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Real Name SMA   
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Nickname Scottish Martial Arts
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Jun 16, 2002, 23:16
Total Comments 2682 (Senior)
User ID 13410
 
User comment history
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News Comments > Morning Legal Briefs
17. Re: Morning Legal Briefs Feb 24, 2014, 16:24 Scottish Martial Arts
 
Mad Max RW wrote on Feb 24, 2014, 16:22:
The only thing that will turn things around is if people stop buying when it gets too expensive. Comcast will get too big until they are forced to split apart. But I hope it never changes just so I can continue watching it cause you such mental anguish.

I like how the moderator is cherry picking what posts to delete while ignoring your raging.

How utterly typical for a conservative. All set to be aggressive and offensive, until they're responded to in kind, at which point they bitch and moan and play victim.
 
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News Comments > Morning Legal Briefs
15. removed Feb 24, 2014, 16:16 Scottish Martial Arts
 
* REMOVED *
This comment was deleted on Feb 24, 2014, 18:36.
 
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News Comments > Morning Legal Briefs
13. removed Feb 24, 2014, 16:06 Scottish Martial Arts
 
* REMOVED *
This comment was deleted on Feb 24, 2014, 18:37.
 
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News Comments > Morning Legal Briefs
11. Re: Morning Legal Briefs Feb 24, 2014, 15:53 Scottish Martial Arts
 
Mad Max RW wrote on Feb 24, 2014, 15:50:
Scottish Martial Arts wrote on Feb 24, 2014, 15:42:
Mad Max RW wrote on Feb 24, 2014, 11:49:
Creston wrote on Feb 24, 2014, 11:16:
We should just fucking ban Comcast, Verizon, AT&T and Time Warner altogether. Hand their networks over to local municipalities, then close them the fuck up.

You would be a big fan of the government's proposed net neutrality bill where everybody has access to the same internet speed. Although it will be slow and expensive as hell with additional fees for high traffic websites like Amazon. It's easy and "fair" to make sure everybody has shit. We don't want hurt feelings now do we?


You don't have a clue what you're talking about, do you? Why am I not surprised?

I know exactly what happens when the government tries running things. And this is what will happen. But you are a butthurt liberal statist coward and there's no point talking to you.

And you don't know what a natural monopoly is. You think that all markets are naturally competitive, and you're willing to be abused by a monopoly and see your country fall behind in infrastructure development in order to maintain that mistaken belief. In short, you are an ideologue and a moron, who can only repeat what right wing radio tells you.

 
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News Comments > Morning Legal Briefs
10. Re: Morning Legal Briefs Feb 24, 2014, 15:52 Scottish Martial Arts
 
Creston wrote on Feb 24, 2014, 11:16:
We should just fucking ban Comcast, Verizon, AT&T and Time Warner altogether. Hand their networks over to local municipalities, then close them the fuck up.


At the very least we need vigorous anti-trust enforcement and non-captured regulators who will ensure a fair and competitive market. It's either that or make the internet a public utility, like you suggest. Keeping faith in the free market fairy will just ensure that a naturally monopolistic industry stays monopolistic, meaning crappy service, price gouging and an internet infrastructure falling rapidly behind the rest of the world, i.e. exactly where we are right now.
 
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News Comments > Morning Legal Briefs
8. Re: Morning Legal Briefs Feb 24, 2014, 15:42 Scottish Martial Arts
 
Mad Max RW wrote on Feb 24, 2014, 11:49:
Creston wrote on Feb 24, 2014, 11:16:
We should just fucking ban Comcast, Verizon, AT&T and Time Warner altogether. Hand their networks over to local municipalities, then close them the fuck up.

You would be a big fan of the government's proposed net neutrality bill where everybody has access to the same internet speed. Although it will be slow and expensive as hell with additional fees for high traffic websites like Amazon. It's easy and "fair" to make sure everybody has shit. We don't want hurt feelings now do we?


You don't have a clue what you're talking about, do you? Why am I not surprised?
 
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News Comments > D.I.C.E. Award Winners
10. Re: D.I.C.E. Award Winners Feb 7, 2014, 17:24 Scottish Martial Arts
 
The real kicker is that Diablo 3 came out in May 2012, so how would it be eligible for 2013 awards? Do ports suddenly reset the release date or something?  
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News Comments > Evening Interviews
6. Re: Evening Interviews Feb 6, 2014, 01:06 Scottish Martial Arts
 
SlimRam wrote on Feb 5, 2014, 21:41:
If someone's blind...aren't they considered disabled? *reading the bullet and scratching my head*

For a variety of obscure historical reasons, the blind are traditionally thought of as a separate category from the physically disabled, even though strictly speaking, a blind person is physically disabled. It has to do blindness and disability in the premodern era, where people born with severe disabilities generally did not survive infancy or were intentionally exposed as infants. Disability in a broad sense then generally meant something you developed later in life, as a result of an accident, or macular degeneration, or something of that nature. Since causes of blindness were generally not well understood, it seemed much more arbitrary than someone who was crippled by being thrown from a horse, for example. As a consequence, the blind and cripples were thought of as two categories, and almshouses and the like catered to the two groups separately. Cue industrialization and the development of social welfare as its own field, and social workers continued to use the same categories, i.e. the blind and the crippled being separate groups, that their pre-industrial forebearers used. Even today, you'll still see social welfare programs specifically for the blind even though, as you point out, blindness and cerebral palsy are both physical disabilities.
 
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News Comments > Gone Gold - Thief; New Trailer Released
128. Re: Gone Gold - Thief; New Trailer Released Feb 5, 2014, 21:32 Scottish Martial Arts
 
Beamer wrote on Feb 5, 2014, 18:37:
HorrorScope wrote on Feb 5, 2014, 18:28:
It has been determined this is not a sim, right?

No, apparently SMA out-debated me and it's officially a sim.



I love SMA, but don't think calling this a thievery sim makes even the tiniest bit of sense.

That's not at all what I said. :/
 
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News Comments > Gone Gold - Thief; New Trailer Released
120. Re: Gone Gold - Thief; New Trailer Released Feb 5, 2014, 13:20 Scottish Martial Arts
 
Jerykk wrote on Feb 5, 2014, 02:35:
You're right, I haven't played DX in years. However, claiming that DX wasn't any more complex than Thief is ridiculous. It had the augmentation system (with multiple upgrades for each aug), the skill system, locational damage for both the player and enemies, more weapons (with stackable upgrades), more items, more character types and more interactive objects in the environment. You could jump off a building, turn on your leg aug and then kill someone by landing on them. You could stick mines to a wall and then use them to climb up said wall. You could pick up and throw a toxic barrel at a group of enemies and then turn on your environmental protection aug and beat them to death while they choke to death. You could even kill someone by throwing enough lockpicks at them because every item and object had mass and applied variable amounts of damage on impact.

Note that I said meaningful complexity. The features you cite do not make for moment to moment gameplay that is anymore complex. For example, one of the agreed upon design flaws of Deus Ex is that many of the skills, weapons, and augs are completely useless, see Environmental Training, the plasma gun, or the Targeting Aug, leading to a relative paucity of viable character builds. The basic division was stealth/infiltration build or combat build. In essence, you have two ways to play the game, each with significant overlap, leading to a fairly standard character build, where augs become less of the game changers you describe, and are more temporary powerups, like the invisibility or slowfall potions of Thief.

I won't deny that Deus Ex has more "stuff" in it, but "more" does not necessarily translate into a richer experience. Yes, more parts mean a more complex whole, but those parts have to contribute something meaningful in order for a more complex whole to be a richer whole. In most cases, the additional complexity of Deus Ex in comparison with Thief, did not really add anything of the value which you are describing: for most moment to moment gameplay, the kinds of gameplay options the player has in Thief and Deus Ex are equal in significance.

Again, I love Deus Ex but to hold it up as a paragon of complex, emergent gameplay while simultaneously suggesting that Thief is simple and static in comparison, really isn't that accurate.
 
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News Comments > Gone Gold - Thief; New Trailer Released
119. Re: Gone Gold - Thief; New Trailer Released Feb 5, 2014, 13:07 Scottish Martial Arts
 
Beamer wrote on Feb 5, 2014, 11:11:
Scottish Martial Arts wrote on Feb 5, 2014, 02:02:
Beamer wrote on Feb 5, 2014, 01:33:
oh, so Doom, Civ and Dr. Mario are rpgs.

listen, I get what you're going for, but these are predefined terms. You can't call Dumb & Dumber a drama because its acted out. You can't call WalMart a department store because it has different areas separated by category.

You seem to be showing an ignorance of the history of game design, failing to grasp the significance of Ultima VI and VII with their "simulation-based" designs, and the influence that had on Ultima Underworld, designed by LGS, then Blue Sky Productions, and its spiritual successors of System Shock, Thief, and Deus Ex. What is meant by simulation in this context is that if there is a toilet, you should be able to flush it, or if you are in a kitchen, you ought to be able to cook something, or if there is a crate, it shouldn't be immovably glued to a floor, but it should be something you can pick up or push. Call of Duty, for example, is not a "simulation-based" design, because nearly the entire environment is non-interactive unless it's a plot essential door that needs to be opened or switch that needs to be flipped. If you don't want to call that a simulation, then fine, but this the terminology Origin Systems used for the design philosophy animating Ultima VI and onward, and which Looking Glass brought to their games -- remember that Warren Spector was an Origin producer, and thus heavily involved in both the mainline Ultima Series, and the Origin published LGS titles, i.e. Ultima Underworld and System Shock -- was VERY different than that in Doom.

Simulating crates that can be picked up does not make a game a sim. You're really just talking about a physics engine.

Thief didn't have toilets. Not every house even had a bathroom. And the AI certainly didn't poop. Is it a sim? No.
Duke Nukem had flushing toilets. Was it a sim? No.

If you want to use marketing speak and say that System Shock simulated more things than Doom did, fine. It was more advanced. But being more advanced doesn't make it a space marine sim.

The point is that the environment is interactive in a way that suggests an attempt to simulate a world, rather than having the environment be completely static and a mere backdrop for killing things. The goal of this particular design concept, which has subsequently been dropped as games have become simpler, was to create game environments that were as interactive as the real world and allowed people to apply real world problem solving skills to the game, i.e. rather than thinking in terms of mechanics to solve problems, you think in terms "if I were really there, what would I do?" The latter type of problem solving is only possible if the player can affect his environment in meaningful ways and if the environment responds as it would in the real world. In short, instead of static and arbitrary, i.e. all the doors are locked except for the one you need to go through, game levels, you would need to create simulated places, modeled on real world environments, featuring the kinds of interactivity you would expect if you were actually there. They never quite reached this goal, but you must admit that the latter Ultimas, Thief or Deus Ex feature worlds which are much more interactive in nature than their contemporaries.

Everyone agrees that DCS:A-10C is a sim, no? Well what makes it a sim? Generally, it is a sim because it is a realistic, interactive model of a particular aircraft, in which you can do the things you would in real life in that aircraft and the aircraft will respond accordingly. If you want to configure HOF and RPM of the CBU-97 from the inventory page of the DSMS, you can do so as you would in real life, and then when you conduct a CCRP release of the CBU-97, again as you would in real life, the burst pattern of the CBU-97 will reflect the values you inputted for HOF and RPM in the DSMS. That's why people call it a sim. Yet, if one were to create a game in which the environment is a kitchen, and you can cook in it, producing dishes based upon how you cook, it too would be a sim. Is Ultima VII a simulation of this nature? No, but it tried to approach things from the perspective of simulation -- model real world interactivity and behavior -- rather than artificial mechanics. The LGS/Ion Storm legacy of games all comes from Ultima VI and VII, for which Warren Spector was a producer, and thus were based around this idea of "less artificial mechanics, more modeling of real world behavior".

If you don't want to call it a sim, fine, no one is forcing you, but you do need to recognize that there is a fundamental difference of design approach between games like System Shock, and games like Doom or Super Mario.
 
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News Comments > Gone Gold - Thief; New Trailer Released
110. Re: Gone Gold - Thief; New Trailer Released Feb 5, 2014, 02:12 Scottish Martial Arts
 
Jerykk wrote on Feb 5, 2014, 02:02:
Scottish Martial Arts wrote on Feb 5, 2014, 01:55:
Jerykk wrote on Feb 5, 2014, 01:36:

Out of curiosity, how many crates could you pick up/throw/shoot in the previous Thief games? How many objects even had physics?

Pretty much all of them? Have you not played Thief or something? Secrets, both in official and fan missions, often depended upon clever crate stacking to find, and crates could often provide unintended ways of navigating levels. Frankly, it's rather bizarre that you're shit-talking Thief while holding DX as a pinnacle of design: every charge you leveled could just as easily be said of DX, i.e. you could put tools together in creative ways, but every tool was hand placed by the developer.

Huh, you're right. I totally forgot that there were some objects you could move in Thief. Probably because there was rarely any reason to.

As for DX, like I said before, its systems were far more complex than Thief's. Emergent gameplay is unintended gameplay that emerges from the interactions between systems. The more systems you have and the more complex these systems are, the greater the potential for emergent gameplay. You had augmentations which drastically changed gameplay and had multiple upgrades with varying implications. The leg augmentation that increased your movement speed, jump height and reduced fall damage made a huge difference in where you could go. Couple that with the strength aug and the wide variety of objects you could pick up and you have plenty of opportunities for emergent gameplay.

You haven't played either recently have you? Your rose-colored glasses are inflating your memory of the impact of those systems. None of them were terribly complex, and while the game was certainly more compelling and emergent than Call of Duty, it wasn't meaningfully more complex than Thief. You cite the strength aug... which gives you access to Thief style crate stacking. Encounter a locked door? In Thief, you can find a key, blow it up with a fire arrow, pick it, or find another way around. In Deus Ex, you can find a key, blow it up with a LAM, pick it with a disposable smart lock pick, or... find another way around. Or, I suppose, if the designer had specifically linked that door to a security computer, you could hack it and open the door, but then that is scripted, instead of emergent, design. Deus Ex was a great game, don't get me wrong, and still is basically the pinnacle of this kind of design, but having just finished a play through two weeks ago, I can tell you right now that these "complex systems" were not that complex, nor did they have "great potential for emergent gameplay." More emergent and simulation-oriented, yes, but hardly what you're making it out to be.
 
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News Comments > Gone Gold - Thief; New Trailer Released
108. Re: Gone Gold - Thief; New Trailer Released Feb 5, 2014, 02:02 Scottish Martial Arts
 
Beamer wrote on Feb 5, 2014, 01:33:
oh, so Doom, Civ and Dr. Mario are rpgs.

listen, I get what you're going for, but these are predefined terms. You can't call Dumb & Dumber a drama because its acted out. You can't call WalMart a department store because it has different areas separated by category.

You seem to be showing an ignorance of the history of game design, failing to grasp the significance of Ultima VI and VII with their "simulation-based" designs, and the influence that had on Ultima Underworld, designed by LGS, then Blue Sky Productions, and its spiritual successors of System Shock, Thief, and Deus Ex. What is meant by simulation in this context is that if there is a toilet, you should be able to flush it, or if you are in a kitchen, you ought to be able to cook something, or if there is a crate, it shouldn't be immovably glued to a floor, but it should be something you can pick up or push. Call of Duty, for example, is not a "simulation-based" design, because nearly the entire environment is non-interactive unless it's a plot essential door that needs to be opened or switch that needs to be flipped. If you don't want to call that a simulation, then fine, but this the terminology Origin Systems used for the design philosophy animating Ultima VI and onward, and which Looking Glass brought to their games -- remember that Warren Spector was an Origin producer, and thus heavily involved in both the mainline Ultima Series, and the Origin published LGS titles, i.e. Ultima Underworld and System Shock -- was VERY different than that in Doom.
 
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News Comments > Gone Gold - Thief; New Trailer Released
107. Re: Gone Gold - Thief; New Trailer Released Feb 5, 2014, 01:55 Scottish Martial Arts
 
Jerykk wrote on Feb 5, 2014, 01:36:

Out of curiosity, how many crates could you pick up/throw/shoot in the previous Thief games? How many objects even had physics?

Pretty much all of them? Have you not played Thief or something? Secrets, both in official and fan missions, often depended upon clever crate stacking to find, and crates could often provide unintended ways of navigating levels. Frankly, it's rather bizarre that you're shit-talking Thief while holding DX as a pinnacle of design: every charge you leveled could just as easily be said of DX, i.e. you could put tools together in creative ways, but every tool was hand placed by the developer.
 
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News Comments > Saturday Tech Bits
8. Re: Saturday Tech Bits Jan 26, 2014, 02:01 Scottish Martial Arts
 
jdreyer wrote on Jan 25, 2014, 19:49:
Rifles powered by Linux purchased by US Army.

Hopefully also still powered by gunpowder.

Not sure why everyone is so butthurt about these rifles. It's just a matter of using the smaller form factor of modern embedded computing to give infantrymen the same capabilities that tankers and aviators have had for 30 years, but which 30 years ago required large vehicles with dedicated computer/avionic bays to hold the computers. It's not like the rifle ceases to be a rifle, or like it stops functioning one if there's a software crash. It's just that it's a rifle which also has built in optical sensors, rangefinders, target sharing data link, and ballistic computer to calculate firing solutions, all to enhance the effectiveness of the user. If the high tech piece of the system fails, you've still got a rifle no worse than what any other soldier carries today.
 
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News Comments > Morning Consolidation
33. Re: Morning Consolidation Jan 24, 2014, 03:25 Scottish Martial Arts
 
Axis wrote on Jan 23, 2014, 22:26:
A single individuals enjoyment shouldn't have a lasting impact on any product's long term success. Did you read something somewhere that made you just realize that or you just being snarky?

Your argument in the post I quoted was that you enjoy the WiiU, and the biased sample you encounter on select message boards also enjoys the WiiU, therefore reports of the WiiU's demise are premature. While the consequent is true, it's not because of the former. Likewise, just because the WiiU isn't dead yet, doesn't mean things are looking good for it. Why do we know this? Corporate financials showing horrific sales and losses. If we're going to make premature judgements on the future of the WiiU, financials are a much better predictor than the subjective enjoyment of a handful of fanboys.
 
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News Comments > The Elder Scrolls Online and Thief Each Rated "M"
84. Re: The Elder Scrolls Online and Thief Each Rated Jan 24, 2014, 02:55 Scottish Martial Arts
 
Beamer wrote on Jan 24, 2014, 02:48:

Do you really?
I call that checkmate.

I really do. Some detective work with Steam profiles will quickly lead you to more than you would ever want to see.
 
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News Comments > The Elder Scrolls Online and Thief Each Rated "M"
82. Re: The Elder Scrolls Online and Thief Each Rated Jan 24, 2014, 02:30 Scottish Martial Arts
 
Cutter wrote on Jan 23, 2014, 23:20:
Scottish Martial Arts wrote on Jan 23, 2014, 20:42:
There's a big difference between nudity and sexuality and the pornographic. If you can't tell the difference, that says a lot about your own lack of standards.

So it's his lack of standards and not you being prudish, right? Christ, Janet Jackson flashes less than 1 second of nipple and mainstream America goes off the deep end.

Piss off, I work in adult entertainment. Prudishness isn't the issue: tastelessness reflective of a 12 year old mindset is.

While more explicit in my memory than in reality, this sex scene from The Pacific is indicative of the difference between pornography and sexuality on film. They could have filmed it without the sheet and shown full frontal nudity, rather than just rear nudity, i.e. made it more explicit, and it would still have been a scene from a miniseries rather than porn. Why? Because the scene is the culmination of several dramatic threads, and is an expression of who the characters are and what they are thinking and feeling. It's about love-making as a reflection of the human experience, in this case the experience of being in a world at war. In contrast, porn, WHICH I'VE APPEARED IN NUMEROUS TIMES *YUK YUK*, is just about satisfying the sexual urges of the viewer with an explicit performance of sex in its dirtiest manifestation. You don't watch porn for any reason other than to get off, and I guarantee you the brothel scene in the Thief will serve no purpose other than as fan-service to the virginal adolescents who buy console games.

This comment was edited on Jan 24, 2014, 03:09.
 
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News Comments > Morning Consolidation
28. Re: Morning Consolidation Jan 23, 2014, 22:17 Scottish Martial Arts
 
Axis wrote on Jan 23, 2014, 19:59:
If the Wii U is dead, then it's the coolest zombie in our living room...

A lot of people really enjoyed the Dreamcast too. A shit argument is a shit argument: a single individual's enjoyment of a product has no bearing on the product's financial success or long term outlook.
 
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News Comments > The Elder Scrolls Online and Thief Each Rated "M"
77. Re: The Elder Scrolls Online and Thief Each Rated Jan 23, 2014, 20:42 Scottish Martial Arts
 
HorrorScope wrote on Jan 23, 2014, 10:52:
Quinn wrote on Jan 23, 2014, 10:20:
About THIEF... pfuh. I'm not a prude at all, but fuck me was I disgusted by the triple X porn scene in The Darkness 2. I assume it will be a similar scene in THIEF. It is SO FUCKING TELLING what kind of mindset the developers have that work on this game. They just want the game to be a complete hit among the masturbating 16 year olds -- you know, the group that makes sure consoles and COD are still on the market.

You must be American. Kill Good. Sex bad. Video games aren't allowed to have sex, movies can. These double standards. I'll leave judgement on this one until I witness.

There's a big difference between nudity and sexuality and the pornographic. If you can't tell the difference, that says a lot about your own lack of standards.
 
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2682 Comments. 135 pages. Viewing page 4.
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