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User information for James Tait

Real Name James Tait   
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Nickname Scottish Martial Arts
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Jun 16, 2002, 23:16
Total Comments 2495 (Senior)
User ID 13410
 
User comment history
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News Comments > Enemy Territory: QUAKE Wars Beta Reset Planned
11. Re: Reset off my computer. Aug 20, 2007, 13:11 Scottish Martial Arts
 
I see my achievements pop up from time to time, specifically the one about getting a faster lock-on time with the rocket launcher. Is that not a persistent item?

Unlocks stay with you through a campaign but are then reset. Campaigns are the three map rotations that most servers run. If you get an unlock in the first map, then you get to keep it through the end of the third map. After that, or if you change servers, the unlock is reset. In the full version you'll see three separate maps composing a campaign, rather than the same map played three times. The maps in a campaign will be thematically or narratively linked together, although as far as I know the outcome of one map in the campaign won't affect the next.

The Valley map is getting a wee bit old.

A dozen maps will ship with the game with more to come as the game is patched and updated through its lifecycle.

 
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News Comments > Enemy Territory: QUAKE Wars Beta Reset Planned
3. Re: Reset off my computer. Aug 20, 2007, 11:31 Scottish Martial Arts
 
It might well turn into the farce of the year looking at how few people are playing the beta.

What the hell is up with people not liking this game? Are they just getting frustrated by the learning curve and giving up? Do people expect to play exactly like BF and when it doesn't they don't want to adjust their play style? I've had more fun with this than any other multiplayer shooter since, well, Wolfenstein: Enemy Territory. It's fast paced and exciting, yet still quite deep. Perhaps not as deep as Tribes but certainly more so than any other of its competition. Regardless, there is a ton of stuff to do in the game and whenever I get tired of playing one role I just play another for a while. As a result, the game continues to feel fresh and fun every time I play it. Meh, everyone else's loss I suppose.

 
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News Comments > New Enemy Territory: QUAKE Wars Beta 2 Client
15. Re: Badly done! Aug 15, 2007, 15:52 Scottish Martial Arts
 
I have experienced some of the worst teamwork (and I use the term loosely) in any online game with this beta.

And I've experienced some of the best public server teamwork I have ever seen in an online first person shooter.

I simply do not understand why people are not liking this game. I've probably logged more hours into the two betas than I have in all of the BF games combined. Simply a very, very entertaining and exciting game.

As for the vehicles, they tightened them up substantially for Beta 2. They're actually a lot of fun to drive now. I love pulling the hand brake of the humvee and powersliding into a group of Strogg, then jamming the accelerator and getting out of there before any of their buddies can respond. Air vehicels still arn't great but I imagine once they implement joystick controls they ought to be better.

 
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News Comments > Out of the Blue
7. Re: No subject Aug 12, 2007, 23:36 Scottish Martial Arts
 
BIOSHOCK DEMO ON LIVE BITCHES!!!!!!!!!!!!!

Impressions for those of us that refuse to buy a console?


 
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News Comments > Sunday Consolidation
4. Re: No subject Aug 12, 2007, 18:09 Scottish Martial Arts
 
There is a slight possibility that it might be ported over to the Xbox. In an interview dated October 10, 2000, Scott Miller said that they would "be crazy not to do that, in fact, simply because it's so easy to make an Xbox version once you've got a PC version."
"The official answer is that we haven't decided. Xbox is likely, but not formally decided. As for Gamecube - if we couldn't get Max on there (and believe me, we wanted to), then I doubt DNF would work there either."

Heh, if you go back far enough you can find quotes of Georgie-boy talking about bringing DNF to the N64!

 
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News Comments > Into the Black
6. Re: Bourne Aug 9, 2007, 23:32 Scottish Martial Arts
 
I dropped chemical engineering because I couldn't stand organic chem.

Everyone I have known that has taken O-Chem has absolutely hated it. I have to admit that my curiosity has been peaked to the point that I almost want to take it just to see if the horror stories are true. I took the year of gen-chem to meet a core requirement so I suppose I have the prereqs. The only problem is lack of time; I need to know four different languages in order to get admitted to a PhD program in Classics. With that requirement in mind, I can't afford to spend any of my remaining undergrad time on a class that I only want to take in order to be able to say "I got an A in o-chem".

 
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News Comments > C&C3 - The Revolution WILL be Televised
5. Re: ... Aug 7, 2007, 23:00 Scottish Martial Arts
 
Toaster Oven Warfare comes to mind

Yeah, and nuke-u-lar cars and Nemesis from Resident Evil!

 
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News Comments > New ETQW Beta
27. Re: Beta 1 vs. 2. Aug 3, 2007, 20:08 Scottish Martial Arts
 
So is Beta 2 a lot better than 1?

Yes.

 
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News Comments > New ETQW Beta
9. Re: No subject Aug 3, 2007, 17:41 Scottish Martial Arts
 
Good luck installing the ultimate spyware on your PC.

Ads aren't implemented in beta.

 
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News Comments > Bethesda's MMO Studio
11. Re: No subject Aug 1, 2007, 19:33 Scottish Martial Arts
 
i like the fact they acknowledged it had little depth and will focus on less quantity more quality in F3.. supposedly

The trouble is that Bethesda said the same thing with regards to Oblivion being an improvement over Morrowind. They said that Oblivion would be a much deeper and more involved experience than Morrowind and yet the exact opposite is what ended up happening. Bethesda can promise the world but based on their track record, I don't have a whole lot of confidence in them actually delivering.

 
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News Comments > Adam Syndrome Announced
14. Re: ... Jul 30, 2007, 21:29 Scottish Martial Arts
 
anti-semitism is SO 1930s.

You don't have to be anti-Semitic to be opposed to Israeli policies. The West Bank is essentially under apartheid with it's military checkpoints, Israeli-only roads, Israeli-only cities and the "security" wall. And don't forget, Israel's occupation of the West Bank is in direct violation of international law. Also going against international law is Israel's steadfast denial of right of return for Palestinian refugess. Likewise, read up on some of the atrocities committed by the Hagana and later the IDF; Dayr Yasin comes to mind as being particularly horrific.

I don't mean to justify suicide bombing here but rather to make clear that the Israelis are not the good guys. There are no good guys in the Israeli-Palestinian conflict, just self-interested parties doing what ever is necessary to seize power no matter how much suffering is imposed on the Israeli and Palestinian people as a result.

 
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News Comments > etc.
14. Re: Linux Gaming? Jul 29, 2007, 18:18 Scottish Martial Arts
 
crysis?

Ah, yep I keep forgetting that thats due out this fall. But we're now up to just one quality PC-exclusive FPS released this year. I think my point still stands that while the PC is far and away the superior platform for shooters, there's only a handful of PC-exclusive shooters being made anymore.

 
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News Comments > etc.
12. Re: Linux Gaming? Jul 29, 2007, 17:12 Scottish Martial Arts
 
But, most fps games do not work well on a console due control limitations.

Yes, but very few PC specific first-person shooters are even being made anymore. Most are cross-platform or ports of console shooters. Come to think of it, have there even been any PC exclusives released or to be released this year? I can't sure can't think of one.

 
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News Comments > etc., etc.
13. Re: No subject Jul 24, 2007, 13:02 Scottish Martial Arts
 
Poor example, since roller coaster rides are clearly works of art

Lets assume for the sake of argument that I buy that. Are roller coasters high art, then? Do they say anything profound? Does experiencing a roller coaster and then reflecting upon that experience cause you to grow as a person and become wiser? Could the experience of a roller coaster ever change your life (ignoring something like a freak accident that leaves you paralyzed)? The answer to all of that is clearly no, and I think were you to ask the same questions of a video game you would get the same answers.

 
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News Comments > etc., etc.
10. Re: No subject Jul 24, 2007, 11:14 Scottish Martial Arts
 
they inspire and they create emotion from the viewers mind but in a different kind of medium.

Sports and roller coaster rides also inspire emotions. Are they art? Scoring a head shot certainly inspire excitement and the feeling of accomplishment but that is no more complex a feeling than our early ancestors would've felt during the hunt. If video games only inspire primitive emotions, can they really be equated with the higher expression that art is?

 
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News Comments > etc., etc.
8. Re: Ebert's thumb Jul 24, 2007, 11:10 Scottish Martial Arts
 
But by Eberts definition the playing of the video game could be a work of art.

Ah, but if you read his article he makes the distinction between art and high art. A video game certainly has texture art, and music and 3D modeling, among other things. What distinguishes video game art from high art is that video game art has never communicated profound meaning. Also, the limitations of the medium, where the player controls the experience, means that were a developer to try to communicate something profound, he would be limited to very obtuse and unsubtle means. Again, think of all the different kinds of shots that can be used in film to subtly communicate meaning, where as in a game the player controls the perspective and that kind of subtlety simply cannot be achieved. To sum up, no game has ever tried to say anything profound and even were one to do so it would be limited to immature themes due to the lack of subtlety inherent to the medium.

 
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News Comments > etc., etc.
4. Re: Ebert's thumb Jul 24, 2007, 01:37 Scottish Martial Arts
 
Art "inevitably tries to lead everyone to the same conclusion"? SINCE WHEN?!?!?! That statement is patently false.

That's a misquote, and you've misinterpreted him regardless. The point isn't that everyone always arrives at the same interpretation of meaning. Rather, it's that everyone has an identical text to interpret.

Example: The meaning of the Iliad is entirely dependent upon Achilles killing Hector. Achilles has to take his revenge, and realize how hollow it feels, in order for him to grow into the person he is at the end of the poem. If Achilles were to lose the boss fight against Hector and be forced to retreat, or had passed his persuade skill check to keep Patroclus from going into the fighting, then the profound meaning of the Iliad would simply evaporate. This is Ebert's point: if the player controls the outcome of the narrative, and the perspective through which the narrative is experienced, then there is no way for the author to ensure his meaning is communicated.

Oftentimes in film, meaning is communicated from something so subtle as a camera angle, or the light playing upon a character's face. Poetry often uses the repetition of a specific image to, almost subconciously, create connotations of meaning for the reader. In a game, where the player controls the camera angle, that potential for subtlety of meaning simply isn't there. The inevitable conclusion is that while even though it is theoretically possible for a game to have artistic meaning, it will always remain a very obtuse and unsubtle medium because the artist has very little authorial control.

Couple the above with the fact that your average video game is like an exaggerated version of a brain dead Michael Bay movie, and it's pretty safe to say that video games most definitely do not constitute works of art.

 
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News Comments > Evening Q&As
20. Re: Crapout 3 Jul 21, 2007, 18:34 Scottish Martial Arts
 
you mentioned a tech demo Troika did for their own post-apocalyptic game.

Here's a video of the tech Troika was working on:

http://www.youtube.com/watch?v=xzYmQyHl2bc

No American publisher is going to put AAA funding into an isometric, turn-based, PC-exclusive CRPG

Only because no-taste stooges such as yourself will buy any game, no matter how shitty, so long as it's got TEH GRAPHUX AND TEH IMMERSHUN. It used to be that PC gamers were more discriminating than console kiddies in their tastes when it came to gaming, apparently those days are long gone. Enjoy your shallow, soulless, dumbed down, mass-market entertainment, I'll be moving on to other media that doesn't insult my intelligence.

 
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News Comments > Evening Q&As
15. Re: Crapout 3 Jul 21, 2007, 13:18 Scottish Martial Arts
 
The likelihood that you'll ever see what you consider to be a real sequel to Fallout 1 and 2 was nil a long time ago.

Oh, sorry, I forgot. Dumbed-down, consolized action games are the wave of the future and I should be damn grateful that Bethesda is raping bringing a classic PC franchise into the console future.


 
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News Comments > Evening Q&As
14. Re: Crapout 3 Jul 21, 2007, 13:06 Scottish Martial Arts
 
I understand that, however, if Bethesda had NOT made their idea of Fallout 3, the odds of you getting a fallout 3 like the original would have been pretty much zero anyways.

Bethesda wasn't the only developer to make a bid on the Fallout license. Troika made a bid, and was set to get it, until Bethesda out bid them. Granted, Troika died shortly there after but with the Fallout IP they potentially could've gotten funding from a publisher. You should check out the Troika post apocalypse game tech demo, they were clearly trying to keep some gameplay continuity rather than a completely different game with some visual and stylistic references to the original. Had Bethesda not outbid Troika we very well could be playing a real Fallout game rather than a spin off.

 
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2495 Comments. 125 pages. Viewing page 24.
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