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Real Name Sho   
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Nickname Sho
Email Concealed by request - Send Mail
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Homepage http://
Signed On May 26, 2002, 23:49
Total Comments 697 (Apprentice)
User ID 13167
 
User comment history
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News Comments > Morning Legal Briefs
5. Re: Morning Legal Briefs May 19, 2015, 23:29 Sho
 
FWIW - it is worth reading up on Aaron Swartz a little. This is a dreadfully bad, juvenile article.

Aaron was a flawed human being, but the breadth and ingenuity of what he did in his short life, and the number of people he touched with his actions - including you - is staggering. There is no doubt in my mind he was one of the brightest flames of his generation.
 
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News Comments > Open Source MAME
8. Re: Open Source MAME May 16, 2015, 17:58 Sho
 
Ant wrote on May 16, 2015, 17:27:
I was surprised it wasn't already under open source license.

As a project it operated quite closely to a regular open source project, in terms of allowing external code contributions, even without central copyright assignment. It's just that the license contributors agreed their code would be released under had a bunch of restrictions that made it fail to meet the open source bar, like disallowing commercial use.

Switching the license involved asking everyone with copyright on the code for consent. Having been involved in similar things in the past I'd be really curious to see the stats of how long that took and what percentage of the contributor base they were succesful in contacting. Considering the age of the project and what I'd expect to be a fair number of pairs of hands, it'd be remarkable if they didn't have any code left in limbo.
 
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News Comments > Open Source MAME
4. Re: Open Source MAME May 16, 2015, 17:05 Sho
 
Aero wrote on May 16, 2015, 14:41:
I bet that's some really interesting code.

It's worth noting that the MAME source was always visible, just not under an open source license.
 
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News Comments > Alien: Isolation Sales Disappoint
51. Re: Alien: Isolation Sales Disappoint May 11, 2015, 21:00 Sho
 
Vio wrote on May 11, 2015, 09:51:
I think the market is pretty much saturated if you look at it from a means and a per player pov. Everybody has such a backlog of stuff that they can just sit and wait for the prices to come down and pick up a title or two when they hit their GOTY 75% of sale.

Yeah, exactly this. I have so many already-purchased games I still haven't got to, I often reconsider on purchases and go "no ... you don't need another game, save your money".

As for Isolation ... played about half and haven't gone back in weeks now. This thread doesn't really motivate me to, either.
 
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News Comments > Star Trek on GOG.com
29. Re: Star Trek on GOG.com May 11, 2015, 01:00 Sho
 
I honestly have incredibly fond memories of SFA. Yes, I remember the plot or rather the setup felt pretty contrived, but I found that easy to forgive because I enjoyed the missions so much, which involved lots of Trek-y things like pursuing ships, hailing things, scanning things, beaming stuff, ... in addition to shooting action. The mission also evolved while running, with some plot twists and mysteries. I'm sure it was all quite linear, but then linear gameplay with well-staged illusion of choice is incredibly popular even now (see Telltale games). I'll grant the game probably grew a lot in my memory, but damn, I know I loved that experience.  
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News Comments > Myst TV Series Coming to Hulu
2. Re: Myst TV Series Coming to Hulu May 6, 2015, 18:42 Sho
 
jdreyer wrote on May 6, 2015, 14:06:
Each episode consists of 25 minutes of trying to solve a single illogical puzzle in a beautifully rendered environment before giving up and finding the answer online.

Snark aside, I have dim memories of reading two of the Myst/Riven-based novels as a kid, and they're fond memories, although I'm by no means sure how trustworthy my kid self is on this. As I recall, it was basically a family clan epic set against the D'ni mythology and the Ages concept, and I felt like the authors cared.
 
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News Comments > GOG Galaxy Beta
4. Re: GOG Galaxy Beta May 5, 2015, 20:12 Sho
 
Ceribaen wrote on May 5, 2015, 19:46:
Honestly, this might actually get me using GOG a bit more.

Yup, agreed. DRM-free and convenient? Why not, they don't need to be mutually exclusive at all (cf. every Linux package manager ever).
 
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News Comments > Grand Theft Auto V Patched
15. Re: Grand Theft Auto V Patched Apr 21, 2015, 22:57 Sho
 
Thanks!  
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News Comments > Grand Theft Auto V Patched
13. Re: Grand Theft Auto V Patched Apr 21, 2015, 22:11 Sho
 
Here's me and every 3D GTA so far: I really like the idea of a 3D GTA. I want it. I buy it. I have fun fooling around in the sandbox for about two hours. I try doing the campaign, but don't like any of the characters or find the story interesting, and absolutely loathe the missions, which are filled with massive amounts of tedium (like waypoint tours) and really clumsy gameplay (like being the worst shooter with the most frustrating controls imaginable). All the minigame stuff doesn't do it for me, either (my god, I swear I remember missions that involved some sort of bongo drum rhythm game). After five hours tops I'm done.

Is GTA V any different?

I will say I loved the original, first top-down one. It was just a simpler game that made it easier to experiment and build traps for the police and what not, also because top-down afforded more situational awareness and it was easier to "build" things with car wrecks.
 
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News Comments > Deus Ex: Mankind Divided Will Be Ghostable; Free E-Book
3. Re: Deus Ex: Mankind Divided Will Be Ghostable; Free E-Book Apr 13, 2015, 19:37 Sho
 
Brataccas wrote on Apr 13, 2015, 19:17:
He also says the entire game can be ghostable, including the boss battles.

Huge win there. That was the worst part of HR, the silly boss battle mechanics.

I never got around to playing the DC, didn't they fix it there?

Still honestly annoyed they dropped the gold filter from the DC though. I liked it, and from a brief session thought the game looked much blander without it. I'd love a mod for the DC that restores it.
 
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News Comments > Sunday Mobilization
6. Re: Sunday Mobilization Apr 12, 2015, 21:42 Sho
 
I'm not going to buy an Apple Watch for a few reasons (I like my wrists free, I don't like the design, I don't like the company, I wouldn't want to brand myself with it on my wrist, etc.) but I have to admit the "digtal touch" thing, while it seems gimmicky, also seems sort of cute to me. That idea of being able to remotely and randomly give someone a squeeze - albeit a motorized one - directly on their skin theoughout the day is a bit compelling.

Then again I also always thought RC vibes like the We-Vibe are an interesting idea.
 
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News Comments > Pillars of Eternity Bug Warning
23. Re: Pillars of Eternity Bug Warning Mar 30, 2015, 22:25 Sho
 
Silicon Avatar wrote on Mar 30, 2015, 22:19:
I bet these outfits do their own QA. They run the game so many times that they can't see the mistakes anymore. It's just a thing that happens. You have to have fresh eyes and if you're on a budget then your fresh eyes may be the players'.

My 2 cents from the other day ...

Quinn wrote on Mar 30, 2015, 19:32:
Having a good time with the game, though I find Chapter 2 remarkably less interesting. I never really like cities too much in these games -- because of all the walls of text every fucking NPC has in store for you and sidequest after sidequest around every goddamn corner -- and I've spent this entire day running back and forth in one. Give me wilderness, caves, unexplored vistas. Screw cities.

I love cities in games like this. I get what you're saying, they're definitely overwhelming. I'm a notorious completionist in RPGs, so I start systematically grinding through all the NPCs to make sure I don't miss any quests ... but I still just like the atmosphere. Big reason I liked P:ST so much.
 
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News Comments > BioWare Open Sources Something
1. Re: BioWare Open Sources Something Mar 30, 2015, 22:20 Sho
 
That's great. Game development is the last large software industry that generally doesn't open source very much (there's the odd engine here and there nowadays, EA has thrown some of its libs over the fence in an ungraceful fashion, and Valve has gotten into open dev tools for SteamOS/Linux), but stands to benefit a lot from collaborating on infrastructure that it's a very suitable dev methodology for.

That said, the hard work only starts after you open up a codebase. Open source projects rise and fall mainly with their approach to community and governance.
 
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News Comments > Pillars of Eternity Support; Patch Next Week
50. Re: Pillars of Eternity Support; Patch Next Week Mar 29, 2015, 09:59 Sho
 
Mr. Tact wrote on Mar 29, 2015, 09:21:
It's weird, you'd think a bug like that would get noticed in testing. I wonder if it was introduced in a late patch...

Yeah, it's likely this worked fine at some point and then regressed/broke when something about the internal code organization changed or similar. Chances are it's trivial to fix even. It's very easy to drop balls on the floor like this during a long development cycle; this is why you write a unit testing suite because you can't possibly test everything manually and need that safety net when making modifications. However, every developer wishes their test suite was more complete than it usually is, and automated GUI testing is particularly tricky.

Plus, frankly, while many game programmers are very smart cookies who can spot a bug in a Bresenham implementation from 5km away, they're almost equally as likely to be really inexperienced on process stuff like this (heck, even Carmack discovered static analysis late in his career). As a practical example, one nice way to do automated testing of something like a game is to make sure it's deterministic enough (at least has a deterministic mode) that the exact same input leads to the same state, so you can play back the same input twice and compare the resulting "save games" - if something changed you can take a look at why and whether you'd have expected it to. But that's something you need to think of ahead of time to some degree and code for, and many game teams don't, and then carry that technical debt forward.

It's just that balancing act between art and engineering.
 
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News Comments > Pillars of Eternity Support; Patch Next Week
23. Re: Pillars of Eternity Support; Patch Next Week Mar 28, 2015, 09:58 Sho
 
I haven't played far yet (about an hour) but so far I'm enjoying what it feels like.

I play on Linux. The intro movies are stuttery and crackle so I went "oh shit ..." initially, but in-game everything is fine. Appreciate the same day release.
 
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News Comments > Broken Age Act 2 Next Month
17. Re: Broken Age Act 2 Next Month Mar 25, 2015, 18:40 Sho
 
Julio wrote on Mar 25, 2015, 18:07:
Sho wrote on Mar 25, 2015, 15:11:
What's this "Fuck you" thing though? Did that actually happen? Maybe I did miss something.

Article #1 in the link below is what I think he's referring to.
http://theralphretort.com/tag/tim-schafer/

And video link...
https://www.youtube.com/watch?v=eEDCcdjgMNs

Thanks. Yeah, seems pretty stupid of him to pour more oil into the fire, especially as late as March '15. Thought we were past that shit by now.
 
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News Comments > Broken Age Act 2 Next Month
10. Re: Broken Age Act 2 Next Month Mar 25, 2015, 15:11 Sho
 
007Bistromath wrote on Mar 25, 2015, 14:55:
So you're going to forgive the Molyneuxian over-promising, the disingenuous e-begging, the abandoned projects, and the fact that he got up on stage and said "fuck you" to hundreds of people that gave him money to do all that shit because of what amounts to a petty internet bitchfit between people who like games and people who like to make money writing about games?

I don't, no - I'm quite angry with Double Fine specifically about the DF-9 situation, and don't expect I'll back any of their crowdfunding efforts again. As a company they've definitely squandered a lot of my trust with that one. But I don't really see much Molyneuxian over-promising from Schafer. In fact, Broken Age is far grander in scope than promised originally.

What's this "Fuck you" thing though? Did that actually happen? Maybe I did miss something.
 
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News Comments > Broken Age Act 2 Next Month
7. Re: Broken Age Act 2 Next Month Mar 25, 2015, 14:54 Sho
 
007Bistromath wrote on Mar 25, 2015, 14:33:
Only his whole masturbatory joke of a career, culminating in him blatantly giving the finger to people who funded his bullshit over the past few months.

Oh. You're salty about the Molyneux thing, right? Just Schafer being generically conflict-averse, IMHO, which fits my impression of his personality. I disagree with him, but I feel no hate about it. He's a good writer, I don't need him to be right about everything.
 
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News Comments > Broken Age Act 2 Next Month
3. Re: Broken Age Act 2 Next Month Mar 25, 2015, 14:21 Sho
 
007Bistromath wrote on Mar 25, 2015, 14:15:
Schafer, on the other hand, is such a hypocritical disappointment that he managed to dirty his work, something I previously believed impossible.

Did I miss something?
 
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News Comments > Singularity Revival Teased
17. Re: Singularity Revival Teased Mar 24, 2015, 08:29 Sho
 
yuastnav wrote on Mar 24, 2015, 06:35:
Still, I'd love to have another Jedi Knight though that's not going to happen for obvious reasons. And there's isn't an engine available that was quite as well suited for a game like that like the Quake 3 engine.

OTOH, I never felt anything for their Jedi Knight games because they just weren't nearly as good as LucasArts' and Mysteries of the Sith. Plus I'm tired of Star Wars now. I'd actually rather have a new Singularity, at least that was original IP. And I'd like to see how they'd expand on that universe, much less predictable than with a tightly constrained franchise like SW.

Hey, maybe Raven was trying to gauge or prove interest.
 
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697 Comments. 35 pages. Viewing page 1.
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