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Real Name SMA   
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Nickname Scottish Martial Arts
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Jun 16, 2002, 23:16
Total Comments 2682 (Senior)
User ID 13410
 
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News Comments > Morning Legal Briefs
13. Re: Morning Legal Briefs Dec 13, 2013, 22:20 Scottish Martial Arts
 
Creston wrote on Dec 13, 2013, 21:48:
So how exactly are you, as the viewer going to figure that out?

Granted there are legal tube sites, owned by production companies themselves, but again the difference is readily apparent.

That's not a legal argument. Sorry. If the porn publisher sees their work illegally on a tube site, they have to issue a DMCA takedown notice. Porn tubesites don't somehow have a different legal requirement than Youtube does.

The point is that if you think porn is free then you're retarded. I pirate a fair amount of stuff, so I'm not going to judge in that regard, and sure if I got hit with a fine or lawsuit, I'd work with an attorney to minimize the damage in any way possible, to include feigning ignorance, but that doesn't mean there's any confusion about whether what I'm downloading is or is not illegal. To say "well how was I supposed to know all this free, full-length porn is on this site illegally?" may hold up as a legal defense, but anyone with two braincells to rub together knows that tube sites which don't have the stuff I mentioned, like 2257 Reporting Compliance statements, at best only have a small amount of legal, legitimate content.

As for issuing DMCA takedown notices, the problem there is that porn has a very short half-life. Fans watch a scene, jerk off to it once or twice, and then it's on to the next thing. By the time you've identified a tubing site that has uploaded your content and issued the DMCA takedown notice, the fans have already seen it and are ready for the next scene that performer is in. You may get the content taken down, but the cost of doing so exceeds what you would make from once again being the only place selling said content (everyone's already seen it, so why buy it?).
 
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News Comments > etc.
3. Re: etc. Dec 13, 2013, 17:57 Scottish Martial Arts
 
Agent.X7 wrote on Dec 13, 2013, 12:27:
Yeah, such a bummer that Bioshock was a FPS. You know, since the entire series has been. And even System Shock 2 was pretty much. But, you know, should have been a point and click. Derp.

Well I think the point, which is valid, is that the shooter gameplay felt very incongruous and shoe-horned given the game world and (dumb) story Irrational created. Killing everything in sight and scrounging for candy bars made sense in Rapture and the Von Braun, less so in Columbia, particularly the scrounging element. I mean consider Elizabeth: escort missions suck in first person shooters, yet the plot demands that the game be mostly one big escort mission. So what does Irrational do? Rather than ask whether a shooter is the best genre to tell this story in, because shooter escort missions suck, they essentially make Elizabeth a non-entity in combat: she doesn't take damage, is ignored by the AI, and just occasionally hands you ammo or health. The end result is that you have an escort mission where the story says the bad guys are trying to recapture Elizabeth, but the gameplay says you're the only one that matters. Incongruous.
 
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News Comments > Morning Legal Briefs
10. Re: Morning Legal Briefs Dec 13, 2013, 17:27 Scottish Martial Arts
 
Creston wrote on Dec 13, 2013, 12:54:
No idea how German law works in this regard, but I think here in the US they wouldn't have a leg to stand on. There is no indication on redtube or any of these porn streaming sites that the content is illegal, so how are you as a viewer supposed to know?

Issue a DMCA takedown request to Redtube, sure. Fine the user $250? Yeah, good luck with that. Even here with our screwed up copyright system that won't hold. (The MPAA and RIAA wish it did though. They'd never issue another takedown request to youtube. Instead they'd just fine 30 million people a day.)

Because it's on a tube site? It shouldn't be that fucking hard to figure out. If you're watching full-length, water-marked content from multiple competing production companies, and you're not paying for it, it's not because it's legal. Now whether that is sufficient for someone to actually be fined I have no clue, but you have to be pretty fucking dense to think that there's all this free porn on the internet because the production companies are generous and love to see their revenue nose-dive.

Granted there are legal tube sites, owned by production companies themselves, but again the difference is readily apparent. If you have to click through a "Must be 18 or older to enter" page that has legal statements about 2257 Compliance, and a line like "Copyright 2013 Dirty Slut Productions, Inc. Sherman Oaks, CA" then it's something owned by the people who actually own the content. If not, then no.

This comment was edited on Dec 13, 2013, 17:37.
 
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News Comments > Fallout 1, 2, and Tactics Free in GOG.com Winter Sale
45. Re: Fallout 1, 2, and Tactics Free in GOG.com Winter Sale Dec 12, 2013, 15:04 Scottish Martial Arts
 
Silicon Avatar wrote on Dec 12, 2013, 14:32:
Scottish Martial Arts wrote on Dec 12, 2013, 14:23:
Silicon Avatar wrote on Dec 12, 2013, 14:16:
I did go back and beat Fallout later, but the time limit sucks. It doesn't make any sense either. It's not like *my character* was running out of water... But no, boom, you failed a quest objective so your game is done. Haha. Try again.


No, but your Vault, i.e. the community you're trying to save, IS running out of water. If they run out of water, your quest has failed: simple as that. Kinda hard to miss...

Not that great for a ROLE playing game, though - eh?

Not everybody wanted to be the Overseer's bitch.

Yeah god forbid that a game give your character a reason for being and then connect a failure condition to it! No water chip quest means your character never would have stepped outside the vault to begin with. Freedom is meaningless if there's no consequences for your actions -- see any Elder Scrolls game ever.
 
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News Comments > Fallout 1, 2, and Tactics Free in GOG.com Winter Sale
37. Re: Fallout 1, 2, and Tactics Free in GOG.com Winter Sale Dec 12, 2013, 14:30 Scottish Martial Arts
 
Mashiki Amiketo wrote on Dec 12, 2013, 14:20:
Icewind wrote on Dec 12, 2013, 13:57:

Why does everyone whine about that? You get 13 years of in-game time to finish the main storyline...how can you do that?
Actually the time limit to get the chip is 120ish days or so, I think they bumpbed it up in one of the patches to 150 or 180 days. You get 13 years in total to do whatever you want, after you find the chip--minus whatever you used in the original limit.

It was always 150 + 100 if you hire the Water Merchants. Frankly, I've never understood the complaining about this either. The only way to go over the time limit was to spend your time just randomly wandering around the world map. If you just follow the chain of explorable places that you hear about, you'll get to the Water Chip location pronto. Plenty of clues suggesting where to look can be found in one of the major towns as well.
 
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News Comments > Fallout 1, 2, and Tactics Free in GOG.com Winter Sale
36. Re: Fallout 1, 2, and Tactics Free in GOG.com Winter Sale Dec 12, 2013, 14:23 Scottish Martial Arts
 
Silicon Avatar wrote on Dec 12, 2013, 14:16:
I did go back and beat Fallout later, but the time limit sucks. It doesn't make any sense either. It's not like *my character* was running out of water... But no, boom, you failed a quest objective so your game is done. Haha. Try again.


No, but your Vault, i.e. the community you're trying to save, IS running out of water. If they run out of water, your quest has failed: simple as that. Kinda hard to miss...

This comment was edited on Dec 12, 2013, 14:30.
 
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News Comments > Fallout 1, 2, and Tactics Free in GOG.com Winter Sale
26. Re: Fallout 1, 2, and Tactics Free in GOG.com Winter Sale Dec 12, 2013, 13:16 Scottish Martial Arts
 
NegaDeath wrote on Dec 12, 2013, 12:37:
Managed to squeek in and nab these in between server belches. I know what I'm trying this weekend. Never played the DOS originals.

"Never played the originals? He's a witch! Burn him!"

Only the original was available in DOS, and even then just as an alternative to Win95.
 
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News Comments > War Thunder War Thunder Closed Beta
9. Re: War Thunder War Thunder Closed Beta Dec 5, 2013, 18:10 Scottish Martial Arts
 
Yosemite Sam wrote on Dec 5, 2013, 17:12:
InBlack wrote on Dec 5, 2013, 16:41:
Scottish Martial Arts wrote on Dec 5, 2013, 15:18:
I had thought about downloading this but then started reading Steam discussion threads and thought better of it. "US Fighters aren't as maneuverable!!!" Then don't fight so that turn rate and radius determine the outcome? Tactics and energy fighting, what? If the community thinks air combat is about pointing your nose at the enemy and squeezing the trigger... well it doesn't sound like a very interesting environment lol.

War Thunder is not your average action game. You need to use the fighters the way they were designed to be used. US fighters can turn fight, but against the more manouverable German or British birds they are at a disadvantage. Its Boom and Zoom for them if you want to win. They are more powerful, faster, and have a better climbing rate. If you dont like that style then simply use the more manouverable fighters, but dont diss the game for trying to bring variation and actual tactics into the mix. It only makes you look pathetic.

Ya actually it's your reading comprehension skills that are pathetic. I clearly understood that SMA knows about fighter tactics and was referring to the other people on War Thunder.


Seriously. It's starting to make sense why InBlack liked The Hobbit movie.

SMA, I wouldn't take the steam forums as a complete representation of the quality of players on War Thunder. Sure most will probably be like that, but I know from my time in the PS3 BoS and BoP community that there are a group of dedicated flight sim folks out there who do play. Not sure how War Thunder works but if it allows people to choose who they play with I think you'll be pleasantly surprised at the quality of players you can find out there.

Maybe I'll give it a download then. IL-2 is certainly getting long in the tooth at this point, but the community is still so active and strong, and still so full of very competent and tactically astute opponents, that I've been reluctant to try a game that seems so... gamey, particularly with Plane Tiers and leveling and unlocks and what not.

This comment was edited on Dec 5, 2013, 18:18.
 
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News Comments > War Thunder War Thunder Closed Beta
5. Re: War Thunder War Thunder Closed Beta Dec 5, 2013, 15:18 Scottish Martial Arts
 
I had thought about downloading this but then started reading Steam discussion threads and thought better of it. "US Fighters aren't as maneuverable!!!" Then don't fight so that turn rate and radius determine the outcome? Tactics and energy fighting, what? If the community thinks air combat is about pointing your nose at the enemy and squeezing the trigger... well it doesn't sound like a very interesting environment lol.  
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News Comments > LEGO: The Hobbit Announced
16. Re: LEGO: The Hobbit Announced Nov 26, 2013, 05:06 Scottish Martial Arts
 
InBlack wrote on Nov 26, 2013, 04:55:
My point was that I enjoyed the Hobbit more than LoTR. One of the reasons why is because LoTR was cutting too many corners with regards to the books. I never said the Hobbit was some kind of masterpiece, but it was more enjoyable to experience and watch. I dont see why this poses such a problem for you? Where was I dismisive? I merely presented an opinion. Like you did. Also literary taste? Wait what? Omg...Im really touching a nerve here, arent we talking about movies here??

Film, as a narrative medium, is generally regarded as a branch of literature. If that needs to be explained, then god fucking help you.

And yes, you were dismissive. You suggested that anyone that compares how an iconic scene is portrayed in a film to how they imagined it in a book is being foolish. Generally, fools are dismissed and not taken seriously. But even then, if you had read more carefully you would have noted that that was one of the few things I LIKED about the adaptation: when Gandalf visits Bilbo on his porch, it is EXACTLY how I imagined it as a child and I couldn't help but smile as a result. Likewise, you suggested that anyone that wanted to see action in a Tolkien film was missing the point. Someone who is "missing the point" is not a serious participant in a conversation; to say that is to dismiss what they had to say.

Frankly, I was only mildly irritated by said dismissal, but I did want to further explain my position on why The Hobbit wasn't a particularly good film. That your response to that is "don't blow a gasket, man" is what really set me off. If you want to dismiss someone out of hand and then mock them when they reargue their position, then that's called being passive-aggressive. It also generally tends to indicate a weakness in your own position, otherwise you'd actually be addressing the points of the argument.
 
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News Comments > LEGO: The Hobbit Announced
14. Re: LEGO: The Hobbit Announced Nov 26, 2013, 04:52 Scottish Martial Arts
 
InBlack wrote on Nov 26, 2013, 04:48:
Scottish Martial Arts wrote on Nov 26, 2013, 04:43:
InBlack wrote on Nov 26, 2013, 04:41:
Wow, you feel this strongly about a (hollywood) movie adaptaion?? Thats, erm sad. Holy shit, remind me not to ever argue with you about something important, you might fucking explode and I dont want to be responsible for that.

LOL, nice cop out.

Yeah you win. Your opinion is obviously much more valid than mine. Rolleyes

Because all opinions are created equal regardless of the arguments which support them, and if someone presents an argument that you don't have an immediate response to, then it's totally legitimate to say the person needs to chill out and not care so much... especially after you went out of your way to be dismissive of said person's opinion in your initial response. Please. Take your passive-aggressive bullshit elsewhere and develop some literary taste while you're at it.
 
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News Comments > LEGO: The Hobbit Announced
13. Re: LEGO: The Hobbit Announced Nov 26, 2013, 04:49 Scottish Martial Arts
 
InBlack wrote on Nov 26, 2013, 04:41:
Wow, you feel this strongly about a (hollywood) movie adaptaion?? Thats, erm sad. Holy shit, remind me not to ever argue with you about something important, you might fucking explode and I dont want to be responsible for that.

p.s.

How can you compare Tolkien to a master storyteller and yet accuse him of writing 'poorly written filler' in the same post??

Because that's not what I said? The poorly written filler which I mentioned is what has been added by Jackson and his team, i.e. the prologue, the Azzog the Destroyer subplot, the Radagast the Brown subplot, etc. Tolkien wisely left that stuff out or relegated it to background details because he wanted to create narrative momentum. When Bilbo doesn't even leave his fucking house until nearly an hour into the film, you don't exactly have much momentum going on, now do you?
 
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News Comments > LEGO: The Hobbit Announced
11. Re: LEGO: The Hobbit Announced Nov 26, 2013, 04:43 Scottish Martial Arts
 
InBlack wrote on Nov 26, 2013, 04:41:
Wow, you feel this strongly about a (hollywood) movie adaptaion?? Thats, erm sad. Holy shit, remind me not to ever argue with you about something important, you might fucking explode and I dont want to be responsible for that.

LOL, nice cop out.
 
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News Comments > LEGO: The Hobbit Announced
9. Re: LEGO: The Hobbit Announced Nov 26, 2013, 04:28 Scottish Martial Arts
 
So excising poorly written filler is cutting corners now? What exactly is gained from the mere 14 minute prologue (more than 10% of the runtime of a typical feature film, but like you said, who's counting?), hmm? What narrative purpose does it serve aside to explicitly tell the audience what they would learn by just showing them the story? Wouldn't we better feel Bilbo's surprise at a bunch of dwarves showing up at his doorstep IF WE DIDN'T KNOW EXACTLY WHO THEY WERE AND WHERE THEY WERE FROM? What does the new subplot involving the onehanded orc who was literally a footnote in the book do, aside from being a lame attempt to reintroduce the tension that is lost by destroying the plot's pacing with filler? Why does every last minute and unimportant detail have to be explained through dialog, and flashbacks, and 14 minute prologues, when all would be revealed in time if we could just get on with showing the damn story? And if Peter Jackson is so intent on making big, loud spectacle, then why would you try to defend the crappy quality of said spectacle, i.e. the 3D gimmick fight scenes, as being beside the point? To adapt a book to film necessitates changes so don't try to create a strawman in which I'm upset about the mere fact of change. I disliked The Hobbit adaption not because changes were made, but because the changes negatively impact the quality of the narrative. The book is a great example of economy of narrative -- so much is said with so little -- while the film is the exact opposite. It's as if Jackson genuinely believes that perfection is achieved when there is nothing more that could be added, regardless of whether the addition serves a narrative purpose or not.

Oh and the Battle of Five Armies, Bilbo's journey home, Gandalf's excursion to raid the Necromancer's stronghold, etc. were not relegated to the appendices of LOTR, although the meeting of the White Council were. Yet, Tolkien could still fit that into 300 pages because he was a craftsman, i.e. he could decided what was important and what was unimportant. The same can't be said for Jackson.

This comment was edited on Nov 26, 2013, 04:36.
 
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News Comments > LEGO: The Hobbit Announced
2. Re: LEGO: The Hobbit Announced Nov 25, 2013, 22:21 Scottish Martial Arts
 
Creston wrote on Nov 25, 2013, 21:35:
I thought Lego LotR was the best so far, so definitely interested in this, even if I haven't watched the movie(s) yet.

The first one was pretty bad. There were a handful of scenes which appeared on screen EXACTLY as I had imagined them while reading The Hobbit as an eight year old, but beyond that the movie just was not any good. Given that they're turning a brisk 300 page children's book into 3 3-hour movies, the filmmakers have had to rely on a LOT of padding. All of the padding is generally poorly written, but more importantly it destroys the pacing of the story. It is literally about 25 minutes into the film that Gandalf finally shows up on Bilbo's porch. Likewise, they seem to have wanted to include more action scenes in order to rouse the audience from the slumber induced by the glacial pacing, yet these scenes are shot so as to show off 3D effects as opposed to generate actual excitement. If you take the film Fellowship, there were really only three major action scenes (Weathertop, Moria, the Breaking of the Fellowship) but all of them were quite thrilling because you could see what was going, they were well choreographed, brutally violent in a way designed to illicit excitement, AND didn't look like a cartoon. In comparison, the action of The Hobbit, mostly invented for the screen, is all blatant CGI shots with a focus on 3D effects: maybe impressive if you're in elementary school, but very distracting and suspension of disbelief breaking if you are not. Disappointing film. I may go see the new one, but not if I'm buying the ticket, lol.
 
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News Comments > Torment: Tides of Numenera Combat Voting
68. Re: Torment: Tides of Numenera Combat Voting Nov 25, 2013, 14:59 Scottish Martial Arts
 
Krovven wrote on Nov 23, 2013, 05:32:
Basically all turn-based games I've found have to resort to AI cheating to increase the challenge because once a player knows how the rules work, they will beat the computer every time. You can see this in everything from Civ to XCom.

Encounter design, encounter design, encounter design. For some reason, CRPGs of the past 15 years or so have had utterly terrible encounter design. Combat in a system like AD&D is compelling ONLY with properly designed encounters. The truly baffling thing with modern cRPGs is that there are literally 15 year old DMs who can make encounters and dungeons which are light years ahead of what you see in a cRPG. It's almost as if modern designers have never actually played DND, or another similar system. Designing an orc cave in which every room is filled with 5-6 identical orcs is utterly crappy dungeon and encounter design, yet that has been the standard from BG1 on, at least with regard to non-boss/set-piece encounters. A well designed encounter however, of the sort you're average 15 year old comes up with or that existed in the Gold Box games, can be challenging and memorable, even when, as you say, you've figured out how the system work. Who has played Pool of Radiance yet doesn't remember the troll and ogre encounter in the Slums? Or the encounter with 40+ various kinds of Hobgoblins on Sokol Keep? In the latter, who WASN'T on the edge of their seat fighting a desperate battle that required pulling out all the stop just to have a CHANCE of survival and victory? What about the Kobold King Throne room? I hate to keep harping on the Gold Box games, but as far as turn-based CRPG combat goes, they really are the pinnacle, even 25 years later. If those encounters I just mentioned are all things you've never played, then you've really never experienced proper RPG combat, something of which the Infinity Engine games are a very pale comparison -- unsurprising given that the IE was initially going to be used for an RTS, NOT an RPG.
 
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News Comments > Torment: Tides of Numenera Combat Voting
53. Re: Torment: Tides of Numenera Combat Voting Nov 23, 2013, 00:52 Scottish Martial Arts
 
Creston wrote on Nov 22, 2013, 23:27:
Scottish Martial Arts wrote on Nov 22, 2013, 21:56:
mellis wrote on Nov 22, 2013, 21:45:
Pfft. At least Project Eternity remains pure and untainted.

By going with realtime with pause...?

Is it RTwP? I thought they had said from the get-go it would be turn-based?

Nope, Project Eternity was confirmed as real-time with pause fairly early on. IIRC, abilities will likewise be on cool downs, similar to what you see in an MMO.
 
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News Comments > Torment: Tides of Numenera Combat Voting
50. Re: Torment: Tides of Numenera Combat Voting Nov 22, 2013, 21:57 Scottish Martial Arts
 
Task wrote on Nov 22, 2013, 20:09:
And yeah it is entirely possible to do both, as it has been programmed efficiently in other games.

What other games? The track record of selectable real-time/turn-based combat modes is NOT good.
 
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News Comments > Torment: Tides of Numenera Combat Voting
49. Re: Torment: Tides of Numenera Combat Voting Nov 22, 2013, 21:56 Scottish Martial Arts
 
mellis wrote on Nov 22, 2013, 21:45:
Pfft. At least Project Eternity remains pure and untainted.

By going with realtime with pause...?
 
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News Comments > Torment: Tides of Numenera Combat Voting
41. Re: Torment: Tides of Numenera Combat Voting Nov 22, 2013, 18:32 Scottish Martial Arts
 
Krovven wrote on Nov 22, 2013, 18:04:
Real Time with Pause has worked just fine for some of the best RPG's in PC gaming. Baldurs Gate, Icewind Dale, Dragon's Age, and many more.

Great games -- well, except for Dragon Age -- to be sure, but the real-time with pause combat system held the IE games back significantly. The mage duels of BG2 were the only encounters where you caught a glimpse of tactical complexity. Imagine what BG2 would have been like with ToEE's combat engine.

And likewise, I draw issue with your second paragraph. You're correct that you can do all of those things, but does that actually enhance gameplay when you're dealing with combat systems that support only the most rudimentary AI? How does quickly fixing every mistake you make make for more compelling gameplay when the AI can't do the same? One of the chief complaints about the games you listed is that they were piss easy; the same can't be said about the Gold Box games.
 
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