. However, I would argue that DR3 actually looks better on the XB1 (aside from resolution) with a more consistent, albeit lower, framerate. There's a comparison video online that proves as much. Since you're fond of Digital Foundry, here's what they had to say...

"With most mid-range gaming PCs, we reckon that 1080p/30 will be the best you can get.
Bearing in mind, resolution apart, max settings is very close indeed to the original XBox One version. It's remarkable that Dead Rising 3 is one of the most demanding PC titles we've ever tested. We just wish there was some kind of benifit to PC owners other than resolution increases and questionable increases to performance."

"While it has the potential to offer an experience superior to the Xbox One version, the caveats in reaching that goal are numerous. "

"... it's a wonder Capcom Vancouver was able to pull this game off on Xbox One at all when PC hardware that's so much more powerful (Intel 6-core 3930K w/GTX Titan) can't sustain 1080p60."

 
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News Comments > Ships Ahoy - PC Dead Rising 3
15. Re: Ships Ahoy - PC Dead Rising 3 Sep 6, 2014, 15:21 JediPunisher
 
Jerykk wrote on Sep 6, 2014, 06:28:
Also, the game doesn't run worse than the Xbox version. The Xbox version had a variable framerate as well, only it would often drop into the 20's during actual gameplay (and this was with no AA and a 720p render resolution).

It ran very smooth for me on the XB1, until late in the game when the streets were tightly packed with hundreds of zombies. I played it several months after release, so it might've had a patch or two since you played it.

It's too bad about the PC port... but it's usually best to play consoles games on a console, and PC games on the PC.
 
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News Comments > Ships Ahoy - PC Dead Rising 3
2. Re: Ships Ahoy - PC Dead Rising 3 Sep 6, 2014, 00:11 JediPunisher
 
I played this on the XB1 and really wasn't expecting much since I didn't care for the first game, but I was pleasantly surprised... fun game.  
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News Comments > Pillars of Eternity Backer Beta Begins
6. Re: Pillars of Eternity Backer Beta Begins Aug 18, 2014, 21:59 JediPunisher
 
Well, I paid $150 for the boxed CE w/playing cards, but I think I'll pass on the beta test... I've done enough of that over the years with games purchased at retail.

I don't know why developers/publishers don't offer a public beta test to everyone who preorders a game, whether on Kickstarter or at retail... The final release can only be better for it.
 
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News Comments > SSI Vets form TSI
34. Re: SSI Vets form TSI Aug 9, 2014, 16:58 JediPunisher
 
Wow, I remember spending countless hours with those old gold box games. However, I did not enjoy reading the story out of the manual. Let's hope that primitive form of copy protection does not return!

Besides the gold box series, other SSI rpgs that I fondly remember are: Menzoberranzan, Dark Sun, Eye of the Beholder series, Phantasie series, and The Summoning.

The Summoning was a great rpg and was unusual in that it used hand gestures for spell casting. I bought a few from a bargain bin about 15 years ago and forgot about them...
I wonder if those still shrink-wrapped games are worth anything now?
 
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News Comments > Evening Safety Dance
5. Re: Evening Safety Dance Aug 1, 2014, 18:33 JediPunisher
 
nin wrote on Aug 1, 2014, 08:27:
Can't tell if serious.


I thought the head in the toilet made it clear.
 
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News Comments > Evening Safety Dance
2. Re: Evening Safety Dance Aug 1, 2014, 00:32 JediPunisher
 
The CIA/NSA doesn't spy on US citizens unless it is terrorism related... So, who's the suspected terrorist in the Senate?
I say take the culprit to the bathroom for some enhanced interrogation. Flush
 
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News Comments > Evening Safety Dance
6. Re: Evening Safety Dance Jul 8, 2014, 16:47 JediPunisher
 
If one of these TSA morons tries to confiscate my iPhone or iPad because it's powered down and needs charging, I will power them down! Fight
 
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News Comments > Sid Meier's Civilization: Beyond Earth in October
15. Re: Sid Meier's Civilization: Beyond Earth in October Jul 3, 2014, 17:24 JediPunisher
 
I've been waiting 15 years for a sequel to my favorite turn-based strategy game of all time, Alpha Centauri. Unfortunately, it looks like I'll be waiting a while longer, because this isn't it. I hate hex grids, which restrict movement to six directions making the game less strategic... in other words, dumbing it down for the Nintendo generation while simplifying the AI programming. Could be worse, I guess... They could've returned to square tiles and limited our movement to four directions, rather than the original eight.  
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News Comments > Underworld Ascension Announced
37. Re: Underworld Ascension Announced Jul 2, 2014, 22:17 JediPunisher
 
jtripper wrote on Jul 2, 2014, 21:50:
They obtained the rights to the Underworld franchise from EA, but not the Ultima-associated IP. Thus, there isn't any "Ultima" in the title, except the "nod" to U9.
This has been confirmed by OtherSide Entertainment via their official forums.

Now, that is interesting. Underworld is not a registered trademark of EA and has not been used for over 20 years. While they should've been able to use the name without licensing it, I'm sure EA would've griped. This way, they don't have to worry about empty threats of lawsuits, and can make a real Underworld game (i.e. same gameplay mechanics and look & feel).
 
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News Comments > Underworld Ascension Announced
33. Re: Underworld Ascension Announced Jul 1, 2014, 23:21 JediPunisher
 
BitWraith wrote on Jul 1, 2014, 20:23:
Since EA owns the franchise I'd say they pretty much have to have something to do with it. I seriously doubt they just handed over the rights to this out of the goodness of their heart.

EA owns the registered trademark UltimaŽ... not Underworld.
If Paul Neurath were making an UltimaŽ Underworld game, then EA would have cause to sue. Now, Underworld might be an unregistered trademark, but since EA hasn't released an Underworld game in over 20 years, I'd say it's fair game.
 
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286 Comments. 15 pages. Viewing page 1.
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