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Real Name SMA   
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Nickname Scottish Martial Arts
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Jun 16, 2002, 23:16
Total Comments 2716 (Senior)
User ID 13410
 
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News Comments > On Sale
5. Re: On Sale Oct 19, 2013, 16:21 Scottish Martial Arts
 
nin wrote on Oct 19, 2013, 13:37:
Dagnamit wrote on Oct 19, 2013, 13:15:
I didn't like Bioshock 1, and picked Infinite a couple weeks ago when the price was right. I was wrong to wait. It's outstanding. Pick it up. You'll get at least 12 hours of quality gameplay. The production is of such outstanding quality that its hard to fathom. On a beefy rig with settings maxed, I consider it the current pinnacle of art/graphics. A really great experience.

I was the opposite, as I still favored the original over Inf. But yeah, looking at Inf, it's a clear example of what a AAA game should look like. Extremely beautiful...

I remember I sent this to Blue, and he ran it, but I don't remember who original did it (sorry, original author!). But you might like this, as wallpaper... http://imgur.com/GwsecT6


I feel the same. Bioshock 1 was a clear step down from the System Shock games, but was nevertheless quite good. Bioshock Infinite was indistinguishable from any modern linear console shooter aside from its pretentious writing. It was a decent enough game, but pretty much nothing remains from its System Shock/Ultima Underworld heritage.
 
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News Comments > IL-2 Sturmovik: Battle of Stalingrad Early Access Next Month
4. Re: IL-2 Sturmovik: Battle of Stalingrad Early Access Next Month Oct 18, 2013, 11:18 Scottish Martial Arts
 
You are aware that this is a clean break from CloD -- last I checked some art and models are being carried over but that's it -- and that it's being developed by the Rise of Flight guys, right? The game may not be good, who knows, but at this point I don't see the reason for such pessimism. I too am more interested in DCS WWII, but I know of no reason to avoid this one. And even if CloD were relevant to this discussion, CloD wasn't THAT bad once it got patched up.  
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News Comments > Evening Screenshots
5. Re: Evening Screenshots Oct 16, 2013, 00:59 Scottish Martial Arts
 
nin wrote on Oct 15, 2013, 22:51:
Both excited and dreading this...I miss Minsc, yet I have no idea when I might actually get around to playing it.

BG2 was the game that basically taught me ADD 2.5. Absolutely loved the story, and was always wondering what was next. Easily my favorite thing Bioware has done, though I'll admit the original Dragon Age was a good follow up.


2nd Edition AD&D, you mean. There was no mid-edition revision of the rules, just a reprint of the core rulebooks in '96 with new art/typeface and incorporated errata. You're probably confusing it with Edition 3.5 which came out in 2003, which reworked some of the more broken components of 3rd Edition, which came out in 2000.
 
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News Comments > Call of Duty: Ghosts System Requirements
21. Re: Call of Duty: Ghosts System Requirements Oct 8, 2013, 00:09 Scottish Martial Arts
 
Agent.X7 wrote on Oct 7, 2013, 23:44:
Guess this one requires a 64 bit OS too? Nice to see them finally using the 64 bit processors we've had for a decade now.

From the looks of it, they just need the additional memory address space.
 
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News Comments > Into the Black
11. Re: Into the Black Oct 5, 2013, 11:50 Scottish Martial Arts
 
Cutter wrote on Oct 5, 2013, 02:28:
Just the new Jack Ryan trailer at IMDB. Yet, another property raped and destroyed. And surprise surprise Chris Pine is Ryan. He must hate established properties and is going out of his way to destroy them.


The participation of Kenneth Branaugh is notable: he definitely has the Russian smile going on (smiling mouth but cold eyes). I also like the kind of roles Kevin Costner has been getting as he ages, and I think this is a good fit for him, but that's about all I could say for the trailer. It is odd that they're choosing to make Ryan a secret agent when perhaps the most unique part of the Jack Ryan novels was that he was "just" an analyst. Sure, the outlandish plots frequently required some brief act of daring, but really these were thrillers staring a guy sitting at a desk trying to piece together a puzzle.
 
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News Comments > Op Ed
78. Re: Op Ed Sep 7, 2013, 02:02 Scottish Martial Arts
 
Oh brother, here we go. Have you ever seen the episode of Friends where Joey tells Pheobe that nobody ever does anything that is not selfish? That's your argument. If you've ever donated to charity, it was for selfish reasons. Because it made you feel good to help someone out, or it made you look good, or whatever. I could give two flying fucks WHY they started Child's Play. What I do care about is that it helps kids in fucked up situations.

Sure but to publicly state that your purpose in being kind is to make yourself look good is kinda taking it to a new low.
 
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News Comments > Op Ed
72. Re: Op Ed Sep 6, 2013, 23:11 Scottish Martial Arts
 
HAHAHAHAHA, acting like adults, hahahahahaha. Good one. Have you met many adults lately? I own a retail store. My 3 year old acts more civilized than 75% of my customers. I'm sure Batman can tell you just how adults act as well. I know a few LEOs, and they love humanity in all of it's colorful "adulthood."

As a matter of fact, I met at least two on Tuesday: the CEO and COO of my employer, the former of whom wanted to meet and check in with me after I had a major anxiety attack at work and had gone on leave of absence. Prior to that meeting I was not sure I wanted to return to my job, but they were both so kind, conscientious, appreciative of my contributions to the agency and my work with our clients, genuinely concerned for my well being, and sincere in their desire that I come back, preferably in a management capacity, that I walked out of our administrative office feeling validated, appreciated, and intent on returning. These two adults have their head on their shoulders, their priorities straight, and want nothing more than to serve the vulnerable population are agency works with and to look out for the employees of the agency. So yes, I've met some adults recently, and while an experience that positive is rare, basic adult civility is not.

And even if a lot of people are classless shitbags, that hardly gives public figures permission to be even bigger classless shitbags, which seems to be the jist of your argument.

As for Krahulik's charitable donations, that's great and all but I've always felt uneasy with PA's motivations for such things. Back when Child's Play started a decade ago, they made it pretty damn clear that they were doing it just to show the world that gamers aren't a bunch of murdering psychopaths, i.e. it wasn't for the kids, it was to improve the public image of the "culture" of which they were a part: any kindness was purely incidental.
 
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News Comments > Op Ed
60. Re: Op Ed Sep 6, 2013, 19:21 Scottish Martial Arts
 
Creston wrote on Sep 6, 2013, 17:52:
Scottish Martial Arts wrote on Sep 6, 2013, 17:00:
There was nothing sincere or apologetic about the second comic.

You think so. I think differently. To me the second comic is their way of apologizing for controversy when it hits their site. They've done it before in the past. But it's a boring topic, and I'll never convince you and you'll never convince me, so :-shrug-:

Perhaps they need to be less ambiguous in the sincerity of their apologies then, because it seems like every 12-18 months, they say something dickish, then double down, reject all criticism, act all victimized, and then finally issue an apology that strikes a lot of people as sarcastic. Look I get that they have a "style", namely of fulfilling all the worst stereotypes about gamers, but unless they find that this shit actually GAINS them fans, then they should probably get some better PR people, or at the very least start behaving like adults.
 
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News Comments > Op Ed
51. Re: Op Ed Sep 6, 2013, 17:00 Scottish Martial Arts
 
There was nothing sincere or apologetic about the second comic. To say that being flippant and abrasive is their style may explain why they thought they could get away with it, but it also explained why it only inflamed the situation.

If you took serious offense to something I did or said, and my apology consisted of a smirking "Yeah, I'm SO sorry about, dude, lol!" and then high fived a friend on the way out the door, you'd rightly think I was an adolescent piece of shit, even if that was "my style."
 
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News Comments > Op Ed
44. Re: Op Ed Sep 6, 2013, 16:35 Scottish Martial Arts
 
Atomic wrote on Sep 6, 2013, 15:36:
Too much talk here about the comic. This isn't about the comic, which in context was a pretty good scathing commentary on the lack of morality in video games. This is about their childish and continued insipid response to being criticized.

Exactly. That someone was horribly offended by the original comic is kinda retarded. That a lot of people have been offended by PA's insipid, adolescent, self-righteous response to criticism isn't.

All they had to say was "A few people were offended by our Dickwolves comic, and for that we are sincerely sorry. To be clear, we do not take rape lightly. But on the other hand, this is a comic, comedy has often offended, intentionally or not, as far back as Aristophanes, and that means occasionally we're going to say something that is upsetting to some. Our intent is to amuse and inform, not hurt, but in the course of the former, the latter is occasionally going to happen. And again, for that we are sorry."

Had they done that, they would have taken the moral high ground and there would have been no controversy. Instead, they started babbling about free speech and censorship, when nothing of the sort was being infringed, resorted to provocative and insulting behavior, and then merchandized the whole controversy. That Krahulik then turns around a few years later to say that he regrets eventually putting the middle finger away, by ending the sale of Dickwolf merchandise, suggests that he is a petty, petty man.

I honestly don't care about the dickwolves comic, and think people often seek out ways to be offended, but Krahulik has revealed himself to be a pretty ugly, childish, and small person over the course of this controversy.
 
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News Comments > DCS WWII: Europe 1944 Kickstarter
7. Re: DCS WWII: Europe 1944 Kickstarter Sep 6, 2013, 01:05 Scottish Martial Arts
 
You are aware that flight simulations have substantially more things to model than an FPS, correct? There is a finite budget of computing resources to work with, and when you have a full fluid dynamics based flight model consuming CPU cycles, alongside an electrical systems model, fuel flow and hydraulics model, damage model, radio physics model, numerous avionics systems, ballistic models, plus a well over a hundred AI entities per mission, also consuming CPU cycles -- when you have all of that going on under the hood, you have to expect that the game isn't going to look like Crysis. But even then, DCS has some moments where the visuals are pretty stunning.  
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News Comments > DCS: Mi-8MTV2 Magnificent Eight Preorders/Beta
8. Re: DCS: Mi-8MTV2 Magnificent Eight Preorders/Beta Sep 5, 2013, 03:53 Scottish Martial Arts
 
Just had my first flight in the Mi-8. It is a much more stable aircraft to fly than the Huey, however I found it very difficult to control the aircraft below the translational lift threshold. Still I had a very enjoyable 25 minute formation flight with the included free flight quick start mission. Totally vortexed on landing approach though.

For those considering buying this, I think it's more appropriate to call this an alpha release rather than a beta release. A lot of features remain unimplemented or partially complete, for example the damage model. What's there looks very very good, but this is a very early release. I suspect Belsimtek probably needed an injection of revenue to meet expenses. Still, it looks like this will be a pretty nice sim, and unlike, say, Cliffs of Dover, this isn't broken or anything -- it works fine -- it's just not done yet.
 
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News Comments > DCS: Mi-8MTV2 Magnificent Eight Preorders/Beta
7. Re: DCS: Mi-8MTV2 Magnificent Eight Preorders/Beta Sep 4, 2013, 23:15 Scottish Martial Arts
 
Meh, if you've got the attention span, it gets rewarded in spades. I'll never forget that moment when I first completed a Black Shark Georgian Oil War mission intact, not because I had gotten lucky, but because I had mastered the aircraft systems and had mastered the tactical employment of an attack helicopter. It took over a year of consistent practice and study before I developed the technical and tactical skills to be successful in that aircraft, but now that I can there are fewer gaming experiences more satisfying than doing a mission analysis, a terrain analysis, developing a flight plan and scheme of maneuver, and then executing the mission successfully.

It's really an entirely different species of game.
 
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News Comments > DCS: UH-1H Huey Early Access
20. Re: DCS: UH-1H Huey Early Access Sep 4, 2013, 03:46 Scottish Martial Arts
 
I have a good set of pedals and an excellent stick as well (Warthog HOTAS). Ideally, for a chopper sim, you want a stick with a lot of throw, which the Warthog does not have, but it works very well nevertheless. It's not the landing the Huey is impossible; it's just that it takes concentration and practice to stick your landings. At initial release it took MAJOR practice to reach that point, but it is much easier now, and apparently much more in accordance with what flying an actual Huey is like. Likewise, this is not my first chopper sim: I have a good 300 hours in DCS Black Shark, which also was not an easy chopper to fly.

I must admit that I find it odd that you can land in choppers but not fixed-wing aircraft. The same principles apply; they are just implemented differently. For a standard visual approach, you enter a standard traffic pattern at 1500' AGL, execute turn onto base and turn onto downwind legs while losing airspeed to the point where it's safe to operate flaps, which of course varies by aircraft. On downwind you can safely lose some altitude, and drop flaps to 10-15 degrees, again depending on aircraft and what flaps settings you have available. As you turn onto crosswind, drop full flaps and your undercarriage, while continuing to lose altitude. As you turn onto final, you should be roughly 500' AGL and roughly 1 minute from the runway threshold. Adjust pitch to get landing angle of attack -- most modern jets have AoA indexers which tell you exactly what you need -- trim, then adjust throttle for -400ft/min or so. At this point landing is basically hands off, but you want to pick a spot past the runway threshold -- the runway number generally works well -- and keep it fixed in your canopy, adjusting throttle to ensure it stays fixed. As you pass over the runway threshold and approach 40-50' AGL, execute a flare, i.e. cut throttle and raise pitch so that you have -100ft/min vertical velocity. Touch down, and apply wheel brakes until the nose is down. Slow to taxi speed, and follow Ground directions to the ramp.
 
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News Comments > DCS: UH-1H Huey Early Access
18. Re: DCS: UH-1H Huey Early Access Sep 3, 2013, 12:18 Scottish Martial Arts
 
jdreyer wrote on Sep 3, 2013, 04:25:
I have to kinda agree with Cutter. If you're gonna plunk down for a Huey sim, you kinda want to re-enact your favorite 'Nam missions, both true AND fictional. Not having a map of 'Nam you can tool around in absolutely detracts from the appeal of this sim, regardless of how well DCS is simulating it. I want to be picking up wounded soldiers from a hot LZ, dropping supplies to the besieged Khe Sanh base, and doing strafing runs to soften up the beachhead before landing to hit the waves and call in a napalm strike.


All of that is in there, just in the Caucasus region, rather than Southeast Asia.
 
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News Comments > DCS: UH-1H Huey Early Access
17. Re: DCS: UH-1H Huey Early Access Sep 3, 2013, 12:16 Scottish Martial Arts
 
eRe4s3r wrote on Sep 3, 2013, 01:00:
Scottish Martial Arts wrote on Sep 2, 2013, 17:40:
Because your average battlefield tard would totally be willing to invest 20 hours of concentrated practice time just to avoid entering a vortex ring state every time they transition out of translational lift during landing approach. And you're average battlefield tart totally know what vortex ring state, dissymmetry of lift, retreating blade stall, and translational lift are, right? Right?

You are saying that as if flying helicopters is any kind of super difficult challenge in DCS:Huey. Although it's nice to see a helicopter sim having "nearly" correct physics now... but to say that you need 20 hours of practice to land an Huey in DCS is absurd. Assuming you understand what to do and what not to do, landing is simple and never goes wrong.

And while it's a decent heli sim, it is still lacking massively in terms of physics beyond the engineering idea of the machine itself. A good heli sim simulates environment effects and interacts with them. When was the last time you had your helicopter engines in a sim choke on a dust-storm? Or have frozen parts on your helicopter that affect sensors? Or when was the last time you tried to land on a burning oil platform with the problems that FIRE and the air drafts cause to an helicopter in all it's facets?


Did you play with the initial flight model that shipped or did you wait until after the first few patches before taking the plunge? They tweaked the weight of the stabilization bar after a couple of patches which dramatically stablized the aircraft in the pick-up and hover, and likewise reduced the tendency to enter vortex ring state. At launch, a solid 10-15 hours of practice was absolutely necessary to not enter vortex ring state on transition out of translational lift. Either that or not enter vortex ring but completely blow the landing approach and borderline lose control of the aircraft, as you overcorrect with collective trying to avoid vortex ring, but undercorrect with antitorque and go pitching and yawing away as your vertical velocity sky rockets into +15m/sec.

I had a friend who was not into flight simulators try flying the huey for the better part of an hour: he literally could not control the aircraft. The pick-up, the hover, forward flight; it didn't matter the flight regime because as soon as I would pause get him behind the controls and TrackIR recentered, he would unpause and within seconds would be mastering the art of inverted helicopter flight (hint, helicopters don't fly upside down). For someone like him, i.e. brand new to sims, then 20 hours would be the bare minimum.

Either you are a sim god, or have extensive real life rotary wing experience, because last May, the official forums were filled with threads like "My flight log says 32 hours, and I STILL can't reliably land". It simply was very, very tough to negotiate the transition between translational lift and low-speed flight, as the attendant loss in lift almost ALWAYS led to vortex ring unless you were spot on with the collective. And of course more collective means more torque, which means your feet had to be spot on as well or you would yaw like a mother fucker. I suppose it wasn't hard not to vortex -- just give way too much collective and completely blow your landing approach -- but it was VERY hard to avoid vortex while maintaining your glide path.

Even with the tweaked flight model, this shit isn't easy, not by a long stretch, which leads me to wonder if you don't have the game flight model enabled.

This comment was edited on Sep 3, 2013, 12:26.
 
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News Comments > DCS: UH-1H Huey Early Access
5. Re: DCS: UH-1H Huey Early Access Sep 2, 2013, 17:40 Scottish Martial Arts
 
Because your average battlefield tard would totally be willing to invest 20 hours of concentrated practice time just to avoid entering a vortex ring state every time they transition out of translational lift during landing approach. And you're average battlefield tart totally know what vortex ring state, dissymmetry of lift, retreating blade stall, and translational lift are, right? Right?

Battlefield and DCS: Huey are totally different games for totally different audiences. To compare sales numbers to make a point is pretty retarded.
 
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News Comments > DCS: UH-1H Huey Early Access
2. Re: DCS: UH-1H Huey Early Access Sep 2, 2013, 17:23 Scottish Martial Arts
 
Cutter wrote on Sep 2, 2013, 16:42:
Much as everyone loves the Huey it just isn't all that exciting in non-combat environment, particularly a non Nam environment to be specific.

Speak for yourself. This is probably the best rotary-wing simulator ever made.
 
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News Comments > Steamships Ahoy - America's Army: Proving Grounds
12. Re: Steamships Ahoy - America's Army: Proving Grounds Aug 30, 2013, 01:50 Scottish Martial Arts
 
Cutter wrote on Aug 29, 2013, 22:02:
Long way from these old Army commercials.

Or this one. Or this.
 
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News Comments > Diablo III: Reaper of Souls Expansion Announced
18. Re: Diablo III: Reaper of Souls Expansion Announced Aug 21, 2013, 09:53 Scottish Martial Arts
 
Drop the RMAH and redesign the itemization and loot tables. Result: great game. I actually thought the slaying of monsters in D3 was much more fun than in past Diablos, which is important because that's how you spend the majority of the game. The trouble was that the loot was such garbage that it felt like there was no reward for slaying said monsters.  
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2716 Comments. 136 pages. Viewing page 10.
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