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Nickname Scottish Martial Arts
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Jun 16, 2002, 23:16
Total Comments 2707 (Senior)
User ID 13410
 
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News Comments > Fallout 3 Turns 5
58. Re: Fallout 3 Turns 5 Oct 30, 2013, 12:56 Scottish Martial Arts
 
InBlack wrote on Oct 30, 2013, 05:29:
After that nerdgasm, I would simply like to add that I found the HUGE crater from the UNEXPLODED bomb very funny and completely in tune with Fallouts' series sense of zany humour. Unlike the rest of the game which completely missed that beat.

Well I guess that's the other thing, in that the "zaniness" of Fallout 3 was completely out of step with what was in Fallout 1 and 2. Except for maybe a half-dozen lines, Fallout 1 wasn't a particularly funny game, and was only zany in the sense that the 50s vision of future technology looks rather quaint and goofy to our eyes. With Fallout 2, you can definitely argue that it was a funny game, although a lot of that humor was either very black or centered around pop culture references, i.e. the random encounter where Brotherhood of Steel Knights are searching for a "holy hand grenade". The latter certainly qualifies as zany, I suppose, but then it was a hidden random encounter that required a high luck score to see. Crap like Three Dog, the super hero town, and Liberty Prime marked a pretty strong tonal shift.
 
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News Comments > Fallout 3 Turns 5
54. Re: Fallout 3 Turns 5 Oct 29, 2013, 21:52 Scottish Martial Arts
 
Kitkoan wrote on Oct 29, 2013, 19:31:
No, only you must have a simian intellect, because you seem to know nothing about anything to do with rocket propelled systems, force of impact, how sand moves when impacted on, etc...

As I pointed out, mass and FORCE in the sand would cause a crator. If you're blowing up bombs across the world, you're not dropping them like Hiroshima, you are going to launch them with a rocket propulsion system and that doesn't have a max speed of terminal velocity. Again, the mentioning of a meteor, it has force behind it and not the max of terminal velocity. This is the nuke, and the back end has all the signs of a small jet engine to give a nuke added speed, causing a crater in sand. And since sand isn't the most dense it would easily make a crater like that with a large object with enough force behind, like a jet engine would grant.

You have to remember, Fallout is based on the Cold War. More accurately about what happen if Mutual Assured Destruction (MAD) happened. These nukes weren't going to be dropped like the ones in WW2, they were to be rocket propelled with a lot of force to make sure they would a) hit their target more accurately and b) not be shot down in air causing a "dud". It's what made the Cold War so scary was that if one side starting attacking, then the other side would follow and since they are all rocket propelled then they couldn't be stopped, there were no airplanes to shoot down.

Seriously, read and learn about the Cold War and all the Fallout games will make more sense.

Are you fucking kidding me? That's a low drag free fall bomb with stabilization fins, not the warhead of an ICBM.

ICBM Warhead: http://up-ship.com/blog/wp-content/uploads/2010/02/mk12a.jpg

vs.

A model of the FREE-FALL bomb which was dropped on Hiroshima: http://en.wikipedia.org/wiki/File:Little_boy.jpg

Which does the Megaton bomb look like?

Furthermore, the kind of nuclear warfare you describe characterized the Cold War from the mid-60s on, i.e. when ICBM tech was sufficiently mature to have a true nuclear triad and for Mutually Assured Destruction to be a workable nuclear deterrent doctrine, but not during the 50s -- when the operative deterrent doctrine was NOT MAD but Massive Retaliation -- the decade Fallout takes its aesthetic cues from. Have you never heard of the Strategic Air Command? Throughout the Cold War, but especially during the 50s, the US had B-47 and then B-52 strategic bombers pre-fueled and armed with live nuclear bombs on constant alert, ready at a moments notice to penetrate Soviet airspace on a suicide mission to drop at least some of their payload. Likewise, the first ICBM units didn't even become operational until 1960 or so, and it wasn't until the early 70s with the improvement in rocketry brought by the Space Race and the emergence of MIRV technology that it became clear that nuclear war would be fought primarily with long range missiles, with strategic bomber fleets playing a secondary, almost diversionary, role. The point is that without an effective ICBM fleet, you can't assure the other guy's destruction, because strategic bombers have a tendency to get shot down by interceptors, hence we could promise to launch "Massive Retaliation" throwing everything we've got at the adversary, but both of us will probably survive the exchange. In other words, in the 50s, there was no Mutually Assured Destruction except as a game theory proposal, because the delivery methods for nukes were still too prone to interception. There were of course shorter range missiles that could carry nuclear warheads during the 50s and early 60s, but this meant having a launch site relatively close to the target, i.e. Cuba or Turkey. But all of this is tangential because what we see in Megaton is a free-fall nuclear bomb of the sort which would likely have been carried on a B-52 or Soviet Tu-16 around 1956 or so.

And again, a freefall bomb LIKE WHAT WE SEE IN MEGATON, would not create an impact crater. It might create an impact hole, burying itself into a cavity beneath the earth, but not a football field sized impact crater.

If you're going to lecture me on nuclear theory and Cold War history, it might be helpful to get your chronology of technological development and associated deterrent doctrines right, i.e. circa mid-50s, strategic bombers were the primary delivery platform threat, and mutually assured destruction was not yet the deterrent doctrine de jour.

This comment was edited on Oct 30, 2013, 01:21.
 
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News Comments > Fallout 3 Turns 5
50. Re: Fallout 3 Turns 5 Oct 29, 2013, 17:06 Scottish Martial Arts
 
Go to the fridge dude and pour yourself a nice cold glass of "get over it" juice.

Meh, I think the thing that gets me isn't that the game kinda sucked, but that there are still plenty of retards out there who not only don't see the gross stupidity of settling a village around unexploded ordinance -- unexploded ordinance which made a massive crater despite not actually exploding -- but are also willing to defend it. Bethesda must have chained some monkeys to typewriters when writing the script for that game, but I guess when your target audience has a rather simian intellect to begin with, that isn't such a bad move.
 
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News Comments > Fallout 3 Turns 5
47. Re: Fallout 3 Turns 5 Oct 29, 2013, 13:07 Scottish Martial Arts
 
Prez wrote on Oct 29, 2013, 08:05:
Fallout 3 was way over-hated by many gamers. Despite some rough edges it was an excellent first try at transitioning the Fallout world into a living breathing 3D world. Fallout purists made up there minds to hate it the second it was announced; it was far better than anyone thought it would turn out to be. Great game regardless of what the haters say.

I like how your argument is to dismiss out of hand any specific complaints FO3 detractors might have and then declare by fiat that they are wrong. Must have gone to the Bethesda Writer's School of Informal Logic!
 
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News Comments > Fallout 3 Turns 5
30. Re: Fallout 3 Turns 5 Oct 29, 2013, 04:03 Scottish Martial Arts
 
My guess is he was probably referring to the direction of AAA development. Thanks to kickstarter and the return of medium budget, niche products to the PC, the future does indeed look a lot better than it did, say, five years ago. Certainly if the comparison is Fallout 1 and 2 to Fallout 3, I would definitely argue that decline had been at work.  
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News Comments > Fallout 3 Turns 5
28. Re: Fallout 3 Turns 5 Oct 29, 2013, 03:39 Scottish Martial Arts
 
Sepharo wrote on Oct 29, 2013, 03:26:
I guess I was being a smartass because it's still gravity even though you made it sound like it wasn't.

Well perhaps I should clarify by stating that a bomb in freefall is experiencing acceleration dude to EARTH's gravity in atmosphere. A meteor meanwhile got it's start at acceleration from a gravitational slingshot somewhere out there in the universe, but after millenia of accelerating through vacuum, it's going to be going a LOT faster than that bomb.
 
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News Comments > Fallout 3 Turns 5
26. Re: Fallout 3 Turns 5 Oct 29, 2013, 03:13 Scottish Martial Arts
 
Sepharo wrote on Oct 29, 2013, 03:05:
Do meteors have some sort of propulsion system I'm not aware of?

Yes. We are talking about the debris of planets and moons here, which themselves are orbiting a star or traveling through space at VERY fast speeds. It's not like a meteor just falls from the sky. Rather, a meteor will typically be traveling at tens of kilometers per second when it enters the atmosphere. Yes, it will have slowed down substantially by the time it hits the earth, but compared to an object starting with zero vertical velocity that falls to earth, i.e. a bomb, a meteor is a formula one race car, compared to the bomb's one-speed bicycle.

edit: a Google search says that meteors are typically going between 25,000 - 160,000 mph. Meanwhile, terminal velocity varies by object and atmospheric conditions, but realistically you're only looking at a several hundred miles per hour at most. Perhaps I should amend my analogy to supersonic jet versus one-speed bicycle.

This comment was edited on Oct 29, 2013, 03:21.
 
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News Comments > Fallout 3 Turns 5
24. Re: Fallout 3 Turns 5 Oct 29, 2013, 02:54 Scottish Martial Arts
 
Kitkoan wrote on Oct 29, 2013, 00:23:
Must have played a different game then I did.

In Fallout I spent more time out of towns then in them. Gecko hunting, rad scorpion cave, slaver missions, hunting to rat god, etc... And many parts of the town did act like a dungeon. Again the rat god caves were started in a town, doing the mobster tactics and then taking them down, the final church/area of the first Fallout. A big reason for this was for game size issues, they just couldn't make that many different locations and keep the game in a semi-manageable size. This is also why the whole overworld and not one giant area.

P.S. In Fallout 3, the first town is built into the massive crater of an unexploded bomb. The CRATER of an UNEXPLODED bomb. Think about that one for a moment. Fallout 3 writing kills brain cells. Fact.

It's called an impact crater. You know, like a meteor crater, except this one isn't nearly as large. It happens when something with mass and force hits an object like sand. Basic physics... any of this ring any bells?

More likely you haven't played Fallout 2 recently. Since you're citing areas from it, let's run through Fallout 2's locations shall we?

1. Arroyo -- village plus temple of trials and hunting grounds so 50/50 split
2. Klamath -- mix of urban area along with the tunnels beneath trapper town and the Toxic Caves, so about 50/50
3. The Den -- pure urban area
4. Klamath -- rural town with a farm field infested with rats, 90 town/ 10 "dungeon"
5. Vault City -- Pure urban area, and quite large too
6. Gecko -- pure urban area
7. Broken Hills -- town with a sewer and a mine, 75/25, notable for being the most unfinished area in the game
8. New Reno + Golgotha + The Stables -- huge, content rich urban area plus some ancillary locations that were definitely not dungeons
9. Sierra Army Depot -- dungeon, and fairly large and interesting one at that
10. Redding -- very cool town, with arguably the worst dungeon in the Fallout series: the Wanamingo Mine. 66/33 urban dungeon split
11. The Raiders -- small and very deadly dungeon
12. NCR -- very large urban area
13. Vault 15 -- Squatter camp plus raider hideout. 25/75 town/dungeon.
14. Vault 13 -- abandoned "town"
15. Abandoned Military Base -- Dungeon
16. San Francisco -- large urban area, plus a small dungeon area in the Tanker 80/20.
17. Navarro -- Enclave base. Could be one huge combat encounter, or it can be a rather interesting exercise in bluffing and disguise.
18. The Enclave Platform -- same as above.

The overwhelming majority of your gameplay hours are spent in towns and urban areas talking to NPCs, solving quests, and having gun battles when negotiations breakdown; maybe only 20-25% of your game time is going to be in what anyone would call a dungeon.

As for an impact crater, you're seriously going to tell me that the force of gravity on an object the size of a refrigerator would make a football field sized impact crater that is a half dozen stories deep? Seriously? Unexploded ordinance tends to bury itself deep in the ground, so the half-dozen stories down part isn't implausible, but unless the thing goes off, there isn't going to be a crater. A meteor leaves an impact crater, sure, but then it's going many, many times faster than an object being affected by gravity, now isn't it?

This comment was edited on Oct 29, 2013, 03:04.
 
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News Comments > Fallout 3 Turns 5
20. Re: Fallout 3 Turns 5 Oct 29, 2013, 00:09 Scottish Martial Arts
 
Steele Johnson wrote on Oct 28, 2013, 23:26:
Comparing a 5 year old game with a game that's not even out yet? So powerful!

ROFL. So a console open-world shooter, by virtue of its age, is now old school, while a revival of an RPG classic that *GASP!* actually has strong mechanical continuity with its predecessor is the new shit? Like, I said: ROFL.

Fallout 3 was a pretty good game taken on its own merits -- although the writing was so bad as to make David Gaider look like Homer in comparison -- but it basically had nothing in common in terms of mechanics and world design with its predecessors.

Consider this: where do you spend the majority of your gameplay hours in Fallout 1 and 2? Towns. You explore towns, and interact with NPCs, with negotiations frequently breaking out into brutal violence, as if there is a thin veneer of civilization which is ready to tear apart at a moment's notice, with the PC only occasionally venturing into an abandoned vault, or mutant infested cave. What about Fallout 3? Well there were like 4 full towns in the entire game and most of the game was spent dungeon crawling (subways anyone?). Bethesda quite literally made an Elder Scrolls game set after the apocalypse, which is great if you want Oblivion with Laser Guns and Mutants, but less great if what you wanted was Fallout 3.

I could go on about the lack of mechanical continuity -- Fallout was very much designed like a tabletop game, for example encouraging players to know the formulas that connected SPECIAL attributes with derived attributes and skills, among other things -- or the dramatically different aesthetic of the Fallout 3 world -- I've been convinced for a while that Beth had written a script for some other game that was canceled, and that they then reused it for Fallout 3, quickly renaming a few characters and factions to make it sound more like Fallout -- but the point is that Fallout 3 wasn't really a Fallout game in much of anything but name. That doesn't necessarily make it a bad game, and in fact if the script hadn't been so cringe-inducing awful, I probably would have quite liked it, but nevertheless, I think a lot of Fallout fans remain bitter to this day over how the whole thing turned out.

P.S. In Fallout 3, the first town is built into the massive crater of an unexploded bomb. The CRATER of an UNEXPLODED bomb. Think about that one for a moment. Fallout 3 writing kills brain cells. Fact.
 
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News Comments > etc., etc.
4. Re: etc., etc. Oct 25, 2013, 00:40 Scottish Martial Arts
 
mag wrote on Oct 24, 2013, 22:25:
I found BF3 kind of unplayable, though. I'm not colorblind, but I found it essentially impossible to distinguish characters from background. Depth of field, motion blur, the blue/green/yellow filter they apply to everything. Whatever it was, I couldn't see shit.

I never played BF3 but this was my EXACT complain with Bad Company 2. There was simply too much visual noise to be able to distinguish player from background. This might be realistic but it's not particularly fun.
 
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News Comments > On Sale
8. Re: On Sale Oct 19, 2013, 18:53 Scottish Martial Arts
 
The vigors were guns by other names -- the exact opposite of the design approach that animated PSI powers in SS2. The gear was largely irrelevant, and since it was placed randomly it became more of "Pick a crappy bonus" thing than something that allowed you to build a character. The companion was just down right creepy; the extent to which they were trying to tug at the heartstrings of virgin nerds was both blatant and disturbing, particularly when it's revealed what the PC's relationship is to the companion. The setting was clever, but ultimately underutilized. The writing was largely directionless, lacked dramatic impetus and committed the greatest sin possible: telling a story that was boring. Including some throw away political allegory -- even if it's an allegorical analysis I am inclined to agree with -- doesn't make a tepid story good. The skylines were a gimic that did little to enliven gameplay, as were the tears.

It was a decent enough game, and I guess it at least tried to be different in aesthetic from Call of Duty, but the gameplay nevertheless consisted of progressing through linear levels with two weapons at a time and regenerating health against about a half-dozen enemy types. In other words, the gameplay was pretty typical of a modern console shooter.
 
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News Comments > On Sale
5. Re: On Sale Oct 19, 2013, 16:21 Scottish Martial Arts
 
nin wrote on Oct 19, 2013, 13:37:
Dagnamit wrote on Oct 19, 2013, 13:15:
I didn't like Bioshock 1, and picked Infinite a couple weeks ago when the price was right. I was wrong to wait. It's outstanding. Pick it up. You'll get at least 12 hours of quality gameplay. The production is of such outstanding quality that its hard to fathom. On a beefy rig with settings maxed, I consider it the current pinnacle of art/graphics. A really great experience.

I was the opposite, as I still favored the original over Inf. But yeah, looking at Inf, it's a clear example of what a AAA game should look like. Extremely beautiful...

I remember I sent this to Blue, and he ran it, but I don't remember who original did it (sorry, original author!). But you might like this, as wallpaper... http://imgur.com/GwsecT6


I feel the same. Bioshock 1 was a clear step down from the System Shock games, but was nevertheless quite good. Bioshock Infinite was indistinguishable from any modern linear console shooter aside from its pretentious writing. It was a decent enough game, but pretty much nothing remains from its System Shock/Ultima Underworld heritage.
 
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News Comments > IL-2 Sturmovik: Battle of Stalingrad Early Access Next Month
4. Re: IL-2 Sturmovik: Battle of Stalingrad Early Access Next Month Oct 18, 2013, 11:18 Scottish Martial Arts
 
You are aware that this is a clean break from CloD -- last I checked some art and models are being carried over but that's it -- and that it's being developed by the Rise of Flight guys, right? The game may not be good, who knows, but at this point I don't see the reason for such pessimism. I too am more interested in DCS WWII, but I know of no reason to avoid this one. And even if CloD were relevant to this discussion, CloD wasn't THAT bad once it got patched up.  
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News Comments > Evening Screenshots
5. Re: Evening Screenshots Oct 16, 2013, 00:59 Scottish Martial Arts
 
nin wrote on Oct 15, 2013, 22:51:
Both excited and dreading this...I miss Minsc, yet I have no idea when I might actually get around to playing it.

BG2 was the game that basically taught me ADD 2.5. Absolutely loved the story, and was always wondering what was next. Easily my favorite thing Bioware has done, though I'll admit the original Dragon Age was a good follow up.


2nd Edition AD&D, you mean. There was no mid-edition revision of the rules, just a reprint of the core rulebooks in '96 with new art/typeface and incorporated errata. You're probably confusing it with Edition 3.5 which came out in 2003, which reworked some of the more broken components of 3rd Edition, which came out in 2000.
 
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News Comments > Call of Duty: Ghosts System Requirements
21. Re: Call of Duty: Ghosts System Requirements Oct 8, 2013, 00:09 Scottish Martial Arts
 
Agent.X7 wrote on Oct 7, 2013, 23:44:
Guess this one requires a 64 bit OS too? Nice to see them finally using the 64 bit processors we've had for a decade now.

From the looks of it, they just need the additional memory address space.
 
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News Comments > Into the Black
11. Re: Into the Black Oct 5, 2013, 11:50 Scottish Martial Arts
 
Cutter wrote on Oct 5, 2013, 02:28:
Just the new Jack Ryan trailer at IMDB. Yet, another property raped and destroyed. And surprise surprise Chris Pine is Ryan. He must hate established properties and is going out of his way to destroy them.


The participation of Kenneth Branaugh is notable: he definitely has the Russian smile going on (smiling mouth but cold eyes). I also like the kind of roles Kevin Costner has been getting as he ages, and I think this is a good fit for him, but that's about all I could say for the trailer. It is odd that they're choosing to make Ryan a secret agent when perhaps the most unique part of the Jack Ryan novels was that he was "just" an analyst. Sure, the outlandish plots frequently required some brief act of daring, but really these were thrillers staring a guy sitting at a desk trying to piece together a puzzle.
 
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News Comments > Op Ed
78. Re: Op Ed Sep 7, 2013, 02:02 Scottish Martial Arts
 
Oh brother, here we go. Have you ever seen the episode of Friends where Joey tells Pheobe that nobody ever does anything that is not selfish? That's your argument. If you've ever donated to charity, it was for selfish reasons. Because it made you feel good to help someone out, or it made you look good, or whatever. I could give two flying fucks WHY they started Child's Play. What I do care about is that it helps kids in fucked up situations.

Sure but to publicly state that your purpose in being kind is to make yourself look good is kinda taking it to a new low.
 
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News Comments > Op Ed
72. Re: Op Ed Sep 6, 2013, 23:11 Scottish Martial Arts
 
HAHAHAHAHA, acting like adults, hahahahahaha. Good one. Have you met many adults lately? I own a retail store. My 3 year old acts more civilized than 75% of my customers. I'm sure Batman can tell you just how adults act as well. I know a few LEOs, and they love humanity in all of it's colorful "adulthood."

As a matter of fact, I met at least two on Tuesday: the CEO and COO of my employer, the former of whom wanted to meet and check in with me after I had a major anxiety attack at work and had gone on leave of absence. Prior to that meeting I was not sure I wanted to return to my job, but they were both so kind, conscientious, appreciative of my contributions to the agency and my work with our clients, genuinely concerned for my well being, and sincere in their desire that I come back, preferably in a management capacity, that I walked out of our administrative office feeling validated, appreciated, and intent on returning. These two adults have their head on their shoulders, their priorities straight, and want nothing more than to serve the vulnerable population are agency works with and to look out for the employees of the agency. So yes, I've met some adults recently, and while an experience that positive is rare, basic adult civility is not.

And even if a lot of people are classless shitbags, that hardly gives public figures permission to be even bigger classless shitbags, which seems to be the jist of your argument.

As for Krahulik's charitable donations, that's great and all but I've always felt uneasy with PA's motivations for such things. Back when Child's Play started a decade ago, they made it pretty damn clear that they were doing it just to show the world that gamers aren't a bunch of murdering psychopaths, i.e. it wasn't for the kids, it was to improve the public image of the "culture" of which they were a part: any kindness was purely incidental.
 
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News Comments > Op Ed
60. Re: Op Ed Sep 6, 2013, 19:21 Scottish Martial Arts
 
Creston wrote on Sep 6, 2013, 17:52:
Scottish Martial Arts wrote on Sep 6, 2013, 17:00:
There was nothing sincere or apologetic about the second comic.

You think so. I think differently. To me the second comic is their way of apologizing for controversy when it hits their site. They've done it before in the past. But it's a boring topic, and I'll never convince you and you'll never convince me, so :-shrug-:

Perhaps they need to be less ambiguous in the sincerity of their apologies then, because it seems like every 12-18 months, they say something dickish, then double down, reject all criticism, act all victimized, and then finally issue an apology that strikes a lot of people as sarcastic. Look I get that they have a "style", namely of fulfilling all the worst stereotypes about gamers, but unless they find that this shit actually GAINS them fans, then they should probably get some better PR people, or at the very least start behaving like adults.
 
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News Comments > Op Ed
51. Re: Op Ed Sep 6, 2013, 17:00 Scottish Martial Arts
 
There was nothing sincere or apologetic about the second comic. To say that being flippant and abrasive is their style may explain why they thought they could get away with it, but it also explained why it only inflamed the situation.

If you took serious offense to something I did or said, and my apology consisted of a smirking "Yeah, I'm SO sorry about, dude, lol!" and then high fived a friend on the way out the door, you'd rightly think I was an adolescent piece of shit, even if that was "my style."
 
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