User comment history
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| News Comments > Jurassic Park Metacritic Boosting |
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| 19. |
Re: Jurassic Park Metacritic Boosting |
Nov 18, 2011, 12:09 |
Sho |
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Right, I expected them to stick to their established formula as well and would have been fine with that. I mean, yes, their last bunch of games already had mild control issues on the PC platform and they're too easy to be much a challenge, but in the small episodic doses they came in I found them entertaining enough and was looking forward to seeing that with a Jurassic Park flavor. Not so.
Ah well, back to The Book of Unwritten Tales (an actually great traditional adventure if you're looking for one). |
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| News Comments > Jurassic Park Metacritic Boosting |
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| 17. |
Re: Jurassic Park Metacritic Boosting |
Nov 18, 2011, 12:03 |
Sho |
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| Not really on topic I guess, but a friendly warning: If you're a fan of traditional adventure games, or a fan of previous Telltale games like Sam & Max or Tales of Monkey Island, I recommend you stay away from this. There's an absolute dearth of classical adventure gameplay in there, instead it often plays like a giant extended cutscene with gamepad-optimized quick time events. Remember those button mashing sequences in Fahrenheit? Like that, only more (and with less of a rhythm game thing to it). |
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| News Comments > Steam Top 10 |
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| 20. |
Re: Steam Top 10 |
Nov 14, 2011, 06:37 |
Sho |
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No, the art is just about the one thing that isn't similar, at least I haven't seen any overtly reused assets yet. I'm referring to the overall feel and behavior of the world simulation, NPCs, gameplay aspect, and so on. It's all very familiar.
Don't get me wrong, they've definitely improved and updated a lot. Scripting appears to be much more flexible and reliable for one, allowing them to stage less modal dialogue scenes. The renderer is also obviously largely redone. There's probably nothing in there that hasn't been touched in some way.
But still I doubt they actually started with empty files and wrote it all from scratch. I'm betting it's derived from the Oblivion/Fallout 3 engine, with many subsystems iterated on significantly and some replaced wholesale.
Which, again, is the sensible way to do it, so I'm not complaining at all. Throwing away years and years of real-world fixes to start fresh is a common programmer impulse but usually ends up costing much more than it gains, not to mention having something working from the get-go means you can ramp up your art pipeline early on, and do proper testing every step of the way, etc. |
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| News Comments > Steam Top 10 |
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| 16. |
Re: Steam Top 10 |
Nov 14, 2011, 05:15 |
Sho |
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| Yeah, it's definitely not a new engine but only a relatively minor upgrade of what they've been using since Morrowind. But that makes good sense; starting from scratch you throw out too many solutions to already-solved problems. It's better to iterate and replace sub-systems one by one, and the improvements they made here are good stuff. |
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| News Comments > The Book of Unwritten Tales Patch; Piracy Plea |
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| 2. |
Re: The Book of Unwritten Tales Patch; Piracy Plea |
Nov 9, 2011, 20:32 |
Sho |
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| I remember vaguely reading about the problems they had in finding a publisher for the English-language version; iirc they got screwed over pretty badly once or twice. That accounts for the long delay. |
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| News Comments > Grand Theft Auto V Rumors |
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| 14. |
Re: Grand Theft Auto V Rumors |
Oct 27, 2011, 02:37 |
Sho |
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bigspender wrote on Oct 27, 2011, 02:18: GTA3, vice city, and especially san andreas all ran really well on pc (including low end systems), so its a real shame they stuffed up gta 4 on pc. The PC port was done by Rockstar New England, formerly known as Mad Doc Software, the makers of such gems as Empire Earth 3 (Metacritic: 50 avg. and as low as 16) and Star Trek: Legacy (56, 30). Really competent fellas. |
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| News Comments > Broken Sword Free on GOG.com |
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| 1. |
Re: Broken Sword Free on GOG.com |
Sep 29, 2011, 20:45 |
Sho |
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| Still my favorite adventure game ever, just a small notch above The Longest Journey. Not really all that happy with the Director's Cut, though - I miss having the Paris opening at the front of the game. Plus, playing the original in ScummVM with its resolution upconverting modes kind of makes for better graphics on modern screens than what the DC pulls off. |
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| News Comments > Deus Ex: Human Revolution DLC ~Five Hours |
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| 17. |
Re: Deus Ex: Human Revolution DLC ~Five Hours |
Sep 19, 2011, 19:37 |
Sho |
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Riker wrote on Sep 19, 2011, 19:33: Not bad. Don't go crazy with the pricing, Square Eidos.
And yeah, the fact that you pretty much can max out your augs by the end of the game is a bummer... not very good balancing. Nice avatar. |
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| News Comments > Deus Ex: Human Revolution DLC ~Five Hours |
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| 14. |
Re: Deus Ex: Human Revolution DLC ~Five Hours |
Sep 19, 2011, 19:08 |
Sho |
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Cutter wrote on Sep 19, 2011, 19:05: I think I'm going to wait on this for more DLC to show up like I did with FONV. I'd rather go back in and do a full replay with 3 or 4 DLC. Also by that point Steam should do one of it's sales for like $2.50 a pop. Or with inflation...about tree-fiddy. Since this one isn't integrated into the game and doesn't even build on your existing character AIUI (you pick a new set of augs), "replaying with DLC" won't work, so I don't see the point in waiting on that account.
BTW, is it just me or does the "choose new augs" thing hold no allure by itself? I'm close to the end of my first playthrough, and the number of PRAXIS points I racked up through the game pretty much almost let me max out everything ... |
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| News Comments > Deus Ex: Human Revolution DLC ~Five Hours |
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| 12. |
Re: Deus Ex: Human Revolution DLC ~Five Hours |
Sep 19, 2011, 19:03 |
Sho |
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^Drag0n^ wrote on Sep 19, 2011, 18:53:
Whenever I hear people bitch about DLC costing $10, I like to remind them that the lunch that gave them the runs for four days cost more, and gave far less. That's a stupid comparison, though - apples and oranges. You could for example point out that a book costs 10 bucks too, and is likely to entertain you for far longer than five hours.
That said, personally - and that's the only thing that counts - I find an extra helping of DXHR worth 10 bucks, too.
Plus I really don't mind if they drown in money over this one; they deserve it for taking big-budget first-person games back into the right direction. |
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| News Comments > Deus Ex: Human Revolution DLC ~Five Hours |
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| 6. |
Re: Deus Ex: Human Revolution DLC ~Five Hours |
Sep 19, 2011, 18:15 |
Sho |
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DangerDog wrote on Sep 19, 2011, 17:58: Five hours is just marketing speak for something around one to two hours.
Given the way I play DXHR, I'll probably need eight. |
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| News Comments > Vampire: the Masquerade MMOG Details |
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| 30. |
Re: Vampire: the Masquerade MMOG Details |
Sep 19, 2011, 17:03 |
Sho |
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Rhino wrote on Sep 19, 2011, 13:34: I know that you weren't being serious, but playing an unarmed civilian who is trying to get through a large scale battle without getting shot, blown up and so forth sounds interesting to me. Might want to look into Warco, a recently announced "shooter" where you play a photojournalist trying to survive and capture ground combat, i.e. you "shoot" with your camera and otherwise have no defensive or offensive capability. |
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| News Comments > Gaikai Aims High |
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| 5. |
Re: Gaikai Aims High |
Sep 16, 2011, 14:31 |
Sho |
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| I'm trying to imagine Molyneux and Perry in the same room. It'd be something like the insult swordfighting from Monkey Island, just with hyperbolic claims instead. |
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| News Comments > Dragon Age II Mark of the Assassin DLC Next Month |
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| 10. |
Re: Dragon Age II Mark of the Assassin DLC Next Month |
Sep 16, 2011, 14:30 |
Sho |
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| Day and gang are putting on a life-action web series set in the DA universe, with her playing an elf or something. The teaser trailer looked like a fair step up in production values from The Guild. |
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| News Comments > Max Payne 3 Trailer |
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| 29. |
Re: Max Payne 3 Trailer |
Sep 14, 2011, 16:44 |
Sho |
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Prez wrote on Sep 14, 2011, 15:42: I was really afraid they were going to turn this into an isometric turn-based strategy game that no one wants. ROFL. |
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| News Comments > Max Payne 3 Trailer |
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| 21. |
Re: Max Payne 3 Trailer |
Sep 14, 2011, 15:12 |
Sho |
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FWIW, when I'm complaining about not feeling the vibe, I'm not talking about the setting so much as what the presentation is placing emphasis on. In particular the writing style of the voiceovers in this one feels nothing like Max Payne to me. The Max Payne voiceovers had this strange quality that made them feel slightly detached from the action and far more internal to the character; this just does bog-standard exposition for a bog-standard action setup intercut with bog-standard actual dialog scenes.
Having a little noire tune bookend it and an over-the-top gritty voice just isn't enough, it's the words that matter. Nothing about this feels special.
And the animation in the cutscenes, the way shots are framed and cut and the way characters move - it's far too immediate, there's nothing of the the sort of dramatic pause and lingering shots the Payne feel needs. It looks way too much like GTA/Rockstar-style.
DXHR is a great example of a new studio 'getting' the feel of an established franchise and remaining faithful to it while putting their own spin on things. This isn't. |
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| News Comments > Max Payne 3 Trailer |
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| 8. |
Re: Max Payne 3 Trailer |
Sep 14, 2011, 13:02 |
Sho |
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| I think I'm known (if at all) for being the guy who likes to put a positive spin on things in the face of the usual negativity, but this basically looks like shit to me. Bad graphics, none of the Payne vibe, and a shooter by a developer known for weak shooting elements in their games? |
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| News Comments > Skyrim Trailer Triple-Feature |
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| 25. |
Re: Skyrim Trailer Triple-Feature |
Sep 12, 2011, 21:46 |
Sho |
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Creston wrote on Sep 12, 2011, 21:31: As for the modders being able to make changes, yes they will. Beth has said that Skyrim will have just as open modding as Oblivion and Morrowind did. They're not stupid, they know their games sell so well BECAUSE of that ability. (on the PC anyways. On the consoles it sells well because "OOOOOH PRETTY!") In addition to my earlier explanation for why id Tech 5 is not suitable for this kind of game, that brings up another point: It's not suitable for world modding, either. While the tools will be there, few people will be able to pull the compute infrastructure/resources and knowledge together to generate those data files. |
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375 Comments. 19 pages. Viewing page 7.
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