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Real Name Sho   
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Nickname Sho
Email Concealed by request - Send Mail
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Homepage http://
Signed On May 26, 2002, 23:49
Total Comments 665 (Apprentice)
User ID 13167
 
User comment history
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News Comments > HTC's SteamVR Headset Revealed
29. Re: HTC's SteamVR Headset Revealed Mar 1, 2015, 20:48 Sho
 
jdreyer wrote on Mar 1, 2015, 20:25:
Well it's Valve so I'm hopeful but there was another game that went back to the drawing board six times and we know how that turned out : DNF.

To be fair, there's an example of "going back to the drawing board" and ending up with a hit in Valve's own history: TF2. Looked like this once.
 
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News Comments > Broken Age Act 2 in Beta, Due in Spring; Schafer on Molyneux
20. Re: Broken Age Act 2 in Beta, Due in Spring; Schafer on Molyneux Feb 19, 2015, 18:41 Sho
 
Sepharo wrote on Feb 19, 2015, 18:35:
It's weird how people talk about Broken Age like it's some unfulfilled game. It has everything and more that they promised the only hitch was that they released it in two parts. I'm definitely looking forward to part 2 because it's longer and more difficult and part 1 was already very good.

There's that, and there's also the fact that Double Fine have been very up-front about the fact that Broken Age development would be an experiment, something they haven't done before, even saying it could fail spectacularly. It hasn't, really, and while it's legitimate to analyze whether they could have made better decisions, in the grand scheme of things the splitting isn't a huge hitch and I got (will get) what I backed it for. I think anyone really pissed about the Broken Age situation is just lacking perspective, or moping around because the game hasn't met their taste.

Spacebase is another case entirely -- I've been very critical about that and do think they screwed up badly there, and have lost a lot of my trust due to it.
 
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News Comments > Broken Age Act 2 in Beta, Due in Spring; Schafer on Molyneux
17. Re: Broken Age Act 2 in Beta, Due in Spring; Schafer on Molyneux Feb 19, 2015, 18:12 Sho
 
jdreyer wrote on Feb 19, 2015, 13:26:
I understand that people are mad at Peter, but I think calling him a "liar" is inaccurate. That implies a deceptive intent from that start, that he said all those things knowing he'd never deliver.

Hmm - I'm not sure I agree, actually. I don't think Molyneux actually believes he will deliver on his promises. I think he's genuinely excited when he hits on an idea, which often happens just while he's speaking - it's this thrill of things combining in your head as you explain them to someone else (as a programmer I've often solved hard problems while explaining them to friends), and seeing a beautiful possibility out there. Which is awesome, and he's good at that, and I've enjoyed listening to him do it. But no, I don't think he actually believes he will deliver those things - I think he just thinks they should be done, maybe that they can be done, in the abstract. He's an optimist about technology and games. His frame of reference is the medium, not his own operation.

So the scummy part is not being forthright about the fact that he's offering commentary on the medium. I think this is where he becomes a small person, actually, because it's where a desire for credibility and being heard and taken seriously comes into it. He understands that in truth, ideas can be sort of cheap, and no one actually wants to hear from pure idea-spouting people most of the time; people want some sort of tie to reality, some palpable context. So he roots his commentary in whatever project he's working on at the time, mining the project for legitimacy, to keep up appearances in a way. (Not that I don't think he also genuinely enjoys the day-to-day of games dev, too.)

I have a lot of sympathy for him in a way, because I understand a lot of those impulses. But I also think he's smart and self-aware enough to know what he's doing, and so really is actively deceptive. He's simply lacks the willpower to resist doing what he loves to do and has opportunities to do. It's like eating that piece of cake when you know you should be losing weight. Maybe it has addictive traits.

Personally, I want to forgive him and hope circumstances conspire to where he can keep doing useful work. But I also haven't been cheated out of any money.
 
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News Comments > Anachronox & Other Square IP Pitches Sought
27. Re: Anachronox & Other Square IP Pitches Sought Feb 17, 2015, 20:11 Sho
 
Necrophob wrote on Feb 17, 2015, 16:15:
Without Tom Hall at the helm, any Anachronox related game wouldn't be the same. Even if it was good.

Nah. They made new Deus Ex and Tomb Raider games with completely new teams (Ion Storm -> Eidos Montreal; CORE Design -> Crystal Dynamics) and they wound up fine. New people can sometimes get an IP.
 
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News Comments > Windows 10 Free with Raspberry Pi 2
25. Re: Windows 10 Free with Raspberry Pi 2 Feb 3, 2015, 08:18 Sho
 
This isn't about getting people to move to W10. It's about retaining relevance by trying to win the minds of children, much like the Minecraft acquisition. Specifically, this is about future engineers. No techy kid does anything interesting on Microsoft's platform anymore today. In this sense it's a sensible and smart move; as someone who doesn't like MS much though, it feels more like a trojan horse.  
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News Comments > Shadowrun: Hong Kong Kickstarter Live
17. Re: Shadowrun: Hong Kong Kickstarter Live Jan 13, 2015, 17:08 Sho
 
I sort of expected to back this much higher, but the strech goals don't wow me enough ... the base proposition is strong already. Still, I'd pick up a copy anyway and I like these guys. I guess I'll put down $25.  
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News Comments > GOG.com Removes Installer Passwords
7. Re: GOG.com Removes Installer Passwords Jan 8, 2015, 15:47 Sho
 
Creston wrote on Jan 8, 2015, 15:36:
I'm confused. Why exactly did they put these passwords in to begin with? How is putting a password into something HELPING a Luddite (apparently we call them "less tech-savvy" now...) install a game?


Check out my comment here.
 
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News Comments > GOG.com Removes Installer Passwords
3. Re: GOG.com Removes Installer Passwords Jan 8, 2015, 14:33 Sho
 
Parias wrote on Jan 8, 2015, 13:53:
Neat. I like these guys.

Yup, cool move.
 
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News Comments > Daedalic & Funatics Team Up
1. Re: Daedalic & Funatics Team Up Jan 7, 2015, 12:53 Sho
 
Wow. I had no idea Funatics still existed.  
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News Comments > QUAKE on an Oscilloscope
20. Re: QUAKE on an Oscilloscope Dec 31, 2014, 09:57 Sho
 
Blue wrote on Dec 31, 2014, 09:53:
http://www.bluesnews.com/s/25179/nprquake

You know, it's pretty likely that's where I originally know it from!

Thanks for that all the way up to now, and have a great 2015 Blue.
 
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News Comments > On Sale
3. Re: On Sale Dec 30, 2014, 21:55 Sho
 
Cutter wrote on Dec 30, 2014, 21:48:
Same, except I'd say that which is on my wishlist isn't on sale for the prices I'm prepared to pay. It just seems that they - along with Amazon, et al. aren't as aggressive on getting lower price points as fast as they used to. Oh well, I can wait.

Oh yeah, that's true. I'm still conflicted about getting Talos Principle. It looks cool and I'd technically really like to support Croteam, but I'm still not sure I want to pay the current asking price. They might also get me to pick up Watch Dogs for 5, but not more ...
 
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News Comments > Evening Safety Dance
3. Re: Evening Safety Dance Dec 30, 2014, 21:35 Sho
 
That South Korean hack is part of a pattern now. You'll see this happen more and more often the next a couple of years.

(Random side note: I spent most of the year cramming Korean grammar and a core vocab and can make sense of most things pretty comfortably now so long as there's a dictionary near. Always looking for more practice, so if there's ever a need for that skill on Blue's, ping me ... e.g. sometimes folks have trouble with those MMO betas and stuff.)
 
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News Comments > On Sale
1. Re: On Sale Dec 30, 2014, 21:33 Sho
 
I don't think I've bought anything in the sale this year. I gobbled up deals like candy the last years. Dunno, somehow there's not much left worth getting but so much left to play.  
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News Comments > Shadowrun Hong Kong Revealed
4. Re: Shadowrun Hong Kong Revealed Dec 30, 2014, 21:25 Sho
 
Slashman wrote on Dec 30, 2014, 21:22:
Would be great if they made it with a better graphics engine though.

Nothing against the 2D stuff they used in SRR and Dragonfall but I'd like to see some major improvements going forward.

Tastes differ, but I really like the rendition style and the craftsmanship they put into their visuals. I'm not tired of it yet, and I think it's a cost-effective way to make something good-looking for them. If they switched to 3D it'd probably wind up being crappy 3D at the scale of their budgets ... see Wasteland 2, which I still think came out fugly. And hey, they actually did quite a bit of iterative graphics work for the Dragonfall DC, e.g. on the effects system.
 
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News Comments > QUAKE on an Oscilloscope
16. Re: QUAKE on an Oscilloscope Dec 30, 2014, 21:19 Sho
 
Signal processing boner.

Also, visually reminds me of the fun I used to have with NPRQuake 15 years ago:

http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/
http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/sketchScreen.jpg
http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/brushScreen.jpg

This is all pre shaders so it was pretty nifty at the time, especially as a student project.

The lead dev is a senior software architect at Pixar today, so it worked out for him, too.
 
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News Comments > Shadowrun Hong Kong Revealed
2. Re: Shadowrun Hong Kong Revealed Dec 30, 2014, 21:13 Sho
 
Yeah, I'll back this. They delivered with the last two and have pretty much earned the trust.  
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News Comments > Evening Mobilization
7. Re: Evening Mobilization Dec 30, 2014, 21:10 Sho
 
HorrorScope wrote on Dec 30, 2014, 20:36:
I like my tab, I just don't need to update it as often as the industry may want me to. Nothing more than that.

Yeah, same. I use my tablet every day for things like browsing on the couch or watching shit in bed. I deliberately avoid using a laptop in those settings and use a more restricted consumption-oriented gadget because it's better at making me feel that I'm no longer at work (I'm a software developer, so if I just transition frome one keyboard to another it's shit). But my '13 Nexus 7 does that just fine, and so so far I'm not seeing any near-term reasons to replace it.
 
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News Comments > GOG.com on RAR vs DRM
6. Re: GOG.com on RAR vs DRM Dec 30, 2014, 20:43 Sho
 
Basically, the issue here is that for some of the games GOG does not yet support on Linux, some folks liked to take the Windows installer, extract the game files, and have their way with them - e.g. throw them at a Linux version of DOSBox. Some folks also make and share scripts that automate this process, which means you don't have to bother with installing Wine and downloading and running the GOG Windows installer on Wine anymore.

Due to the installer change, this stopped working, because the game resources are now packaged in password-protected RAR archives. By now, the password protection has been bypassed, but it's still a little inconvenient because it makes the whole thing a bit more complicated.

So the discussion is basically about why GOG chose to do this (their answer: they don't want people to be able to easily extract the archives because it makes customer support harder on them when people bake their own non-standard installs and expect support) and whether locking things down is in keeping with the spirit of GOG and its relationship with its customers.

Overall, it's not a really super-big issue, and the discussion has remained fairly civil from what I skimmed. So this isn't #gogrargate just yet or anything. Linux users/gamers are just a little more sensitive to things like that and more likely to ponder the ramifications (which in the best case can lead to improvements for consumers across the board).

Here's an example from the past: Back in the 90s, it wasn't easily possible to legally watch legally purchased DVDs on Linux systems, because nobody sold a decent DVD player app for Linux that had a properly licensed implementation of the CSS copyright protection system. The open source players (and this is where VLC hails from, which you may be using on Windows right now) could play DVDs just fine, of course, but circumventing CSS was illegal, and the American distributions wouldn't include code to break CSS even after it got cracked for that reason. So Linux users had to jump through hoops (download software from inconvenient places) just to be able to play DVDs they rightfully purchased, despite the fact that they had done all the hard work to implement DVD playback (including e.g. writing some code what wound up being used in the mastering of many of those DVDs, making the industry money).

This is the sort of stuff why Linux users tend to get antsy when there's dumb shit preventing them from doing what they want. Yeah, the freetard thing can be off-putting and seem impractical, but there's often history and good reasons at the core.

This comment was edited on Dec 30, 2014, 21:02.
 
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News Comments > Outcast 1.1 Released
8. Re: Outcast 1.1 Released Dec 20, 2014, 17:28 Sho
 
beremot wrote on Dec 20, 2014, 17:24:
This and the first Delta Force are the two voxel games I remember playing ... nice that they kept the old tech for this release.

It's interesting how well the tech still holds up at hi-res, actually. That is, it scales up really well in the sense that the problems it has (like the jaggyness where the voxels and the polygon buildings meet) aren't really any more apparent than they were 1999. It wasn't perfect back then and those problems remain. But the voxel landscapes scale better than textured triangle stuff of the era does, and things like the volumetric water and surface ripple effects and all the particle effects are still quite pretty.
 
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News Comments > Outcast 1.1 Released
6. Re: Outcast 1.1 Released Dec 20, 2014, 17:23 Sho
 
I tried this the other day and it worked very well, now all the way up to 1080p. And they're promising further improvements in later updates, in particular to the UI.

Outcast really was a special game. It felt raw and wonky in places, particular the controls, but its game world also felt alive and real like no other at the time. The graphics made it look and feel unique - they still do - and the NPCs were so well-realized, with their own lore and jargon and impressive AI behaviors (NPCs could interact and coordinate, etc.). The layout and scale of the levels was ambitious and interesting. There was some pretty advanced world scripting stuff going on. It was also one of the first games with a top-notch orchestral soundtrack.

OTOH, some of it sure feels dated now - the protagonist is just a Bruce Willis cardboard cutout and the intro is all very "here's your mission" game-y, presentation and writing is much better now in games. But damnit if 90 minutes of checking it out don't make me want to replay it again.
 
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665 Comments. 34 pages. Viewing page 1.
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