User comment history
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| News Comments > New MechWarrior |
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| 14. |
Re: New MechWarrior |
Jul 9, 2009, 12:20 |
Scottish Martial Arts |
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which is in development for Windows and Xbox 360 Fuck. I've been playing a lot of Mechwarrior 3 lately, which is the best of the series in my opinion, and I have a really hard time seeing how you'd make it work on a gamepad. The thing I loved so much about the Mechwarrior games, and Mech3 in particular, was that they felt like sims first, action games second. I really hope the 360 version doesn't compromise the design. |
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| News Comments > Blizzard's Cataclysm TMs |
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| 32. |
Re: Blizzard's Cataclysm TMs |
Jul 1, 2009, 19:31 |
Scottish Martial Arts |
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Read one of the very first things Roper spat out as a feature for Diablo II, that EACH act of Diablo II was EQUAL in size to ALL of Diablo 1. To summarize, Blizzard told us there were 4 Acts, and that each act was Diablo 1 sized in length, content.
I can beat Diablo II, LoD included, with a new char from scratch in 4 hours not exploiting any cheats and not passing on good gear from other chars to the new char. In fairness, with the exception of Act IV, that's a pretty accurate description. Keep in mind that Diablo 1 is only 16 levels (+ Lazarus' Sanctum) of dungeon, none of which are any bigger than the average Diablo 2 map size. Act I of Diablo 2 has 16 areas, some of which are composed of multiple levels or have extra caves or dungeons that you don't have to enter. Act II has 16. Act III has 13. Act IV has 6. Act V has 25. Compared to Diablo 1, Diablo 2 really is about 4 times the size in terms of sheer content. Now a good player can skip much of that content and still be able to progress, but nevertheless Diablo 2 is a substantially larger game than its predecessor. |
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| News Comments > Blizzard's Cataclysm TMs |
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| 10. |
Re: Blizzard's Cataclysm TMs |
Jul 1, 2009, 15:49 |
Scottish Martial Arts |
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| I still don't understand the pissing and moaning over the three releases thing. We get the main game plus 2 expansion packs, with the single-player story extending over all three titles; isn't that pretty standard for RTS games? The only difference is that they've announced their expansion pack plans ahead of time. If the game is good, and the amount of content justifies the price tag, I don't see the problem. I'd a lot rather have two full-budget expansion packs than get nickle and dimed on DLC. Plus, this is just about the only upcoming game that is a PC-exclusive that doesn't make any compromises for a console version. Maybe I'm just so starved for an actual PC game that I'm willing to put up with a little more bullshit. |
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| News Comments > Fallout 3 Patches |
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| 20. |
Re: Fallout 3 Patches |
Jun 23, 2009, 17:18 |
Scottish Martial Arts |
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Right away I had a decision to make, one that would have repricussions. Nuke the town or save the town? Which did I want to do more? Which would be more fun? Which would benefit me more? What would I be unable to do because I chose one over the other? You've got to be kidding me. Nuking or saving the town has no consequences except for changing your karma meter, something that can be easily compensated for by either stealing random items or donating to churches. Whether you nuke the town or not, you don't miss out on any quests, you don't close off any paths through the game, all that changes is whether or not you get an apartment in Ten Penny Towers or Megaton. The only important NPC in Megaton, Moira, survives and just moves to Underworld. |
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| News Comments > Op Ed |
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| 4. |
Re: Op Ed |
Jun 19, 2009, 15:16 |
Scottish Martial Arts |
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This trend has held true in past, but over the last few years it has started to fall apart. Why? Publishers are no longer devoting the resources to making PC games that push the envelope. Everything is multiplatform now, which means PC games are being limited by what consoles are capable of.
Honestly though, I think the industry has painted itself into a corner by trying to push graphics over all else. Graphics are such a small component of a good game. For example, I'm replaying Mechwarrior 3 right now and having a total blast with one of the greatest action games ever made, even if this is the 5th or 6th time I've played it through. The fact that the graphics are a decade old has no bearing on how fun the game is. Contrast this with Unreal Tournament 3 which only held my interest for a few hours. I would gladly go back to 2000-era graphics, if it meant games were designed for gamers and not mouth-breathing frat boys who can take a character like Marcus Fenix seriously. |
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| News Comments > etc., etc. |
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| 4. |
Re: etc., etc. |
Jun 17, 2009, 02:01 |
Scottish Martial Arts |
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I'm sorry, are you saying that this statement is an example of circular reasoning, or did you mean to say "Raising the obvious question"? Heh, nice catch. It always amazes how widespread the incorrect usage of this term is.
To beg the question is NOT to make a statement that clearly raises a question. Instead, begging the question is to ask a question or make a statement which reflects back upon itself. This all makes a lot more sense with an example:
"How can you deny that the Bible is divinely inspired when it was written by God himself?"
"This is illegal because its against the law."
In other words, begging the question is just an example of circular reasoning.
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| News Comments > MechDuels Launches |
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| 13. |
Re: MechDuels Launches |
Jun 10, 2009, 00:56 |
Scottish Martial Arts |
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For a mech-based game, either give me action ala Mechwarrior 2/3/4 or go back to the drawing board. You're aware that Mechwarrior is based upon Battletech, which is a tactical turn-based table top game, right?
I'm a huge Mechwarrior fan, and have played through each entry in the series multiple times -- my favorite remains Mechwarrior 3 -- nevertheless, I love a good turn-based game too, and a computer adaptation of Battletech would be incredible.
Video games are cookie-cutter enough as is. Why can't some good turn-based games live alongside all the next-gen console garbage? I would seriously kill for a good turn-based squad game game, or a good space shooter, or a good traditional cRPG, but, oh no, those are obsolete genres and not sufficiently next-gen. Fuck, I hate the gaming industry. Why is it that Jagged Alliance, X-Com, and Final Fantasy Tactics routinely appear on Best Game Ever lists, but at the mention of a new turn-based game everyone starts talking about how outdated turn-based gameplay is? |
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| News Comments > Dragon Age: Origins Q&A |
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| 5. |
Re: Dragon Age: Origins Q&A |
Jun 8, 2009, 23:54 |
Scottish Martial Arts |
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I don't know; that last trailer was so action heavy, it was like they were focusing on the blood and gore and swordplay more than anything else. The whole thing looks insipidly juvenile. Can Bioware hire some real writers, please? A writer who doesn't recycle his characters every game, and doesn't insert an arbitrary twist into every plot he constructs? |
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| News Comments > Out of the Blue |
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| 12. |
Re: Out of the Blue |
Jun 8, 2009, 16:07 |
Scottish Martial Arts |
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Peer pressure is a powerful force. Yep, this is it. Are you going to be the one guy who doesn't get off the landing craft, at the critical moment letting down the people you've lived with and trained with for at least several months? No, the fear of that kind of shame far outweighs the fear of death or injury. Human beings have been fighting organized battles at least since the dawn of civilization; it doesn't take an extraordinary person to go into combat. In fact, for much of human history, to be male was to be a warrior, and that meant that you WOULD experience battle during your lifetime, period. Ordinary people landed on the beaches of Normandy, and, with very few exceptions, you could too if you had to. |
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| News Comments > F.E.A.R 2: Project Origin Armored Front Patch |
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| 2. |
Re: F.E.A.R 2: Project Origin Armored Front Patch |
Jun 5, 2009, 03:13 |
Scottish Martial Arts |
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Did they ever patch the mouse control aka not being able to map all buttons? Nope. The PC version of this was a total afterthought. Not sure what Monolith expects us to do with new maps when the multiplayer game has completely died due to lack of server files. |
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| News Comments > Left 4 Dead 2 Interview |
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| 25. |
Re: Left 4 Dead 2 Interview |
Jun 5, 2009, 02:18 |
Scottish Martial Arts |
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The Call of Duty games are usually two years apart and google seems to bear me out here. Only between CoD 1 and CoD 2, but then there was the CoD expansion pack in between. Here's the release schedule:
CoD Fall 2003 CoD Expansion Fall 2004 CoD2 Fall 2005 CoD3 Fall 2006 CoD4:MW Fall 2007 CoD:WaW Fall 2008 CoD:MW2 Fall 2009
So yeah, we've gotten a CoD game for Christmas every year since 2003. Edit: And apparently a CoD7 is in development, so the trend ought to hold at least through 2010.
This comment was edited on Jun 5, 2009, 02:23. |
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| News Comments > Left 4 Dead 2 Interview |
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| 16. |
Re: Left 4 Dead 2 Interview |
Jun 5, 2009, 00:09 |
Scottish Martial Arts |
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I can't think of another online multiplayer game that had a sequel announced less than a year after the first, can you? Call of Duty? Not an identical situation, granted, but similar. Activision releases a new, and slim on content, Call of Duty every year, and yet not many people get up in arms about it.
I guess I'm just so used to getting screwed by the gaming industry that it doesn't shock me much anymore. I expect more from Valve, and desperately hope this is just a one-time thing, and am encouraged that Gabe initially said that this goes against the values of the company, but nevertheless this situation seems pretty much par for the course.
I am one of the people that really, really enjoyed L4D tho, so maybe I'm biased. |
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2494 Comments. 125 pages. Viewing page 13.
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