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User information for Jeremy Dunn

Real Name Jeremy Dunn   
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Nickname Undead Scottsman
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On May 23, 2002, 22:19
Total Comments 563 (Apprentice)
User ID 13142
 
User comment history
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News Comments > Interceptor Entertainment Acquires Apogee /3D Realms
22. Re: Interceptor Entertainment Acquires Apogee Software/3D Realms Mar 2, 2014, 20:07 Undead Scottsman
 
Interceptor was named as a defendant in that case alongside 3D realms, so it's not like they're taking on any additional lawsuits.  
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News Comments > Gearbox Sues 3D Realms Over Duke Nukem Rights
47. Re: Gearbox Sues 3D Realms Over Duke Nukem Rights Feb 24, 2014, 01:53 Undead Scottsman
 
Hellbinder wrote on Feb 23, 2014, 21:19:
Sepharo wrote on Feb 23, 2014, 17:14:
Two very scuzzy developers duking it out.

why is gearbox scuzzy exactly?

Of the top of my head

-They allegedly ripped off the Borderlands artstyle from a short film called "Codehunters."
-The Duke Nukem Forever fiasco (which, to be fair, it wasn't entirely their fault the game was shit. It WAS their fault for still trying to release it as shit, though. I'm sorry you bought the rights to a terrible game, Randy, but don't make your customers pay for it.
-The Aliens: Colonial Marines fiasco.
 
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News Comments > Valve Rumor Bonanza
4. Re: Valve Rumor Bonanza Jun 19, 2013, 20:40 Undead Scottsman
 
Return to Ravenholm was canceled awhile ago (A few screenshots have leaked out here and there about it.)

Also, in regards to games like Battlefield and Skyrim, it's important to note that this is just a e-mail group tracker for Valve, so some of this stuff is basically clubs that have formed over at Valve (I think there's even a specific "Soup Club" mentioned there.)

So some of these entries are cancelled projects (You can even see Powerplay on there) and some of them aren't projects at all, but group employee activities.

Also, I'm pretty sure "SteamMMO" is just the mechanism for Steam to host MMO games (which is already does).
 
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News Comments > BlizzCon 2013 in November
11. Re: BlizzCon 2013 in November Feb 20, 2013, 00:54 Undead Scottsman
 
I'm just hoping this takes a little pressure off PAX Prime this year. People choosing to go to this rather than Prime and maybe tickets won't sell out in five minutes this year.  
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News Comments > Half-Life Update Causing Mod Issues?
12. Re: Half-Life Update Causing Mod Issues? Feb 18, 2013, 15:01 Undead Scottsman
 
No, that's an entirely different issue. I was just responding to the guy who was talking about Valve "Lucasing" Half-Life

Mod support is a combination of the file structure changing (which Valve will fix or provide a way for people to easily fix) and I'm guessing engine code changes (which I have no clue if Valve can fix it, but here's hoping)
 
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News Comments > Half-Life Update Causing Mod Issues?
9. Re: Half-Life Update Causing Mod Issues? Feb 18, 2013, 07:58 Undead Scottsman
 
The new content thingy got fixed. What happened is the "High Definition Content Pack" that originally came with Half-Life: Blue Shift, got permanently added to the game, without a way to turn it off. Valve has since added a menu command to turn it on and off though.  
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News Comments > Half-Life 2: Return to Ravenholm Screenshots
8. Re: Half-Life 2: Return to Ravenholm Screenshots Jan 14, 2013, 22:21 Undead Scottsman
 
Valve has mentioned Source2 is a next generation engine. I wouldn't expect to hear anything regarding future Half-Life titles until at least we get a new console announcement from Sony or Microsoft. Even then, 6-12 months afterwards is probably likely.

Any later than that, and I go become a Halo fanboy or something.
 
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News Comments > Source 2 Engine Hint
25. Re: Source 2 Engine Hint Aug 6, 2012, 14:37 Undead Scottsman
 
Frijoles wrote on Aug 6, 2012, 11:12:
Reddit keeps saying that Valve call any game post-L4D Source 2 and that this could be nothing.

Really? This article, released post Portal 2, indicates that Valve doesn't consider that to be the case
“[We] just update [Source] – not just replace it,” he said. “At some point we may say there’s Source 2 or whatever, but really for us there’s been a pretty easy way to keep it and understanding the tools. When you replace an engine, you’re replacing the tools and the way that people work, there’s an expense in man hours and people learning and people getting up on it right.”
Link
 
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News Comments > Steamships Ahoy - L4D2 Cold Stream
4. Re: Steamships Ahoy - L4D2 Cold Stream Jul 24, 2012, 23:55 Undead Scottsman
 
Source Film Maker  
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News Comments > Source Filmmaker Open Beta
18. Re: Source Filmmaker Open Beta Jul 11, 2012, 16:56 Undead Scottsman
 
It appears we were discussing different things in regards to "original IP." IMO, a second expansion to a sequel to a game released in 1998 is not an original IP. It's a new game in an established IP. But it doesn't appear that is an assessment you agree with so that argument in a moot point I guess.

But getting back to Narbacular Drop: It shares a core mechanic with Portal. That doesn't equate to an IP. Portal was developed BY VALVE. The Narbacular Team were VALVE EMPLOYEES when the game was made, and they were FAR from the only people who worked on that title. The level design, the artwork, the puzzles, the voice acting, the dialog, the story, pretty much every single thing that made Portal a game beyond that basic mechanic was an original creation at Valve. It's an original Valve IP. Sharing a core mechanic from a tech demo made outside the company doesn't affect whether or not it's an original Valve IP.
 
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News Comments > Source Filmmaker Open Beta
15. Re: Source Filmmaker Open Beta Jul 11, 2012, 13:25 Undead Scottsman
 
"For the record" YOU are the one who brought up the metric of Portal being their most recent new IP, not me. Either it counts as a new IP or it doesn't: you can't have it both ways.

Although, to be fully honest, your stance on it's origin is pretty wrong. Narbacular Drop is not Portal. It shares none of the setting, characters, story or advanced mechanics of the Portal games, all of which were developed internally at Valve by Valve staff on Valve's payroll for Valve's use, It just shares a mechanic and nothing more.

And again, make up your mind: Do they need to make new IP's to be a real game company or do they need to put out a sequel to the game series that YOU happen to like, which is for some arbitrary reason immune to this "no new ip's means you're hardly a game company" thing.
 
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News Comments > Source Filmmaker Open Beta
9. Re: Source Filmmaker Open Beta Jul 11, 2012, 04:21 Undead Scottsman
 
Wait... You say they're not a gaming company because they haven't made a new IP since 2007 and then say it's a douche move they haven't put out a particular sequel?

Also, Valve was never big on 'new IP.' After Half-Life and all the way to Portal, the only new IP they released, that wasn't a new version of a preexisting mod, was Ricochet in 2000. Team Fortress, Counter-Strike, and Day of Defeat all existed prior to Valve acquiring them, and all of Valve's other releases were either NEWER versions of those mods (CS/DoD: Source) or new Half-Life sequels/addons (HL2, Ep1). It wasn't until Portal in 2007 that they put out a new, full IP that wasn't a two level tech demo.
 
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News Comments > Gearbox TMs "Shift" - Has Steamy Plans?
11. Re: Gearbox TMs Jun 26, 2012, 11:52 Undead Scottsman
 
Sin was Ritual Entertainment, not Gearbox. Gearbox's first project was Half-Life: Opposing Force (prior to that, as Rebel Boat Rocker, it was working on a game called Prax War 2018)  
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News Comments > L4D2 DLC This Month
6. Re: L4D2 DLC This Month Jul 12, 2011, 01:04 Undead Scottsman
 
They said if 20,000 people got the achievement, then they would release the campaign on July 22nd.

They are now saying that they'll release it no later than July 22nd, and most likely earlier than that. So the situation has actually improved, not gotten worse.
 
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News Comments > Valve Comic Collection Plans
7. Re: Valve Comic Collection Plans Jul 11, 2011, 17:56 Undead Scottsman
 
A comic based on Left 4 Dead would be awkward. Every time you turn the page, there will be a new story and no continuity until they release the continuity box which makes you scotch tape pages in between pages.

No chance in hell do they devalue it in something like this - something they have less control over and less time to give proper thought to. If HL were to ever get comics it would be its own standalone done mostly, or at least extremely heavily directed, in-house.

This just sounds like a compilation of all of Valve's in-house comics that they put up on the web. For example, the Sacrifice was a 178 page comic Valve posted in four parts in the lead-up to the Left 4 Dead 1/2. It's still online in fact. http://www.l4d.com/comic/

That, plus the 27 page Portal 2 comic, at http://www.thinkwithportals.com/comic/ and over 50 pages of their various TF2 update comics, available at http://teamfortress.com/comics.php would likely account for most of the 304 pages of the book (they'll probably throw in some concept art or whatever in the back.)
 
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News Comments > Team Fortress 2 Goes Free-to-Play
11. Re: Team Fortress 2 Goes Free-to-Play Jun 23, 2011, 22:45 Undead Scottsman
 
The FAQ on the website says existing owners get a unique hat.  
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News Comments > Portal 2 Early?
30. Re: Portal 2 Early? Apr 13, 2011, 03:08 Undead Scottsman
 
Uhh,
Already own one or more of the games in this pack? Not to worry, you can give your extra copy of any game in this pack to a friend.

Plus, if you buy this pack (or have all 13 of these games in your account) you get a potato hat in Team Fortress 2! (Potato hat available after April 5th) and a special skin in Portal 2 co-op.
 
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News Comments > World of Warcraft: Cataclysm Collector's Edition Announced
4. Re: World of Warcraft: Cataclysm Collector's Edition Announced Aug 17, 2010, 13:46 Undead Scottsman
 
It's up at amazon.com.

"Only in retail stores" means no digital distribution. Which makes sense considering 95% of the extra crap is physical stuff.
 
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News Comments > Team Fortress 2 & Counter-Strike: Source Beta Updates
16. Re: Team Fortress 2 & Counter-Strike: Source Beta Updates May 20, 2010, 05:48 Undead Scottsman
 
I just told you they unintentionally nerfed the Backburner at the same time as the Flamethrower (since it was unintentional, it never made the patch notes. There were plenty of people complaining about it though); the 20% boost was to restore it to it's original damage. (And actually didn't even do that, as it was only up to 96% of its original damage)

The split now is the Flamethrower is at 88% of its pre-nerf damage, and the Backburner is at 101% of its pre-nerf damage. (Another way to put it is that the BB's damage booster is a quality of the weapon: it does 15% more damage than the FF. If the FF does 100 damage, the BB does 115. If the FF does 50 damage, the BB does 57.5.)

This comment was edited on May 20, 2010, 05:55.
 
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News Comments > Team Fortress 2 & Counter-Strike: Source Beta Updates
13. Re: Team Fortress 2 & Counter-Strike: Source Beta Updates May 20, 2010, 02:52 Undead Scottsman
 
Uh, the Backburner was never 40% more powerful than the flamethrower. When Valve nerfed the FF, the Backburner got unintentionally nerfed along with it. Valve added the quality to the BB that it would do 20% more damage than the FF.. Course this was using the new FF as the base, rather than the old one, so the BB wound up doing 96% of it's old damage.

Now the FF has been upped by 10% (from 80% to 88%) and the BB has been brought down to 15% extra of the FF's damage, it leaves it at 101% of it's original damage.
 
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563 Comments. 29 pages. Viewing page 1.
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