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Real Name Sho   
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Nickname Sho
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Homepage http://
Signed On May 26, 2002, 23:49
Total Comments 481 (Amateur)
User ID 13167
 
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News Comments > Torment: Tides of Numenera Kickstarter Live
74. Re: Torment: Tides of Numenera Kickstarter Live Mar 6, 2013, 15:40 Sho
 
Video of the inXile team hitting the funding goal: http://www.youtube.com/watch?v=eq4X0AdTiSw  
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News Comments > Torment: Tides of Numenera Kickstarter Live
72. Re: Torment: Tides of Numenera Kickstarter Live Mar 6, 2013, 15:30 Sho
 
From a friend: "Fun fact: This game was funded in less time than it takes to play through a Call of Duty game!"  
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News Comments > Torment: Tides of Numenera Kickstarter Live
71. Re: Torment: Tides of Numenera Kickstarter Live Mar 6, 2013, 15:27 Sho
 
Quick, someone take this xkcd strip and edit in "Torment is being pitched on Kickstarter" ...  
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News Comments > Torment: Tides of Numenera Kickstarter Live
49. Re: Torment: Tides of Numenera Kickstarter Live Mar 6, 2013, 14:32 Sho
 
I always go for the all-digital tiers on these things now, physical crap just sits around collecting dust ...  
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News Comments > Torment: Tides of Numenera Kickstarter Live
43. Re: Torment: Tides of Numenera Kickstarter Live Mar 6, 2013, 14:14 Sho
 
I wonder if Chris Avellone will be a stretch goal ... they had him as one on Wasteland 2 I think, and the FAQ teases with "planned Stretch Goals include adding more writing talent (including some names you may find familiar)".

Maybe Chris should put "Kickstarter stretch goal" on his card, if true?
 
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News Comments > Torment: Tides of Numenera Kickstarter Live
40. Re: Torment: Tides of Numenera Kickstarter Live Mar 6, 2013, 14:08 Sho
 
Actually that sort of explains why day 1 and 2 are always so disproportionally big on Kicktraq; it's really just a one-day bump but their date line falls smack into the US day I guess.  
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News Comments > Torment: Tides of Numenera Kickstarter Live
38. Re: Torment: Tides of Numenera Kickstarter Live Mar 6, 2013, 14:05 Sho
 
AFAIK Kickstarter uses EST/EDT, so it's a lot more than four hours?  
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News Comments > Torment: Tides of Numenera Kickstarter Live
28. Re: Torment: Tides of Numenera Kickstarter Live Mar 6, 2013, 13:36 Sho
 
Another thing: As a Linux-when-possible gamer I was really happy to see them advertise Linux support from the outset, instead of making it a stretch goal.

I mean let's face it, the main reason "Linux support" and "Kickstarter game" correlate so much is because the Humble Bundle showed, via Linux buyers paying the highest average price, that Linux gamers are an attractive mobilization target because they like to show off their strong commitment to their favorite platform by reaching more deeply into their wallets. And yeah, that applies to me as well - but I was also starting to build up a little bit of resentment for having the Linux carrot dangled before me again and again. That they've committed to Linux support right from the get go contributed to me feeling good about this one (and making it a stretch goal would have made me feel extra-bad since they're advertising tech sharing with Wasteland 2 as a risk-reducing advantage in their pitch, i.e. it wouldn't have really added up to a coherent story).
 
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News Comments > Torment: Tides of Numenera Kickstarter Live
25. Re: Torment: Tides of Numenera Kickstarter Live Mar 6, 2013, 13:31 Sho
 
Well, I actually meant the record in terms of hours-to-funding-goal, whatever the goal might be :). But I think they'll do pretty well on the day 1 total too ...  
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News Comments > Torment: Tides of Numenera Kickstarter Live
21. Re: Torment: Tides of Numenera Kickstarter Live Mar 6, 2013, 13:25 Sho
 
I think that would set a new record actually - Double Fine Adventure needed 8 hours to reach their goal (which was just 400k).  
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News Comments > Torment: Tides of Numenera Kickstarter Live
19. Re: Torment: Tides of Numenera Kickstarter Live Mar 6, 2013, 13:13 Sho
 
The more I read up on Numenera, the more excited I am about this. This is a lot cooler than a straight sequel. I just wonder if some backers won't be a bit ... surprised, if they didn't pay attention. There's a lot of SF aesthetic in there:

Concept Art
More Art
And Yet More
 
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News Comments > Torment: Tides of Numenera Kickstarter Live
12. Re: Torment: Tides of Numenera Kickstarter Live Mar 6, 2013, 12:13 Sho
 
I think they made a convincing case in the pitch video re: starting this before delivering Wasteland 2. Rotating their concept artists and writers into a new project after concluding pre-production on Wasteland 2 makes sense to me. And that Wasteland 2 gameplay vid last month gave me enough reassurance that they're actually on track.  
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News Comments > Torment: Tides of Numenera Kickstarter Live
5. Re: Torment: Tides of Numenera Kickstarter Live Mar 6, 2013, 11:59 Sho
 
I had serious doubts about pledging due to Kickstarter fatigue up until the campaign was launched (threw a considerable sum at Dreamfall last month, and backed similar games in PE and W2), but their pitch ultimately convinced me. The Numenera setting seems really interesting - it's basically scifi disguised as fantasy, and I'm not a big fantasy fan (which is why I loved PS:T, it was different) - and what they shared of the story so far actually has me wanting to know where it leads, which is different from a lot of RPGs where the Big Bad Evil is just exchangeable and it's more about about the hour-to-hour experience.  
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News Comments > New NVIDIA Beta Drivers
4. Re: New NVIDIA Beta Drivers Mar 6, 2013, 05:07 Sho
 
For me, using the latest WHQL drivers, the tesselation and the TressFX hair are the two big framerate killers that lower the average FPS to below acceptable, both individually and of course in concert. That's at 1920x1200 on a 660 Ti and a 3.8 Ghz (with turbo) Ivy Bridge Xeon quad with everything else on Ultra.

But:

a) The TressFX hair looks bad anyway because the collision mesh for it is badly implemented; Lara's hair strands flow like a liquid over an invisible shell 10cm above her shoulders. The normal hair properly does collision against the actual surface of her model.

b) I couldn't help but feel that the tessellation made some things look less defined / fatter, as if the control cages (assuming it works a little like subdiv modeling) guiding it weren't set up too carefully.

... so I don't really feel like I'm missing out having those two options off. And with them off, I get about 50 fps avg which is perfectly alright. It's a good PC port in my book, both graphically and in terms of handling. Nixxes did well again.

Edit: I had to disable "Exclusive fullscreen" from the launcher BTW, or I get a fatal Direct3D initialization error at startup. I think it might be related to having a multi-head setup.
 
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News Comments > Tomb Raider Steam Preloads
4. Re: Tomb Raider Steam Preloads Mar 2, 2013, 08:08 Sho
 
Traversal is a big reason I enjoyed the TR games so far (and others, like Starsiege: Tribes and Mirror's Edge), so I'm with you there.

Also, another important part to TR in my book is that sense of loneliness and serenity that came from making combat encounters sparse and going for mostly non-human opponents.

So yeah, it's pretty obvious by this point that the game probably won't really deliver on those two points. But you know, that's OK. Chalk it up to my progressing age or so, but I'm relaxed about this - I've had those experiences, they can't take them away, and I'm open to a different take. I enjoy a good action game too, after all. And they do seem to have done a good job supporting this combat-filled trial-by-fire scenario with decent writing motivating the action.

I have quite a bit of trust in the people involved, they've made a bunch of good Tomb Raiders, and they seem to genuinely want to make meaningful experiences (I've been following the development quite closely, being a fan of the franchise and all), so I wouldn't put it beyond them to reintroduce some of those other elements in future installments after they got Lara on her path in this one.

And hey, if they don't I guess I can just bitch then if I feel like it.
 
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News Comments > Tomb Raider Steam Preloads
2. Re: Tomb Raider Steam Preloads Mar 2, 2013, 04:27 Sho
 
From what I hear, the puzzles that _are_ in there are quite fun though - solid, often physics-based stuff. I mean, let's be honest, the puzzles in the old games - which I love dearly, I rank TR1 and TR2 among my favorite games - weren't exactly stellar affairs most of the time, but just simple find-item-and-insert-somewhere and figure-out-what-the-lever-does affairs. It's not actually that easy to make a case that the new game is taking away anything essential/valuable on that front.  
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News Comments > Ships Ahoy - Brutal Legend
8. Re: Ships Ahoy - Brutal Legend Feb 27, 2013, 02:04 Sho
 
Thanks, but I actually watched that as a refresher a few days back already, and while I'm sure Yahtzee's got some good points there, I still walked away fairly open to the game (and I guess prepared for its flaws). I'm sort of OK with RTS light, a little arcade driving and all of that drenched in the theme ... but still wanting to know whether the PC implementation is any good.  
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News Comments > Ships Ahoy - Brutal Legend
4. Re: Ships Ahoy - Brutal Legend Feb 26, 2013, 23:08 Sho
 
I'm in the same boat. Interested, but wanting to hear some reviews first.  
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News Comments > AMD's Hair-Raising Tech
24. Re: AMD's Hair-Raising Tech Feb 26, 2013, 17:35 Sho
 
So basically you're saying we can all stop shaving now because nude modders can finally go to town on adding pubic hair, so reality and mods remain in sync?  
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News Comments > Torment Sequel Gets New Name, Website
6. Re: Torment Sequel Gets New Name, Website Feb 22, 2013, 11:32 Sho
 
Phew, to be honest, I'm hoping they'll wait a while with starting the campaign. I loved PS:T and want to back this, but between having pledged for two somewhat similar games already (Wasteland 2, Project Eternity) and throwing a rather high sum at Dreamfall Chapters I got a spell of Kickstarter fatigue right about now. If this started tomorrow, I'm not sure I'd put in very much. And I'd rather be clamoring for this.

Maybe there's a sort of Kickstarter refractory period. Give me some time to get it back up again, inXile!
 
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481 Comments. 25 pages. Viewing page 8.
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