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Nickname Scottish Martial Arts
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Jun 16, 2002, 23:16
Total Comments 2688 (Senior)
User ID 13410
 
User comment history
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News Comments > Tim Cain Interview
6. Re: Tim Cain Interview Feb 23, 2010, 17:38 Scottish Martial Arts
 
Probably because every game you released required 847,000 patches to become marginally playable, maybe? You think?

Eh, that's not really true. Arcanum was stable and mostly bug-free at release. I just completed two back to back playthroughs of VTMB with only the single official patch, released in December 2004, and had no crashes and the most significant "bug" I encountered was that the Malkavian script needed another proofreading pass. ToEE was buggy at release and had a serious memory leak in the Elemental Nodes. ToEE also had serious problems with XP Service Pack 2. In otherwords, ToEE is really the only seriously buggy game they released.
 
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News Comments > StarCraft II Beta Underway
11. Re: StarCraft II Beta Underway Feb 17, 2010, 18:41 Scottish Martial Arts
 
I only learned you could register your CD keys on Battle.net today.

Oh well, I'm set for the next beta.

That's no guarantee for getting in
 
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News Comments > Diablo III Female Monk Reveal
15. Re: Diablo III Female Monk Reveal Feb 10, 2010, 03:13 Scottish Martial Arts
 
Honestly, you don't need intelligence to play this game... just an index finger on each hand.
One for clicking shit, the other for using potions... unless you're one of those unruly folks who can click faster than I can hotkey.

Sounds like you never played past the normal difficulty level. Diablo isn't that complex a game, but on nightmare and hell it gets a lot more involved, where character builds, ability usage, and tactics play a much larger role. Chugging potions will only take you so far.

And Bioware? Seriously? The company that's been making the same fucking game over and over again since 2002? When even xbox players are talking about how dumbed down Mass Effect 2 is, you know it's bad.
 
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News Comments > Diablo II Box Art Painting
6. Re: Diablo II Box Art Painting Feb 4, 2010, 14:54 Scottish Martial Arts
 
Cool. I never realized that the guy on the Diablo II box was actually the Wanderer/Diablo 1 PC.  
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News Comments > Gatherings & Competitions
3. Re: Gatherings & Competitions Jan 25, 2010, 22:05 Scottish Martial Arts
 
Yeah, Boston is definitely pretty far North. Having just returned to California after living there for several months, I will say that Boston is totally worth making the trip. Still pretty unconvenient for a lot of people on the East Coast though, like you said.

This comment was edited on Jan 25, 2010, 22:06.
 
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News Comments > Gatherings & Competitions
1. Re: Gatherings & Competitions Jan 25, 2010, 13:41 Scottish Martial Arts
 
Remarkably accurate guide to Boston. I love that city.  
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News Comments > Interplay and Masthead's Project: V13 Deal
2. Re: Interplay and Masthead's Project: V13 Deal Jan 23, 2010, 01:08 Scottish Martial Arts
 
You've got to hand it to Bethesda: I don't think any other developer/publisher could've made me root for Interplay again.  
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News Comments > On BioShock 2 Vita-Chambers and Backtracking
33. Re: On BioShock 2 Vita-Chambers and Backtracking Jan 13, 2010, 22:46 Scottish Martial Arts
 
System Shock 1 had substantial backtracking. Most of the Reactor deck, for example, is a death trap the first time you visit. Likewise with the maintenence deck: almost all of it is off limits until later on. Some decks didn't have any medical facilities, so heading back to the medical deck was a great way to save your useable med supplies. Towards the end of the game you have to set the station to self-destruct, which means completing multiple tasks on multiple decks all while SHODAN's minions try to stop you. The overall effect was that you were actually on a space station that could be freely explored, rather than proceeding through a linear series of themed levels. Like Ray, one of my gripes with Bioshock was that it felt less like a city and more like a collection of levels. It looks like Bioshock 2 will be even worse in that regard.  
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News Comments > Interplay Seeks Legal Fees from Bethesda
31. Re: Interplay Seeks Legal Fees from Bethesda Dec 29, 2009, 20:00 Scottish Martial Arts
 
99% of lawyers give the other 1% a bad name.  
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News Comments > etc.
13. Re: etc. Dec 27, 2009, 22:15 Scottish Martial Arts
 
If you attack someone, they HAVE to get a turn to do a defense roll..

Again, that's no different than Quake running the numbers to see if your rocket hits the target. The only difference is that one is based upon abstract modeling, and the other based upon engine physics. There are no "turns" going on in what you describe; an attack is entered, and the game instantaneously "rolls the dice" to see if it succeeds and how much damage it does, just like when you click the fire button in Quake and the game calculates the trajectory and speed of the rocket and where the target is in relationship to it to see if you inflict damage and how much you do. Most real-time strategy games feature different types of damage and armor, which means that when you attack a target, the game has to crunch the armor and damage type numbers to see what kind of damage is inflicted. That doesn't mean the game is real-time though. All computer games depend upon math going on behind the scenes to adjudicate results, so by that standard all computer games are turn-based. The only real way you can call a game turn-based is if the action of the game actually unfolds in turns. Either that or we need to distinguish between the Turn-based turn-based games, and real-time turn-based games, which is completely retarded.

This comment was edited on Dec 27, 2009, 22:16.
 
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News Comments > etc.
6. Re: etc. Dec 27, 2009, 04:51 Scottish Martial Arts
 
Dragon Age is a turn based

You mean real-time with pause. Chess is turn-based. Jagged Alliance is turn-based. Fallout 1/2 is turn-based. X-Com UFO Defense and Terror from the Deep are turn based. Every RPG that Bioware has ever made has been real-time with pause. If you're not taking turns, it isn't turn-based. And the personal initiative round that operates under the surface of most DnD and d20 RPGs? That's just a time delay between ability usage. If you're going to call such a system turn-based, even though the action unfolds entirely in real-time, then you might as well call World of Warcraft turn-based too, and any game that imposes time-based restrictions on how often you can perform an action. Hey, you have to wait several minutes between firing nukes in Command & Conquer: Red Alert, so it must be a turn-based game!

Sorry to go on a rant, but this is a huge pet-peeve of mine -- almost as bad as when people refer to mythology when in fact they mean myth -- especially when I see it in gaming journalism. Do gaming journalists actually know anything about the medium they cover?

This comment was edited on Dec 27, 2009, 04:54.
 
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News Comments > Aliens vs. Predator Trailer
19. Re: Aliens vs. Predator Trailer Dec 23, 2009, 02:22 Scottish Martial Arts
 
how about material from the game itself

Yeah, cause carefully produced marketing material is a great indicator.
 
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News Comments > Aliens vs. Predator Trailer
17. Re: Aliens vs. Predator Trailer Dec 23, 2009, 00:18 Scottish Martial Arts
 
I don`t care about their track record of other games. All I know is that I (and many) loved AVP Jaguar and PC version.

I don't know how to make this any clearer: the people that made the AvP games that everyone remembers fondly DON'T WORK AT REBELLION ANYMORE. The people that ARE actually making the new AvP game have made some really bad games in recent years. Just because a company is called Rebellion doesn't mean it's the same company it was a decade and a half ago.

So which is a better predictor: the games made over a decade ago by a team that isn't working on the new game, or recent games made by the team that IS working on the new game?

To be clear I want this game to be good. I love the AvP series, at least the games -- never bothered with the movies -- but given the utter crap that Rebellion puts out these days I'm remaining sceptical until I play a demo.
 
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News Comments > Aliens vs. Predator Trailer
13. Re: Aliens vs. Predator Trailer Dec 22, 2009, 21:43 Scottish Martial Arts
 
How can anyone be worried about this title when it was Rebellion who perfected and brought it to us on PC in the first place?

Because that was over a decade ago and the bulk of the team behind the original is long gone? You need only look at Rebellion's track record to see that they have consistently produced mediocre and bad games for years now.

They simply could not do that with Rogue Warrior.

They couldn't reference the million or so modern day, military themed shooters that are out there? Okay...

 
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News Comments > Aliens vs. Predator Trailer
6. Re: Aliens vs. Predator Trailer Dec 22, 2009, 18:35 Scottish Martial Arts
 
Damn, I thought that sounded like Henriksen. But he's actually playing Bishop? Or is that name just a reference, and not the same character?

I'm not an Aliens lore expert by any means, but my understanding is that the Bishop android was modeled after one of the bigwigs behind Weyland-Yutani. In this case, Henrickson is playing the executive and not the android.
 
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News Comments > Aliens vs. Predator Trailer
1. Re: Aliens vs. Predator Trailer Dec 22, 2009, 16:59 Scottish Martial Arts
 
Wow, nice trailer! Still worried about Rebellion being behind the wheel after Rogue Warrior though...  
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News Comments > Team Fortress 2 Patched
5. Re: Team Fortress 2 Patched Dec 20, 2009, 02:53 Scottish Martial Arts
 
Ha Ha. I don't see how that could even be misconstrued that way to anyone with any modicum of reading comprehension. The subject is "several bugs," not "fixes." >_>

Blue has since revised the sentence. The original line read: "A whole bunch of bug fixes are the order of the day, including several that could result in server crashes."
 
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News Comments > Into the Black
4. Re: Into the Black Dec 19, 2009, 05:07 Scottish Martial Arts
 
Saw this posted a few days ago another forum. The look on everyone's face after the first private screening is priceless.  
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News Comments > BioWare: Mass Effect 2 Reviews Will Exceed the Original
27. Re: Game Reviews Dec 18, 2009, 17:25 Scottish Martial Arts
 
Seriously man. According to you there's Fallout, and nothing else was ever created that was worth anything. Calling Mass Effect's writing "shit" is just insane.

I freely admit that my all time favorite games are all about a decade old. That said games still come out that I really enjoy. Of games that were released in the last few years I absolutely loved Supreme Commander, The Orange Box, Left 4 Dead, NWN2: Mask of the Betrayer, and Enemy Territory: Quake Wars. I also enjoyed Command and Conquer 3, Crysis, F.E.A.R. 2, STALKER, Bioshock, and the WoW expansions. I still like video games, there are just fewer and fewer that really wow me.
 
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News Comments > BioWare: Mass Effect 2 Reviews Will Exceed the Original
17. Re: BioWare: Mass Effect 2 Reviews Will Exceed the Original Dec 18, 2009, 06:06 Scottish Martial Arts
 
It's one of the better written games out there...

Which says a lot more about the abysmal standard of writing of video games than it does about whether or not the writing in Mass Effect was any good. Hint: It wasn't.

there's just flat out no way that you can call the game terribly voiced.

Uh, male Shepard voice? Any of the non-major NPCs? Any of the alien characters? Keith David, Lance Henrickson, and Jennifer Hale were all fine, but the rest of the voice was pretty middling.

If you want a shooter, play a shooter. RPG's have dialog

I didn't say I wanted a shooter, I said I wanted better writing. For the record, I've played through the entire Ultima series, the Gold Box series, the Infinity engine games, both Fallouts, both Neverwinter Nights, Darklands, KotOR series, and a smattering of the Might and Magic and Wizardry series, so I think it's safe to say I know what an RPG is and can be called a fan of the genre. Oh and I played through Mass Effect too.

All that said, dialogue has to serve a purpose, otherwise it's boring. Dialogue becomes interesting when it is full of characterization, establishes dramatic tension or releases it, or advances the plot. If you're dialogue isn't actively DOING something, if every word doesn't serve some greater purpose, then the reader/viewer quickly loses interest. By and large, video game dialogue tends to exist just to advance the plot where the speakers are just interchangable mouth pieces for the player's next objective. With this in mind, video game dialogue needs to get to the fucking point so that the action of the story can move along. Ever heard the phrase "Brevity is the soul of wit"? That applies here. Hearing characters drone on and on with hackneyed, laughably bad lines is hardly an entertaining experience.

Bioware needs to either take an editor's pen to their script and slash the bloated dialogue to the bare essentials, or higher more talented writers who can actually come up with something interesting for the characters to say for all their lines, and not just a few.
 
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2688 Comments. 135 pages. Viewing page 21.
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