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Nickname Scottish Martial Arts
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Jun 16, 2002, 23:16
Total Comments 2683 (Senior)
User ID 13410
 
User comment history
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News Comments > Op Ed
7. Re: Op Ed Jul 31, 2014, 22:44 Scottish Martial Arts
 
NewMaxx wrote on Jul 31, 2014, 16:03:
I'm not going to read the article, but I've had the argument with many people about whether video games are inherently "good" or "bad."

Unsurprisingly, the article isn't that good of an argument for why game's are vacuous, although that really isn't the main concern of the article, being a film review. The author's justification is that as an adult he no longer finds games interesting, as he did as child and teen, and that therefore they must be shallow. Also unsurprisingly, most of the gaming sites which have attempted to rebut this article offer up "I like games, therefore they must be good." as their counterargument.

I won't attempt to answer objectively whether games are good or bad, but I can say subjectively, looking at the role they have played in my own life, that as my life has changed for the better, and as I've grown into a happier person who makes more meaningful and fulfilling use of my time, games have increasingly fallen into the background. I still play them, and enjoy them, and probably always will, but when it comes to media consumption, it's not difficult to find richer fare, and when it comes to experiences in general, for me at least there are other things to do which contribute a lot more to my happiness.
 
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News Comments > Morning Metaverse
6. Re: Morning Metaverse Jul 28, 2014, 23:01 Scottish Martial Arts
 
saluk wrote on Jul 28, 2014, 17:10:
I had my close-up digital view of liberty island back in 2000! Still remember how cool it was to play in liberty island in the first Deus Ex - back when using real settings as game backdrops was a rare novelty.

Definitely. I took a trip to visit NYC in 2002, and when I went to Battery Park and Liberty Island, I was matching up my mental map of the game levels with what I was seeing for the first time in real life. Real life Liberty Island was quite a bit smaller.
 
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News Comments > DCS: F-86F Sabre Pre-purchases
7. Re: DCS: F-86F Sabre Pre-purchases Jul 27, 2014, 22:26 Scottish Martial Arts
 
CJ_Parker wrote on Jul 27, 2014, 21:08:
Going by the current pace of development that must be scheduled for the year 2525 or something like that, right?

The new terrain engine, EDGE, will release with the next patch, which is due in 2-3 months. Nellis AFB will launch with it, the WWII Western Europe Theatre is due by year's end, and several unannounced terrain maps are confirmed as being in develop with unnamed 3rd party partners, for what that's worth. All of this is subject to change of course, and it's been a LONG wait, but it does look like 2014 is the year the terrain floodgates finally open.
 
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News Comments > DCS: F-86F Sabre Pre-purchases
2. Re: DCS: F-86F Sabre Pre-purchases Jul 27, 2014, 14:32 Scottish Martial Arts
 
Tom wrote on Jul 27, 2014, 14:11:
even though I have little idea how to successfully engage other planes.

Fighter Combat: Tactics and Maneuvering

There you go! Be warned, it's not a read for the faint of heart, but it is THE textbook on fighter combat.

Also, I'm in complete agreement on the quality of the F-86 module. The amount of content in the beta is quite slim, and thus only worth a purchase in the pre-release phase if you're a huge fan of the Sabre, but the simulation of the aircraft is superb. I downed my first MiG-15 this morning.
 
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News Comments > Saturday Legal Briefs
3. Re: Cable companies: We’re afraid Netflix will demand payment from ISPs. Jul 26, 2014, 17:15 Scottish Martial Arts
 
LittleMe wrote on Jul 26, 2014, 15:39:
The road to hell is paved with good intentions... Net Neutrality can do a lot of damage to the Internet. And classifying the Internet as a utility would be even worse. But the control freak in us wants it of course.

Kinda sounds like you don't know much about Net Neutrality or the challenges facing US internet infrastructure and are just having a knee jerk Libertarian "all regulation is bad" response. Here's a hint: we already have Net Neutrality and have had it since the dawn of the internet. The debate isn't whether to implement Net Neutrality or not; it's whether or not to maintain that policy in the face of ISP lobbying to be able to charge content providers for the privilege of not having their traffic throttled.

Whether or not US internet infrastructure would benefit from becoming a public utility is an open question, but one thing is for certain: it's the overwhelming, monopolistic market power of ISPs like Comcast and AT&T that gives them the chutzpah to seek the power to throttle content providers traffic. After all, where else are the content provider's customers going to get their internet but from the only choice in town?

If you really feel that Comcast et al. being able to act as a toll keeper to any business which uses the internet to deliver content to its customers will be good for consumers and internet commerce, then I'm all ears. To me it just sounds like giving a monopoly yet another tool to maintain their rentier status.
 
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News Comments > Dragon Age Inquisition Delayed
23. Re: Dragon Age Inquisition Delayed Jul 23, 2014, 02:40 Scottish Martial Arts
 
LittleMe wrote on Jul 23, 2014, 00:41:
Also it has to be introduced bit by bit, slowly, and those pieces need to seamlessly fit together. Movies and books often do a fantastic job of that. Games that overindulge in voice acted dialog such as DA:O (from what I remember of it), not so much.


Yup. I like dialogue in games and I enjoy interactive dialogue, but Bioware has been pretty bad at it for a pretty long time. The terms poorly-paced, long-winded, and overly-expository all come to mind. Many Bioware dialogues drag on for the better part of ten minutes; in how many well made films are their scenes of purely expository dialogue that goes on for that long? Not many. And that's the other problem: Bioware uses dialogue primarily to recount and explain events that either the player has already experienced, or which occurred in the NPCs past and explains their current daddy issues. Any writer that uses dialogue to explain plot really doesn't know much about dialogue or writing in general. Plot is a sequence of ACTIONS, and the strength of VISUAL media is that you can SHOW actions, rather than having to TELL your audience about them retrospectively through the mouths of your characters. Yet Gaider, Karpyshyn and co. seem perfectly content to interrupt gameplay with lengthy dialogue breaks that mostly consists of the following:

PC: What just happened?
NPC: The long ago prophesied evil has returned and begun to inflict its revenge!
PC: But why would they do such a thing?
NPC: Because they are evil and they have been in hiding for a long time, biding the centuries, waiting for their moment to return!
PC: Well what am I supposed to do about it?prophesized
NPC: You are the prophesied chosen one, and the only way the chosen one can defeat this evil is by collecting four items that will ultimately be proved irrelevant to the task of stopping this ancient evil after a plot twist you'll never see coming at the start of the third act.
PC: Oh okay. Do you have directions on how to get to where these four items are?
NPC: Of course, but first I must know: do you intend to stop the ancient evil so that all may live in peace and harmony, or will you defeat said evil only to coopt its power and use that power to murder puppies?
PC: The blatantly good (evil) option of course!
NPC: *Paragon (Renegade) points unlocked* Wise answer! Oh, and by the way did I mention that I really enjoy gay sex and you are exactly my type?
 
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News Comments > Hearthstone Maintenance Now; Naxxramas Launches Later
6. Re: Hearthstone Maintenance Now; Naxxramas Launches Later Jul 22, 2014, 14:28 Scottish Martial Arts
 
BitWraith wrote on Jul 22, 2014, 13:59:
Linksil wrote on Jul 22, 2014, 12:19:
Sorry, but after years of WoW maintenance and failed launches I've lost way too much faith in blizzard at any announcement. Just release the game when it's done and stop talking about it.

What the hell are you talking about?

I guess weekly scheduled server maintenance that gets extended a couple hours every now and then and slow server performance at peak times during launch week are too much to bear.
 
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News Comments > Morning Consolidation
6. Re: Morning Consolidation Jul 21, 2014, 14:55 Scottish Martial Arts
 
TheEmissary wrote on Jul 21, 2014, 11:31:
I can't help but facepalm after reading about PC gamer's booing the Xbox games at the QuakeCon. For something that should be inclusive to all things ID and Quake they have to go and pull the "master race" or "elitist" BS. I may not agree with MS policies on a great many things but the least you can do is give the speaker your respect and or just quietly ignore them.

Did you listen to the recording? It was just some booing at the mention of Xbox Live. There isn't any real hostility; Pete Hines handled it with humor, a wink, and a nod ("This is just for the kids on the twitch stream who don't know what they're missing on the PC."). In other words, it's like 5 seconds of booing, followed by a quick and effective recovery on Hines part, followed by the rest of the presentation. It would be one thing if Hines was heckled from the stage, but this wasn't that.
 
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News Comments > Morning Metaverse
20. Re: Outlook CTRL F Jul 16, 2014, 17:18 Scottish Martial Arts
 
Creston wrote on Jul 16, 2014, 16:37:
Because it's Microsoft, and they're all a bunch of arrogant cockwaffles who think they know everything better.

Isn't Ctrl-F the emacs hotkey for forward? At this point, MS needs to update the hotkey to maintain consistency with every other program in the universe, but I could see how 25 years ago at least someone's muscle memory might incline them to associate Ctrl-F with forward.
 
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News Comments > Saturday Consolidation
33. Re: Saturday Consolidation Jul 13, 2014, 21:37 Scottish Martial Arts
 
harlock wrote on Jul 13, 2014, 20:47:
dragonlance, forgotten realms.. - not "classics" but they had mountains of volumes and were more or less consistently ok

I'm not wanting to rip into your taste or anything, but you're setting a pretty low bar there. Yes, the Forgotten Realms books were of consistent quality, but even calling them "ok" is pushing it pretty far. They weren't unreadable by any stretch, and there are far worse books out there, but I just have a real hard time looking back on when I read the Crystal Shard and Moonshae trilogies as anything but throwaway summer reading for a nerdy middle schooler.
 
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News Comments > Saturday Consolidation
31. Re: Saturday Consolidation Jul 13, 2014, 19:56 Scottish Martial Arts
 
Agent.X7 wrote on Jul 13, 2014, 19:27:
You don't like it just because they are now going to write more books? A bit hipsterish, if you ask me.

When it comes to genre fiction, the quality of a series is nearly always inversely proportional to the quantity of volumes. More rarely equals better when it comes to the printed word. Perhaps The Expanse, which I know nothing about, is an exception, but it would need to be just that, exceptional, to avoid the fate of similarly bloated, long-running series.

There's a reason why literary classics rarely have sequels.
 
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News Comments > Saturday Consolidation
28. Re: Saturday Consolidation Jul 13, 2014, 10:10 Scottish Martial Arts
 
Dev wrote on Jul 13, 2014, 08:00:
Scottish Martial Arts wrote on Jul 12, 2014, 23:15:
Kinda like the 3rd season of Star Trek being moved to 10pm Friday night, and then being cancelled because -- surprise, surprise -- the ratings subsequently dropped.
If you look at the history, there was massive letter writing campaigns that brought it back (as many as 1 million letters). But they finally killed it for good after the 3rd season.

The letter writing campaign was towards the end of the 2nd season, when CBS was making rumblings that it was going to cancel the series at the end of the season. Due to the letter writing campaign, they approved a third season, but, despite promising Roddenberry a better timeslot and larger budget, after only a few episodes into the season, CBS abruptly moved the show into the Friday 10pm timeslot. When ratings dropped -- in 1968, you didn't have the internet, an on screen channel guide, or even TV Guide, to tell you why your show wasn't on at the regular time -- CBS cancelled the series before production of the last few episodes of the season were complete. In other words, it was a classic instance of a self-fulfilling prophecy.
 
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News Comments > Saturday Consolidation
22. Re: Saturday Consolidation Jul 12, 2014, 23:15 Scottish Martial Arts
 
harlock wrote on Jul 12, 2014, 23:11:
speaking of old grudges - who's still bitter about Firefly getting cancelled?

Never was a fan of it, but given how Fox handled the series, I totally see why the fans are bitter. Kinda like the 3rd season of Star Trek being moved to 10pm Friday night, and then being cancelled because -- surprise, surprise -- the ratings subsequently dropped.
 
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News Comments > Saturday Consolidation
20. Re: Saturday Consolidation Jul 12, 2014, 23:11 Scottish Martial Arts
 
Microsoft ruined the awesome thing Bungie showed at E3.

I'm not sure this is true, but Halo definitely changed and I think it's fair to lament that

Well in fairness, if it had not been for Microsoft there probably wouldn't have been a Halo at all. As it was released, Halo was basically half finished, i.e. everything after the infamous Library, which was itself just a gigantic copy-paste job, had you literally playing through previous levels backwards. While the E3 2000 demo showed off what Bungie could do with the game, given enough time and money, they simply ran out of the latter two. When Bungie was acquired by Microsoft, they were pretty much on the ropes financially, and it's doubtful they were particularly close to finishing Halo, as envisioned by the E3 2000 demo, any time soon. From what I've been able to gather over the years, it wasn't that Microsoft gutted that earlier design out of spite or anything, but that Microsoft needed Halo as a launch title for Christmas 2001, and the condition for their riding to Bungie's rescue was that the game be ready by then. Hence, why the game's latter 3 levels are literally earlier levels played in reverse, with reworked encounters, and why, more broadly, the game was a conventional linear shooter with vehicle sections, and VERY good AI for the time, as opposed to the open-world SciFi Arma that the E3 demo showed.

Still even though it likely was a choice between the Halo we got, and no Halo at all, when you factor in how MS handled porting the game, i.e. a bad port job two years after the fact, and the sheer promise of that E3 demo, it's hard not to feel a bit bitter. Plus, slapping a Vista requirement onto the Halo 2 port was just downright evil.
 
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News Comments > Saturday Consolidation
13. Re: Saturday Consolidation Jul 12, 2014, 20:41 Scottish Martial Arts
 
Draugr wrote on Jul 12, 2014, 19:57:
While I don't care myself, I think it's a bit different.

It's not like Bungie demoed all the stuff on the Xbox one and THEN went on to say it's not happening.

I wasn't making a comparison. I was just concurring with Beamer that there is still some lingering bitterness over what happened to Halo following Bungie's acquisition by Microsoft back in 2001. The game that was being demoed back in 2000 was a completely different beast, an absolutely incredible looking beast that would have been way ahead of its time, than what eventually landed on XBOX. As for whatever Bungie is working on now, I wasn't even aware that it was a PS4 exclusive, which should be indicative of how little I care about the consoles.
 
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News Comments > Saturday Consolidation
9. Re: Saturday Consolidation Jul 12, 2014, 18:35 Scottish Martial Arts
 
Beamer wrote on Jul 12, 2014, 18:14:

Dude, people still bitch, on this board, this week, about not having Halo on the PC.

I must admit that I'm still butthurt that the Halo PC/Mac game that was demoed at E3 2000 never came to fruition. The open world, high player count, vehicle based multiplayer sounded incredible. Fucking Microsoft.
 
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News Comments > Out of the Blue
9. Re: Out of the Blue Jul 11, 2014, 11:43 Scottish Martial Arts
 
Tipsy McStagger wrote on Jul 11, 2014, 09:57:
"I'm thinking of selling my theremin, I haven't touched it in years"

That one made me laugh.

I didn't get the pavlov reference,the irony bus stop one or Benoit B Mandelbrot though.

Not familiar with Mandelbrot but based upon the joke, I would imagine he was a mathematician who studied infinitely recursively defined objects. Were the middle initial B. to stand for "Benoit B. Mandelbrot" then his name would be an infinite recursion, i.e.:
Benoit (B.) Mandelbrot
Benoit (Benoit (B.) Mandelbrot) Mandelbrot
Benoit (Benoit (Benoit (B.) Mandelbrot) Mandelbrot) Mandelbrot
ad infinitum

The irony/bus stop joke is a play on the term irony itself. Irony is the defeat of your expectations, so if someone is indignant that they were accused of not understanding irony, then you would expect them to know what irony is. Being at a bus stop, however, has nothing to do with understanding irony, so the indignant speaker, whom you expect to understand irony, turns out not to actually understand it, thus defeating your expectations. It's kind of circular, but once you get your head around it, it might produce a grin at least.

Finally, Pavlov is a famous psychologist who studied behavioral conditioning. In most mammals the presence of food produces salivation, so Pavlov constructed an experiment in which every time he would feed his dogs, he would ring a bell. The bell would ring, he'd put down food, and the dogs would salivate and eat their meal. After several weeks of this, he would ring the bell, but not give the dogs their meal. Despite the absence of food, the dogs would still salivate upon hearing the bell because they had been conditioned to associate the ringing of a bell with an imminent meal.

I got everything but the chemistry jokes; I guess it has been nearly a decade since I took my last chem course, and haven't looked at the stuff since.
 
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News Comments > Out of the Blue
34. Re: F-16 Lands Uncomfortably Low.... Jul 8, 2014, 00:18 Scottish Martial Arts
 
Atomic wrote on Jul 7, 2014, 13:04:
Yea, kind of crazy. I don't think it an accident.

And, I'm fairly certain that is an F-18, but still a cool video.

Single-engine, definitely an F-16.

edit: looks like others beat me to it.
 
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News Comments > Sid Meier's Civilization: Beyond Earth in October
22. Re: Sid Meier's Civilization: Beyond Earth in October Jul 3, 2014, 19:48 Scottish Martial Arts
 
descender wrote on Jul 3, 2014, 19:40:
I don't know why you think the maps are small you realize you can play on bigger ones if you choose...

Relative to the amount of "pieces" on the "board", Civ maps are VERY small. Even a huge map is only 128 x 80 hexes. The standard map (80x52) corresponds to about four map sheets of Classic Battletech, on which you might have... 15 - 20 pieces TOTAL. A Civ V game in comparison will have 10 times that number by game's end, and it will feel crowded for it.
 
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News Comments > Sid Meier's Civilization: Beyond Earth in October
21. Re: Sid Meier's Civilization: Beyond Earth in October Jul 3, 2014, 19:42 Scottish Martial Arts
 
Yifes wrote on Jul 3, 2014, 19:14:
Hex tiles are great. However, as many people more knowledgable than me have stated, hexes do NOT work in Civ. The problem is with Civ's one unit per hex rule and that Civ's maps are much smaller in comparison than in a wargame; In Civ, an entire city is ONE hex in size, and is the same size as a single unit.

The small size of the maps means that the game design has to compensate by letting the player build fewer units, which has far reaching impact on all other aspects of the game. Additionally, the smaller maps limit maneuverability. A consequence is that the AI is notoriously terrible and highly exploitable ie. incredibly easy to set up chokepoints with a handful of units that the AI simply cannot deal with.

Sure, and I actually agree with your assessment: the switch to hexes in Civ V has largely been unsuccessful, but primarily for reasons which are separate from the hexes themselves, i.e. the small, constrained maps, and the one unit per tile rule.

My issue was with the poster's more general complaint with hexes, which showed abject ignorance of their advantages, and the consensus of turn-based combat designers for the past 50 years. Hexes are only shit if the only hex game you've played is Civ V. /shrug
 
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2683 Comments. 135 pages. Viewing page 1.
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