User comment history
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| News Comments > No Mass Effect 3 on Steam; Requires Origin |
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| 55. |
Re: No Mass Effect 3 on Steam; Requires Origin |
Jan 15, 2012, 16:51 |
Tanto Edge |
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I won't lie and say I'll never play ME3 because of Origin. I also won't lie and say I'll ever buy ME3 because of Origin. Makes me sad. I want to support BioWare (Oh Canada!) but I can't justify feeding the Origin machine with it's confirmed bullshitware, and crazy TOS.
Besides, I prefer the way Steam patches games. |
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| News Comments > Unofficial Skyrim Performance Boost |
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| 75. |
Re: Unofficial Skyrim Performance Boost |
Dec 29, 2011, 14:49 |
Tanto Edge |
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No, There are good ports too. Plenty, in fact (the Valve games on 360 come to mind). I'm not 'associating' anything with 'negative things'.
I'm associating port with a definition, and disagreeing with your definition. Calling any game a port based on the user interface (which is originally what started this back and forth) is asinine. This isn't about one game and it's not some fanboism. You can leave that at the door please and thank you..
I get where you're coming from. But I don't agree that 'port' means any and all conversions.
Port means rebuilt after release, or conversion after release. Not conversion during construction. If the meaning has changed, someone should let Websters know. Oh wait, the word isn't even officially recognized as such, so this whole argument is flawed from the get go.
Despite your claims, the process is different after release than before release. Hence why I say a port is after the fact. Before release the engine is still relatively open to change (this obviously wanes in direct ratio to a looming deadline). Before release all the source files are easily.. sourced, and converted to the next platform. Developing for multiple platforms is easier than 'porting.'
Artists will produce textures at higher resolutions before shrinking them down. At least good artists will. Especially if the game supports multiple platforms.
Putting a PC wrapper around 360 code and calling it a day isn't a port. It's just sloppy business, poor taste and a sad reason not to buy a game from id Software.
Skyrim isn't a port though. |
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| News Comments > Unofficial Skyrim Performance Boost |
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| 73. |
Re: Unofficial Skyrim Performance Boost |
Dec 29, 2011, 00:17 |
Tanto Edge |
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Creston wrote on Dec 28, 2011, 21:52:
Tanto Edge wrote on Dec 28, 2011, 20:12: The textures are all higher resolution on PC than any other platform.
Errr....? If it hadn't been for Rage taking the all-time shitty textures crown, there'd have been a billion angry rants about the absolutely horrible texture quality in Skyrim. Default Skyrim textures are easily worse than they were in Oblivion... :| According to whom? Lens of Truth? Still doesn't make Skyrim a port. And I'm comparing quality between platforms for the sake of argument. Besides, Skyrim looks better than Oblivion to me. Maybe it's just people's opinions in colour palette
I'm not interested in proving that the textures were made with PC, 360 or PS3 in mind. My original point thereby was that they unify resources for efficiency of development, thereby establishing that port is not a term that applies hereby.
Here's a direct link to the guards alone.
It's not a port. The defense rests. |
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| News Comments > Unofficial Skyrim Performance Boost |
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| 71. |
Re: Unofficial Skyrim Performance Boost |
Dec 28, 2011, 20:12 |
Tanto Edge |
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Any developer will tell you that scaling down while maintaining quality is a lot harder than scaling up. How do you figure? It's easier and better for quality if the textures are generated at a high resolution then scaled down for each platform as necessary. Nobody is going to generate a 128x128 and scale it up to save memory, that doesn't make sense at all. Your larger image file still takes more memory and now it looks like fuzzy garbage.
Nobody in their right mind is going to produce art strictly to be displayed at full resolution, no game does that. Maybe I'm not understanding what you meant, but all textures are mapped to the capabilities of the hardware either at runtime or beforehand. Nobody is going to scale textures in realtime, that's what mipmaps are for.
Correct me if I'm wrong but you dislike the term "port" because it implies that the PC version was bottlenecked by the console versions, right? And that the PC version was simply an afterthought? This isn't an emotional issue, it's a semantics issue. Porting is Rebuilding.
Ports happen after release, not during development. If they're developing in tandem, there's no point in porting anything, because they're still developing it. You can't 'port' something that isn't finished.
Are there developers who port their games after finishing them for one platform prior to release? Absolutely! I don't disagree therein. I should clarify because I think I may have stated (illogically) that release alone defines this.
Regardless, port isn't even a real word, it's an industry term. Were there a game industry dictionary, there would be a point to this fencing match. As it stands: http://www.google.ca/search?sourceid=chrome&ie=UTF-8&q=define+port
When it comes to Skyrim specifically, this isn't even an argument. The textures are all higher resolution on PC than any other platform. Lead platforms, etc be damned. Skyrim's not a port. |
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| News Comments > Unofficial Skyrim Performance Boost |
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| 69. |
Re: Unofficial Skyrim Performance Boost |
Dec 28, 2011, 01:39 |
Tanto Edge |
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Jerykk wrote on Dec 27, 2011, 06:15: Except it isn't just semantics. You're using the wrong word. It's like calling an apple an orange. Completely different things. When you take the code and assets from one build and convert them into a functional build on a different platform, that's a port. It doesn't matter when the port is released. It only matters which build was the original/lead. Yeah, it is just semantics. Calling something a port, when it shares the same resources is like arguing that it's an orange because it's an apple crammed inside an orange peel. Yes I understand a conversion is a port, but you're trying to tell me that it's a port even though it was developed at the same time. I don't agree with that definition of a port, end of story.
The game wasn't converted to PC. The graphics are shared across platforms? So be it. Doesn't mean the game's a port. Same UI across all platforms? Fine. Doesn't make the game a port. Christ, if the games audio is running at 22500 and PC supports much higher, do we cry port because the game can run on a 360 with a minimal wrapper? It's not a port. |
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| News Comments > Unofficial Skyrim Performance Boost |
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| 64. |
Re: Unofficial Skyrim Performance Boost |
Dec 27, 2011, 03:36 |
Tanto Edge |
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Jerykk wrote on Dec 26, 2011, 22:25: According to your logic, the console ports weren't actually ports because they were released at the same time, even though it's pretty obvious that they were ports. Yep. Again, pure semantics (or hair splitting), but a simple concept. If you're porting the game, it's already been released or developed for one system.
Nobody said you had to agree with that, but defining a port based on UI was my initial topic of debate anyhow. |
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| News Comments > Unofficial Skyrim Performance Boost |
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| 61. |
Re: Unofficial Skyrim Performance Boost |
Dec 26, 2011, 21:29 |
Tanto Edge |
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It's not a port. Tandem development is not a port, lead platform or not.
My source is the core files. Check them yourself, you'll see the graphics are in there.
I'm pretty sure you don't work at Bethesda, hence, you don't know what their pipeline looks like. 'Oh dear'? Cram it.
I agree they could have included a UI for each platform, but let's be honest here: They don't do that. They do the bare minimum because they're not interested in making UI. They're interested in making games, not interfaces. This has always been obvious, since their first games up until now.
BioWare is out to please everyone. Bethesda is not.
The whole 'issue' here is pure semantics, but as far as I'm concerned, a port is after the release, not during development. That's just development.
Besides, a strong community fixes everything. Look at Vampire: Bloodlines. They fixed so much they made new things to fix, and Troika's been dead for years (*sob*). They've fixed so much that there's now multiple branches of fixes. |
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| News Comments > Out of the Blue |
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| 16. |
Re: Out of the Blue |
Dec 25, 2011, 14:04 |
Tanto Edge |
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Two words: Pussy Galore. 'Nuff said.
kanniballl wrote on Dec 21, 2011, 11:18:
PHJF wrote on Dec 21, 2011, 00:10:
Are you guys for real? You speak as though you don't realize that Casino Royale was supposed to be the quintessential Bond. In hopeless love with one woman? The quintessential Bond? Eh, the whole thing started to show his transition from a raw uncut diamond to the shiney Bond we all know and love.
Besides, in the regular / classic / older Bond movies I thought he really fell for one of them. It's been a while so maybe I'm wrong, perhaps Octopussy?
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| News Comments > Unofficial Skyrim Performance Boost |
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| 50. |
Re: Unofficial Skyrim Performance Boost |
Dec 25, 2011, 14:01 |
Tanto Edge |
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That's some retarded logic there. They design a UI that will work on all systems and that defines a port.
It makes perfect sense for a company developing a game on multiple platforms, to share resources to lighten the development load. It doesn't mean the game is a 'port'.
You look through Morrowind and Oblivion's files and you'll find graphics for the XBox and 360 buttons. Doesn't mean those games were ports.
A port of a game is where the games resources are converted to be used on another system after it's been released to a particular system. Nobody ports a game in mid development. That's called developing for multiple platforms and a smart developer will save time by sharing resources between different teams and systems.
It runs and looks better on PC than it does on any other system. What fucking port have you ever known to do that? If that's a port, I want Bethesda to 'port' every game.
I hate to admit it, but even Rage wasn't a port. It was just so sloppy it may as well have been a port.
We can argue about this until next Christmas, but I say that if it's in the development cycle, it's not a port. It's just being developed in tandem, regardless of whatever 'build' the resources 'came from'.
Jerykk wrote on Dec 25, 2011, 05:18:
Why on earth would I be ashamed of buying a game from a studio that doesn't port, but rather enhances ANDadds modding tools to some of the deepest games made today? Erm, Bethesda definitely does port their games to PC. The console-centric UI is pretty much indisputable evidence of that, along with the fact that all the official media is taken from the Xbox build (as has been the case since Oblivion). While I applaud Bethesda for making their games highly moddable and supporting modders with official tools, I can't applaud them for the quality of the ports themselves. Skyrim is a good game but a mediocre port. |
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| News Comments > Unofficial Skyrim Performance Boost |
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| 36. |
Re: Unofficial Skyrim Performance Boost |
Dec 25, 2011, 02:43 |
Tanto Edge |
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Naysayers be damned. Anybody complaining about "modders not knowing what they're doing" is a damned retard.
Doctors 'practice' medicine. In this case, some 'doctors' are 'practicing their medicine' on Bethesda's beautiful creation, and have had positive effect.
If you're worried about your precious save file (and those many hours you've spent organizing your fucking potion shelves) then copy/paste them into an encrypted rar, burn it to a bluray and cram it up your ass. Entitled little know it all shits.
Bethesda has demonstrated that PC gaming is worth supporting, and the community has demonstrated that they will support a good game. As a result, the community has figured shit out, and either we can expect an official patch or enjoy the fruits of the community as it stands.
Either way, bravo. |
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| News Comments > Morning Tech Bits |
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| 21. |
Re: Morning Tech Bits |
Dec 24, 2011, 04:42 |
Tanto Edge |
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Ugh. This is why I work for myself.
Oh yeah, and fuck Jobs. Sick of seeing his fucking name and face all over the place. There are more qualified individuals both alive and dead and they hand awards out for the marketing.
This comment was edited on Dec 24, 2011, 04:54. |
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| News Comments > Out of the Blue |
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| 11. |
Re: Out of the Blue |
Dec 20, 2011, 23:54 |
Tanto Edge |
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Are you guys for real? You speak as though you don't realize that Casino Royale was supposed to be the quintessential Bond. It was a meat fist power smash of Bond to the chops and the sole purpose was not to further the story of Bond (although that is in itself a relative concept, Bond is supposed to be a role, not a person, much like 'The' Merlin in Mists of Avalon) but to establish Craig. Which I felt it did. Quantum of Solace was the same meat hammer treatment but still delivered Bond (action, story, drama, etc). It IS Hollywood after all.
I think the problem lies in how concepts and ideals differ from the late 60's and 70's (when Bond was ultra slick). Bond should seek to recreate that theme. Like a serious version of Austin Powers |
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| News Comments > Evening Legal Briefs |
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Re: Evening Legal Briefs |
Dec 20, 2011, 22:47 |
Tanto Edge |
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My report card gives the RIAA high marks for fucking over the general population and dragging down the industry. Thanks for showing us that the dark ages are always just at our heels you corporate blight. |
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| News Comments > Half-Life 3 ARG? |
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| 48. |
Re: Half-Life 3 ARG? |
Dec 13, 2011, 06:31 |
Tanto Edge |
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A game like HL2Ep3 can't be released as a 'bunch of DLC packs'. Valve has always taken a 'DLC is Free for PC' attitude anyhow (and god bless them for it) whereas their Episodes have been typically priced at half the retail of a full game. Anytime Valve releases anything it sells well. Gabe could release a fart and I'm sure someone'd make a bid on it. If Valve released Episode 3 today I think the magnitude of excitement would drive sales crazy. I mean, a Valve game at $15 a pop? I punch those numbers into my calculator it makes a happy face. |
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1560 Comments. 78 pages. Viewing page 12.
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