User comment history
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| News Comments > Fallout 3 Diary, Art |
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| 2. |
Re: O Hell Yea! |
Jan 9, 2008, 22:46 |
Scottish Martial Arts |
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For a Brotherhood of Steel Paladin, Power Armor is his plate mail, a powered Super Sledge his warhammer. *Smacks forehead*
Well I suppose it fits their orc-like art direction for the super mutants. That and Bethesda's interpretation of morally grey gameplay situations as "you don't have to be good or evil, you can be neutral too!"
Also, what the fuck is up with that concept art? Since when did Fallout start looking like something from H.R. Giger?
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| News Comments > Spector to Retire... Eventually |
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| 3. |
Re: <20 hours |
Dec 19, 2007, 12:26 |
Scottish Martial Arts |
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You're dead to me, Warren. I see now that Deus Ex 1 had nothing to do with you So Ultima Worlds: Savage Empire, Ultima Worlds: Martian Dreams, Ultima Underworld 1 and 2, Ultima 7 Part 1 and 2, Wing Commander, System Shock, and Thief were all just flukes then? And if Spector had nothing to do with DX1's success wouldn't that mean that *gasp* Harvey Smith would be responsible for the one of the greatest games ever made?
Also why don't you read the fucking interview before opening your dumb mouth. Spector's point was that most games these days are so derivative, that one can play it for only an hour or 2 or 5, and have seen everything the game has to offer. A game that continues to surprise you and offer new experiences beyond that point is truly rare, and also equally hard to make. Spector is saying that he'd rather make a 10-12 hour game that is an amazing experience all the way through, than a 30 hour game that runs out of ideas half way.
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| News Comments > Neverwinter Nights 2 Patch |
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| 9. |
Re: Best game |
Dec 11, 2007, 20:04 |
Scottish Martial Arts |
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I haven't beaten it myself but I assumed it was around 20 hours like Far Cry. Not even close. Crysis has 11 levels to Far Cry's 20. And of those 11, the last five are considerably shorter and more linear than the first six. Crysis is a really good game, but once the aliens show up, the expansive levels that have you creeping through the jungle are over and you're really only 2 or 3 hours out from the credits.
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| News Comments > UT3 Beta Patch Change Log |
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| 13. |
Re: No subject |
Dec 9, 2007, 17:16 |
Scottish Martial Arts |
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It doesn't mean "bad software" Literally it does. Perhaps malicious software, which means the exact same thing as bad/wicked/evil software (again, see the roots that make up the word), is more to your liking?
Given that Gamespy is not a virus, the context in which malware was being used suggests the literal meaning rather than the more common usage as a synonym for a virus, worm, spyware, trojan, etc.
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| News Comments > UT3 Beta Patch Change Log |
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| 11. |
Re: No subject |
Dec 9, 2007, 16:00 |
Scottish Martial Arts |
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Also, how the fuck is it mailware? Malware, not mailware. The prefix mal- from the Latin malus, mala, malum; a 1st/2nd declension adjective meaning bad, evil wicked. Hence malware is bad software. In Gamespy's case, it's bad presumably because it's slow, requires registration, and supports the evil empire, i.e. IGN/Gamespy.
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| News Comments > BioShock Patch |
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| 35. |
Re: No subject |
Dec 4, 2007, 16:40 |
Scottish Martial Arts |
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It couldn't "find the original file" when patching. It still said update completed. When I start the game it says version 1.1. My options are all weird, keep getting a widescreen and windowed mode. And the game keeps crashing when loading or starting a new game. Yay. Fuck. Same deal here. Although for me it still says version 1.0 on the title screen. I guess the patch fucked up my install. That's just great seeing as how we only get three of em. Fuck 2K.
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| News Comments > Crysis Patch Status |
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| 22. |
Re: No subject |
Nov 29, 2007, 01:18 |
Scottish Martial Arts |
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The AI in Far Cry *seemed* a lot better but maybe that's just because it didn't have to "react" to cloaking super soldiers, just some guy in a Hawaiian shirt.] I think that's the key thing. The AI is very weak however when you're at long ranged, cloaked, and picking them off one by one with a silenced, scoped rifle. If however you don't use cloak and engage the soldiers at medium to close range, they put up one hell of a fight, with some pinning you down and others flanking you via covered/concealed routes.
Meh, I agree that the game is hardly perfect but it's the only game besides Far Cry I know of that plays as sort of a firefight sandbox and that's something I'd like to see more shooters do.
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| News Comments > Crysis Patch Status |
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| 18. |
Re: No subject |
Nov 28, 2007, 23:09 |
Scottish Martial Arts |
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you are under the illusion that crysis is an open map. I'm not actually. I'm aware that you can't go anywhere. The point is that you go go enough places that the map is effectively open. When you see an enemy checkpoint you can complete sidestep it if you choose, just head a couple hundred meters deeper into the jungle and skirt around it. Yes you still have a mountain range on your right and an ocean on your left, but you've got a lot of beach, jungle and hills in between, enough so that you actually have room to maneuver, enough to run away and break contact with your pursuers if the fighting gets too tough. This is something no other shooter I know of lets you do, except for Ghost Recon I suppose.
This comment was edited on Nov 28, 23:10. |
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| News Comments > Crysis Patch Status |
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| 16. |
Re: No subject |
Nov 28, 2007, 22:04 |
Scottish Martial Arts |
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they all have one thing in common. poor gameplay. Uh, I think you're probably the first person to ever say that Far Cry had poor gameplay. And I'd disagree about Crysis. It effectively mixes stealth and gunplay, and does so in huge open environments where you can take your own approach, not the 1 or 2 paths that the developers made. Do you actually like developers railroading you on a given path? Isn't it a lot cooler for the game to say "here's your objective on the otherside of the map, get there how you choose and accomplish it how you choose"? Throw in some tense firefights and it makes a pretty damn good shooter in my estimation.
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| News Comments > Crysis Patch Status |
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| 13. |
Re: No subject |
Nov 28, 2007, 21:24 |
Scottish Martial Arts |
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The game started out fantastic then sunk to the same old scripted A-B, fight a boss or two that is super strong same-old same-old, game with superior graphics. The Aliens sequences destroyed the game and took it back to mediocre. I agree that the gameplay went downhill after you go into the alien ship. That said I thought that, despite their linearity, the evacuation levels did a really good job of evoking a "The shit has hit the fan and we are LEAVING!" feeling.
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| News Comments > Crysis Patch Status |
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| 12. |
Re: No subject |
Nov 28, 2007, 21:21 |
Scottish Martial Arts |
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uh, no please dont make every game like crysis. Far Cry, Crysis and STALKER are the only shooters I know of to have open level design and that is something that I'd like to see a LOT more of. I've played enough corridor shooters.
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| News Comments > Deus Ex 3 Confirmed |
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| 75. |
Re: At least |
Nov 28, 2007, 21:07 |
Scottish Martial Arts |
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http://www.ttlg.com/forums/showthread.php?t=117877
About half way down this thread there is a post containing screenshots from around 2002. You can see that much bigger and more complex levels were initially planned for IW before the technology problems came up. Had the technology side of development gone better we could've seen levels like these, fixing one of IW's biggest problems: the miniscule and extremely simple levels. I don't know about the rest of you, but those screenshots are of a game I really would've liked playing. This comment was edited on Nov 28, 21:07. |
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| News Comments > Deus Ex 3 Confirmed |
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| 74. |
Re: At least |
Nov 28, 2007, 20:33 |
Scottish Martial Arts |
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I'm sure it's again the fault of the publisher who messed up his development cycle and all the other bullshit that Harvey's defenders keep throwing up as excuses. I'm assuming your directing this at me.
1) I've never said that Harvey Smith's approach to designing IW was guaranteed to be a smashing success. Just that I think it might have worked out had the technology end of the development cycle not gone to hell.
2) It is entirely possible that Harvey Smith is a complete hack who can't design his way out of a paper bag. That said he was the Lead Fucking Designer of DX1, so I'm willing to give him the benefit of the doubt.
3)I know nothing about A51 or its development other than that it sucks. That said Midway does have a terrible reputation when it comes to working with developers...
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| News Comments > Crysis Patch Status |
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| 5. |
Re: No subject |
Nov 28, 2007, 20:22 |
Scottish Martial Arts |
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20FPS, or 60FPS, Crysis still blows, though Huh, what? I thought the consensus was that other than the AI quirks it was a damn solid single player game? I certainly have had a fun time with it; we need more shooters that follow the Farcry/Crysis formula. I can't speak for multiplayer though, as I haven't tried it yet.
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| News Comments > Deus Ex 3 Confirmed |
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| 66. |
Re: No subject |
Nov 27, 2007, 12:56 |
Scottish Martial Arts |
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If by "fleshed out" you mean "dumbed down," I agree. As you often do, you kinda missed my point there, Jerykk. The point is that the FUBAR'd development cycle ensured that nothing we saw in IW was implemented as it was intended. I agree that, as implemented, IW was a dumbed down version of DX. Again, my point is that, had development gone smoothly, a lot of the design decisions that look stupid to us now may have actually been implemented properly and we wouldn't think they were quite so stupid.
The only reason I brought this up is because I think Harvey Smith was, in general, on the right track. If you read any DX post mortem the devs will talk about how the DX "magic" came about essentially by accident. They really weren't sure how the game was going to work, and they had added gameplay elements without any coherent vision. With IW they wanted to correct that. I say that I think Smith was on the right track because this is the same approach that Looking Glass took with Thief 2. Again, read the post mortem's for Thief and you discover that the game really didn't become "fun" until the last 6 months of development. LGS had not been sure how best to implement the stealth gameplay they were going for. That it was why you see levels like Down in the Bonehoard and The Lost City, levels that would seem more appropriate in a Tomb Raider game. In Thief 2 however, they built the game around what worked: sneaking around mansions and the like. Thief 2's story wasn't as good as the first, but the gameplay was a very solid improvement. Maybe had development gone better IW would have been a similar improvement over DX.
If they dumb it down for the filthy masses, it'll be crap. You mean kinda like Fallout 3?
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2494 Comments. 125 pages. Viewing page 20.
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