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Real Name SMA   
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Nickname Scottish Martial Arts
Email Concealed by request - Send Mail
ICQ None given.
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Signed On Jun 16, 2002, 23:16
Total Comments 2696 (Senior)
User ID 13410
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News Comments > Torment: Tides of Numenera Combat Voting
17. Re: Torment: Tides of Numenera Combat Voting Nov 22, 2013, 13:16 Scottish Martial Arts
Creston wrote on Nov 22, 2013, 12:20:
I dunno, Torment seemed to run fine with real-time with pause. I like turn based in a more strategic game like Wasteland 2, but in Torment, where combat isn't the main focus, I'd rather just get on with it and get it moving.

Yeah but NO ONE speaks kindly of PST's combat. Invariably it's "great game but terrible combat." Real-time with pause is an abortion born of the era in which RTSs were taking off, and suddenly turn-based was "old", "outdated", and "the produce of technological limitations". Nevermind that real-time systems, even RTwP systems, have dramatically fewer tactical options lest the user be overwhelmed with complexity, and that even with pause functionality, grafting turn-based rulesets onto a real-time combat systems plays hell with balancing and how things are "supposed" to work. Likewise, the people who do speak so fondly of IE game combat, never seem to have played a Goldbox game. I understand the notion of wanting to deemphasize combat, but if that's the case is the answer to really build a garbage and trivial combat system? Or is it to build encounters where combat isn't the default and highly encouraged solution?
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News Comments > Warcraft and Warcraft II Coming to Modern PCs "In Some Form or Fashion"
31. No subject Nov 11, 2013, 18:15 Scottish Martial Arts
dj LiTh wrote on Nov 11, 2013, 17:34:
Scottish Martial Arts wrote on Nov 11, 2013, 10:27:
Uh, in WC2 the two sides were IDENTICAL until castle phase, and then bloodlust was the only significant difference between Horde and Alliance.

And why is this a big project, Blizzard? WC1 works great in DosBOX, and WC2 still works out of the box, last time I checked.

Actually no, thats not true. Units that were the same tier had different hp and different attack damage. In WC1 it was identical, so check again.

Sorry, you're the one who is misremembering. Here are the unit lists from WC2 to include theirs stats:

Note the IDENTICAL statistics between equivalent units. The ONLY difference between sides was with spell casters and the Ranger vs. Berserker, all of which only became unlocked in the Castle tier. Everything else is identical. IDENTICAL. This in fact was one of the reasons I preferred Red Alert at the time: two VERY distinct sides with unique playstyles.
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News Comments > Warcraft and Warcraft II Coming to Modern PCs "In Some Form or Fashion"
25. Re: Both work fine now, remaster them? Nov 11, 2013, 17:28 Scottish Martial Arts
JohnBirshire wrote on Nov 11, 2013, 14:15:
I replayed both about a year ago for nostalgia, had no problem whatsoever with them. They work fine now. If they want to "remaster" them with some updates, more modern UI's, widescreen support, etc, great! But just "making them work" is unnecessary.

I'd just settle for making them available through digital distribution. Again, they work fine as is. I still have my disc copies, but I would imagine a lot of people don't. Given that they're both still great games that have held up well, no reason to keep them unavailable for purchase.
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News Comments > Warcraft and Warcraft II Coming to Modern PCs "In Some Form or Fashion"
8. No subject Nov 11, 2013, 10:27 Scottish Martial Arts
Uh, in WC2 the two sides were IDENTICAL until castle phase, and then bloodlust was the only significant difference between Horde and Alliance.

And why is this a big project, Blizzard? WC1 works great in DosBOX, and WC2 still works out of the box, last time I checked.
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News Comments > Fallout 3 Turns 5
72. Re: Fallout 3 Turns 5 Oct 31, 2013, 14:53 Scottish Martial Arts
Beamer wrote on Oct 31, 2013, 14:46:
The most popular shows on television are all fart jokes, dick jokes and laugh tracks. There's no way Fallout 3 is half as juvenile as Two and a Half Big Bangs.

And how many people do you know that aren't ashamed to admit they like that crap? I don't know if you noticed, but the most popular and talked about TV shows these days aren't The Big Bang Theory or CBS Police Procedural #409, it's stuff like Breaking Bad, Sons of Anarchy, or Boardwalk Empire, i.e. shows that don't go out of their way to insult their viewer's intelligence. Summer action movies still do big business, but then the target audience for your typical Marvel movie has an average age of 10 or so. The bottom line is that video games are pretty much the only medium which doesn't have an alternative to the half-hour network sitcom or the summer action blockbuster, and the reason why that is is that the gaming press has no critical faculty -- their only standard is "am I experiencing some form of enjoyment?" -- and that gamers themselves are all to willing to lap up garbage so long as there is a visceral thrill or two.
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News Comments > Fallout 3 Turns 5
71. Re: Fallout 3 Turns 5 Oct 31, 2013, 14:47 Scottish Martial Arts
Likewise, I think it's very telling that no one is really trying to dispute the arguments made by Shihonage or myself. Instead, it's just devolving into "well, like, there's no objective standards for anything, and that's, like, just your opinion, so, like, quit being a mean ol' elitist."  
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News Comments > Fallout 3 Turns 5
69. Re: Fallout 3 Turns 5 Oct 31, 2013, 14:41 Scottish Martial Arts
Prez wrote on Oct 30, 2013, 19:51:
So, so true. Elitists are sad.

What's even more sad is grown men who don't see a problem with liking things that are clearly juvenile. Frankly, the complete lack of critical faculties, and the complete embrace of stupidity as being par for the course, are the reasons why the non-gaming world thinks gamers look more than a bit foolish when they start talking about how their sub-moronic hobby is art. Gaming, for the most part, is no more intelligent than a summer action movie, and it's gamers steadfast refusal to be critical of stupidity that keeps it there.

"But that's like, your opinion, man."
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News Comments > Fallout 3 Turns 5
61. Re: Fallout 3 Turns 5 Oct 30, 2013, 15:14 Scottish Martial Arts
Orogogus wrote on Oct 30, 2013, 14:36:
It's kind of unbelievable how much you've destructed your more-or-less argument that normal, sane people thought Fallout 3 was bad. Holy crap.

Well when it comes to video games, its long been apparent that normal, sane people think they ought to be stupid and never assume that the audience has any intelligence. If Fallout 3 had been a movie, no one over the age of 12 would have been caught dead saying they liked it, just like no one says that they like Michael Bay movies: that shit is stupid, and anyone with any taste isn't afraid to say so. But with video games, stupid reigns supreme, and anyone that suggests that we should aim a little higher is clearly neither normal nor sane.
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News Comments > Fallout 3 Turns 5
59. Re: Fallout 3 Turns 5 Oct 30, 2013, 13:07 Scottish Martial Arts
Verno wrote on Oct 30, 2013, 09:18:
I can't believe someone wrote a wall of text over Megaton. Internet you never stop surprising me.

It was more just rage over being told to "read about the Cold War" when the guy in question pretty obviously didn't know much about nuclear strategy or the technologies that fueled it.
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News Comments > Fallout 3 Turns 5
58. Re: Fallout 3 Turns 5 Oct 30, 2013, 12:56 Scottish Martial Arts
InBlack wrote on Oct 30, 2013, 05:29:
After that nerdgasm, I would simply like to add that I found the HUGE crater from the UNEXPLODED bomb very funny and completely in tune with Fallouts' series sense of zany humour. Unlike the rest of the game which completely missed that beat.

Well I guess that's the other thing, in that the "zaniness" of Fallout 3 was completely out of step with what was in Fallout 1 and 2. Except for maybe a half-dozen lines, Fallout 1 wasn't a particularly funny game, and was only zany in the sense that the 50s vision of future technology looks rather quaint and goofy to our eyes. With Fallout 2, you can definitely argue that it was a funny game, although a lot of that humor was either very black or centered around pop culture references, i.e. the random encounter where Brotherhood of Steel Knights are searching for a "holy hand grenade". The latter certainly qualifies as zany, I suppose, but then it was a hidden random encounter that required a high luck score to see. Crap like Three Dog, the super hero town, and Liberty Prime marked a pretty strong tonal shift.
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News Comments > Fallout 3 Turns 5
54. Re: Fallout 3 Turns 5 Oct 29, 2013, 21:52 Scottish Martial Arts
Kitkoan wrote on Oct 29, 2013, 19:31:
No, only you must have a simian intellect, because you seem to know nothing about anything to do with rocket propelled systems, force of impact, how sand moves when impacted on, etc...

As I pointed out, mass and FORCE in the sand would cause a crator. If you're blowing up bombs across the world, you're not dropping them like Hiroshima, you are going to launch them with a rocket propulsion system and that doesn't have a max speed of terminal velocity. Again, the mentioning of a meteor, it has force behind it and not the max of terminal velocity. This is the nuke, and the back end has all the signs of a small jet engine to give a nuke added speed, causing a crater in sand. And since sand isn't the most dense it would easily make a crater like that with a large object with enough force behind, like a jet engine would grant.

You have to remember, Fallout is based on the Cold War. More accurately about what happen if Mutual Assured Destruction (MAD) happened. These nukes weren't going to be dropped like the ones in WW2, they were to be rocket propelled with a lot of force to make sure they would a) hit their target more accurately and b) not be shot down in air causing a "dud". It's what made the Cold War so scary was that if one side starting attacking, then the other side would follow and since they are all rocket propelled then they couldn't be stopped, there were no airplanes to shoot down.

Seriously, read and learn about the Cold War and all the Fallout games will make more sense.

Are you fucking kidding me? That's a low drag free fall bomb with stabilization fins, not the warhead of an ICBM.

ICBM Warhead:


A model of the FREE-FALL bomb which was dropped on Hiroshima:

Which does the Megaton bomb look like?

Furthermore, the kind of nuclear warfare you describe characterized the Cold War from the mid-60s on, i.e. when ICBM tech was sufficiently mature to have a true nuclear triad and for Mutually Assured Destruction to be a workable nuclear deterrent doctrine, but not during the 50s -- when the operative deterrent doctrine was NOT MAD but Massive Retaliation -- the decade Fallout takes its aesthetic cues from. Have you never heard of the Strategic Air Command? Throughout the Cold War, but especially during the 50s, the US had B-47 and then B-52 strategic bombers pre-fueled and armed with live nuclear bombs on constant alert, ready at a moments notice to penetrate Soviet airspace on a suicide mission to drop at least some of their payload. Likewise, the first ICBM units didn't even become operational until 1960 or so, and it wasn't until the early 70s with the improvement in rocketry brought by the Space Race and the emergence of MIRV technology that it became clear that nuclear war would be fought primarily with long range missiles, with strategic bomber fleets playing a secondary, almost diversionary, role. The point is that without an effective ICBM fleet, you can't assure the other guy's destruction, because strategic bombers have a tendency to get shot down by interceptors, hence we could promise to launch "Massive Retaliation" throwing everything we've got at the adversary, but both of us will probably survive the exchange. In other words, in the 50s, there was no Mutually Assured Destruction except as a game theory proposal, because the delivery methods for nukes were still too prone to interception. There were of course shorter range missiles that could carry nuclear warheads during the 50s and early 60s, but this meant having a launch site relatively close to the target, i.e. Cuba or Turkey. But all of this is tangential because what we see in Megaton is a free-fall nuclear bomb of the sort which would likely have been carried on a B-52 or Soviet Tu-16 around 1956 or so.

And again, a freefall bomb LIKE WHAT WE SEE IN MEGATON, would not create an impact crater. It might create an impact hole, burying itself into a cavity beneath the earth, but not a football field sized impact crater.

If you're going to lecture me on nuclear theory and Cold War history, it might be helpful to get your chronology of technological development and associated deterrent doctrines right, i.e. circa mid-50s, strategic bombers were the primary delivery platform threat, and mutually assured destruction was not yet the deterrent doctrine de jour.

This comment was edited on Oct 30, 2013, 01:21.
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News Comments > Fallout 3 Turns 5
50. Re: Fallout 3 Turns 5 Oct 29, 2013, 17:06 Scottish Martial Arts
Go to the fridge dude and pour yourself a nice cold glass of "get over it" juice.

Meh, I think the thing that gets me isn't that the game kinda sucked, but that there are still plenty of retards out there who not only don't see the gross stupidity of settling a village around unexploded ordinance -- unexploded ordinance which made a massive crater despite not actually exploding -- but are also willing to defend it. Bethesda must have chained some monkeys to typewriters when writing the script for that game, but I guess when your target audience has a rather simian intellect to begin with, that isn't such a bad move.
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News Comments > Fallout 3 Turns 5
47. Re: Fallout 3 Turns 5 Oct 29, 2013, 13:07 Scottish Martial Arts
Prez wrote on Oct 29, 2013, 08:05:
Fallout 3 was way over-hated by many gamers. Despite some rough edges it was an excellent first try at transitioning the Fallout world into a living breathing 3D world. Fallout purists made up there minds to hate it the second it was announced; it was far better than anyone thought it would turn out to be. Great game regardless of what the haters say.

I like how your argument is to dismiss out of hand any specific complaints FO3 detractors might have and then declare by fiat that they are wrong. Must have gone to the Bethesda Writer's School of Informal Logic!
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News Comments > Fallout 3 Turns 5
30. Re: Fallout 3 Turns 5 Oct 29, 2013, 04:03 Scottish Martial Arts
My guess is he was probably referring to the direction of AAA development. Thanks to kickstarter and the return of medium budget, niche products to the PC, the future does indeed look a lot better than it did, say, five years ago. Certainly if the comparison is Fallout 1 and 2 to Fallout 3, I would definitely argue that decline had been at work.  
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News Comments > Fallout 3 Turns 5
28. Re: Fallout 3 Turns 5 Oct 29, 2013, 03:39 Scottish Martial Arts
Sepharo wrote on Oct 29, 2013, 03:26:
I guess I was being a smartass because it's still gravity even though you made it sound like it wasn't.

Well perhaps I should clarify by stating that a bomb in freefall is experiencing acceleration dude to EARTH's gravity in atmosphere. A meteor meanwhile got it's start at acceleration from a gravitational slingshot somewhere out there in the universe, but after millenia of accelerating through vacuum, it's going to be going a LOT faster than that bomb.
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News Comments > Fallout 3 Turns 5
26. Re: Fallout 3 Turns 5 Oct 29, 2013, 03:13 Scottish Martial Arts
Sepharo wrote on Oct 29, 2013, 03:05:
Do meteors have some sort of propulsion system I'm not aware of?

Yes. We are talking about the debris of planets and moons here, which themselves are orbiting a star or traveling through space at VERY fast speeds. It's not like a meteor just falls from the sky. Rather, a meteor will typically be traveling at tens of kilometers per second when it enters the atmosphere. Yes, it will have slowed down substantially by the time it hits the earth, but compared to an object starting with zero vertical velocity that falls to earth, i.e. a bomb, a meteor is a formula one race car, compared to the bomb's one-speed bicycle.

edit: a Google search says that meteors are typically going between 25,000 - 160,000 mph. Meanwhile, terminal velocity varies by object and atmospheric conditions, but realistically you're only looking at a several hundred miles per hour at most. Perhaps I should amend my analogy to supersonic jet versus one-speed bicycle.

This comment was edited on Oct 29, 2013, 03:21.
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News Comments > Fallout 3 Turns 5
24. Re: Fallout 3 Turns 5 Oct 29, 2013, 02:54 Scottish Martial Arts
Kitkoan wrote on Oct 29, 2013, 00:23:
Must have played a different game then I did.

In Fallout I spent more time out of towns then in them. Gecko hunting, rad scorpion cave, slaver missions, hunting to rat god, etc... And many parts of the town did act like a dungeon. Again the rat god caves were started in a town, doing the mobster tactics and then taking them down, the final church/area of the first Fallout. A big reason for this was for game size issues, they just couldn't make that many different locations and keep the game in a semi-manageable size. This is also why the whole overworld and not one giant area.

P.S. In Fallout 3, the first town is built into the massive crater of an unexploded bomb. The CRATER of an UNEXPLODED bomb. Think about that one for a moment. Fallout 3 writing kills brain cells. Fact.

It's called an impact crater. You know, like a meteor crater, except this one isn't nearly as large. It happens when something with mass and force hits an object like sand. Basic physics... any of this ring any bells?

More likely you haven't played Fallout 2 recently. Since you're citing areas from it, let's run through Fallout 2's locations shall we?

1. Arroyo -- village plus temple of trials and hunting grounds so 50/50 split
2. Klamath -- mix of urban area along with the tunnels beneath trapper town and the Toxic Caves, so about 50/50
3. The Den -- pure urban area
4. Klamath -- rural town with a farm field infested with rats, 90 town/ 10 "dungeon"
5. Vault City -- Pure urban area, and quite large too
6. Gecko -- pure urban area
7. Broken Hills -- town with a sewer and a mine, 75/25, notable for being the most unfinished area in the game
8. New Reno + Golgotha + The Stables -- huge, content rich urban area plus some ancillary locations that were definitely not dungeons
9. Sierra Army Depot -- dungeon, and fairly large and interesting one at that
10. Redding -- very cool town, with arguably the worst dungeon in the Fallout series: the Wanamingo Mine. 66/33 urban dungeon split
11. The Raiders -- small and very deadly dungeon
12. NCR -- very large urban area
13. Vault 15 -- Squatter camp plus raider hideout. 25/75 town/dungeon.
14. Vault 13 -- abandoned "town"
15. Abandoned Military Base -- Dungeon
16. San Francisco -- large urban area, plus a small dungeon area in the Tanker 80/20.
17. Navarro -- Enclave base. Could be one huge combat encounter, or it can be a rather interesting exercise in bluffing and disguise.
18. The Enclave Platform -- same as above.

The overwhelming majority of your gameplay hours are spent in towns and urban areas talking to NPCs, solving quests, and having gun battles when negotiations breakdown; maybe only 20-25% of your game time is going to be in what anyone would call a dungeon.

As for an impact crater, you're seriously going to tell me that the force of gravity on an object the size of a refrigerator would make a football field sized impact crater that is a half dozen stories deep? Seriously? Unexploded ordinance tends to bury itself deep in the ground, so the half-dozen stories down part isn't implausible, but unless the thing goes off, there isn't going to be a crater. A meteor leaves an impact crater, sure, but then it's going many, many times faster than an object being affected by gravity, now isn't it?

This comment was edited on Oct 29, 2013, 03:04.
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News Comments > Fallout 3 Turns 5
20. Re: Fallout 3 Turns 5 Oct 29, 2013, 00:09 Scottish Martial Arts
Steele Johnson wrote on Oct 28, 2013, 23:26:
Comparing a 5 year old game with a game that's not even out yet? So powerful!

ROFL. So a console open-world shooter, by virtue of its age, is now old school, while a revival of an RPG classic that *GASP!* actually has strong mechanical continuity with its predecessor is the new shit? Like, I said: ROFL.

Fallout 3 was a pretty good game taken on its own merits -- although the writing was so bad as to make David Gaider look like Homer in comparison -- but it basically had nothing in common in terms of mechanics and world design with its predecessors.

Consider this: where do you spend the majority of your gameplay hours in Fallout 1 and 2? Towns. You explore towns, and interact with NPCs, with negotiations frequently breaking out into brutal violence, as if there is a thin veneer of civilization which is ready to tear apart at a moment's notice, with the PC only occasionally venturing into an abandoned vault, or mutant infested cave. What about Fallout 3? Well there were like 4 full towns in the entire game and most of the game was spent dungeon crawling (subways anyone?). Bethesda quite literally made an Elder Scrolls game set after the apocalypse, which is great if you want Oblivion with Laser Guns and Mutants, but less great if what you wanted was Fallout 3.

I could go on about the lack of mechanical continuity -- Fallout was very much designed like a tabletop game, for example encouraging players to know the formulas that connected SPECIAL attributes with derived attributes and skills, among other things -- or the dramatically different aesthetic of the Fallout 3 world -- I've been convinced for a while that Beth had written a script for some other game that was canceled, and that they then reused it for Fallout 3, quickly renaming a few characters and factions to make it sound more like Fallout -- but the point is that Fallout 3 wasn't really a Fallout game in much of anything but name. That doesn't necessarily make it a bad game, and in fact if the script hadn't been so cringe-inducing awful, I probably would have quite liked it, but nevertheless, I think a lot of Fallout fans remain bitter to this day over how the whole thing turned out.

P.S. In Fallout 3, the first town is built into the massive crater of an unexploded bomb. The CRATER of an UNEXPLODED bomb. Think about that one for a moment. Fallout 3 writing kills brain cells. Fact.
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News Comments > etc., etc.
4. Re: etc., etc. Oct 25, 2013, 00:40 Scottish Martial Arts
mag wrote on Oct 24, 2013, 22:25:
I found BF3 kind of unplayable, though. I'm not colorblind, but I found it essentially impossible to distinguish characters from background. Depth of field, motion blur, the blue/green/yellow filter they apply to everything. Whatever it was, I couldn't see shit.

I never played BF3 but this was my EXACT complain with Bad Company 2. There was simply too much visual noise to be able to distinguish player from background. This might be realistic but it's not particularly fun.
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News Comments > On Sale
8. Re: On Sale Oct 19, 2013, 18:53 Scottish Martial Arts
The vigors were guns by other names -- the exact opposite of the design approach that animated PSI powers in SS2. The gear was largely irrelevant, and since it was placed randomly it became more of "Pick a crappy bonus" thing than something that allowed you to build a character. The companion was just down right creepy; the extent to which they were trying to tug at the heartstrings of virgin nerds was both blatant and disturbing, particularly when it's revealed what the PC's relationship is to the companion. The setting was clever, but ultimately underutilized. The writing was largely directionless, lacked dramatic impetus and committed the greatest sin possible: telling a story that was boring. Including some throw away political allegory -- even if it's an allegorical analysis I am inclined to agree with -- doesn't make a tepid story good. The skylines were a gimic that did little to enliven gameplay, as were the tears.

It was a decent enough game, and I guess it at least tried to be different in aesthetic from Call of Duty, but the gameplay nevertheless consisted of progressing through linear levels with two weapons at a time and regenerating health against about a half-dozen enemy types. In other words, the gameplay was pretty typical of a modern console shooter.
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