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Nickname Scottish Martial Arts
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Jun 16, 2002, 23:16
Total Comments 2692 (Senior)
User ID 13410
 
User comment history
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News Comments > Diablo III Launch Events
19. Re: Diablo III Launch Events Apr 26, 2012, 01:56 Scottish Martial Arts
 
xXBatmanXx wrote on Apr 26, 2012, 01:16:
The old File Planet "You are 2455 person in line....apprx wait time 8 hours".

Heh, I remember the days when FilePlanet didn't even have the queue system. Instead, when there was a new Counter Strike beta release, the site just became overloaded and impossible to use. Amazing to think that FilePlanet was once THE PC gaming file site, and that now it couldn't be more irrelevant.
 
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News Comments > ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut
35. Re: ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut Apr 5, 2012, 12:19 Scottish Martial Arts
 
Shit was never very good to begin with. I guess I shouldn't be surprised that people got as upset as they did, but honestly were people really expecting something better? From Bioware of all people? These are the devs who have been writing the same damn story with the same damn characters for the past decade.

 
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News Comments > Baldur’s Gate: Enhanced Edition OS X Plans & Cross-Platform Gaming
60. Re: Baldur’s Gate: Enhanced Edition OS X Plans & Cross-Platform Gaming Mar 30, 2012, 18:27 Scottish Martial Arts
 
If you don't like that sort of gameplay, fine. But don't insist BG should change so it's more like some other game that wasn't BG.

The suggestion wasn't to make the combat system like Call of Duty, but to make it more like ToEE, i.e. a true turn-based game. The IE real-time with pause system was not at all suited to DnD, which was always designed to work as a turn-based system. Anyone that says otherwise has clearly never played a Gold Box game.
 
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News Comments > Baldur’s Gate: Enhanced Edition OS X Plans & Cross-Platform Gaming
59. Re: Baldur’s Gate: Enhanced Edition OS X Plans & Cross-Platform Gaming Mar 30, 2012, 18:20 Scottish Martial Arts
 
Just because it's a tile based engine doesn't mean those tiles are not textured.

The Infinity Engine is NOT tile-based. Each area is a fixed-resolution continuous 2D bitmap. As such, "upgrading the textures" would mean each area would need to be redrawn by hand. It's not feasible.

This comment was edited on Mar 30, 2012, 18:27.
 
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News Comments > Baldur’s Gate: Enhanced Edition OS X Plans & Cross-Platform Gaming
58. Re: Baldur’s Gate: Enhanced Edition OS X Plans & Cross-Platform Gaming Mar 30, 2012, 18:15 Scottish Martial Arts
 
Krovven wrote on Mar 30, 2012, 12:16:
There are also options to pause the game after each turn to make it full turn-based.


That's not true turn-based though -- actions still occur simultaneously. I wouldn't necessarily describe IE combat as twitchy, but it was real-time and it was a mess in comparison to the Gold Box games or ToEE.
 
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News Comments > Mass Effect 3 Ending Changes Planned
25. Re: Mass Effect 3 Ending Changes Planned Mar 21, 2012, 15:41 Scottish Martial Arts
 
We’re working hard to maintain the right balance between the artistic integrity of the original story

Anyone else chortle at that one?

Bioware is really convinced that their shit doesn't smell.
 
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News Comments > Dragon Age Entering "Next Phase"
18. Re: Dragon Age Entering Mar 19, 2012, 22:08 Scottish Martial Arts
 
Paketep wrote on Mar 19, 2012, 21:14:
EA killed Bioware. They just don't know it yet.

Nah, Bioware was never very good to begin with, especially post Baldur's Gate 2.

Baldur's Gate 2 is easily their best game, and despite its weaknesses, I'd even go so far to call it a great game. But what made it great? It was the encounter, quest, and dungeon design. Baldur's Gate II was just filled with hours upon hours of really solid, consistent, B+ content, supported by great game mechanics. The actual story wasn't that great, and many of the characters were just obnoxious, but boy was Baldur's Gate II fun to play.

Fast forward to Neverwinter Nights, and what do you get? A narrative focused game, with terrible encounters, quests, and dungeons. "Let's stick the player in a cave with 20 goblins -- THAT will be fun!" seemed to be the operative content design principle. Meanwhile, the writing was still a mess and wasn't enough to carry the game.

KOTOR was an improvement over NWN in both narrative and actual content, but the simple reality was that the content was poorly designed and bereft of tactics, and the narrative and characters, aside from the shock of the BIG TWIST, were pretty lackluster. It didn't help that they borrowed the same narrative structure (find four macguffins to stop an ancient evil) and characters (Aribeth and Bastila are the same fucking character) from NWN. In fact, that reuse of characters and plot structure from game to game has come to define everything Bioware has done post-BG2.

If you continue the analysis whith each of Bioware's subsequent games you keep finding the same problems -- focus on a fanfiction quality narrative supported by lackluster content, reusing the same stock characters and plot devices from game to game. The only real innovation that Bioware has brought to their formula in the decade since NWN is gay romances. But if that's all you have to sell your game, titillating the lesbian fantasies of your virginal fanbase, that speaks volume of how little you know about actually designing a compelling game.

Now with DA2 and ME3, Bioware has finally gotten so self indulgent with their writing, and so lazy with their content design, that even their most dedicated fans are starting to wake up and see them for what they are: a pretty mediocre developer.
 
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News Comments > Mass Effect 3 Challenge Weekend
36. Re: Mass Effect 3 Challenge Weekend Mar 17, 2012, 21:39 Scottish Martial Arts
 
Your choices not mattering? In a Bioware game? Who could ever have seen this coming?  
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News Comments > etc.
16. Re: etc. Mar 8, 2012, 21:34 Scottish Martial Arts
 
See, in this regard you're as bad as bloody Ebert... You (and Dimitri) are converting your opinion in to objective fact.

Dmitri and I didn't make an argument for our claim, so you're right to call us on it. That doesn't mean the claim is "like, just your opinion, man". Any claim is, by definition, true or false. So what's the truth value of our claim? Let's look at one possible argument for it.

If gamers were interested in art, rather than gameplay, then they would be just as likely to read a book or watch a movie or go to a museum. By definition, gamers are people who are MORE likely to play a game than to read a book or watch a movie, etc. So gamers are not just as likely to pick another medium. Therefore they don't play games for art.

Formally, let P be the premise gamers are interested in art, and Q be the premise gamers are just as likely to pick another medium.

If P then Q.
~Q.
Therefore, ~P by modus tollens.

The argument is indisputably valid, and the premises seem correct, so the conclusion is that the claim is true.

This comment was edited on Mar 8, 2012, 21:39.
 
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News Comments > etc.
6. Re: etc. Mar 8, 2012, 14:16 Scottish Martial Arts
 
Well I tend to agree with Roger, but that doesn't stop me from playing games as much as I do. As Dmitri said, gamers don't play games because they're art: they play them because they're entertaining. If you're looking to experience something with the depth and meaning of, say, the Iliad, you're going to read the fucking Iliad, not play Mass Effect. The best video games seem to be able to do is tack some fan-fiction grade plot onto what is fundamentally not a meaning-filled experience: gameplay. I suppose if the standard of video game writing ever improves -- not holding my breath on that -- games could improve as "art" but then narrative is generally pretty separate from gameplay, and it's gameplay that makes a game, a game.

This isn't to say that video games don't have art in them -- texturing, 3D modeling, music, etc -- but most definitions of high art tend to distinguish between a design and artwork. The empty can of Coke sitting on my desk has an attractive type face, and a nice design on it, but most critics wouldn't call it art because it is not an end in itself (the Latin finis of fine art), but instead has the express purpose of selling a product. Likewise, the art in games is there to dress up the gameplay, and isn't meant to stand on its own. Since to my mind gameplay, the central feature of games, is much more akin to sports than art, games on a fundamental level are something very different from the Iliad or the Discobolus (I'm a Classics nerd, if you can't tell).

This isn't to say that games, like sports, are necessarily lowbrow. Sports can be appreciated on a very high level, but they are something fundamentally different from art. Same goes with games.
 
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News Comments > Mass Effect 3 Ships; Review Roundup
82. Re: Mass Effect 3 Ships; Review Roundup Mar 7, 2012, 00:03 Scottish Martial Arts
 
I have to say that I'm glad that I have absolutely no interest in this game. Sounds like a disaster.  
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News Comments > Mass Effect 3 Ships; Review Roundup
19. Re: Mass Effect 3 Ships; Review Roundup Mar 6, 2012, 10:41 Scottish Martial Arts
 
Parallax Abstraction wrote on Mar 6, 2012, 10:33:
You're opinion. Guess what? Not everyone thinks like you.

So you really think Bioware has improved since BG2? Seems to me that they've just gotten more self-indulgent and formulaic.
 
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News Comments > Mass Effect 3 Leaked
59. Re: Mass Effect 3 Leaked Mar 5, 2012, 15:55 Scottish Martial Arts
 
Sorry to interrupt the circle jerk, but the author of the article has admitted his mistake and amended the article.  
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News Comments > Evening Screenshots
7. Re: Evening Screenshots Mar 2, 2012, 03:02 Scottish Martial Arts
 
Looks like an electronic version of Battletech.

Awesome.
 
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News Comments > Microsoft Flight Takes Off
19. Re: Microsoft Flight Takes Off Feb 29, 2012, 15:25 Scottish Martial Arts
 
Civilian flight sims are about mastering procedures and flying carefully within narrow parameters. I find them a lot of fun, but if you're not willing to spend the time mastering those procedures, then simply flying around looking at scenery does get boring.  
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News Comments > Out of the Blue
10. Re: Out of the Blue Feb 21, 2012, 19:21 Scottish Martial Arts
 
So Blue, when are you going to cover the Jennifer Hepler story?  
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News Comments > 2012 BAFTA Nominees
13. Re: re: 2010 BAFTA Nominees Feb 16, 2012, 17:22 Scottish Martial Arts
 
Meh, no mention of DCS: A-10C so list doesn't count.  
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News Comments > BAFTA Audience Award Voting
5. Re: BAFTA Audience Award Voting Feb 9, 2012, 15:10 Scottish Martial Arts
 
Popular and good are not always synonomous.

True, but in this case Human Revolution did sell quite well.
 
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News Comments > On Skyrim DLC
2. Re: On Skyrim DLC Dec 11, 2011, 16:32 Scottish Martial Arts
 
I'd a lot rather prefer full expansions than bite-sized DLC. The Morrowind expansions were superb and full of content.  
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News Comments > Morning Consolidation
13. Re: Morning Consolidation Dec 7, 2011, 15:47 Scottish Martial Arts
 
Kastagir wrote on Dec 7, 2011, 14:15:
Too many people have recognized Obsidian's incompetence.

I do find it interesting that when Obsidian releases a buggy game, they're incompetent, but when Bethesda releases a buggy game, they're endearing.
 
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2692 Comments. 135 pages. Viewing page 16.
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