User comment history
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| News Comments > Gold - Enemy Territory: QUAKE Wars |
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| 69. |
Re: lol |
Aug 31, 2007, 01:54 |
Scottish Martial Arts |
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Another guy taking screen shots at 1024x768 trying to show that QW looks bad?! hahaha seriously BUY A NEW CARD! See that little blurb above the image that says:
This image has been scaled down to fit your computer screen. Click on it to show it in the original size. Maybe you should try that sometime, then you'll realize the screenshots weren't taken at 1024x768.
Likewise, you might want to work on your reading comprehension a bit as I was arguing that Quake Wars looks as good as any contemporary shooter and looks far better than any of the older shooters bizarro2000 was comparing it to, not the opposite as you assert.
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| News Comments > Gold - Enemy Territory: QUAKE Wars |
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| 45. |
Re: No subject |
Aug 30, 2007, 18:59 |
Scottish Martial Arts |
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If you played the beta you know that stances hardly play a role in the game. Not at close range no. Try fighting at medium to long range, you need the reduced spread from crouching or going prone if you're going to hit anything.
encounters almost always comes down to a circle strafing dance. Encounters at close range between two guys with assault rifles/lacerators, perhaps. Again, don't rush into close range if you don't want to get into a test of frag skills. Hang back, scope out whats going, then make your move. You'll be surprised how much longer you live per respawn.
Movement speed has a lot to do with tactis/strategy. Less time to think = less strategy. Perhaps, but the tactical options available in ETQW certainly aren't diminished as a result of the game speed. Getting an accurate picture of the enemy's deployables is very important regardless of how fast the game is. Maintaining radar coverage and denying the enemy his is likewise crucial. Dismantling the enemies defenses tends to require hanging back and calling in fire support, or having covops go ahead and disable the defenses. All of this occurs no matter how fast the game is. What the game's speed does do is keep your downtime limited. A fast spring lets you get back in the action quickly. If however you use that fast sprint to just charge the enemies defenses then you're going to die right quick. You sprint to get to the action, then stop, take a look at what's going on and then act accordingly if you want to survive and succeed.
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| News Comments > Gold - Enemy Territory: QUAKE Wars |
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| 38. |
Re: No subject |
Aug 30, 2007, 18:11 |
Scottish Martial Arts |
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The game is much faster and much less tactical than the Battlefield series. Less tactical? If by tactical you mean it takes planning and teamwork to complete objectives then ETQW is the far more tactical game.
As someone else pointed out its an ill fated mix of bf and quake which simply does not work on any level. It's hardly a mix of Battlefield. The ONLY similarities it has to Battlefield are the vehicles and outdoor maps. A much more accurate description would be a mix of Team Fortress and Unreal Tournament Assault Mode with vehicles. If you're expecting semi-realistic gameplay with semi-realistic physics/weapons/vehicles you're playing the wrong game.
Its also visually unimpressive What? The interiors are pretty drab I'll give you that but otherwise the game looks as good as any other shooter out right now. I suppose Crysis will change that but in the meantime its graphics are hardly unimpressive; just take a look at all the detail in the character and vehicle models.
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| News Comments > Gold - Enemy Territory: QUAKE Wars |
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| 14. |
Re: No subject |
Aug 30, 2007, 14:11 |
Scottish Martial Arts |
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this game isn't ready. What's not ready about it? The over a month old second beta was much more solid than any Battlefield series release. Assuming they've actually worked on the game for the past two months it ought to be more than ready to go.
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| News Comments > Gold - Enemy Territory: QUAKE Wars |
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| 13. |
Re: Question? |
Aug 30, 2007, 14:09 |
Scottish Martial Arts |
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If I enjoyed BF2 will I enjoy this as well? PLEASE tell me it's not arcadey like BF2 where you have to empty a full clip to kill a person? This is coming from a guy that plays BF2 (Project Reality) I take my tactical strategy games seriously. But I still love the quake universe. This isn't a tactical shooter of the Rogue Spear/Ghost Recon 1 mold in any sense. The accuracy penalty for firing while moving is minimal so at close range combat is largely a matter of who can maintain their aim while circle-strafing/jumping/ducking. At medium and long range however it's much more productive to stop, go prone, use your sights and fire controlled bursts. In terms of how quickly people die, a burst of fire that achieves a head shot should kill a guy out right, otherwise 2-3 bursts ought to do it.
While the short-range fighting is fairly twitch and frag-skill oriented the rest of the game is a lot more subtle. Each class has a clearly defined role with multiple tasks they can be performing to help the team at any given moment. The interplay of deployables and vehicles (and their infantry based counters) creates a pretty tactical dynamic when trying to crack open the enemy defense. Overall it's a very involved game and so long as the deathmatch skill deficient avoid the short range battle it should appeal to most multiplayer shooter fans.
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| News Comments > Bloodlines Patch |
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| 3. |
Re: Wow |
Aug 28, 2007, 13:56 |
Scottish Martial Arts |
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And about Rainer - what the fuck is the deal with him? Rainier posts links to a website that routinely plagiarizes stories from Bluesnews. Why Blue just doesn't ban him I don't know.
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| News Comments > Morning Consolidation |
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| 2. |
Re: Fallout 3 |
Aug 27, 2007, 11:45 |
Scottish Martial Arts |
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2k Boston/australia should do Fallout 3. They'd knock it out of the park. Yeah, cause when I think of Fallout I think of first person shooters.If anything, Bioshock proves that Bethesda has taken the completely wrong approach in preserving the setting but totally altering the gameplay.
Bioshock, like the two System Shock games, has essentially garnered instant-classic status. Bioshock dumped the cyberpunk setting of System Shocks, yet preserved the core gameplay of a shooter/adventure hybrid with some light RPG elements. Bioshock certainly hasn't lost anything, in comparsion to System Shock, by not being cyperpunk. If Bioshock is in anyway inferior to System Shock 2, it's probably the diminished RPG elements. The point is that Bioshock proves pretty conclusively that it's the gameplay that makes a game a classic, it's setting is only ancillary.
With that in mind you really have to wonder about Bethesda's approach to making a sequel to Fallout. Emil Pagliarulo recently said that they "didn't want to punish players for having converstations" and as result your dialogue choices will not come back to harm you. So remember in Fallout 2 when you were talking with one of the mob bosses in New Reno? And how they were angry and unstable and how if you said the wrong thing it might result in a gun battle? Apparently that's too punishing to the player and we can expect no such thing in Fallout 3. Dialogue is no longer a key component of gameplay, but rather just a way to get quests and rumors a la Oblivion. I'm really starting to wonder if anything resembling Fallout's gameplay will make the transition to Fallout 3.
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| News Comments > BioShock Activation Not Permanent |
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| 3. |
Re: Hunh |
Aug 24, 2007, 21:03 |
Scottish Martial Arts |
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I DO dig the fact they they admit they were unprepared for this kind of reception, but coem on.. I cant play the GAME.... That really sucks dude. I hadn't realized that Steam still hadn't caught up yet. Fortunately the wait will definitely be worth it. I'm starting my second playthrough now, and this is easily the best game in several years.
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| News Comments > ETQW Beta Reset |
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| 3. |
Re: No subject |
Aug 23, 2007, 18:28 |
Scottish Martial Arts |
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School has started back up for a lot of kids. I'm sure that number will increase tonight. And don't forget Bioshock. I've been loving ETQW to death but I haven't reregistered yet simply because I've been too busy loving Bioshock to death. This comment was edited on Aug 23, 18:30. |
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| News Comments > Empire: Total War Unveiled |
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| 6. |
Re: Link? |
Aug 22, 2007, 19:16 |
Scottish Martial Arts |
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It'll be interesting to see how they adapt it from the mostly close combat with ranged support of those two, to the presumably longer ranged fighting of this new era. Err, the musket had a maximum effective range of about 50 meters, hardly long range fighting.
Horse and Musket era warfare was face to face and brutal. The smooth bore of the musket was a tremendous limit on the weapon's range and accuracy. As a result, the only way to effectively use the weapon was to line up infantryman shoulder to shoulder and have them fire in volleys at close range to the enemy. The idea was that the mass of musket balls, all being fired at the same time, was bound to hit something. The other main limitation of the musket was its rate of fire. The modern cartridge had not been invented yet, so an infantryman would have to pour the gun powder into the muzzle, drop the musket ball in, pack it tight with the ram rod, cock back the hammer and then fire. The entire process would take a trained man 15-20 seconds, which meant that on average a formation of men could only fire 3 times per minute. Typically, firing would be staggered by ranks so that a relatively continuous cycle of volleys could be achieved.
The typical horse and musket era battle would look like the following: The opposing armies would form up in linear formations. While Infantry exchanged musket volleys, artillery would be employed to knock major holes in the enemy line. Light cavalry would typically screen the flanks of the army or might try to raid the enemy's baggage trains or artillery. Heavy cavalry would do likewise although would sometimes be employed to charge through the enemy line and break it up. Once the enemy line was deemed sufficiently weakened, the infantry would fire a last volley and charge into melee with the enemy infantry. The hope would be that this charge would cause the enemy line to collapse and rout, with retreating enemy being chased down and captured or killed by the cavalry.
Horse and Musket era warfare ought to work perfectly for a Total War game.
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| News Comments > Ships Ahoy - BioShock |
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| 117. |
Re: So? |
Aug 21, 2007, 20:52 |
Scottish Martial Arts |
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Which choice are you making? SST: I'm rescuing the Little Sisters. It took me about five minutes to decide which the first time I found one though. My reasoning was that they did not appear to be dangerous, very much appeared to be sentient as opposed to zombie like, and they displayed emotions such as fear and suffering. In the face of that I figured I really would be killing an innocent and my own survival wasn't worth that. With that and the promise of it being worth my while to rescue the Little Sisters, I decided to go ahead do so.
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| News Comments > Ships Ahoy - BioShock |
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| 5. |
Re: Huzzah! |
Aug 21, 2007, 10:56 |
Scottish Martial Arts |
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Install is done and I am good to go - I have my Big Daddy figurine sitting atop my case and I am off to dive the waters... Grrr... Circuit City doesn't open until 10:00PST so I still have another two hours before I can pick the game up.
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| News Comments > BioShock Demo |
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| 75. |
Re: No subject |
Aug 21, 2007, 00:29 |
Scottish Martial Arts |
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Didn't care much for the "rails" feeling though, either. Same here. I'm hoping that it is just the introductory areas that are linear like this, and that once you get beyond them the game opens up. System Shock 2 was similar in that the first 5 minutes or so were completely linear but then you could explore Med/Sci at your leisure. Hopefully that's the same deal here.
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| News Comments > Into the Black |
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| 3. |
Re: Bioshock cometh! |
Aug 20, 2007, 21:44 |
Scottish Martial Arts |
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Well, I will tomorrow. Guy even has them in-store but wouldn't let me take it home - even with a 50 dollar bribe. Wouldn't do you any good regardless. The game apparently has some sort of online verification thing which won't go through until tomorrow. So in other words you would have been able to install it but not actually play it until sometime tomorrow.
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| News Comments > Out of the Blue |
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| 6. |
Re: No subject |
Aug 20, 2007, 16:21 |
Scottish Martial Arts |
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Yeah, back at work, weeee...at least it passes the time. The Bioshock demo should be good to go when I get home, so that'll be tonight's adventure... Man, almost makes me wish I was working right now. Right now I'm in the middle of the few weeks between the end of summer school and the beginning of the regular year, so I have nothing to do but stare at the torrent downloader, watching it slowly get closer to completion.
edit: fuck it's only going 30kB/s right now This comment was edited on Aug 20, 16:22. |
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| News Comments > BioShock Demo This Evening |
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| 46. |
Re: No subject |
Aug 20, 2007, 13:53 |
Scottish Martial Arts |
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Am I the only idiot who pre-purchased and d/l'd the game thru steam? I've got it preloaded but I plan to try to get the game for 40 bucks over at Circuit City. If that doesn't work out then I'll go ahead and purchase and activate the steam copy.
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2495 Comments. 125 pages. Viewing page 23.
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