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User information for Stephan LeBrun

Real Name Stephan LeBrun   
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Nickname Quaternion
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Jun 10, 2002, 17:37
Total Comments 369 (Amateur)
User ID 13314
 
User comment history
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News Comments > Morning Consolidation
12. Re: No subject Mar 4, 2008, 14:52 Quaternion
 
ARGH!?

I give up....I can't keep up with all the fuggin games. I quit.

Just trade your Wii and/or 360 for a PS3 - problem solved!

 
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News Comments > Brain Controller Dated, Priced
11. Re: Nay sayers Feb 22, 2008, 17:21 Quaternion
 
surely you would have more to say about this Quaternion. how did it feel like?

I never said I actually used the headset or that they even let people touch their prototype.

However, as the article states, the headset detects emotions, excitement, tension, facial expressions and a few cognitive actions.

Possible applications:

1. Use your emotions, as well as your excitement and tension levels to drive the in game music and/or adjust the game's difficulty level. This data was being displayed on screen at last year's demo. When someone in the audience decided to sneak up on the guy wearing the headset and startle him while he had his back to us, his tension meter spiked big time.

2. Have your in-game avatar mimic your emotional state, facial expression, blinks, eye orientation. This was all functional when I saw it demoed a year ago.

3. Detect cognitive actions to trigger certain actions in games. For example, using force powers in Jedi Academy: You control the game exactly the same way as before, but if you want to use the force, you can simply think about it instead.

It seemed to work really well.

It's not the be all and end all of gaming, but I think it definitely opens new doors for developers, not to mention the cool factor and immersion of being able to trigger powers with your mind and have your avatar mimic you.

 
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News Comments > Brain Controller Dated, Priced
6. Re: Nay sayers Feb 22, 2008, 13:41 Quaternion
 
I sat in on a small private demo at last year's GDC. It was very impressive. I don't see it replacing standard controllers anytime soon, but it could definitely enhance our gaming experience.

Games don't need to specifically support it either. The system allows you to remap its output to fake button and key presses.

 
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News Comments > Free Oblivion Content Next Week
3. Re: No subject Oct 10, 2007, 20:54 Quaternion
 
They're going to give it away and you're bitching?

Fuckin' whatever...

 
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News Comments > Morning Consolidation
2. Re: No subject Oct 10, 2007, 19:21 Quaternion
 
The writer is on fucking crack!

Halo 3 has a matchmaking option and a custom game option. WTF is he bitching about?

 
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News Comments > Evening Consolidation
8. Halo 3 Oct 4, 2007, 11:42 Quaternion
 
It's not perfect, but everything it has is brilliantly executed and very polished. It's the little things that make the game and cause us to strategize, compromise and make decisions.

- 2 Weapon limit
- Dual wielding vs using grenades
- 1 item limit
- Vehicles (driving, manning turret, riding shotgun)
- 4 player coop campaign
- Skull system
- Score system
- Achievements
- The Forge
- Top notch graphics and audio
- Game recording and playback, screenshots
- Extensive game stats tracking on bungie.net.

Overlooking the things that make this a great game based on blind devotion to another platform makes you a lesser gamer, but whatever floats your boat.

 
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News Comments > Evening Metaverse
3. Re: No subject Sep 27, 2007, 17:31 Quaternion
 
Where I live, Lowe's is 10% cheaper than Home Depot.

 
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News Comments > Out of the Blue
22. Gamerdad Suffers Heart Attack Needs Help Sep 14, 2007, 16:21 Quaternion
 
This sucks bad. Please digg this up:

http://www.digg.com/gaming_news/Gamerdad_Suffers_Heart_Attack_Needs_Help

 
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News Comments > Evening Consolidation
7. Re: EA Aug 15, 2007, 14:05 Quaternion
 
I call BS on EA's explanation that they've only been developing for PS3 for a year. They were hiring people for PS3 projects over 2 years ago.

I don't blame them though. It's Sony's fault for making convoluted hardware with no libs.

 
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News Comments > Evening Consolidation
11. Re: Nooooooooooooo!!!!!! Aug 3, 2007, 13:01 Quaternion
 
@MachineMk2:

Exactly!

I'm not familiar with the PS3 SDK, but if it's anything like the PS2's, it's insufficient for hardware that complex, convoluted and unconventional. Do they actually expect each developer to roll out their own from scratch before they start developing their game. WTF?

Does not compute!

 
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News Comments > Evening Consolidation
4. Re: gta4 delay Aug 2, 2007, 22:00 Quaternion
 
What SDK?

 
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News Comments > Dirty Dancing Announced
1. Is this for real? Jul 23, 2007, 11:30 Quaternion
 
It's not April 1st yet.

 
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News Comments > Peter Moore Leaves MS, Joins EA
17. Re: No subject Jul 18, 2007, 12:34 Quaternion
 
I think PC gaming, which really should be called computer gaming and no longer rely on DirectX

Not rely on DirectX? What are you smoking? If you want to see development costs triple, sure, lets ditch DirectX. OGL is an alternative, but since nobody's really in charge of that standard, the various members argue endlessly and the platform never really evolves in a timely manner.

OGL's been around for longer than DirectX, however they're still at version 2.1, while DirectX is at version 10.

 
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News Comments > Halo 2 & Shadowrun XP?
62. Re: Really Jun 13, 2007, 11:37 Quaternion
 
Venom, it's time to take that confederate flag off the rear window of your pickup truck and trade in your shotgun for some sunblock - your neck is a little red. You could use some sunblock. I'd also take off that tin foil hat. They look silly.

 
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News Comments > Halo 2 & Shadowrun XP?
43. DX10 Jun 12, 2007, 19:18 Quaternion
 
Why is everyone saying Halo 2 and Shadowrun are Vista only because of DX10?

Neither game uses DX10. They're both DX9 games.

Fasa confirms it for Shadowrun in their own FAQ and Falling Leaf says "...and now they also want us to believe that they couldn’t successfully launch two DirectX 9 based titles on XP either."

Enough already!

 
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News Comments > Ships Ahoy - Shadowrun
36. Re: No subject May 30, 2007, 17:26 Quaternion
 
According to their website, the game is using DX9, not DX10. I think the reason it's Vista only is because of Windows Live.

As far as the game goes, the gameplay is pretty sweet, but the graphics are Xbox 1 level (dated).

 
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News Comments > Morning Consolidation
6. Re: No subject May 1, 2007, 13:43 Quaternion
 
PS3 is about the same to dev for as the 360

Oh come on!

The 360 has a great XDK (DirectX has been around for a while).

On the other hand, the PS3 has uh...really dry technical docs, buggy middleware and the opportunity for you to write your own SDK? No thanks. I have a game to ship.

 
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News Comments > Atari's Secret Project
10. I know what it is. Apr 6, 2007, 18:05 Quaternion
 
World of Driv3r!
This comment was edited on Apr 6, 18:05.
 
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News Comments > Command & Conquer 3: Tiberium Wars Demo
14. Re: Worth a look Feb 26, 2007, 18:16 Quaternion
 
Except playing an RTS with a gamepad is like trying to play basketball with a bowling ball.

That's how it's been so far, but it won't be that way forever.

 
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News Comments > Ships Ahoy - Battlestations: Midway
7. Re: No subject Jan 31, 2007, 13:18 Quaternion
 
It works fine on Xbox Live and there are minimal instructions. It seems interested, but the graphics are dated, the user interface is lacking and the controls are convoluted.

 
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369 Comments. 19 pages. Viewing page 1.
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